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I love the new basic moves. Let's take a look at the signature move of Monsterhearts: Turn Someone On.quote:Turn Someone On One a 10+, you get a String and a story result. On a 7-9, it's a String or an immediate story benefit. This takes out the redundant "okay, I get that String, I spend it to get what I want" aspect of TSO and allows you to hang on to that String for when it could really matter. In general, this move will just play better in-game.
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# ? Oct 31, 2016 20:01 |
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# ? May 16, 2024 08:19 |
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The new keep cool seems more like a notice/gather info skill.
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# ? Oct 31, 2016 20:14 |
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I'm a little worried about the ace/non-attraction system; as is, if you're ace, all attempts to turn you on just shut you down with +hot instead of +cold. You can still turn people on yourself, but you're immune to it from the outside. It just seems like this would severely screw up the string economy -- Skin Moves and violence are pretty much your only options; even shut someone down doesn't have string-getting options any more. As a fix, I think I'd go with alternative story options for the Turn On -- the string represents emotional leverage, of the kind someone can get by observing you being visibly uncomfortable, and the options might be, I dunno, "try to get out of talking to them," "hurry through the conversation so you don't have to keep getting flirted at," or similar.
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# ? Oct 31, 2016 20:18 |
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I think the difference is, it's reactive. Like, "You see that weird kid in the gym and he's got a gun" is a time to keep cool, "I'm going through the principal's desk to find something about his deal with the vampire prince" probably isn't, unless you hear someone coming. The information you get on a 10+ is probably going to be relevant to getting out of the situation that's causing you to keep cool. On the other hand, it doesn't SAY it has to be that, so, like, when someone has you cornered with a knife you can ask who's sleeping with your girlfriend, that just won't help you not get stabbed and would probably be better for when you can gaze into the abyss.
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# ? Oct 31, 2016 20:25 |
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Zurui posted:One a 10+, you get a String and a story result. On a 7-9, it's a String or an immediate story benefit. This takes out the redundant "okay, I get that String, I spend it to get what I want" aspect of TSO and allows you to hang on to that String for when it could really matter. In general, this move will just play better in-game. The benefit of rolling a 10 on Turn On was the String, the 7-9 was a way for the person to avoid allowing you to have emotional leverage on them but in a way that still benefits you. How they reacted to that was the interesting story part. And spending it now to get what you want means you don't have it in the future when you might need it. Also, "I get embarrassed and act awkward" isn't really an interesting result by itself and could already be part of the reaction to a Turn On.
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# ? Oct 31, 2016 21:14 |
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RAW you can Turn Someone On, they say they're not into you, you roll a 10+ and can give the condition Turned On. Edit: For the playtest notes: quote:Have your players used the asexuality/non-attraction rules? If yes, I’m I mean, you COULD use the rule to be asexual but you're going to miss the romance in "a game of supernatural romance". Or just play "Nope, I'm straight, give me a condition, whatever." Edit 2: On a close read, without skin moves, you can't gain strings on Aces. Golden Bee fucked around with this message at 22:08 on Oct 31, 2016 |
# ? Oct 31, 2016 21:52 |
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Golden Bee posted:Edit 2: On a close read, without skin moves, you can't gain strings on Aces. Well poo poo. Time to get a playtest group together.
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# ? Oct 31, 2016 22:14 |
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Zurui posted:Well poo poo. I'd be interested; I'd also play an ace character, to see how ace-ness actually plays out, and whether it is, in fact, as much of an issue as it seems. EDIT: If you're running it on the forums, of course. Hope this didn't come across as presumptuous or anything.
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# ? Oct 31, 2016 22:18 |
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Poltergrift posted:I'd be interested;
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# ? Oct 31, 2016 22:31 |
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Golden Bee posted:The Kickstarter is 30 days so a PBP playtest would have to be blazing fast. ...fair point, well made! Good luck with the playtest, Zurui.
