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Psion posted:Compatibility issues with too many other mods. If your modlist is short, go for it, but if you start getting into it, "I think it's a problem with Open Cities" is something you see posted a looooooot. It's not the mod's function at fault, it's what you have to do to the gameworld in exchange. It breaks a lot of assumptions for other modders. Open Cities is legit stable these days. But it's too incompatible with other mods for what's a cool gimmick and not a lot more. It's not all that convenient, really.
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# ? Nov 20, 2016 21:52 |
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# ? May 30, 2024 13:51 |
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You can adjust ineed to whatever you want. Personally, I set it 3/2/1 for hunger/thirst/fatigue, respectively. Then leave combat increases needs at 4. Seems to give me what I want out of it without being annoying. YMMV.
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# ? Nov 20, 2016 22:04 |
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TipsyMcStagger posted:so i'm finding since I installed reshade + enb, night is pitch black.. so much so that I'm running around with candlelight in my offhand just to see anything. press shift enter and expand enbeffect.fx and see if there's any settings for day/night detection that they might have dropped down to make nights darker. Dumb Ordinator question, how the hell do I do a timed block against spell effects? I raise my shield and no damage seems to be getting mitigated by apocalypse proof. hope and vaseline fucked around with this message at 23:06 on Nov 20, 2016 |
# ? Nov 20, 2016 22:18 |
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SkyBirds SSE is a mod that apparently exists. How bad will it gently caress up my Skyrim, compared to the last one?
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# ? Nov 21, 2016 01:53 |
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TipsyMcStagger posted:so i'm finding since I installed reshade + enb, night is pitch black.. so much so that I'm running around with candlelight in my offhand just to see anything. I've found that a lot of "increased darkness at night" stuff does it in a very annoying way - basically instead of dimming the global ambient light level (which would make everything darker but things lit by another light source would still be highly visible), it applies a sort of "darkness" filter over the whole screen so that even if you're standing right next to a fire you can barely see anything. I'm assuming that this is probably something to do with Skyrim not doing dynamic contrast very well but I don't really know the technical details.
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# ? Nov 21, 2016 02:32 |
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i have SSE and I'd like both a good torch mod (e.g. drop the torch on the ground when you pull out a weapon) and some dark dungeons - what's my best option?
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# ? Nov 21, 2016 03:13 |
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When I start SKSE from Mod Organizer it takes me 1 minute 20 seconds to get the main menu started. From there, it takes 1 minute to load the qasmoke testing room. Is this normal for modded Skyrim, or should I start looking for problems? I have 224 plugins loaded in MO and about 400 mods active in the left pane, plus Vividian ENB. Also, the favorites menu doesn't open so I'm wary of it being a connected.
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# ? Nov 21, 2016 05:18 |
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I have a pretty weird small issue: random skill trainers are treating me as if I'd already mastered said skill, despite me being still in the early game with nothing over 50. I'm not using any skill or perk altering mods either (or much gameplay alterations at all tbh, the only major one is morrowloot). And it's not just limited to one trainer: For example, I can't get anyone to teach me pickpocketing, be it the girl in Windhelm or anyone else, but archery works just fine from any trainer. I hope this is a common issue with a simple fix or something, but I didn't find anything relevant with a quick search so I'm asking here.
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# ? Nov 21, 2016 05:34 |
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What happens when you talk to the girl in windhelm? What level are you at in pickpocket? They will only train you up to a certain point. Some are common. Some expert. Some are master trainers.
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# ? Nov 21, 2016 06:09 |
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Corsec posted:When I start SKSE from Mod Organizer it takes me 1 minute 20 seconds to get the main menu started. From there, it takes 1 minute to load the qasmoke testing room. Yes. That is normal. That is one of a variety of reasons a lot of us are playing Special Edition. Loading times are greatly reduced, and as my list of active mods are stacking up it doesn't seem to be getting any worse. NOTE: ENB does impose like a flat 10s load time increase when launching the game, so something to think about. At least dummy the dlls out when you're troubleshooting. That said, 1 minute 20 sounds excessive. I never timed my loads though. Maybe it's closer than I think.
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# ? Nov 21, 2016 06:15 |
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Corsec posted:When I start SKSE from Mod Organizer it takes me 1 minute 20 seconds to get the main menu started. From there, it takes 1 minute to load the qasmoke testing room. Are you using Interesting NPCs by any chance? I had to stop using it because it dramatically increased my loading times like yours. Apparently some people have issues and others don't.
