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bewilderment
Nov 22, 2007
man what



Class and ability names are just fluff. There's nothing preventing you from taking a 'Fiend Pact' but actually being a Warlock of Pelor who burns enemies with His Holy Light. Rename the Hurl Through Hell capstone feature to Hurl Through The Sun.

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Elector_Nerdlingen
Sep 27, 2004



Yep, class and ability names are fluff, paladins can be any alignment, etc. That's why I specified could be played perfectly straight.

Lots of other ways to do it too. I like the Warlock of Pelor idea.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
Note that the positive energy pact for warlock is stupid powerful for when mcing a paladin. Make it extra gross by making it only two paladin levels with the rest in dragon sorcerer.

Don't actually do this incidentally. If only because the positive energy pact is dumb.

Rahul
Dec 10, 2004

Yeah that pact's a little crazy. At only 6th level, if you get knocked out not only do you get up and heal half your hitpoints for free, but also damage and blind all enemies within 30 ft of you, with no saving throw. I know that they warn that UA isn't playtested, but that seems a bit over the top

Ryuujin
Sep 26, 2007
Dragon God
New Druid Circles from this weeks UA article.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Ryuujin posted:

New Druid Circles from this weeks UA article.

So the Twilight druid really hates undead. Naturally, his first unique ability allows him to add necrotic damage to attacks, also known as the damage type to which all non-poo poo-tier undead have resistance or immunity.


What?

Zomborgon fucked around with this message at 20:47 on Nov 28, 2016

Machai
Feb 21, 2013

Zomborgon posted:

So the Twilight druid really hates undead. Naturally, his first unique ability allows him to add necrotic damage to attacks, also known as the damage type to which that all non-poo poo-tier undead have resistance or immunity.


What?

well, you see the best way to fight fire is with fire.

Serperoth
Feb 21, 2013




Ryuujin posted:

New Druid Circles from this weeks UA article.

Oh hey, actual rules for what beast you can be, rather than "You've seen" from the PHB.

Also, what's with the +5 to Perception checks for the camp thing? Didn't they go for the Advantage/Disadvantage system so that you don't have to deal with these modifiers?

Ryuujin
Sep 26, 2007
Dragon God
Yeah and they gain hp or something if they kill an undead with an upgraded attack. For most of these I forgot it was the Druid it was bolting on to. I was mostly unimpressed with these. Also the variant Wild Shape option just seems to be a limit. Saying oh you can only pick from these wild shapes. And Moon Druids? You are screwed because anything above CR 2 you will have to find, spend an hour studying or 15 minutes interacting with peacefully, instead of just saying you had seen one in your background or just seen/fought one in game.

...

I was kind of hoping for an actual variant Wild Shape when I saw that.

Also was hoping for a more Wild Shape focused Druid option, maybe giving up spellcasting to some degree to be better at Wild Shape than the Moon Druid. I know some people were hoping for something a bit more Shaman like than what we got, and something like the Swarm Druid from 4e.

Sage Genesis
Aug 14, 2014
OG Murderhobo

Serperoth posted:

Oh hey, actual rules for what beast you can be, rather than "You've seen" from the PHB.

I like that the new optional Wild Shape rules have you pick between Temperate and Tropical climates, but there's no other options. Even though the Land Druid includes such options as Arctic and Underdark. So accordingly, if you're an Arctic Land Druid and the DM decides to include this new material, you must now choose whether you're Temperate Arctic or Tropical Arctic. :psyduck:

Admiral Joeslop
Jul 8, 2010




Lets see if I have this right; Monk 5/Cleric 1. Wielding a Spear. I get two attacks with my Attack action, which I do two handed using versatile

1d8 + Dex, 1d8 + Dex

Then I get to make an unarmed attack for 1d6 + Dex, OR I could spend a Ki point to do TWO unarmed attacks for 1d6 + Dex, 1d6 + Dex.

Does this sound right?

Elector_Nerdlingen
Sep 27, 2004



Sage Genesis posted:

Tropical Arctic.

Where there are many varieties of exotic penguins, all extremely brightly coloured.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Admiral Joeslop posted:

Lets see if I have this right; Monk 5/Cleric 1. Wielding a Spear. I get two attacks with my Attack action, which I do two handed using versatile

1d8 + Dex, 1d8 + Dex

Then I get to make an unarmed attack for 1d6 + Dex, OR I could spend a Ki point to do TWO unarmed attacks for 1d6 + Dex, 1d6 + Dex.