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# ? Oct 31, 2016 22:34 |
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Golden Bee posted:Edit 2: On a close read, without skin moves, you can't gain strings on Aces. Technically you can gain a string on them if they punch you and roll a 7-9 (I'm going to send in feedback pointing this out)
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# ? Oct 31, 2016 22:37 |
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Golden Bee posted:The Kickstarter is 30 days so a PBP playtest would have to be blazing fast. According to the pledge goals, the PDF will go out May of 2017 and physical products will be out later. That and the talk of sending feedback on playtesting makes me think the Kickstarter will be over in a month but the game might be developed over a longer period of time.
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# ? Oct 31, 2016 22:42 |
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Yeah I don't think the playtests have to be done within the month.
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# ? Oct 31, 2016 23:32 |
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I have an IRL group I can get at least one session out of. I'll throw together a PbP playtest thread as well.
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# ? Nov 1, 2016 00:22 |
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Double-posting but here is the playtest thread for anyone who is interested.
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# ? Nov 1, 2016 03:21 |
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Heliotrope posted:Sorry for the doublepost, but there hasn't been another post for the past few days. I'd love to do a one-shot using Discord and Roll20 sometime this week if folks are interested in giving the new rules a test drive. i'll make an application thread when I get home.
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# ? Nov 1, 2016 11:49 |
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madadric posted:I'd love to do a one-shot using Discord and Roll20 sometime this week if folks are interested in giving the new rules a test drive. i'll make an application thread when I get home. Sure.
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# ? Nov 1, 2016 22:44 |
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Are there any PBTA games about being stranded on an island?
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# ? Nov 4, 2016 07:18 |
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Golden Bee posted:Sure. I got around to making the thread. Check it here.
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# ? Nov 4, 2016 13:03 |
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Probably because I've nearly nailed down most of the rules for Malleus, I've started to explore ideas on a bunch of other game projects instead of doing useful work on Malleus . Anyways, I've had some ideas rattling around for a while about making a PbtA game inspired by the powers, tactical options and big drat heroes assumptions of 4E D&D. The other day I came up with some ideas for how to make the combat system work (largely by ripping off A Storm Eternal with some added extras). I have written up a couple of pages of notes as a sort of minimum viable build to stick on the table and playtest. The notes elide a bunch of stuff that will be more detailed in a more complete game, and just has a choice of combat moves for testing which would normally be spread across different playbooks. There's also not much on the GM side as I haven't actually GM'd it yet. Still, I'd be interested in thoughts anyone has about the general ideas. The notes are here.
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# ? Nov 5, 2016 12:13 |
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Vincent Baker did a talk at Metatopia about making PbtA hacks, and put the slides online. It's not really complete because it seems the panel wasn't recorded, but there's stuff in there that you can suss out.
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# ? Nov 12, 2016 02:59 |
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The Scholar playbook from Urban Shadows has an end move that passes on thier Library move to antoher player. There is no Library move in Scholar playbook that I can see. Am I missing something?
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# ? Nov 19, 2016 01:53 |
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Probably meant to redo the veterans Workshop move?
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# ? Nov 19, 2016 04:14 |
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It would be a little strange to have the Scholar pass on access to a library-themed workshop when they don't seem to have a library themselves, though, just access to a network of other people in the artifact trade.
