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two games in a row on Dwarf for a combined 0 melee kills. The butt of the Grudge-Raker is now Dwarf's best melee weapon.
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# ? Nov 27, 2016 03:19 |
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# ? May 15, 2024 08:40 |
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Really positive impressions from the beta. Did not see any new issues pop up and every balance change I experienced felt spot-on. Still haven't tried the handguns and I'm worried about those, but I sampled a lot of the other changes. Some random observations: -Not mentioned in the patch notes, the glaive was nerfed. Less damage and swing speed, and it seems to recoil off walls all the time? Could be huge. -The new axe cleans up now. Kills nightmare clan rats in one bodyshot, and the swing speed is up so you can actually carve your way through with it now. -Not mentioned in the patch notes, the repeater handgun got a massive buff to fire rate and accuracy. The alternate attack is seriously good now because it's accurate enough to actually hit things with it, the shots come out very quickly, and there's way less recoil. A solid option against roger now. Seriously, this is how accurate it (and the brace) are when standing still with targeteer. And the brace doesn't even lose accuracy when moving anymore. -Something in the patch notes implied they fixed instantly dunking roger with a bomb in an enclosed space. Nope. -The blunderbuss and grudge raker can butt-bash incredibly fast now, to the point where having a melee weapon at all becomes superfluous, and they can infinitely stun stormvermin by doing this, which is hilarious. Meanwhile they can kill stormvermin and ratling gunners by shooting now, which is awesome. -For reasons unclear, active reload was not removed from the blunderbuss and grudge raker. So they lost nothing and gained about ten times the viability with the buffs. -The bolt staff is still really powerful against specials, but you have to charge it up to make it pierce rats now--you get 0, 1, or 2 rats pierced based on how charged it is. The autoaim is incredibly toned down too, which I think will make it both fair and less frustrating, because the bolts actually only home in on things in front of them. Feels good from first impressions. -Because one handed weapons got better headshot bonuses, you can kill a nightmare clan rat with one normal sword swing to the head now. So sienna's melee just got pretty awesome. -Kruber now says he's "out of ammo" anytime he uses a medkit. This is good.
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# ? Nov 27, 2016 03:47 |
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They don't mention anything about it but in addition to the general 1h bonuses the Elf's single-sword now does more damage with its head, and the thrust on the third stroke pierces armor, comes out faster, and hurts a fuckton more than it used to. Get Killing Blow on it and it's actually really goddamn good now.
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# ? Nov 27, 2016 04:31 |
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it sounds like this round of balance changes is definitely pretty positive overall
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# ? Nov 27, 2016 04:39 |
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It feels like every lovely weapon is now at least useable and many in fun ways that suit how they were 'intended' to be.
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# ? Nov 27, 2016 04:40 |
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Digirat posted:-Not mentioned in the patch notes, the repeater handgun got a massive buff to fire rate and accuracy. Actually, rereading the patch notes, I noticed this in the section with the Victor Saltzpyre weapon changes: FatShark posted:Repeating Handgun: so no idea if they just put that in the wrong section, or if that was supposed to also apply to repeater pistol (because they are totally the same weapon, right?) or what.
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# ? Nov 27, 2016 05:42 |
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A while back, double-tap dodge stopped working for me. As this is my preferred method, this has been really annoying for me. Anyone know about this? Is there a fix?
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# ? Nov 27, 2016 07:08 |
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I just got the game and couldn't get double tap dodging working (old UT player) but I assumed it was just me being dumb.
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# ? Nov 27, 2016 07:54 |
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Double tap dodging is an option that may have inadvertently gotten turned off. Check your game options.
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# ? Nov 27, 2016 09:51 |
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Coolguye posted:Double tap dodging is an option that may have inadvertently gotten turned off. Check your game options.
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# ? Nov 27, 2016 10:05 |
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Looking forward to killing some rats with goons eventually. I should probably get my headset for this so I can talky talk.
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# ? Nov 27, 2016 13:45 |
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Got some traits to reroll then. Whats ff like on conflag/fireball?
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# ? Nov 27, 2016 14:46 |
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There's something absolutely insane about the Elf Single Sword actually not being a piece of poo poo. That was a constant for so long!
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# ? Nov 27, 2016 17:18 |
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Safety Factor posted:It's checked, but doesn't work. I've reset it numerous times and it still doesn't work. I noticed tap to dodge was working in the current open beta, but is broken on the current live version of the game (and has been for a few patch cycles)
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# ? Nov 27, 2016 22:38 |
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Any game where this line comes up is a good game because get hosed, elf
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# ? Nov 27, 2016 23:33 |
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Do we have any clue when the update will leave beta? I really want to experiment with these changes, but I don't want to have to download 10gb of content and then possibly have to redownload a bunch of it later. vvv okay i can wait, thanks bud brocretin fucked around with this message at 23:56 on Nov 27, 2016 |
# ? Nov 27, 2016 23:42 |
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Tuesday
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# ? Nov 27, 2016 23:54 |
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I used to play the poo poo out of the first Killing Floor and was on board to get KF 2 until I played a free weekend and released it was just the same thing as the original with a new coat of paint and triple the DLC. That said, is Vermintide worth picking up to fill the Killing Floor shaped hole in my heart?
