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Internet Explorer posted:So, I have a serious question... https://www.reddit.com/r/civ/comments/5f1n33/so_i_did_some_testingobserving_and_figured_out/ TL;DR: the AI can't use bombards E: However, the AI is quite happy to go suicidal with units that don't cause war weariness, like religious units (hence the missionary spam). Saladin Rising fucked around with this message at 21:15 on Nov 27, 2016 |
# ? Nov 27, 2016 21:11 |
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# ? Jun 5, 2024 07:09 |
Staltran posted:That's weird, what tourism modifiers to civs did you have? Was a lot of your tourism religious? Had you met everyone? You should have gotten almost 7 tourists (on average) per turn unless the formula I've seen is completely wrong. I loaded up the turn before I war-deced the last two AI. I have 1,162 tourism and 503 culture per turn which is more than everyone else in the game combined. I gained 3 tourists the following turn and 4 the turn after that. I have -50% to religious tourists from Enlightenment and -27% from government, however that is decided. So I guess that is the explanation but gently caress that, seriously lol.
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# ? Nov 27, 2016 23:35 |
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I don't like the warmonger penalties. I had Sumeria and Norway (why did you do this to me my viking bro?) declare war on me. I beat the poo poo out of them, took three cities, agreed to the first peace treaty offered, but by that time every other person denounced me for being a warmonger.
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# ? Nov 28, 2016 00:26 |
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Decrepus posted:I loaded up the turn before I war-deced the last two AI.
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# ? Nov 28, 2016 00:56 |
Decrepus posted:I loaded up the turn before I war-deced the last two AI. Even with -27% (for everyone?) you should have gotten at least 5 tourists a turn by my count (but yeah you should buy open borders from everyone you can get a reasonable price from, set up trade routes and run the +50% tourism to civs you have a trade route with policy if you have social media). Another thought: Were there any dead civs? I'm not sure if the amount of tourism you need to get a tourist is dependent on remaining civs or civs at start. If it's the latter, losing a source of tourists when a civ is eliminated could slow you down.
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# ? Nov 28, 2016 01:05 |
I didn't have open borders and wasn't sending trade-routes to people so I understand that's my fault. I was originally going to go for a science victory and only even looked at and entertained the idea of culture after I took the Kongo cities and got launched to 700/turn. I probably already blew up a bunch of tourists and delayed the victory by the time of this screenshot, Saladin is already dead How are you getting your estimates? I have no idea what numbers on that screen that would tell me to expect to gain 5 or 7.
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# ? Nov 28, 2016 01:09 |
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What is the best strategy to stop a Civ from a runaway culture victory? Was playing on Emperor over the holiday and Kongo won on like turn 200. War seems like it would take a long time so is the best approach just to build up some culture too so they can't get to victory as fast? It was a helpless feeling when I noticed how close they were to victory.
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# ? Nov 28, 2016 01:11 |
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Niwrad posted:What is the best strategy to stop a Civ from a runaway culture victory?
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# ? Nov 28, 2016 04:55 |
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Now I'm getting people denouncing me for being a warmonger, then declaring war against me, then signing peace treaties, but I'm getting denounced as a warmonger for getting war declared against me by other civs and it's a vicious cycle and everyone hates me. I'm not even taking cities or doing anything other than killing units that enter my territory and they're still denouncing me.
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# ? Nov 28, 2016 05:27 |
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This is actually the answer to "how do I stop x from happening" It doesn't matter what X is.
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# ? Nov 28, 2016 05:27 |
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How do I stop nuclear winter from happening?
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# ? Nov 28, 2016 05:28 |
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It took me forever to realise that you could attack religious units with your own religious units without triggering a declaration of war - there doesn't seem to be any penalty at all for doing so. It made religion far more tolerable, since you can just kill their missionaries with your apostles and it actually helps you spread religion faster.
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# ? Nov 28, 2016 05:48 |
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Saladin Rising posted:There's an explanation for this: Jesus loving Christ. I am glad I didn't pay money for this game. The combat AI in Civ 5 was bad enough. This is just completely non-functional. What a waste of 12 hours or so figuring out that this game is garbage.
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# ? Nov 28, 2016 07:01 |
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Little Bitch Man posted:Argh! my America game is now crashing to desktop whenever I press the end turn button, right when I'm building my nuclear arsenal and about to win. DOW AIs till it goes away. One of their decision trees is likely causing the crash.
