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Count Uvula posted:I'm just gonna go ahead and assume you didn't play DA:I because this doesn't apply to it at all. seriously the sheer amount of little combat encounters would bore you to death if you tried to manually control your party 100% of the time
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# ? Nov 24, 2016 17:01 |
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# ? May 14, 2024 17:55 |
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Count Uvula posted:I'm just gonna go ahead and assume you didn't play DA:I because this doesn't apply to it at all. Yes, it really does, more than other RTWP games even, because you need to be able to combo abilities from different party members together. And it's been a while since I played, but didn't some enemy AOE abilities also put markers on the ground you had to move people out of?
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# ? Nov 24, 2016 17:02 |
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Comboing abilities was maybe important early on but past a certain point you could roll through nearly all of Inquisition just playing your own character and letting party members do their thing, assuming you didn't have a phenomenally useless AI companion like Bull.
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# ? Nov 24, 2016 17:03 |
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It's not that companion AI was bad (although you did get cases of e.g. Iron Bull refusing to loving use his self-heal unless you leapt into his body and used it for him manually) but that you couldn't count on any orders you gave in tactics mode being followed immediately or consistently whether or not you turned the AI off. I honestly would've loved pausing and assigning individual orders for every last combat encounter in an effort to perfectly manage enemies and never, ever take HP damage but I just couldn't count on my guys to do the things.
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# ? Nov 24, 2016 17:06 |
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Zzulu posted:
Done right, yeah. But most are pretty bad in my opinion. It's like a cheap shortcut for a cinematic experience, but without any need for decent gameplay. Give me an awesome situation where your gameplay skills are tested any day of the week over an "large invincible monster with weakspot or environmental victory triggers".
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# ? Nov 24, 2016 17:13 |
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euphronius posted:I like adding scopes and modifiers to guns and poo poo. That's fun You don't need a gun all of the time, but when you want one, there's always Resonance of Fate
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# ? Nov 24, 2016 18:06 |
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Mymla posted:It gets me every time when people talk about the "companion AI" in dragon age 3 or indeed any RTWP game, as if that's not just a thing you turn off as soon as you're able. Like, controlling the whole party is the entire point of those games. This comment makes sense if you are replace "Dragon Age 3" with "Dragon Age: Origins" and clarify that it's the PC version. For any other Dragon Age title or platform it's a really stupid thing to say.
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# ? Nov 24, 2016 18:09 |
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Chomp8645 posted:This comment makes sense if you are replace "Dragon Age 3" with "Dragon Age: Origins" and clarify that it's the PC version. For any other Dragon Age title or platform it's a really stupid thing to say. That's because the other DA games are bad. That said on PC Origins I just used a mod to unlock all the tactics slots and make the conditionals more complicated. Turns out a mage that knows how to cast sleep into waking nightmare on my target and chug a mana potion at low mana consistently is as useful as an AI needs to be to not need supervision. Anyway, everything mentioned in that update sounds like a laundry list of things I don't want to see in the game. It's basically what developers do when they've run out of actual ideas and want to get in on that hot rear end open world gameplay gimmick that everyone loves. The entire point was that ME:2, the best game in the series cut away all the mindless bullshit and presented you with objectives that in large, always meant something valuable to either the story or you as a player.
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# ? Nov 24, 2016 18:31 |
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exquisite tea posted:A reminder that the groundbreaking, highly anticipated, highly influential title No Man's Sky at least had ample in-game footage by this point. whether or not ME4 is gonna be good, EA knows exactly what they're doing as far as pre-release marketing goes
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# ? Nov 24, 2016 18:34 |
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I'm having a ton of fun replaying DAI on higher difficulty with trials on as a sword and board reaver who's a hard core andrastian. There are even a bunch of weird cheevos in getting for poo poo like fighting a level 16+ fereldian frostback, which is cool.
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# ? Nov 24, 2016 18:44 |
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Yorkshire Tea posted:That's because the other DA games are bad. What were you expecting when the main idea behind ME:A is "explore a new galaxy?" It already has the Loyalty Missions, the thing that made ME2 good.