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# ? Nov 28, 2016 00:27 |
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I think every single weapon that was lovely is now fun and good. And all the weapons that were fun but not good are now fun and good. How did this happen?
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# ? Nov 28, 2016 00:28 |
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Two hundred new posts in the Vermintide thread, did a big patch just get announced? I know the game was fun but going through a content drought while the devs ported it to consoles, did the rains come at last? VVV I played before any DLC was released basically. The game was fun but had real problems and I had other stuff probably. So it goes. Pierson fucked around with this message at 00:35 on Nov 28, 2016 |
# ? Nov 28, 2016 00:33 |
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We're waiting on a new piece of DLC, and I don't know of the extra Drachenfels maps existed when you played.
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# ? Nov 28, 2016 00:34 |
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Pierson posted:Two hundred new posts in the Vermintide thread, did a big patch just get announced? I know the game was fun but going through a content drought while the devs ported it to consoles, did the rains come at last? The loot system is better, there's a system to give bonuses for playing different maps daily and completing extra missions, they are betaing a big weapon rebalance that has looked pretty goddamn positive so far, and Dorf DLC is coming.' It is a good time to hit rat.
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# ? Nov 28, 2016 00:38 |
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yeah the game still has some frustrations, but all of the major problems with the game have been fixed at this point. stabbing rats has never been this much fun.
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# ? Nov 28, 2016 01:20 |
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I think off balance made a storm vermin recoil when I blocked him? He shot back and off the ledge
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# ? Nov 28, 2016 01:33 |
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So consensus from people not named lunethex is beta=good?
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# ? Nov 28, 2016 02:48 |
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Couple questionable changes like Devastating Blow being killed, Friendly Fire on all of Sienna's attacks, blocking with medkits and tomes being made pointless, but they listened to feedback about all the non-specialized weapons and made them compete better with the others with some exceptions. When they finish the Pick and Falchion there'll be information on that as well. I say this because, for example, the power attack on the Pick is being treated as a light attack and does the same damage as the wide swinging. Despite some nerfs the game is more approachable than ever and almost all weapons are suddenly viable in pretty much any scenario. There's some talk that the loot ladder got nerfed and there's less oranges on the Cata and Nightmare ladders again but on that one. They increased the amount of Stormvermin in patrols and they probably kept some other buffs on them from CB like a bit more health. Outside of weapons, game performance has been significantly improved. Almost zero load time for maps, no frame loss to speak of, you name it. I think, having played long enough, they finally fixed the Ratling Gunner sliding after taking DoT damage. SHY NUDIST GRRL posted:I think off balance made a storm vermin recoil when I blocked him? He shot back and off the ledge When you block their attacks they recoil. Off Balance only applies a debuff that multiplies the damage they take from allies.
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# ? Nov 28, 2016 05:18 |
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So tried to boot up the game last night and it crashes after the launcher. I tried without the launcher and nothing would happen. No client would launch. Reinstalling/ verifying did nothing
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# ? Nov 28, 2016 06:10 |
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try restarting steam / your computer. i had a similar problem and that corrected it.
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# ? Nov 28, 2016 06:16 |
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part of me is just as excited for all the weapons being usable as i am for the actual dlc that's yet to be given a release date
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# ? Nov 28, 2016 06:30 |
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I finally got a hatchet to see how well Victor's third weapon does. It got Swift Slaying Normal, Bloodlust, and Perfect Balance.
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# ? Nov 28, 2016 06:34 |
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A blocked stormvermin strike will take out six stamina (3 shields), correct? Or does that scale with difficulty? I've been playing on Nightmare so long I can't remember if the stamina damage scales or just health damage.
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# ? Nov 28, 2016 07:00 |
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Any tips for going from Hard to Nightmare? I'm down to a couple missions left to do on Hard and then I want to try going up in difficulty.
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# ? Nov 28, 2016 07:09 |
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Arcsquad12 posted:A blocked stormvermin strike will take out six stamina (3 shields), correct? Or does that scale with difficulty? I've been playing on Nightmare so long I can't remember if the stamina damage scales or just health damage. correct/no, it is always 3 shields/6 stam
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# ? Nov 28, 2016 07:12 |
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I think it's actually 3 and a half shields--if you block with just 3 shields your guard is broken and I recall dropping to half a shield frequently when blocking with 4
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# ? Nov 28, 2016 07:13 |
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Arcsquad12 posted:A blocked stormvermin strike will take out six stamina (3 shields), correct? Or does that scale with difficulty? I've been playing on Nightmare so long I can't remember if the stamina damage scales or just health damage. PlayerUnitStatusSettings.fatigue_point_costs = { blocked_slam = 10, blocked_ranged = 0.25, blocked_attack = 1, action_stun_push = 1, blocked_sv_cleave = 7, blocked_jump_slam = 10, blocked_running = 1, blocked_shove = 5, action_push = 2, action_dodge = 0, sv_push = 2, blocked_sv_sweep = 4, headshot_clan_rat = -1, headshot_special = -10, complete = PlayerUnitStatusSettings.MAX_FATIGUE, ogre_shove = PlayerUnitStatusSettings.MAX_FATIGUE } I dunno what Slam is, probably Ogre. Stormvermin Cleave is 7, their sweep is 4 so you can generally get away with blocking that one.
