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I've been using Hexographer. It doesn't make the prettiest maps, but you can make very functional maps and do it pretty quickly. I've used it quite a bit for a while now and I think it was worth the cost for me personally. It is pretty janky and sometimes not user friendly, though. There is a free trial you can play around with to see if you think it's right for you. You might even be able to get away with doing everything you want straight from the trial and never actually pay for it.
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# ? Nov 29, 2016 22:38 |
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# ? May 29, 2024 03:18 |
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If you want some different utility and flavor you could also go Paladin/Warlock, though it's less powerful overall. You'll have fewer slots to play with but they recharge on a short rest and you get all kinds of pact/invocation goodies.
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# ? Nov 29, 2016 22:49 |
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Can I just reiterate how loving dumb the term 'bonus action' is.
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# ? Nov 29, 2016 23:08 |
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kingcom posted:Can I just reiterate how loving dumb the term 'bonus action' is. If only there was a term for an action that is less time consuming than a standard action, like a smaller action, a lesser action... nope, can't think of anything.
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# ? Nov 29, 2016 23:23 |
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And then there's "other activity on your turn" like opening a door, shouting a few words, or whatever, which doesn't even have a concise name.
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# ? Nov 29, 2016 23:29 |
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Bonus action is no less inane a terminology than minor action. The important thing is having consistent rules that specifically delineate how you are allowed to spend different slots in your action economy.
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# ? Nov 29, 2016 23:38 |
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I think bonus action works, considering that you don't always have one. I don't have the PHB handy, but I believe the verbiage emphasizes that you only have a bonus action if you have some ability or situation that grants one, i.e., it's a bonus.
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# ? Nov 29, 2016 23:59 |
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404notfound posted:I think bonus action works, considering that you don't always have one. I don't have the PHB handy, but I believe the verbiage emphasizes that you only have a bonus action if you have some ability or situation that grants one, i.e., it's a bonus. You always have it, because if you didn't there are abilities that would be unuseable since they take a bonus action but don't say they grant it.
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# ? Nov 30, 2016 00:29 |
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Barudak posted:You always have it, because if you didn't there are abilities that would be unuseable since they take a bonus action but don't say they grant it. phb page 189 posted:You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. You otherwise don’t have a bonus action to take. Thing using the bonus action doesn't need to explicitly state you gain one.
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# ? Nov 30, 2016 01:03 |
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That sounds so redundant. Of course if you have nothing that utilises that action, you dont have the action. Thats the same in any edition, in any game. It seems so odd to me to state that as if it could somehow be different.
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# ? Nov 30, 2016 01:11 |
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The problem is that elsewhere in the book it states that spells give you a bonus action that you take to do a thing. And the word "Bonus" usually means it's something extra that you wouldn't normally get. Though you're still restricted to only having one of them a turn. 5e's action economy is even worse than 4e's could ever aspire to be.
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# ? Nov 30, 2016 01:21 |
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Its like getting to the drivers seat through the passenger door. Isnt it simpler to say: a standard turn has 1 major 1 minor 1 move action. And then say which moves take which? Since the vast majority of actions (should) fall into those neat pigeonholes cornercasing wont clutter up things. But no you have to batural language it and you end up always having a bonus action except when youre not using it, which is a weird sort of retroactive lack of having one. Rigged Death Trap fucked around with this message at 01:26 on Nov 30, 2016 |
# ? Nov 30, 2016 01:24 |
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Spiteski posted:That sounds so redundant. Like a lot of rules, I imagine it came about to prevent exploitation. The way I read it is that you don't just get to do some extra little thing on your turn just because it seems reasonable. "Why can't I do X on my turn? Y is a bonus action and takes just as much effort." Like, it has to explicitly be a bonus action for you to use your bonus action. Free actions, on the other hand, are a lot more nebulous and nitpicky.
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# ? Nov 30, 2016 01:27 |
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The bonus action thing is a real trip for newer folks if they try to READ it and haven't seen another version of DnD for example. I'd read some 3.5, so I figured "Cool, I get one action, one bonus, and I get to move whenever". Someone joined up, and asked us how they got bonus actions, because hey, says they need to gain them to use them. It really is way counter-intuitive the way it's worded, and the specific name "bonus" does nothing to help clarify that there isn't a special condition or anything (or even a way to lose it, from what I can tell). That said, it'd be hilarious if they had the same wording for actions. "You can only take an action if you have an action to take.", and let people
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# ? Nov 30, 2016 01:27 |
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http://www.thewrap.com/lin-manuel-miranda-produce-feature-film-tv-series-kingkiller-chronicle/Lim-Manuel Miranda posted:Pat Rothfuss’ ‘Kingkiller’ books are among the most read and re-read in our home. It’s a world you want to spend lifetimes in, as his many fans will attest. Pat also writes about the act of MAKING music more beautifully than any novelist I’ve ever read. I can’t wait to play a part in bringing this world to life onscreen. In a year of terrible things, this is quite promising.