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# ? Nov 24, 2016 18:48 |
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can you respec in DA:I? I made my character a bow rogue and I regret it
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# ? Nov 24, 2016 18:49 |
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Personally I'm lol'in at the comments in the article that are all talking about making the Mako handle better and poo poo. As if the problems with the Mako segments had to anything to with the Mako itself and not the horrible Bump-Map-Extreme planets and lack of any navigation UI or in fact interesting things to see most of the time. How can you be so stupid as to think it was the Mako itself that irked people?
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# ? Nov 24, 2016 18:52 |
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Moola posted:can you respec in DA:I? Near the blacksmith, there is a banner you can interact with as a vendor. It sells an item you can use to refund your skill points.
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# ? Nov 24, 2016 18:52 |
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E: beaten
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# ? Nov 24, 2016 18:52 |
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Moola posted:can you respec in DA:I? Yes but not out of your whole class or your specialization.
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# ? Nov 24, 2016 18:56 |
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Thanks; its ok I'll try daggerz rouge instead
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# ? Nov 24, 2016 19:01 |
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Moola posted:Thanks; its ok I'll try daggerz rouge instead Assassin or tempest if you haven't made the choice yet. I think tempest is most exciting but assassin can do insane damage.
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# ? Nov 24, 2016 19:05 |
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The best thing about DA:I combat is that one of the best damage skills warriors can do (especially 2H warriors) is... The combat roll with a damage modifier. I was amazed when I put points into it and it started doing WAY more damage than any other attack I had. And it recharges super fast and costs very little stamina. No combos, but it seems entirely irrelevant. Just roll around for massive damage everywhere.
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# ? Nov 24, 2016 19:45 |
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Actually the best thing is sword and shield reaver. Stack heal bonuses on your armor and shield, then health on kill on your sword. Craft hidden blades, 100% immolate damage, and guard on hit into your sword, shield and armor. Wade in to a mass of dudes and smack something for full guard as soon as hidden blades or inmolate procs, then spam dragon rage (that also procs hidden blades and explosions) and heal when you're almost out of health (you'll still have guard).
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# ? Nov 24, 2016 19:58 |
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Jeza posted:Done right, yeah. But most are pretty bad in my opinion. It's like a cheap shortcut for a cinematic experience, but without any need for decent gameplay. Give me an awesome situation where your gameplay skills are tested any day of the week over an "large invincible monster with weakspot or environmental victory triggers". Yeah the best bosses have a strategy of "do your thing, but do it better".
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# ? Nov 24, 2016 22:31 |
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Codependent Poster posted:Please don't "ironically" post bad fan art. It's literally just DA:I in space, isn't it? They're not even hiding it. Also, if scanning means Metroid Prime style scanning, my inner Collector might have an aneurysm.
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# ? Nov 24, 2016 22:35 |
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Personally I love games that have easily ignorable collection and fetch quests that drive spergs insane
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# ? Nov 24, 2016 22:40 |
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You don't understand. The bars. They have to be full. fake edit: I'm actually alright at ignoring collections for collection's sake. It's just ones that get story unlocks or more lore I get obsessed about.
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# ? Nov 24, 2016 22:41 |
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CottonWolf posted:It's literally just DA:I in space, isn't it? They're not even hiding it. Also, if scanning means Metroid Prime style scanning, my inner Collector might have an aneurysm. It does sound to me a lot like they're talking DA:I and putting those concepts here. Each planet is going to be like a region, and you establish bases and run into superbosses that would be like the dragons in DA. But it does sound like it might be bigger.
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# ? Nov 24, 2016 22:45 |
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CottonWolf posted:It's literally just DA:I in space, isn't it? They're not even hiding it.
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# ? Nov 24, 2016 22:46 |
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Yeah. The plot bits of DA:I were really good, it's just a shame they built an MMO quest system around them.
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# ? Nov 24, 2016 22:51 |
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I would have been fine with the sidequests if the combat wasn't dreadfully boring and finicky.
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# ? Nov 24, 2016 22:53 |
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DA:I with better combat and less collectathons sounds good to me.