Does this sound right?

Looks fine to me. Level 5's extra attack as an action and a bonus action of either basic martial arts' single unarmed strike or flurry of blows' double unarmed strike. That plus the d6 unarmed strike at level 5 makes for a nice chunk of damage, along with the chance to inflict Stunning Strike or Open Hand technique.

Admiral Joeslop
Jul 8, 2010




Zomborgon posted:

Looks fine to me. Level 5's extra attack as an action and a bonus action of either basic martial arts' single unarmed strike or flurry of blows' double unarmed strike. That plus the d6 unarmed strike at level 5 makes for a nice chunk of damage, along with the chance to inflict Stunning Strike or Open Hand technique.

Since you mention that; the reason I went Cleric 1 was for Bane and some minor healing if needed. This campaign is designed to cap out at 10, or 11-12 if the GM is up to it. I went Light domain and I'm having a hard time deciding if it would be worth picking up any more Cleric levels after this. The Monk bonuses, including Evasion, seem a lot more useful than a handful of extra lower level spells. Or is the 1 level in Cleric not even worth bothering; the armor proficiencies are wasted and I would max out at four level 1 spells. It does give me a ranged attack and the spell choices are helpful even if I'm limited on slots.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Admiral Joeslop posted:

Since you mention that; the reason I went Cleric 1 was for Bane and some minor healing if needed. This campaign is designed to cap out at 10, or 11-12 if the GM is up to it. I went Light domain and I'm having a hard time deciding if it would be worth picking up any more Cleric levels after this. The Monk bonuses, including Evasion, seem a lot more useful than a handful of extra lower level spells. Or is the 1 level in Cleric not even worth bothering; the armor proficiencies are wasted and I would max out at four level 1 spells. It does give me a ranged attack and the spell choices are helpful even if I'm limited on slots.

Given your current situation, it could be a good idea to use your Bless domain spell on yourself fairly often. For up to 10 rounds (concentration), you'll get an extra 1d4 to your attack roll, so you'll be getting a lot more hits out of those 4-strike combos.

I was looking at the various classes that could synergize with a 5th-level Monk, and my first choice would be Paladin for Lay on Hands healing and Great Weapon fighting style at Paladin 2, which works with quarterstaves. Rerolling 1 and 2 damage is nice. 3 Devotion Oath Paladins also get you a use of Channel Divinity to add your Charisma to every weapon damage roll for 10 rounds. Paladins also have 2 uses of Bless at Paladin 2, so again, that could have been a bit more ideal. I'm not sure, I've honestly never even been a player yet for 5e. Yay for being a DM.

Still, you've gotten some proficiencies and saved a level on the Bless deal. Bane and Guiding Bolt are also pretty good, anyway, and cleric-exclusive. A few more levels in Cleric may be worth it just for more spell uses, honestly, though Monk 6 and 7 get you magic unarmed strikes and better Dexterity saves, respectively. Everything's a trade-off.

In the end, given your situation, I'd likely go Monk 7/Cleric 3, since Monk 7 gets evasion but Monk 8 and 10 are mostly empty, while Clerics get 2nd-level spells at 3.

Admiral Joeslop
Jul 8, 2010




Zomborgon posted:

Given your current situation, it could be a good idea to use your Bless domain spell on yourself fairly often. For up to 10 rounds (concentration), you'll get an extra 1d4 to your attack roll, so you'll be getting a lot more hits out of those 4-strike combos.

I was looking at the various classes that could synergize with a 5th-level Monk, and my first choice would be Paladin for Lay on Hands healing and Great Weapon fighting style at Paladin 2, which works with quarterstaves. Rerolling 1 and 2 damage is nice. 3 Devotion Oath Paladins also get you a use of Channel Divinity to add your Charisma to every weapon damage roll for 10 rounds. Paladins also have 2 uses of Bless at Paladin 2, so again, that could have been a bit more ideal. I'm not sure, I've honestly never even been a player yet for 5e. Yay for being a DM.

Still, you've gotten some proficiencies and saved a level on the Bless deal. Bane and Guiding Bolt are also pretty good, anyway, and cleric-exclusive. A few more levels in Cleric may be worth it just for more spell uses, honestly, though Monk 6 and 7 get you magic unarmed strikes and better Dexterity saves, respectively. Everything's a trade-off.