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# ? Nov 30, 2016 03:05 |
lmfao those books suck and so does Hamilton
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# ? Nov 30, 2016 03:08 |
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SunAndSpring posted:lmfao those books suck and so does Hamilton
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# ? Nov 30, 2016 03:32 |
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SunAndSpring posted:lmfao those books suck and so does Hamilton
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# ? Nov 30, 2016 06:06 |
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The books were decently well-written at first, but I really despised Kvothe by the time I stopped reading.
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# ? Nov 30, 2016 21:39 |
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Noxin of Shame posted:http://www.thewrap.com/lin-manuel-miranda-produce-feature-film-tv-series-kingkiller-chronicle/ Well that's embarrassing. Can't wait to have a solid song about loving a sex goddess so good she gives you favors and then later reprising that song when he fucks people who don't know where babies come from.
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# ? Nov 30, 2016 22:59 |
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Barudak posted:Well that's embarrassing. Can't wait to have a solid song about loving a sex goddess so good she gives you favors and then later reprising that song when he fucks people who don't know where babies come from. So an 80's hair metal ballad then. I'm interested to see who they cast as the literal manic pixie dream girl.
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# ? Nov 30, 2016 23:58 |
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NeurosisHead posted:What do you guys like for making campaign maps? There seems to be a few software solutions out there, and I was thinking it would be more forgiving than ink & paper. Are any of them worth spending money on? I use Photoshop along with this here simple guide.
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# ? Dec 1, 2016 00:30 |
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siggy2021 posted:I've been using Hexographer. It doesn't make the prettiest maps, but you can make very functional maps and do it pretty quickly. I've used it quite a bit for a while now and I think it was worth the cost for me personally. It is pretty janky and sometimes not user friendly, though. Seconding hexographer, this was one of the fastest free trial to purchases I've made in a long time. Developer is really responsive to e-mails too when things feel wonky. Learning curve is a little janky but once you get it, it really works.
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# ? Dec 1, 2016 00:32 |
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NeurosisHead posted:What do you guys like for making campaign maps? There seems to be a few software solutions out there, and I was thinking it would be more forgiving than ink & paper. Are any of them worth spending money on? I printed out a map of an area on earth (Denmark, Sweden, Norway, in my case), turn it 90', copy it onto a sheet of white printer paper. Allow yourself to not copy perfectly. Errors or mistaking an offshore island for a peninsula are perfectly acceptable. Use a thick/dull pencil, not a mechanical or sharpie. Look at a cartographer's guide to symbols for rivers, hills, mountains, swamps, cities, towns, etc. Fill in the map accordingly. Scan map to digital, apply photoshop woodcarving filter. Print map to page, photocopy 2-3 subsequent times so it gets to looking grainy and/or a bit warped. Crumple up and uncrumple the paper a half dozen times to get that "worn" feel. Place the map under a ream of paper for a night or two to flatten back out. Viola! Flavorful old map covering your campaign area. Can use maps of towns or counties as well. It's easy to break that down as it's a system, instead of a creative process. Plus it's easy, wastes a good hour at work if you're into the office work sort of lifestyle, and it hits all the RP notes without getting all craft store grognardy about it.
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# ? Dec 1, 2016 01:18 |
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koreban posted:Viola! Indeed!
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# ? Dec 1, 2016 01:55 |
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Werewhale posted:I use Photoshop along with this here simple guide. I used this one and it turned out pretty good. Real fun adding details and stuff. http://i.imgur.com/x6dQO1v.jpg
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# ? Dec 1, 2016 02:05 |
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Vengarr posted:The books were decently well-written at first, but I really despised Kvothe by the time I stopped reading. Yep, this. His only real struggles come from him just inexplicably doing nothing to help himself as poo poo gets worse. The first book promises an epic tale, but then never even bothers starting it - instead it just does wizard school - with all the implausibility of Hogwarts but without any charm or whimsy whatsoever. It even has a Snape and a Dumbledore and a Hagrid and a Draco. But instead of a Hermione, his two friends are both guys... because all the girls are potential love interests and want to sleep with Harry. So the second book is where it pays off, right? Nope. Kvothe at least tries to investigate the main mystery this time, but doesn't really find anything out that we didn't know halfway through the first book. There are a handful of half-baked mini-adventures in various locations. Whoever called it a bunch of filler is right on. I wouldn't have finished it if I'd been actually reading, but I was listening to it as an audiobook while doing chores, and I actually like my audiobooks to be a bit trashy so I don't have to worry if I miss a few seconds or minutes while the sink runs or whatever. I'll probably listen to the third book when it comes out because I am a sucker and don't know when to quit. Edit: I've never read a book that got so much buy-in from me and then completely squandered it by refusing to engage with the story I bought in for.
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# ? Dec 1, 2016 02:59 |
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See, those are the books I remember more fondly because I got the sense they were at least setting something up. Like "Here is where this guy came from, now we go do some Real poo poo". But no, it goes down from there instead of up. I don't care how he killed the king now. Boredom, maybe.