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# ? Nov 24, 2016 22:55 |
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Worth keeping in mindquote:“We learned that there were some quests in Dragon Age that didn’t resonate and were kind of flat – fetch quests and stuff,” said Bioware’s Aaryn Flynn. “The nice thing is, you take those lessons, you package them all up, and you talk to the Mass Effect team and say, ‘These are the things you should do, these are the things you shouldn’t do.’ And the Mass Effect team get the pencils out and they build all that into it.” They do know what people didn't like about DAI
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# ? Nov 24, 2016 23:02 |
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I liked DA:I but it was too easy to accidentally become way overpowered. My first character was a Rogue, and then I crafted some daggers that gave me shield (the bonus hit point thing warriors get) when I damage enemies and after that I became a Rogue tank with 3 mages backing me up and I had to start over so the game had challenge again.
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# ? Nov 24, 2016 23:08 |
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Infinity Gaia posted:The best thing about DA:I combat is that one of the best damage skills warriors can do (especially 2H warriors) is... The combat roll with a damage modifier. I was amazed when I put points into it and it started doing WAY more damage than any other attack I had. And it recharges super fast and costs very little stamina. No combos, but it seems entirely irrelevant. Just roll around for massive damage everywhere. This wasn't in the game until Trespasser, but yeah, it's fantastic and hilarious. The roll can crit, too, so you can just obliterate groups of enemies with giant 2-hander crits by rolling through them.
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# ? Nov 24, 2016 23:12 |
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WillyTheNewGuy posted:I liked DA:I but it was too easy to accidentally become way overpowered. My first character was a Rogue, and then I crafted some daggers that gave me shield (the bonus hit point thing warriors get) when I damage enemies and after that I became a Rogue tank with 3 mages backing me up and I had to start over so the game had challenge again. I don't expect masterworks will be in the crafting system for MEA, though just imagine a weapon upgrade that gives you barrier every time a shot lands and has a chance to trigger nova on the target one shot out of ten and then you put it on something like the tempest.
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# ? Nov 24, 2016 23:22 |
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marshmallow creep posted:I don't expect masterworks will be in the crafting system for MEA, though just imagine a weapon upgrade that gives you barrier every time a shot lands and has a chance to trigger nova on the target one shot out of ten and then you put it on something like the tempest. Well, least everyone will be justified then in playing soldier.
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# ? Nov 24, 2016 23:23 |
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I love doing side poo poo but I hate ending up too powerful for the main story, a gaming conundrum that no gaming company has figured out a fix for.
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# ? Nov 24, 2016 23:33 |
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Turn up the difficulty ffs. I bet all you guys run normal. Or you use cheesy builds and then complain about your power. Try a no cheese build.
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# ? Nov 24, 2016 23:36 |
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Eej posted:I love doing side poo poo but I hate ending up too powerful for the main story, a gaming conundrum that no gaming company has figured out a fix for. There's a half exp trial in DAI just for people like you and me! I actually really like the Trial system and hope something similar is in Andromeda. Being able to more granularly affect the difficulty of a game is cool and good.
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# ? Nov 24, 2016 23:41 |
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Eej posted:I love doing side poo poo but I hate ending up too powerful for the main story, a gaming conundrum that no gaming company has figured out a fix for. Inquisition Trials are exactly for that so the enemy is always at least your level and or has special abilities to put them at or above your character's baseline. They are pretty good and stuff on nightmare is often still a challenge after crafting crazy broken gear.
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# ? Nov 24, 2016 23:43 |
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A Buff Gay Dude posted:Turn up the difficulty ffs. I bet all you guys run normal. Or you use cheesy builds and then complain about your power. Try a no cheese build. I did, but the crafting UI and the tactical view were so clunky it wasn't fun. Trials were a really good idea and I hope they do something similar in ME:A.
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# ? Nov 24, 2016 23:44 |
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# ? May 14, 2024 17:55 |
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If trials aren't in at launch they need to be added by the time they launch the successor to Citadel, Nexus.
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# ? Nov 24, 2016 23:47 |