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Leading enemies to Giant camps in Skyrim is always good fun, seeing Wolves go flying into space is never not funny.
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# ? Nov 23, 2016 16:01 |
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# ? May 10, 2024 01:57 |
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Judge Tesla posted:Leading enemies to Giant camps in Skyrim is always good fun, seeing Wolves go flying into space is never not funny. I ended up in a Giant camp last night, and decided that my wizard was good enough to tangle with a giant. I didn't count on one coming up the road I was backpedaling on. Also, good news! The 'Rocket Ragdoll' glitch is still in there! Had my corpse doing a nifty Mario-esque 'one foot out' pose while spinning like a madman in orbit. Skyrim is amazing.
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# ? Nov 23, 2016 16:08 |
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Judge Tesla posted:Leading enemies to Giant camps in Skyrim is always good fun, seeing Wolves go flying into space is never not funny. My Favorite Little Thing about this is that they're not punting you into orbit-- they're pounding you into the ground so hard that you bounce into orbit.
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# ? Nov 23, 2016 16:17 |
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J.A.B.C. posted:I ended up in a Giant camp last night, and decided that my wizard was good enough to tangle with a giant. I thought they decided that was a feature and kept it in by choice?
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# ? Nov 23, 2016 16:19 |
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haveblue posted:They also set it up so that quest-specific NPCs don't just evaporate once you're done with them, they either get scripted to go somewhere else or get released to the whims of the general AI. I remember once meeting a guy in a field to deliver a stolen horse or something, only after he gave me my reward and rode off with his prize he was immediately attacked by something and knocked to the ground. For some reason he ran away on foot rather than get back on, so I was able to follow him for several minutes across the world, watching respectfully from a distance as he got chased and knocked down by one lion after another. He was unkillable, so as soon as he was downed the animals would lose interest in him, but he'd get up before they wandered out of range and they'd turn right around and knock him down again. I only lost track of him because one of them went after me instead so for all I know he's still out there, still running from the lions. Serves him right for paying me to steal that horse for him.
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# ? Nov 23, 2016 16:22 |
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I love the kill animations you sometimes get in Skyrim. My favorite is the warhammer one where you use the hammer to put the guy into a headlock and HEADBUTT THEM TO DEATH.
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# ? Nov 23, 2016 16:55 |
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Starhawk64 posted:I love the kill animations you sometimes get in Skyrim. My favorite is the warhammer one where you use the hammer to put the guy into a headlock and HEADBUTT THEM TO DEATH. Unarmed used to be boring and then they patched it so now you just suplex dudes to death and it's great.
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# ? Nov 23, 2016 17:15 |
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BROCK LESBIAN posted:Unarmed used to be boring and then they patched it so now you just suplex dudes to death and it's great. So what you're saying is, I can fight a dragon unarmed, while having the mod on that changes dragons into trains from Thomas the Tank Engine, and I can suplex trains again, but in HD and not in a turn based system.
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# ? Nov 23, 2016 18:54 |
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if we're talking about little things in Skyrim, I'm pretty sure the bucket head "bug" is the greatest accidental feature in the game, if not the series
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# ? Nov 23, 2016 19:11 |
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I loving love literally everything about Pokemon Sun/Moon so far, but my favorite little thing is that there are different Pokemon in each set of grass. In route 1 alone, there are something like 20~ different species and I'm actually having a blast trying to actually catch'm all this time. Variety makes these games so much more fun!
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# ? Nov 23, 2016 20:26 |
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graybook posted:I did get slightly confused while still thinking in old game mechanic terms. I had a Pokemon that knew Rock Smash. I saw rocks. Inspecting them showed that they could be smashed by an appropriate Pokemon. The inability to smash these rocks, given that I had a Pokemon with Rock Smash on its movelist, did not seem to make sense to me. if you talk to the girl in the library who gives you the tm for fly she basically says that using non ride pokemon is illegal. ride pokemon union is strong.
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# ? Nov 23, 2016 20:37 |
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clearly there needs to be right to work legislation passed in this socialist archipelago
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# ? Nov 23, 2016 20:54 |
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Galick posted:I loving love literally everything about Pokemon Sun/Moon so far, but my favorite little thing is that there are different Pokemon in each set of grass. In route 1 alone, there are something like 20~ different species and I'm actually having a blast trying to actually catch'm all this time. Variety makes these games so much more fun! I just hope it stays fun. I started out having a blast catching things in x but you can visibly see my interest drop just by looking at the Pokédex. The first section is pretty full, the second wasn't too bad, and the third was mostly ignored.
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# ? Nov 23, 2016 20:55 |
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ImpAtom posted:I may be wrong but I'm pretty sure you can level up EVs in one of the island things too, can't you? You can, and the items that raise EV's were doubled in total gains. You have to kill 14 pokemon to max 1 EV, which you can do really easy while chaining. 7 with Pokerus
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# ? Nov 23, 2016 21:24 |
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Len posted:I thought they decided that was a feature and kept it in by choice? They outright admitted it was a bug, and IIRC fixed it for everything except giants, because it was funny.
