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Alright, Ahriman was my First Completed and Mastered Mote Battle. I had to S/L until I could count on Balthier making sure the Blind and Poison stuck while Ramza/Tyro/Selphie had the Full/Mag/Def Mitigation set before Luneth and his RM3 could start blowing away the Eyeball via his RWed BSB and Aerora Strike... Only casualty was a stoned Ramza on the last 10% of Ahriman's Health. That said, thank goodness I got way more Onion Motes than needed from the Enigma++ Dungeon: I wouldn't like to try my luck with that slog. AstraSage fucked around with this message at 06:43 on Nov 27, 2016 |
# ? Nov 27, 2016 06:41 |
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# ? May 10, 2024 09:55 |
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Got all my onion motes
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# ? Nov 27, 2016 06:50 |
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AstraSage posted:That said, thank goodness I got way more Onion Motes than needed from the Enigma++ Dungeon: I wouldn't like to try my luck with that slog. The Ultimate also drops them, though that's 60 EN an attempt.
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# ? Nov 27, 2016 06:52 |
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KataraniSword posted:The Ultimate also drops them, though that's 60 EN an attempt. I already learned about it firsthand. And honestly, after 15 dropped Onion Motes, getting them stopped being a worry...
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# ? Nov 27, 2016 06:57 |
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AstraSage posted:And honestly, after 15 dropped Onion Motes, getting them stopped being a worry... Man, share some. I've still got four more I need. Does anyone know the projected rates on Ult/Mote drops? Is it worth my time to try to farm them that way?
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# ? Nov 27, 2016 07:02 |
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Onion Knight is, as expected, amazing even without relics. I'd found the Ult and U+ battles not to be too difficult, but perhaps a bit tedious. I was initially concerned about the second fight while fighting the Great Tortoise, but as it turns out he's potentially the tankiest of the four (especially before I can get Dark Knight's Charge online*) and afterwards I tore through the rest of the crystal guardians. Doga and Unei were a bit trickier, but I eventually grabbed Exdeath again to eat magic and spit it right back out. At this point the only thing I regret about him is that he can't use mage hats (like my Red Hat ) to boost things like Meltdown. *I'm really considering slotting him into the Necrophobe fight, as I still haven't finished that due to lack of proper damage. In other news, I've put up the recurring event dungeons on my spreadsheet to allow for searching through them (or just looking for more crystals for Meltdown) and added elite difficulties to the roadmap.
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# ? Nov 27, 2016 07:26 |
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I beat the poo poo out of a bunch of tonberries. Now it's time to wonder if I should rank 2 Northern Cross.
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# ? Nov 27, 2016 07:39 |
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The Ult+ was really amusing for me. After 150 mythril on the OK1 banner, my FF3 team is just about as good as my A-Team was before it and the Black Friday draw. Luneth - Eternal Wind BSB Arc - Renewing Rain and Word of Kindness SSB's Refia - Blazing Fists SSB Ingus - Gaia's Vengeance SSB OK - Onion Slice SSB Used every single one of those 1-2 times, and throw the OK Burst as my RW (and it's commands), and this was a slaughter. Took some Tsunamis, Quakes and Flares, and mostly just shrugged them off with the sheer amount of healing I had access to on Arc. Nothing in this fight even remotely had a chance.
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# ? Nov 27, 2016 07:45 |
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pichupal posted:You could run Desch with Wrath + Ace Striker. It'd be pretty good on a mage team where your 5*/6* hones and Devotion are already taken by another mage. Give him a spell for that other slot, or run the bard versions of Proshellga, or even the weak Faithga bardsong if you're using Onion BSB as your hastega. I have edea's faithga hastega, but that's another slot where devotion isn't used. Maybe in a multi mage party, but for cid missions it's devotion + weakness spell for sure. I'll have to give wrath a go on him, i forgot he was gven support 4*. Also, I'm capable of cid missioning mote ifrit now thanks to a serah's bsb rw. I got him to like 1% before dying to some dumb mistakes. All I need is a run where he doesn't nuke me with aoe firaja before I can get my buffs up.
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# ? Nov 27, 2016 07:58 |
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"Oh I guess I can bring Onion Knight up from 96 to 98. I guess it might help a little." >Attack goes from 183 to 229 Ahriman wasn't bad at all. I got worried because at the beginning of the fight despite my attacks doing at least 5k damage, it looked like its life bar was barely moving. That changed after I got off Faris' BSB and OK's SSB, but the real champion was Cloud with Climhazzard and Finishing Touch. And so now all of OK's physical side is completely maxed out. I need more 3* motes before I can do his magic side.