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# ? Nov 21, 2016 06:22 |
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Mr.Grit posted:What happens when you talk to the girl in windhelm? What level are you at in pickpocket? They will only train you up to a certain point. Some are common. Some expert. Some are master trainers. Yes, I know, which is why I specified that I don't have anything over fifty (which she can train you to) and that no one works. What's his face at the thieves guild can train to master but he also just says "I can't teach you anything anymore"
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# ? Nov 21, 2016 06:33 |
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Amppelix posted:Yes, I know, which is why I specified that I don't have anything over fifty (which she can train you to) and that no one works. What's his face at the thieves guild can train to master but he also just says "I can't teach you anything anymore" Do you have any outstanding bounties? Any outstanding quest you may need to finish first?
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# ? Nov 21, 2016 07:12 |
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dwarf74 posted:SkyBirds SSE is a mod that apparently exists.
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# ? Nov 21, 2016 09:16 |
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The Cheshire Cat posted:I've found that a lot of "increased darkness at night" stuff does it in a very annoying way - basically instead of dimming the global ambient light level (which would make everything darker but things lit by another light source would still be highly visible), it applies a sort of "darkness" filter over the whole screen so that even if you're standing right next to a fire you can barely see anything. I'm assuming that this is probably something to do with Skyrim not doing dynamic contrast very well but I don't really know the technical details. It's got to be something like this.. can't seem to get it to change, if i go from 1st person to 3rd person after I cast Candlelight I can actually see enough to not run off a cliff. Its pretty much made me only play during the day.
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# ? Nov 21, 2016 10:28 |
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The other approach seems to be having a script that goes through each dungeon and shuts off all the light sources, which will need a new skse.
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# ? Nov 21, 2016 20:31 |
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Mr.Grit posted:Do you have any outstanding bounties? None of this seems to apply, and I tried some mucking about with the console, resetting my skills to low and such, and it didn't do anything. Oh well, I "fixed" it by just pretending I'm using a trainer and spamming the level-up-this-skill command on the console. I was going to only use the pickpocket trainer anyway and steal all my money back from her after she's taught me how to do so.
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# ? Nov 21, 2016 21:47 |
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hope and vaseline posted:press shift enter and expand enbeffect.fx and see if there's any settings for day/night detection that they might have dropped down to make nights darker. so I installed this: Skyrim SE Re-Engage Reshade + ENB and used the Ultimate Preset on installation. I'm also using True storms and vivid weathers. When it's raining at night, it's actually playable visible but pretty light, when it's normal night, i can barely see anything at all, not even outlines of distant objects. Tried to mess around with ENB panel for "Enbeffects" In back/out black setings but they don't seem to make a difference. What can I do to fix this? uninstall and try a different preset combo?
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# ? Nov 22, 2016 04:45 |
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I took a look at the enbeffect.fx file and it looks unmodified from the stock version, the preset I use has some custom shader that has night/interior brightness adjustments, so I don't know where it is in the enb you're using Hopefully the next enb release will have adjustments to day/night ambient values built into the default enbseries code.
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# ? Nov 22, 2016 05:24 |
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TipsyMcStagger posted:so I installed this: Are you using the Vivid Weathers/True Storms compatibility patch? http://www.nexusmods.com/skyrimspecialedition/mods/2517/ I'm using the same ReShade and haven't seen any problems with light levels.
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# ? Nov 22, 2016 06:17 |
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The Cheshire Cat posted:I've found that a lot of "increased darkness at night" stuff does it in a very annoying way - basically instead of dimming the global ambient light level (which would make everything darker but things lit by another light source would still be highly visible), it applies a sort of "darkness" filter over the whole screen so that even if you're standing right next to a fire you can barely see anything. I'm assuming that this is probably something to do with Skyrim not doing dynamic contrast very well but I don't really know the technical details. TipsyMcStagger posted:It's got to be something like this.. can't seem to get it to change, if i go from 1st person to 3rd person after I cast Candlelight I can actually see enough to not run off a cliff. Its pretty much made me only play during the day. I posted this awhile back, fairly happy with it - Darker Nights darkest and Vogue ENB. lurksion fucked around with this message at 08:28 on Nov 22, 2016 |
# ? Nov 22, 2016 08:20 |
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bunky posted:Are you using the Vivid Weathers/True Storms compatibility patch? tried it, didn't do anything. Here's how dark it is outside at night.. can't see ANYTHING Tried loading different presets for COT/Vivid/True Storms with no differences in night. Dungeons are fine but outside night is brutal. TipsyMcStagger fucked around with this message at 09:25 on Nov 22, 2016 |
# ? Nov 22, 2016 08:42 |
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TipsyMcStagger posted:tried it, didn't do anything. Are you using the ENB or non-ENB versions? Best to do is uninstall it all and try something else.