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# ? Nov 23, 2016 21:39 |
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dordreff posted:They outright admitted it was a bug, and IIRC fixed it for everything except giants, because it was funny. Yeah but then they decided it was a feature precisely because it was funny
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# ? Nov 23, 2016 21:46 |
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I love how HMs are no longer needed in Sun and Moon. Instead of having to gimp your mons you just summon a ride pokemon to do the HM moves now, it's great.
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# ? Nov 23, 2016 21:50 |
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By the way I checked the boxes out of curiosity: Wallace and Gromit: The curse of the Were-Rabbit and Dog's Life were made by the same people: Frontier. Also I was wrong about Factory Day being optional - turns out the guard doesn't spawn at night until you at least get one card during the day, but I figured out the trick and got 2
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# ? Nov 23, 2016 23:21 |
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Can you choose what Pokemon are your ride Pokemon? I always thought it was funny you could be a 12 year old riding a literal god that created the world, then some dude with a belt full of caterpie would still challenge you to a fight.
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# ? Nov 23, 2016 23:29 |
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Poops Mcgoots posted:Can you choose what Pokemon are your ride Pokemon? I always thought it was funny you could be a 12 year old riding a literal god that created the world, then some dude with a belt full of caterpie would still challenge you to a fight. Nah, each Ride Pokemon is tied to a specific one.
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# ? Nov 23, 2016 23:32 |
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Yeah, all that happens is someone will go "here, let me add this pokemon's phone number to your Ride Pager", and from then on you're just calling one to come help from who-knows-where.
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# ? Nov 23, 2016 23:56 |
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Holy poo poo the third trial in Sun/Moon. I thought it was just a crappy little spot the difference minigame, not a loving photobomb game.
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# ? Nov 24, 2016 02:12 |
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Galick posted:Holy poo poo the third trial in Sun/Moon. I thought it was just a crappy little spot the difference minigame, not a loving photobomb game. The best part is when that Hiker photobombs and the Trial Captain is just like "Ah, you've found my Hiker!" and just forces this random tourist to fight you.
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# ? Nov 24, 2016 04:05 |
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dordreff posted:The best part is when that Hiker photobombs and the Trial Captain is just like "Ah, you've found my Hiker!" and just forces this random tourist to fight you. Actually, the best part is they're not freeze frames and if you stop and look you can see everyone blinking.
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# ? Nov 24, 2016 04:50 |
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In the mobile game Motor World: Car Factory, the limiting factor that prevents you from grinding out cars 24/7 is the doughnut system. Your workers stamina goes down over time (whereupon they flail on the floor in a cute way) until you feed them a doughnut to keep them going. It recharges rather quickly (a Little Thing in its own right), but the best part is that the game doesn't punish you for being randomly rewarded with doughnuts if you're already at cap. Right now I'm 45/33 on doughnuts, and most games would've just kept you at cap. Alternatively, you can have your workers working on a super high end car until they need food, ignore them, and bring in another person to continue to work. So you have a ton of supposedly-adult mechanics and engineers flailing on the floor, begging for doughnuts.
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# ? Nov 24, 2016 05:56 |
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Galick posted:Holy poo poo the third trial in Sun/Moon. I thought it was just a crappy little spot the difference minigame, not a loving photobomb game. Yeah, the first one is like a regular one, but after that they just get silly.
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# ? Nov 24, 2016 06:15 |
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dordreff posted:They outright admitted it was a bug, and IIRC fixed it for everything except giants, because it was funny.
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# ? Nov 24, 2016 06:26 |
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Lunchmeat Larry posted:it's good because when you're bethesda you can do that and everyone goes " ho ho ho that bethesda" but when you're a different company they crush your game for being buggy poo poo and you die ...There are numerous "features" in games that were born from bugs that were kept in on purpose. I'm struggling to think of a company that has what you mention happen.
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# ? Nov 24, 2016 06:37 |
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Maxwell Lord posted:So far I quite like the song selection in Sleeping Dogs. You've got stuff that could easily be part of the soundtrack to a HK action movie, you've got some more modern tracks, and Echo Beach by Martha and the Muffins just happened to start up the instant I got in a boat. You don't expect the "oldies" stations to go that deep. The song selection was amazing in Sleeping Dogs. Softly for life. https://www.youtube.com/watch?v=t_QvbKCaDxo
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# ? Nov 24, 2016 06:49 |
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Lunchmeat Larry posted:it's good because when you're bethesda you can do that and everyone goes " ho ho ho that bethesda" but when you're a different company they crush your game for being buggy poo poo and you die No, it can still be Bethesda, just as long as they're publishing and doing QA. Obsidian got poo poo on for New Vegas's bugs, despite the bugfixing being Bethesda's responsibility. But because the game had Obsidian's name on it, Bethesda got a free pass despite being the ones responsible.