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# ? Dec 1, 2016 03:12 |
Played my Monk tonight. Felt very underwhelming since the GM uses the normal 5e math. A +7 to hit and Spell Save DC of 14 doesn't go far when things have a 19 AC and +6 to any save I ask of them. Incidentally, are there any good builds that revolve around missing very little? I'm guessing not, with the math in this system. Maybe a grappler would be useful..
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# ? Dec 1, 2016 04:35 |
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The author himself is also creepy as gently caress and has some major issues surrounding women.
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# ? Dec 1, 2016 04:56 |
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Admiral Joeslop posted:Played my Monk tonight. Felt very underwhelming since the GM uses the normal 5e math. A +7 to hit and Spell Save DC of 14 doesn't go far when things have a 19 AC and +6 to any save I ask of them. What other math could the DM even use? 5e is such a mess I'd grab on to any guidelines I could for dear life if I was running it.
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# ? Dec 1, 2016 05:02 |
Arivia posted:What other math could the DM even use? 5e is such a mess I'd grab on to any guidelines I could for dear life if I was running it. gradenko from this thread came up with new math that makes 5e fights not stupid. I'm on mobile so I don't have the link handy.
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# ? Dec 1, 2016 05:08 |
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ProfessorCirno posted:The author himself is also creepy as gently caress and has some major issues surrounding women. Link or summary? If it's bad enough, I will reconsider getting the next audiobook when it comes out. I'm usually pretty forgiving of creators having sketchy stuff in their past, but there are limits to how much I'll overlook, and since I don't particularly like these books, those limits are lower than they might otherwise be.
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# ? Dec 1, 2016 05:43 |
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Admiral Joeslop posted:Incidentally, are there any good builds that revolve around missing very little? I'm guessing not, with the math in this system. Maybe a grappler would be useful.. Halfling race for the rerolls Archery fighting style for the attack bonus Battlemaster Fighter for Precision Attack Lucky feat for the rerolls
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# ? Dec 1, 2016 05:52 |
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gradenko_2000 posted:Halfling race for the rerolls I never quite got how the two of these nigh-identical mechanics are both in the game without somehow being mutually exclusive. It almost seems like they intended for halflings just to have the feat, then separated the two iterations when feats got relegated to optional status.
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# ? Dec 1, 2016 05:55 |
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Zomborgon posted:I never quite got how the two of these nigh-identical mechanics are both in the game without somehow being mutually exclusive. It almost seems like they intended for halflings just to have the feat, then separated the two iterations when feats got relegated to optional status. Up to your GM.
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# ? Dec 1, 2016 06:29 |
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Dick Burglar posted:Indeed! Foiled by autocorrect.
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# ? Dec 1, 2016 06:37 |
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Admiral Joeslop posted:Played my Monk tonight. Felt very underwhelming since the GM uses the normal 5e math. A +7 to hit and Spell Save DC of 14 doesn't go far when things have a 19 AC and +6 to any save I ask of them. Fighting anything with 19 AC when your attack bonus is +7 (levels 5-7 if you're optimally built) is certainly an outlier. Against a single creature with a CR equal to your level, the DMG's monster-building guidelines prescribe 15 AC on average for creatures in that CR range which gives you a 65% chance to hit. There's variation, but the creatures published in the MM generally hover around there as well. In fights against multiple lower CR enemies, you should see enemies with average AC that's lower yet. Regarding saving throws, stunning strike targets Con which is the highest average save among creatures in the MM. It's balanced out by the fact that you can attempt it multiple times per turn without giving up using your action/bonus action to deal damage, the resource you spend for it recovers on short rest, and almost nothing is outright immune to the condition. +6 isn't unheard of in that same CR range, but it's over 2 points above their average. As for ways to increase accuracy with a monk, shadow monks get advantage on the first attack they make after shadow stepping and open hand monks have advantage on attacks against enemies they knock prone. Otherwise, it's a matter of landing a stun (giving you advantage on all attacks until the end of your next turn) or relying on features/spells from your companions to help you out.
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# ? Dec 1, 2016 07:48 |
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Zomborgon posted:I never quite got how the two of these nigh-identical mechanics are both in the game without somehow being mutually exclusive. It almost seems like they intended for halflings just to have the feat, then separated the two iterations when feats got relegated to optional status. They're not actually that similar, they just have the same name (which is a bad idea). The halfling trait just means that when you roll a 1 on a d20, you reroll it. As a result, halflings effectively just can't roll 1s (they actually can, but it has a fraction of a percent chance of occurring). The feat, however, gives you 3 points per long rest that can be spent to grant pseudo-advantage to a roll after rolling it, or pseudo-disadvantage to an attack roll against you. Note that because of some incredibly silly rules design (which makes the designers sound like they're doing word-limbo to fit the literal meaning of what they originally wrote), the feat actually grants you super-advantage if you have disadvantage when you use it.
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# ? Dec 1, 2016 09:04 |
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# ? May 29, 2024 03:18 |
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Back to out of the abyss. Purple worms are tough when you've got no spells, the DM is rolling mega hot and they don't stop coming. The Drow squad didn't help.
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# ? Dec 1, 2016 14:09 |