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# ? Nov 22, 2016 14:15 |
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Any chance Skyrim Unbound will get ported to SE? I know Live Another Life is a thing, but I liked Skyrim Unbound's ability to start a character at ground zero with no spells, etc.
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# ? Nov 22, 2016 15:47 |
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I noticed that even though it's mentioned, Deadly Dragons isn't in the OP. Is there a reason why it's not there, like is it poo poo? Dragons in vanilla Skyrim are super underwhelming, so I'm looking for a mod that spices them up a bit. Any recommendations?
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# ? Nov 22, 2016 15:56 |
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Ynglaur posted:Any chance Skyrim Unbound will get ported to SE? I know Live Another Life is a thing, but I liked Skyrim Unbound's ability to start a character at ground zero with no spells, etc. Skyrim Unbound required, in fact was totally run through, the MCM, which requires SkyUI, which requires SKSE. So no, not for the forseeable future.
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# ? Nov 22, 2016 16:28 |
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CascadeBeta posted:I noticed that even though it's mentioned, Deadly Dragons isn't in the OP. Is there a reason why it's not there, like is it poo poo? Dragons in vanilla Skyrim are super underwhelming, so I'm looking for a mod that spices them up a bit. Any recommendations? It's pretty poo poo, yeah. Mostly it buffs up dragon HP and damage, so fighting a dragon takes about a million years and can end with a glancing blow to you. At least it's customizable via MCM. As far as good dragon mods go, the only one that I've heard really good things about is Trainwiz's World Eater Beater, which overhauls the Alduin fight into something more grand in scope. That said, there's a bug that might pop up that kills the music in Skyrim permanently after the boss fight, so it might be best to save and install just before the Alduin fight, and then restore your old save once you're done if the bug pops up. As far as regular dragons go, I've had ok results with Ultimate Dragons, but that uses locational damage on the dragons, and as such, probably isn't the most stable of mods, seeing as how locational damage hacks tend to be pretty buggy in Skyrim.
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# ? Nov 22, 2016 17:18 |
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I like Deadly Dragons, and I thought it was in the OP. I never used it to tweak stats, just to add more variety in the dragon types encountered.
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# ? Nov 22, 2016 18:16 |
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TipsyMcStagger posted:tried it, didn't do anything. Make sure you check your install/load order for VW/TS/patch. quote:Installation.
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# ? Nov 22, 2016 18:58 |
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Did that, didn't seem to make any difference at all with darkness issues or when storms hit.
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# ? Nov 22, 2016 19:32 |
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Agents are GO! posted:I like Deadly Dragons, and I thought it was in the OP. I never used it to tweak stats, just to add more variety in the dragon types encountered. Deadly Dragons Armory is in the op with a mention of Deadly Dragons itself being later under friends and foes, but it's not there that I can see. That sounds like what I want out of it though. Also there isn't a good 'way of the monk' style mod anymore, is there? Thunderchild really made me want to go full on disciple of the voice.
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# ? Nov 22, 2016 20:19 |
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There was a mod for Oldrim that changed Dragon behaviours. I recall it being quite decent. Seems the author took it down, what was his name... apollosomething??
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# ? Nov 23, 2016 00:22 |
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apollodown, Dragon Combat Overhaul. He took his poo poo down again, what's the reason this time? My experience with an older version of that mod was more "baffling" than "enjoyable."
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# ? Nov 23, 2016 00:43 |
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GunnerJ posted:apollodown, Dragon Combat Overhaul. He took his poo poo down again, what's the reason this time?
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# ? Nov 23, 2016 00:51 |
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Raygereio posted:I think the US election broke him. oh, that's fair then
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# ? Nov 23, 2016 02:46 |
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Would anyone know why WryeBash is no longer on the Nexus? I could find some rather vague info about it having some issues that will be fixed with the next release but deleting the whole drat page for it seems, well, odd.
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# ? Nov 23, 2016 06:54 |
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Raygereio posted:I think the US election broke him. Cheap Shot posted:oh, that's fair then Yeah. America was a mistake.
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# ? Nov 23, 2016 07:44 |
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the title of this thread makes me smile and hear that scandy guy saying it every time so well done for that
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# ? Nov 23, 2016 08:10 |
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The Alternate Start expansion New Beginnings has been ported to SE.
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# ? Nov 24, 2016 14:52 |
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# ? May 30, 2024 13:51 |
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Hey there. First time playing Skyrim. For a totally "optimized and properly fixed" vanilla experience, I have installed the mod manager, SKSE, USLEEP (with hi-res too), crash fixes and bug fixes by "meh" and SkyUI. Am I doing this right?
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# ? Nov 25, 2016 00:13 |