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# ? Nov 24, 2016 07:11 |
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Jetamo posted:...There are numerous "features" in games that were born from bugs that were kept in on purpose.
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# ? Nov 24, 2016 07:54 |
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e:^^^ ah, you're trolling, never mind thenLunchmeat Larry posted:it's good because when you're bethesda you can do that and everyone goes " ho ho ho that bethesda" but when you're a different company they crush your game for being buggy poo poo and you die Bethesda gets called out for being buggy poo poo all the time and there are dozens if not hundreds of examples of bugs becoming features over the course of gaming history so I have no idea what you're talking about at all. Played one of the new Mario games and done a wall jump? That was a glitch originally. Ever done a combo in a fighting game? Glitch city.
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# ? Nov 24, 2016 07:55 |
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Arcsquad12 posted:No, it can still be Bethesda, just as long as they're publishing and doing QA. Obsidian got poo poo on for New Vegas's bugs, despite the bugfixing being Bethesda's responsibility. But because the game had Obsidian's name on it, Bethesda got a free pass despite being the ones responsible. Obviously the topic switches back to New Vegas, the game goons will never stop talking about for some mysterious reason
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# ? Nov 24, 2016 08:09 |
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food court bailiff posted:Bethesda gets called out for being buggy poo poo all the time and there are dozens if not hundreds of examples of bugs becoming features over the course of gaming history so I have no idea what you're talking about at all. Played one of the new Mario games and done a wall jump? That was a glitch originally. Ever done a combo in a fighting game? Glitch city. His argument is a bit of a hyperbole but I do agree that people give Bethsoft an inch and they take ten miles when it comes to how buggy their games are allowed to be before it becomes a problem. Fallout 4 released with several permanent, unfixable, game breaking bugs ranging from world objects disappearing for no reason to doors becoming inoperable to quest NPCs randomly vanishing to the game locking up because your save got too big... a problem that was a bug, then fixed, in each previous fallout game. The game shouldn't have shipped with those bugs still in place, but it did because they know it's what people already expect going into a Bethesda game. Which really sucks.
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# ? Nov 24, 2016 08:22 |
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My issue is that I don't think that people handwave that stuff away nearly as much as he's claiming. None of my friends that played Skyrim or FO3/NV have grabbed FO4 yet because they know Bethesda's reputation and have experienced their glitchy bullshit firsthand. Now, more than a year out, it might be worth grabbing, but this stuff absolutely does affect their launch window sales. Probably not as much as it should, admittedly, but the people that are still buying their games are doing it despite the glitches because nobody else really provides a similar kind of game experience, not because the glitches aren't a big deal. Nobody is just going "haha, that silly Bethesda" or whatever LL suggested.
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# ? Nov 24, 2016 08:32 |
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Well yeah, that's the hyperbole part I was referring to. People do give them leeway, just not that much leeway.
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# ? Nov 24, 2016 08:46 |
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Dishonored 2 lets you perform non-lethal takedowns in almost as many lethal situations, including straight combat. Non-lethal is no longer just throttling everyone.
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# ? Nov 24, 2016 08:49 |
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Eh. Bethesda poo poo is glitchy as hell, in ways that probably should be unacceptable, but people give pretty much any large game leeway on how insanely glitchy it is depending on how much they like it. Every single Witcher game at launch had an absolute laundry list of bugs including ones that broke progression. Witcher 3 at launch was full to the brim of them, both minor stuff to laugh at and literal progression-blocking bugs. Witcher 3 was still an awesome game and so nobody is going "man, literally every game CD Projekt put out was packed to the brim with glitches at launch, better wait on buying their next thing!" poptart_fairy posted:Dishonored 2 lets you perform non-lethal takedowns in almost as many lethal situations, including straight combat. Non-lethal is no longer just throttling everyone. The best part about this is that in combat it involves doing a chop to the enemy's throat after knocking their sword away.
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# ? Nov 24, 2016 08:52 |
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ArtIsResistance posted:Obviously the topic switches back to New Vegas, the game goons will never stop talking about for some mysterious reason It's not really mysterious. New Vegas was the only modern Fallout game that Obsidian made, which means something to them (and only them, since your standard Fallout fan has only played the ones by Bethesda before NV came out) , and if it's not brought up enough. it'll slide into obscurity like Tactics and Brotherhood of Steel did. Which it would, because game-colon-name doesn't have the innate pull of game-number, especially when game-number is made by the people who own the property. To use an nerdy but appropriate analogy, goons bring up NV because they are basically roleplaying the Crier from a game you never played.
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# ? Nov 24, 2016 09:11 |
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# ? May 10, 2024 01:57 |
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ImpAtom posted:Eh. Skyrim has so many bugs, there's a huge community mod that fixes a lot of them that the official patches didn't. The patch (for the main game and all three DLCs) is a 171MB download, 579MB unzipped. Even with all that it's still buggy as hell, and mods tend to make it worse.
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# ? Nov 24, 2016 09:11 |