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# ? Nov 27, 2016 08:04 |
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Meanwhile, Ahriman CM. What the gently caress. (edit) Not visible: The pixel of health that Luneth still had left. Only reason I beat this fight was that the BSB never failed to connect Stun. And even then everyone else got gibbed. Attestant fucked around with this message at 08:17 on Nov 27, 2016 |
# ? Nov 27, 2016 08:08 |
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Attestant posted:Meanwhile, Ahriman CM. What the gently caress. Definitely bring Desch for Blind/Poison Shell. Or he can bring Aerora Strike. And don't forget that Ingus can use Breakdowns. But yeah, the AoE damage is pretty rough. This is one situation where I'm glad to have drawn Arc's Elder Staff (Shell AND Magic Blink, yay), instead of the White Mage's Robe. He's basically Ifrit but with a different weakness, multiple elemental AoEs and being able to use Blind/Poison against him.
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# ? Nov 27, 2016 08:13 |
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ApplesandOranges posted:Definitely bring Desch for Blind/Poison Shell. Or he can bring Aerora Strike. And don't forget that Ingus can use Breakdowns. I didn't, mostly since I have him at level 1 still. Ran this instead: Not the most well thought out party, since I got cocky after the Ult+. Figured I could easily bruteforce, but looking at the AI didn't really clue me in to how much AoE he really throws out. The winning run did involve Arc opening with Renewing Rains, though, just to get the major regen going. In the end that's what gave Luneth the health to survive the last few attacks, stun Ahriman repeatedly, and win the fight.
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# ? Nov 27, 2016 08:25 |
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If my few sources of wind damage are 3-star wind jump/Climhazzard/Jin-Chi-Ten/R4 Aerora Strike/R1 Snowspell Strike/R1 Meltdown/R3 Gust, what should I try to eke out more against Ahriman? I tried facing him with what I thought was decent (Cloud/Gilgamesh/Gordon as primary attackers while Tyro held drawtaliate and Ovelia healed), but I couldn't really manage more than perhaps 2/3 before the hones and RW Shout would run dry.
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# ? Nov 27, 2016 09:05 |
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For Ahriman I skipped Wall and relied on breakdowns and Renewing Rains and damage raced him. Luneth- Swordshower (Blood of the Wyvern/Sky High) - Air Raid Onion Knight- Vessel of Fate (Full Break/Magic Breakdown) - Dr Mog's Refia - N/A - Meteor Crush/ Sapphire Shot - World Traveller Ingus - N/A - Saints Cross/ Venom Buster - Azure Blade Arc - Renewing Rains - Curaga/ Diaga- Mako Might RM- Eternal Wind Had to start over a couple times to get Venom Buster to stick early but otherwise Luneth and Refia summoned Luneth's Burst and just ground him up. With Sky High and Swordshower Luneth at one point did 160,000 damage in three turns.
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# ? Nov 27, 2016 09:07 |
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Desch carried me to victory with his machinist access. Pulling Refia's SSB with 100 gems helped too CM mastered Ahriman without the shiny new toys (150 mythril and 3k gems got me 4 of Arc's robes/staffs and fuckall else ) thanks to magic blink spam, layering breakdowns and having the devil's own luck by dodging the meteor spam. Had to RW shout, no wall was kind of scary but we got there. Desch was a hidden gem.
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# ? Nov 27, 2016 09:44 |
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Zurai posted:Angeal 1 is quite good. Cloud's OSB, Zack's and Yuffie's BSBs, Cid's Shout copy, a +wind hat with Attack on it, and Cloud's enWind. If you're already set for FF7 synergy and don't need a Shout-like, though, it's less attractive. It's good in a vacuum yeah, but I can't see myself ever needing to pull on a dedicated VII banner again. Counting generics and the Christmas freebie, I have 15 native 5* relics for VII. I could use native Shout, but I'll probably try to get it from a festival banner or Tyro Select 3 (since I'll probably pull on that for the free enelement relic at least once) instead.
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# ? Nov 27, 2016 09:53 |
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Holy crap the most clutch thing happened I was attempting Nightmare demon wall and all of my characters were KO'ed except for Balthier. I took out both arms and Demon wall started advancing with Nightmare concept. With no health left I pulled off the fire shot and it didn't kill. I was about to die and Machinists Touch kicked in for the kill. I only got expert though.