In the end, given your situation, I'd likely go Monk 7/Cleric 3, since Monk 7 gets evasion but Monk 8 and 10 are mostly empty, while Clerics get 2nd-level spells at 3.

The Life domain gives Bless, not Light.

I don't know why I chose Light, that's dumb, I'm going Life.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Admiral Joeslop posted:

The Life domain gives Bless, not Light.

I don't know why I chose Light, that's dumb, I'm going Life.

Oh, right, I mixed up the two that are right next to each other and near-identically named. Blame my three-inch uncorrected sight range.

Yeah, Life is probably the better option on the basis of "being a cleric." But hey, Faerie Fire is pretty good for the same reason as Bless, though it has a failure chance, and Light does give that as domain.

Admiral Joeslop
Jul 8, 2010




Monk 7/Cleric 3 means I miss out on my second ASI though. Are any of the 2nd level Cleric spells worth losing that, for two casts a day?

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Oh yeah, those are tied to individual class levels, now. Well, Hold Person is an old favorite, of course, but I don't see much else in the spell list or in either Domain that's really interesting. That's aside from of some decent utility spells like Find Traps or Augury.

On another note, Warding Bond is just dumb, Given that you give someone resistance, but take on the resisted half to give them +1 to AC and saving throws. That tiny, fiddly bonus for a 2nd-level slot... ugh.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I'm cautiously excited about what they're going to cook up for new Fighter Archetypes. Not necessarily because I think it'll be good, but because it's where the rubber will meet the road.

Barudak
May 7, 2007

gradenko_2000 posted:

I'm cautiously excited about what they're going to cook up for new Fighter Archetypes. Not necessarily because I think it'll be good, but because it's where the rubber will meet the road.

New fighter feature where they can carry up to 20x their strength score and have advantage on any roll where they follow orders from a character with a higher int score

Barudak fucked around with this message at 01:56 on Nov 29, 2016

Elector_Nerdlingen
Sep 27, 2004



New subclass that has really fantastically high attack, AC, damage, and hit point numbers but is limited to a single move attack action per round, and has no other features or options.

Because restricitons are necessary with such high numbers, it is limited to plate mail and greatsword. It is also incapable of communication except to express where it's currently moving and what its currently targeting, and it's non-combat actions are strictly limited to following along quietly with the rest of the party.

2 minutes after the article is released, someone who's glanced at the math figures out that it's still not as good at melee combat as a shapeshifted Druid.

Admiral Joeslop
Jul 8, 2010




1st level ability that lets you treat Intelligence as Strength, allowing you to finally make the REAL Wizard 19/Fighter 1 you always wanted.

kingcom
Jun 23, 2012

AlphaDog posted:

New subclass that has really fantastically high attack, AC, damage, and hit point numbers but is limited to a single move attack action per round, and has no other features or options.

Because restricitons are necessary with such high numbers, it is limited to plate mail and greatsword. It is also incapable of communication except to express where it's currently moving and what its currently targeting, and it's non-combat actions are strictly limited to following along quietly with the rest of the party.

2 minutes after the article is released, someone who's glanced at the math figures out that it's still not as good at melee combat as a shapeshifted Druid.

Empty quoting for when they release this.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

AlphaDog posted:

New subclass that has really fantastically high attack, AC, damage, and hit point numbers but is limited to a single move attack action per round, and has no other features or options.

Hot take: multiclassing is the reason fighters can't have nice things. That, and not being a spellcaster.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
5e's multiclassing sucks for everyone who isn't a caster and even sucks in those cases sometimes as well.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

Ryuujin posted:

New Druid Circles from this weeks UA article.

Not for nothing, that circle of dreams druid is basically all good for the not-shapeshifting druid. The others are weird and boring, but a healer druid with bonuses and dispels is pretty fantastic if your cleric wants to play fist priest.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Kurieg posted:

5e's multiclassing sucks for everyone who isn't a caster and even sucks in those cases sometimes as well.

Yeah, 5e multiclassing is usually a bad choice regardless. There are a very small number of combos that work...and they seem to be doing what they could to stomp even that out. Shadow hand monk / rogue used to be good. Warlock pairs with everything because of the insane way eldritch blast works. Paladin and Sorcerer pair off magnificently well.

Admiral Joeslop
Jul 8, 2010




One of the detriments to multiclassing spell casters in the past was that you potentially lost spellcasting levels and thus, slots and spells known. In 5e that doesn't happen unless you multi into a class that isn't full spellcasting.