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# ? Nov 19, 2016 15:25 |
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Some of you might remember that I posted before about a Star Trek themed game, but I've put that on the back burner for now. What I'm working on now is a game about ordinary (or mostly ordinary) people in a modern setting who discover that there's something wrong with the world and band together to do something about it. I just described a lot of things with that very generic sentence, so I'll clarify that my primary inspirations are video games like EarthBound and Mother 3, and movies and series like Stranger Things and E.T. There's bits and pieces of other things in there too. I'm going for science fiction and horror adventure in a modern or near-future setting with elements of the supernatural and scientific weirdness tangling up and playing out through the awakening of something like Apocalypse World's psychic maelstrom. Characters are regular people or people who are just now awakening to their psychic abilities. I stole the idea of multiple dimensions of health from Marvel Heroic Role Playing, so there's a stress countdown for your physical, mental, and emotional stress. Gear is mostly meant to be regular stuff you could buy in a store or an important item that you've invested emotion into so it's charged with the power of that emotion. There'd be some cool super science stuff like ray guns and flying saucers and dimensional warp teleporters and stuff too. I'm playing with the idea of using the characters' feelings and emotions as something mechanical, so they can make themselves feel better and heal emotional stress by thinking about a specific happy memory. They could channel a sense of positivity into an attack and tell the angry ghost a funny joke so he loses some of the anger that gives him power. Negative feelings would work similarly, where the angry ghost could say something really mean and make your character choke and lose their confidence. Again, EarthBound is the absolute main inspiration. The stuff about feelings and emotions as a mechanical thing probably came from Little Fears's belief magic. My first question is do you think this is too close to Monster Of The Week? It occurred to me to look at that game because it deals with some similar themes, and I noticed some more similarities than I'd counted on. My game isn't about monster hunters, and I feel like I'm going for a different tone. I feel like there should end up being enough differences that I won't really be stepping on anyone's toes, but what do you guys think? PrincessWuffles fucked around with this message at 04:35 on Nov 22, 2016 |
# ? Nov 22, 2016 04:31 |
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Most of the characters in Monster of the Week are definitely -not- ordinary people who discover some secret menace and band together to do something about it. They're secret government operatives, professional monster hunters with an extensive arsenal, magical warriors out of time, and so on. I think it's a very different flavor of monster fighting.
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# ? Nov 22, 2016 04:37 |
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PrincessWuffles posted:Some of you might remember that I posted before about a Star Trek themed game, but I've put that on the back burner for now. It actually sounds more like Fellowship with new playbooks than MotW to me.
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# ? Nov 22, 2016 04:40 |
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Speaking vaguely of MOTW, this crossed my path earlier on G+ which might be relevant to some folks:quote:We want your mysteries! A not-so-secret cabal are going to put together a collection of Monster of the Week mysteries, and we need writers! The 'no so secret cabal' is Michael Sands (author of MOTW) and... some other people? I don't know. I don't have a link to the original post so I can't tell you much more than this.
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# ? Nov 22, 2016 09:35 |
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malkav11 posted:Most of the characters in Monster of the Week are definitely -not- ordinary people who discover some secret menace and band together to do something about it. They're secret government operatives, professional monster hunters with an extensive arsenal, magical warriors out of time, and so on. I think it's a very different flavor of monster fighting. UrbanLabyrinth posted:It actually sounds more like Fellowship with new playbooks than MotW to me.
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# ? Nov 22, 2016 16:54 |
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Okay, weird moves interaction here I need a hand with: We have a Cuckoo. She has That Good and is taking Unashamed. When she's Unashamed as someone else, does the string she gives go on them? Further to that, she has a friend, who knows she's a cuckoo. She's probably going to try and flirt with her as herself. If she's unashamed, does the friend get a string on themselves? And if so, how does that... like... what? EDIT: For reference the friend is another PC, so it's not guaranteed she'll freak out and shred the feathers. spectralent fucked around with this message at 13:47 on Nov 26, 2016 |
# ? Nov 26, 2016 13:30 |
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The 'String on yourself' thing also comes up when you have a Neighbor who shouts their own name during sex, so I like that it's just a thing that only comes up in the dumbest of edge cases. Edit: My assumptions in these cases is that Unashamed and That Good do work to shunt off a string onto whoever you're posing as, but that you're probably risking people not believing your disguise unless you're posing as someone who would actually act like that. (I *think* the string would still go onto the person you're dressed as, even if doing that breaks the disguise, which is a little weird, but I don't think you can interrupt one move to resolve another). In cases of having a string on yourself, I assume you'd just spend it as if it were on another PC, in which case you could just use it to give yourself XP or maybe put a condition on yourself for some reason. Doc Aquatic fucked around with this message at 15:33 on Nov 26, 2016 |
# ? Nov 26, 2016 15:27 |
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Doc Aquatic posted:The 'String on yourself' thing also comes up when you have a Neighbor who shouts their own name during sex, so I like that it's just a thing that only comes up in the dumbest of edge cases. Spending a string on yourself to give yourself a condition is what happens when you remember something dumb you did a while back and feel bad about it all over again. So it seems like a reasonable consequence of shouting your own name during sex.