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# ? Nov 27, 2016 09:54 |
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lol I just spent hours grinding Onion Knight motes and 4* motes and giving him every 5* possible and forgot the new banner was out and did the dollar draw- Pretty sure this means I'm hosed for Orlandeau
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# ? Nov 27, 2016 11:17 |
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Koobes posted:This is kind of the main advantage of Sabin's BSB. Being able to wear a 40% monk damage RM from making him level 99 lets lifebane be effectively a SSB level multiplier once you've built up his command 1 enough. Tifa is never first choice for anything is she I have to say though as straightforward as it is En-element BSB + an attack of that element is, it is actually pretty good. You don't need to worry about anything other than getting the burst that first time and then it pretty much keeps itself going with the SB boosting materia. So with both Zidane and Tifa what I want to do is just lifesiphon until Burst is ready and keep bursting right? seems easy enough. Also I mathed it out because this game is basically a spreadsheet lol and OSB over time just does more damage than BSB even if the BSB is boosting your element which kinda shocked me - basically at the end of the day you do want the BSBs that do something more than just damage because otherwise an OSB is a flat improvement.
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# ? Nov 27, 2016 11:57 |
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y'know, having a condition to not use black magic against the summoning nightmare boss, that's fair enough. but pulling medals because i used my 5* summoner's SB and it happened to be BLK, that's miserly.
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# ? Nov 27, 2016 12:25 |
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Guys. Guys. Vaan BSB is really good. loving finally. That one additional layer of stacking -Mag/-Def was exactly what I needed to kill the bastard.
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# ? Nov 27, 2016 12:30 |
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Attestant posted:Guys. Guys. Yeah, I pulled it on an alt that I played for a while so I was thrilled when it came up this time on the BF draw. Really completes my physical team, and I doubt anything can even challenge me at this point until the JP Nightmare stuff maybe. That BSB really neuters everything.
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# ? Nov 27, 2016 12:34 |
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i used Shatterheart. dude still hit like a truck. damage was easy though just RWing Serah's burst. 4*7000 damage per attack is pretty good.
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# ? Nov 27, 2016 12:41 |
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Some nice easy Ults this time. Dragon was just there. Guardians were disappointing because I thought they'd be all at once and geared up accordingly. Only the water one gave me trouble because of Tsunami spam. Doga and Unei were almost completely trivialised by Grand Cross and apart from a couple of lackluster Meltdowns and dispels, that's all Exdeath needed to do. Wind resistance was nice as well. Not tried the Mote Dungeon yet, so that's for later. Might give Ifrit a couple of goes this time too.
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# ? Nov 27, 2016 13:54 |
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Oh man I just took Fang's BSB out for a spin for the first time on the Ult++ and with Tornado Strike and Sky High it was just Imperil-Element owns so hard you guys. I have to say, I looked at the upcoming banners and I'm really surprised at the complete lack of buzz for the upcoming FF8 banner. I looked at what the items on it do and Zell's BSB in particular is NUTS. Instant cast, 10 x.74 hits with a chance to proc stun, sets the party's crit rate to 50%, has Dark Bargain on command 1 and Powerchain on command 2. The other items on it are solid, too; Laguna in particular gets a gun that puts a 50% attack boost on the party in addition to doing a ton of damage. Maybe it's just because I'm still thirsty for FF8 synergy but I'm going to give my second pull on FF3-1 a miss so I can give this a pull instead.
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# ? Nov 27, 2016 15:06 |
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Bonus battles were easy with this new FF3 synergy, all clear first attempt with no S/L's. Ultimate+ was kinda fun! Ultimate++ got a little scary but wasn't too bad. As for Ahriman... woof. Even with all that mitigation up (including Vaan BSB), that dude still hits HARD. Tyrone ended up dying before Eiko could get Prayer of the Lost off, but I didn't need another charge of SG and was able to blitz him down. Luneth with BSB active constantly interrupting his attacks with the 4-hit wind attack (with increased critical chance from Prayer of the Lost) put in work. I'm sad there was no blank MC3 for this event though. I know we got the Onion Knight MC3 instead, but.... so many chars need breaking.....
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# ? Nov 27, 2016 15:17 |
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Heaven Spacey posted:Oh man I just took Fang's BSB out for a spin for the first time on the Ult++ and with Tornado Strike and Sky High it was just Imperil-Element owns so hard you guys. Zell's BSB is phenomenal, on a banner that's average, and we know what it's like chasing a dragon. Ice is a good element, but severely held back by support - Laguna is the only Imperil Ice and there's virtually no Ice equipment. Mind, it's not a bad banner, but after the buzz of OK and with some other strong banners coming up (Angeal 1, XIV 1), I could see why people are a bit lukewarm about it. Laguna's new gun is alright, but it's on a character with almost no utility other than status effects and milquetoast damage until we get more MCH 5 options. If you really want the 50% Boostga + damage, there's Quina's Golden Hairpin. I'm still pulling on it, but I'll admit to part of it being an FF8 bias, and I'm still partly swayed by Squall/Rinoa 2, which has some pretty good options there as well.