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# ? Nov 28, 2016 10:15 |
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CharlieFoxtrot posted:How do I stop nuclear winter from happening? Nuke everyone who is building nukes.
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# ? Nov 28, 2016 14:23 |
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Saladin Rising posted:There's an explanation for this: Hahaha jfc
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# ? Nov 28, 2016 14:26 |
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Again, nukes aren't gonna be that effective against a culture victory. You have to capture their cities with tourism output--existing great works can still exert tourism pressure iirc The other preventative measure is to buy up all the great people
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# ? Nov 28, 2016 14:34 |
But you can nuke their national parks/seaside resorts, right? And they have to get rid of the fallout before repairing the resorts (or to get the park appeal back)? e: Also a museum being pillaged apparently doesn't affect tourism from the stuff inside it, but what about wonders? Do pillaged wonders still give tourism?
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# ? Nov 28, 2016 14:46 |
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I cleaned up nuclear contamination with a Roman legion last night. It was pretty cool. Also, I saw the Pantanal aligned so that it could have been turned into a national park. Wish it had been close enough to me to find out what happens.
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# ? Nov 28, 2016 14:47 |
I play on small(?) 6 player maps so I have a better chance of getting my hands on and strangling any AI who begins running away.
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# ? Nov 28, 2016 15:53 |
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So... Does this game just not tell you who wins at the end when it isn't you?
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# ? Nov 28, 2016 16:29 |
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CharlieFoxtrot posted:How do I stop nuclear winter from happening? That isn't a mechanic in this game. So you don't need to worry about it
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# ? Nov 28, 2016 16:36 |
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Saladin Rising posted:There's an explanation for this: Well, that certainly explains why even the most warlike AIs are god awful at conquering anything once the walls start going up and I have to start rolling catapults out. That's terrible, it sounds like they'd be more interesting to fight if they just replaced their whole battle algorithm with the suicidal barbarian one
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# ? Nov 28, 2016 16:40 |
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Dial-a-Dog posted:Well, that certainly explains why even the most warlike AIs are god awful at conquering anything once the walls start going up and I have to start rolling catapults out. That's terrible, it sounds like they'd be more interesting to fight if they just replaced their whole battle algorithm with the suicidal barbarian one That sounds like a good idea. Maybe they would build some newer/upgraded units if they lost some of their warriors along the way.
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# ? Nov 28, 2016 16:48 |
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The White Dragon posted:Again, nukes aren't gonna be that effective against a culture victory. You have to capture their cities with tourism output--existing great works can still exert tourism pressure iirc Nuke them in one massive strike, 4-6 thermo nukes depending on size, really gently caress them up. Then press next turn until the peace cooldown hits and and they will instantly beg for peace, giving you all their great works.
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# ? Nov 28, 2016 16:57 |
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I had the pantanal aligned so I could build a park on it (vertical diamond), and built a city next to it / bought it to do so, then bought a naturalist who couldn't build a park there. Pretty strange. Was simply no option available. It seems custom-built to be a national park so I was confused why I couldn't do it.
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# ? Nov 28, 2016 18:38 |
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Saladin Rising posted:There's an explanation for this: I slept on it and just wanted to come back and post the following: Why is anyone playing this game while this is still broken?
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# ? Nov 28, 2016 18:40 |
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multiplayer
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# ? Nov 28, 2016 18:41 |
Internet Explorer posted:I slept on it and just wanted to come back and post the following: Why is anyone playing this game while this is still broken? I came back to play a second game since they had patched and I wanted to see how much it changed.
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# ? Nov 28, 2016 18:42 |
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Internet Explorer posted:I slept on it and just wanted to come back and post the following: Why is anyone playing this game while this is still broken? I play the game to scratch my itch and build cities and explore maps. I'm not really interested in a competitive AI. (Although it would be nice if they were a little more hostile towards each other.)
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# ? Nov 28, 2016 18:43 |
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Internet Explorer posted:I slept on it and just wanted to come back and post the following: Why is anyone playing this game while this is still broken? Co-op with friends. Also I don't really care about the AI. I like building civs, figuring out how I'm going to expand, trying to optimize a victory type depending on my starting location and leader. The dumb AI that doesn't know how to use it's units is more like an amusing baby brother whose antics make me laugh more than anything else.