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# ? Nov 26, 2016 16:17 |
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You can't use unashamed when you're showing off SOMEONE ELSE's body, so it's moot.
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# ? Nov 26, 2016 19:36 |
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Golden Bee posted:You can't use unashamed when you're showing off SOMEONE ELSE's body, so it's moot. The Cuckoo's That Good makes it so that if someone get a String on you while you're pretending to be someone else then they get it on the person you're passing as. So in this case Unashamed would give the other person a String on whoever the Cuckoo is pretending to be.
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# ? Nov 26, 2016 19:52 |
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Heliotrope posted:The Cuckoo's That Good makes it so that if someone get a String on you while you're pretending to be someone else then they get it on the person you're passing as. So in this case Unashamed would give the other person a String on whoever the Cuckoo is pretending to be. I think Bee means that if you're showing off your body with Unashamed, you're either removing clothing or not wearing it, i.e. you can't be under the effects of a disguise. I don't think that's what Unashamed means, though. Correct me if I'm wrong, on either count.
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# ? Nov 26, 2016 22:51 |
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Relevant moves: Unashamed You can give someone a String on you to add 3 to your attempt to turn them on. That Good While you're passing as someone, if anyone would gain a String on you, they instead gain it on the person you're passing as.
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# ? Nov 26, 2016 22:57 |
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I'd argue that if you're disguised as the person you're flirting with, and they don't choose to break your magic, you still aren't passing as then because they still know you aren't them, but are you, so the string would still be on you.
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# ? Nov 26, 2016 23:37 |
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GodFish posted:I'd argue that if you're disguised as the person you're flirting with, and they don't choose to break your magic, you still aren't passing Cutting off here, because if this is the case then they immediately trigger a roll: "When you're seen wearing someone else's clothes, but aren't yet passing, roll with hot. On a 10 up, you're passing as them - you'd fool their mother and their favorite hookup. On a 7-9, same as above, but choose one:" I don't think, outside of Shredding the Looking Glass, it's actually possible to see the Cuckoo's cosplay and (assuming they pass the roll) not think they're that person, at least on a visceral level. I can imagine seeing two of the same person, or yourself, is generally a cause for Shredding, and I assume that someone who's aware of what the Cuckoo does can infer that this person their eyes are telling them is X is actually the Cuckoo (and would probably be able to Shred at will), but I don't think there's any way to dress up as someone else and not (potentially) pass as them when someone starts interacting with you. EDIT: In this case, "Passing" seems to be the term for being in your illusion/shapeshifted state.
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# ? Nov 26, 2016 23:44 |
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GodFish posted:I'd argue that if you're disguised as the person you're flirting with, and they don't choose to break your magic, you still aren't passing as then because they still know you aren't them, but are you, so the string would still be on you. I'd say that even if the person knows the Cuckoo is pretending to be someone else, That Good means that the Cuckoo is really good at acting like other people and so they still don't get Strings on the Cuckoo - even if you know that Bob is actually Alex the Cuckoo, Alex is still acting and reacting like Bob would and so you aren't gaining leverage or knowledge about Alex.
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# ? Nov 26, 2016 23:53 |
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# ? May 16, 2024 08:19 |
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I confused Unashamed with the Sex Move (which requires nakedness.) I'd still say if you're Unashamed, you're unashamed of yourself. Which you can't use if you're pretending to be someone else. Not RAW but common sense.
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# ? Nov 27, 2016 01:52 |