I think.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Merging spellcasting levels the way BAB (or in this case proficiency bonus to attack) gets merged across multi-classing was one of the more thoughtful 3e optional rules imported into 5e.

Selachian
Oct 9, 2012

gradenko_2000 posted:

I'm cautiously excited about what they're going to cook up for new Fighter Archetypes. Not necessarily because I think it'll be good, but because it's where the rubber will meet the road.

Predictions: a thug (fighter who poaches some of the rogue's stuff), kensai / single-weapon specialist, and maybe a "guardian fighter" that's a half-assed attempt at recreating a 4E defender?

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Admiral Joeslop posted:

One of the detriments to multiclassing spell casters in the past was that you potentially lost spellcasting levels and thus, slots and spells known. In 5e that doesn't happen unless you multi into a class that isn't full spellcasting.

I think.

Yes, the thing is that the only thing going higher in a casting class gets you is higher level spells and their capstone class features. Capstones aren't usually as dramatic for the full casters as they are for everyone else, and a level 3 spell in a level 9 slot is almost as powerful, if not more, than a level 9 spell in that same slot.

But a fighter is terrible at every level that matters because otherwise the other classes could poach all it's good stuff.

TriggerHappy
Mar 14, 2007

Admiral Joeslop posted:

One of the detriments to multiclassing spell casters in the past was that you potentially lost spellcasting levels and thus, slots and spells known. In 5e that doesn't happen unless you multi into a class that isn't full spellcasting.

I think.

Available spell slots isn't affected if you multiclass between full casters, but available/known spells is affected. A 10Sorc/10Bard will have a 9th level spell slot, but will only know 5th level spells.

TriggerHappy fucked around with this message at 17:33 on Nov 29, 2016

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Selachian posted:

maybe a "guardian fighter" that's a half-assed attempt at recreating a 4E defender?

The joke is that the Tunnel Fighter Fighting Style from the Underdark Unearthed Arcana lets you, at the cost of your Bonus Action, not duplicate Combat Challenge, not duplicate Combat Superiority, but simply duplicate how Basic Opportunity Attacks work in 4e, baseline.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

ProfessorCirno posted:

Yeah, 5e multiclassing is usually a bad choice regardless. There are a very small number of combos that work... Paladin and Sorcerer pair off magnificently well.

Mind sharing how this works? I may be taking my kid to adventurer league here soon and this sounds fun enough to get past adventurer league doldrums.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Paladin can only use smites up to level 5, Sorcerer can turn higher level spell slots into points into spell slots. Smite all day every day.

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
What do you guys like for making campaign maps? There seems to be a few software solutions out there, and I was thinking it would be more forgiving than ink & paper. Are any of them worth spending money on?

lifg
Dec 4, 2000
<this tag left blank>
Muldoon

NeurosisHead posted:

What do you guys like for making campaign maps? There seems to be a few software solutions out there, and I was thinking it would be more forgiving than ink & paper. Are any of them worth spending money on?

Photoshop Creative Cloud is $10/month.

(But I use pen and paper.)

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

koreban posted:

Mind sharing how this works? I may be taking my kid to adventurer league here soon and this sounds fun enough to get past adventurer league doldrums.

They share primary stats for the most part, Paladin 2 gets you a lot of goodies for melee fighting, Sorcerer gives you higher level spell slots you can use for smitin' and the ability to cast spells as your "bonus action" (which is still just the WORST terminology). The melee cantrips from the FR book allow you to eschew gaining multiple attacks. Sorcerer has spells and abilities that make it better at front-line fighting that stack with heavy armor. Sorcerer also lacks most of the extremely powerful higher level spells, so losing level 8 and 9 spells isn't as big of a deal.

Paladin 2 / Sorcerer x gives you a very powerful gish, Paladin 6 / Sorcerer x (if you go Crown Paladin) gives you probably the best tank in the game.

Always go Dragon or Shadow sorcerer (probably Dragon), Crown Paladin is probably best.

There's a whole guide on it at the Giant in the Playground forums.

ProfessorCirno fucked around with this message at 22:17 on Nov 29, 2016

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meatbag
Apr 2, 2007
Clapping Larry

NeurosisHead posted:

What do you guys like for making campaign maps? There seems to be a few software solutions out there, and I was thinking it would be more forgiving than ink & paper. Are any of them worth spending money on?

Inkarnate is free, but pretty basic.

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