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# ? Nov 28, 2016 18:44 |
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I totally understand if you don't want to play Domination mode, that's why it took me a while to figure out that the AI was broken. I tried a game with religion and few military units, tried a hotseat game with my wife where I tried to play passively... but in the end of the day, knowing that all you need to do is build the basic-level wall and the AI will never attack you, what's the point? The peaceful victory conditions should still require you to defend yourself, otherwise what's the point? Go play Cities:Skyline or something.
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# ? Nov 28, 2016 18:47 |
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Internet Explorer posted:Go play Cities:Skyline or something. I like Civ VI. To me it is at least as fun as BNW. I'm sorry that this somehow bothers you or is otherwise an incomprehensible decision. I've finished 4 or 5 standard pace games playing with a buddy and we'll start another one this week sometime. We've enjoyed it. It's been fun.
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# ? Nov 28, 2016 18:55 |
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I do have to say that being the 4th place player in a multiplayer game and out of first by 200 points with 92 turns left suuuuuuuuuuucks I wonder if my system can handle Civ 6 and Elite:Dangerous at the same time?
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# ? Nov 28, 2016 18:56 |
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Ice Fist posted:I like Civ VI. To me it is at least as fun as BNW. I'm sorry that this somehow bothers you or is otherwise an incomprehensible decision. It doesn't bother me that you play it, but it is an incomprehensible decision. It does bother me that they released it in this state, though. So it doesn't bother you and your buddy that the AI provides no challenge? Or at the very least completely (and I mean completely) ignores 25% of the victory conditions?
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# ? Nov 28, 2016 19:03 |
Internet Explorer posted:It doesn't bother me that you play it, but it is an incomprehensible decision. It does bother me that they released it in this state, though. Wouldn't bother me, at least for now. It's an efficiency game, just like most board games, you can play board games solo and all you're doing is trying to get a better score than last time.
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# ? Nov 28, 2016 19:05 |
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Internet Explorer posted:It doesn't bother me that you play it, but it is an incomprehensible decision. It does bother me that they released it in this state, though. You should probably be made aware that I've never played a game of Civ hoping for the AI to challenge me seriously. We don't play on very high difficulties like Immortal of Deity. We play at medium difficulties and enjoy just building Civs The AI is more like an opponent in Settlers of Catan than anything else, potentially blocking you from expansions and being a cute, sometimes amusing annoyance than a real challenge. All I know is that the things that bother you, and for that matter, lots of vocal goons in this thread don't bother me enough to not play. I recognize that things, like a decently functional AI, are broken or missing, but they aren't taking away from the core experience I happen to play and like Civ for. In many ways I find Civ VI to be a distinct improvement over Civ V: BNW so the move from BNW to VI at launch was pretty pleasant. But that's me. I happen to like the district system, builders, the new city states, support units, wonders on tiles, the new leaders, etc. Some don't so they stopped playing after a game or two. Different strokes and yada yada etc etc. Ultimately I'm having fun so I continue to play this imperfect game.
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# ? Nov 28, 2016 19:20 |
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Internet Explorer posted:I slept on it and just wanted to come back and post the following: Why is anyone playing this game while this is still broken? Because the game is fun and this is almost nothing.
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# ? Nov 28, 2016 19:23 |
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Let me be a voice of reason. I am similar to the previous posters. I like building empires, I like winning, I play mostly on the level below emperor or on emperor maybe 1 in 4 games and I hate to admit this but I've quit quite a few times through massive setbacks. Sometimes you rally and pull out a cool win, other times I kind of just want to try a different civ so I get frustrated and reroll. Seeing that post killed any desire I had to play this game. I'll bump the difficulty down if I want to play sloppier or deal with some retirements along the way to a victory. If those points made are true--and they match my anecdotal experience--that is some reallllll shady, 'gently caress IT WE'LL DO IT LIVE' poo poo. Basically I love being pandered to and even I can't stomach this crap.
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# ? Nov 28, 2016 19:26 |
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# ? Jun 5, 2024 07:09 |
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I'm playing because the game is fun and the AI has never been good ever so lol.
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# ? Nov 28, 2016 19:28 |