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# ? Nov 27, 2016 15:41 |
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Took the risk and pulled a second time on OK 1. Got really lucky and got both OK and Luneth's BSB. Now to save up for TG Cid. And Minfilia and Alphinaud apparently, why are they so good?
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# ? Nov 27, 2016 16:21 |
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Zebia posted:Took the risk and pulled a second time on OK 1. Got really lucky and got both OK and Luneth's BSB. Now to save up for TG Cid. And Minfilia and Alphinaud apparently, why are they so good? According to someone up thread earlier, Alphinaud's SSB gives the same stat boosts as OK's gauntlet, but also applies an effect that reflects physical damage back at the attacker.
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# ? Nov 27, 2016 16:25 |
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So long mithril reserves. You were wasted in vain. 4x OK1 pulls. 3 Lust Daggers, 2 Arc Robes, 1 Arc Staff and an Ingus Shield. Game is hard.
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# ? Nov 27, 2016 16:32 |
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Zebia posted:Took the risk and pulled a second time on OK 1. Got really lucky and got both OK and Luneth's BSB. Now to save up for TG Cid. And Minfilia and Alphinaud apparently, why are they so good? Minfilia has a pretty power Holy BSB and a solid skillset, plus her SSB is a Shout-level physical buff with Guts attached (survive one fatal hit with 1 HP). In Alphinaud's case you have Deployment Tactics as described above but also his BSB which has a Chaining command 1 like OK's BSB commands, and his second command restores ability uses. You can combine that with either his native 5* Summon access to get more out of low-hone powerful summons, or you can Dive him to Black 5 to do it with Meltdown.
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# ? Nov 27, 2016 16:57 |
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Chair In A Basket posted:So long mithril reserves. You were wasted in vain. Yuck. I'm sorry, dude
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# ? Nov 27, 2016 17:01 |
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LornMarkus posted:Minfilia has a pretty power Holy BSB and a solid skillset, plus her SSB is a Shout-level physical buff with Guts attached (survive one fatal hit with 1 HP). I thought characters could only get access to level 6 skills if they naturally had access to the level 5 skills without diving? Or is that just the Class Mote level 6 skills like Lifebane and Sky High?
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# ? Nov 27, 2016 17:06 |
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I'll be making at least one pull on FF8 because my soul breaks for that realm are poo poo and the FF8 cast perhaps more then any other rely on SBs to be useful. It's a bit better now that it's worthwhile to run mixed magic and physical teams but still.
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# ? Nov 27, 2016 17:06 |
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W.T. Fits posted:I thought characters could only get access to level 6 skills if they naturally had access to the level 5 skills without diving? Or is that just the Class Mote level 6 skills like Lifebane and Sky High? Opposite of the latter. Nightmare 6*s, like Meltdown and Crushdown, are available if you Dive a character to 5*. Mote skills, like Sky High, won't be available to the character at all.
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# ? Nov 27, 2016 17:28 |
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Now I feel like an idiot for complaining before, because I decided today to RW Luneth's BSB with the above setup and ended up one-shotting Ahriman. As it turns out the only thing I'd really been missing (aside from a heavy source of wind damage like Eternal Wind or Jin-Chi-Ten with all the boosts*) was applying status effects. Both Balthier's innate machinist access and his BSB made those easy, which meant that I was never struggling to keep up with the damage like I was before. *BSB buffs, Mug Bloodlust/Apocalypse Shield (initially I had to wait on the latter), EnWind, Air Knives wind boost, Roaring Winds.
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# ? Nov 27, 2016 17:39 |
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Boy these mote dungeons sure are fun. I love being aoe spammed 3 times before I can even get my buffs up and my Esuna person gets stoned and 2 other people are dead in the first 15 seconds of the fight and this scenario happens frequently.
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# ? Nov 27, 2016 17:51 |
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ApplesandOranges posted:Opposite of the latter. Nightmare 6*s, like Meltdown and Crushdown, are available if you Dive a character to 5*. Mote skills, like Sky High, won't be available to the character at all. Yup, in fact diving a character to 5* in the relevant ability even gives them Nightmare Synergy for the final fight. Exactly what happened with Alphinaud with mine, even if the actual MVP of my fight was Terra with her OSB and Y'shtola with Asylum to chain heal them through the last 30%.
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# ? Nov 27, 2016 18:03 |
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# ? May 10, 2024 09:55 |
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Ok here's my setup for Ahriman. Tell me what I'm doing wrong.
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# ? Nov 27, 2016 18:26 |