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# ? Nov 28, 2016 07:15 |
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I left this game as the scheielesswhatever map just came out as DLC. I'm glad fatshark got their stuff together but it's too late in my opinion and I dont think I would come back despite the great changes. This game is hella fun to play but I'm already used to the gameplay enough to not care anymore. I'd like to add that after watching Space Hulk Deathwing streams, I can say that Vermintide is probably the superior game. It took me awhile to place it but I think I finally figured out what was bothering me from watching the streams. The special Tyranids in deathwing don't feel very threatening at all. I felt bored watching them. All of the special rats gives Vermintide a random but very fun play through. There's always that feeling of dread when a packmaster yanks someone away or a globadier tossing in some clouds in your holdout spot. The loot system also helps making your character feel unique and powerful. Although Deathwing is in Beta right now, I'm not feeling too optimistic with the release being two weeks away. RIP another gamesworkshop game probably.
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# ? Nov 28, 2016 08:03 |
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Apparently Open Beta's ending and it's just Phase 1. Guess Karak Azgaraz isn't happening this week.
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# ? Nov 28, 2016 12:18 |
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So I just spent a fun LAN weekend killing lots of rats with a bunch of friends and it sorta rekindled my enjoyment of this game so I'm looking forward to the dorf DLC. I was reading the beta patch notes and wow that's a lot of changes. For anyone in the beta, is the bolt staff worth using at all now? And what exactly did they do to the beam staff? "Tweaked" doesn't tell you very much. Assuming those changes go live what's the go-to loadout on the wizard going to be? Adding FF to everything seems like it makes the BW as much of a liability to the team as anything else. edit: reading it again, it seems: 1) Charged fireballs now penetrate normal rats meaning the correct use is to aim it at the floor in the middle of a pack so you can maximise the effect of the blast. Decent buff that maybe gets round the biggest problem of the fireball staff as a crowd-killer weapon? 2) Max-charge conflag now leaves an incendiary bomb effect on the ground. Buff in that it'll do more damage to rats, nerf in that you stop your team moving through it until the fire fades, another big nerf in that it now does friendly fire, removing the conflag's one big advantage. 3) Who knows what's happened to the beam staff, it's hard to tell from the patch notes. The shotgun blast is even killier but now does friendly fire? The beam ramp-up has been "tweaked" in a mysterious way? 4) Bolt: unlocked fire will only do body shots, but locked fire will headshot the first target it hits. "Tweaked" trueflight behaviour, I hope that means no more weird attempts to chase targets it can't hit but who knows? "Rescaled" targets hit but charged vs uncharged, I assume that means an uncharged bolt will hit fewer and a fully charged one will hit more but again who can say? Basically the net effect seems to make it even more specialised as a special/SV deleter and reduce its ability to do crowd-killing which it was already pretty meh at? edit: quote:-The bolt staff is still really powerful against specials, but you have to charge it up to make it pierce rats now--you get 0, 1, or 2 rats pierced based on how charged it is. The autoaim is incredibly toned down too, which I think will make it both fair and less frustrating, because the bolts actually only home in on things in front of them. Feels good from first impressions. Zephro fucked around with this message at 13:28 on Nov 28, 2016 |
# ? Nov 28, 2016 12:52 |
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There's something hilarious about the Steam Forums freaking out over this patch being 'full of nerfs' when it buffed nearly every weapon that wasn't one of the auto-aim boring as poo poo weapons.
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# ? Nov 28, 2016 20:44 |
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# ? May 15, 2024 08:40 |
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If your experience was exclusively facerolling the game with the most OP stuff and you wanted it to always be that way then yeah this patch is a loss, but for gently caress's sake, if you wanted to do literally anything else then there are effectively twice as many weapons in the game now I haven't tried everything and can't yet comment on how the trueflight, wizard staffs or handguns fared, but there's no denying that this is a massive balance shakeup that has made a huge number of formerly-unseen contenders viable on nightmare, and potentially on cataclysm. The axe and the shotguns are good now? What the gently caress? I still can't even process that fact after months of radio silence from fatshark and no attempts to fix the incredible balance problems the game had since drachenfels (and honestly since release). Even the bolt staff is still more powerful than it was when the game launched because it now has a homing lock-on that doesn't actively try to troll you. Originally the bolts flew in a straight line and were a pseudo-handgun for the wizard. "B-b-b-but my bolt staff" should not even be on your mind when the game went from maybe 50% of the content being viable on nightmare to quite possibly 100% of it. Shake the dust off your axe and get chopping
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# ? Nov 28, 2016 21:00 |