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Does your party of Pokemon only get the ribbon the first time you beat the E4 or will other Pokemon get it on subsequent wins?
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# ? Dec 1, 2016 09:42 |
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# ? May 23, 2024 16:32 |
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^^Pokemon will get it whenever you beat them, so they should get the ribbon in subsequent runsAbundant Atrophy posted:I will cherish this beautiful dragon.
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# ? Dec 1, 2016 09:48 |
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That Old Ganon posted:^^Pokemon will get it whenever you beat them, so they should get the ribbon in subsequent runs Ok, thanks! I didn't want to screw my Snorlax, "Big Wins" Kitaki, out of a ribbon, because he da real MVP but my projected roster for the E4 can't accommodate him well.
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# ? Dec 1, 2016 10:05 |
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That Old Ganon posted:
I have nothing to offer. I just cleared the second trial. I don't mind that much because I'm having fun playing the game and I barely understand breeding/natures.
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# ? Dec 1, 2016 10:08 |
Link trading is fun. It sometimes takes a few minutes to accept but once they do you just throw up a lvl 1 castform and get cool poo poo in return. then if they don't exit out I start showing starters I've bred
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# ? Dec 1, 2016 10:14 |
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Shiny777 posted:Anyone want Honedges in Beast Balls? Because I've currently got a 4IV Quiet Wide Guard/Destiny Bond one making eggs with a 6IV Ditto right now, so those are gonna be piling up pretty fast soon. Can I get a Honedge and 5s Popplio. I can breed you Rockruff, Mudbray, Gible, Turtonator, and Salandit that has 4IV that can be modest, jolly, impish, and adamant. I have 1 Adamant Mudbray ready but the others have to wait until tomorrow evening.
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# ? Dec 1, 2016 10:18 |
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A battle of wits with getting a stubborn mudbray into a beast ball without it calling in help that would kill it with Bulldoze. A battle so long it evolved a Surskit. Other adventures in SOS chaining: I learned Primeape can learn Final Gambit Abundant Atrophy fucked around with this message at 10:48 on Dec 1, 2016 |
# ? Dec 1, 2016 10:24 |
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Jarogue posted:Can I get a Honedge and 5s Popplio. I can breed you Rockruff, Mudbray, Gible, Turtonator, and Salandit that has 4IV that can be modest, jolly, impish, and adamant. I have 1 Adamant Mudbray ready but the others have to wait until tomorrow evening. Sure. I'll set one of each aside, toss me a Mudbray and a Rockruff for 'em whenever you're on tomorrow.
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# ? Dec 1, 2016 10:37 |
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Is the level curve on this game messed up? Because I haven't been grinding, just fighting all the trainers I've found and my party is sitting at like level 37 against an average trainer level of 30.
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# ? Dec 1, 2016 11:30 |
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Yorkshire Tea posted:Is the level curve on this game messed up? Because I haven't been grinding, just fighting all the trainers I've found and my party is sitting at like level 37 against an average trainer level of 30. Exp. Share?
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# ? Dec 1, 2016 11:38 |
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You can turn off the exp share. I actually found myself consistently underleveled for a good chunk of the mid-game content.
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# ? Dec 1, 2016 11:41 |
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When looking for Castform or Goomy, does it matter what calls for help as long as it's raining?
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# ? Dec 1, 2016 11:46 |
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Use it to train up freshly hatched mons but leave it off after imo. Also random though bu i'd love if salandit and maernie's abilities were switched... both just seem kind of underwhelming for what they are trying to do as is.
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# ? Dec 1, 2016 11:51 |
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So, I just beat the E4 a few days ago and I'm wondering, what's the new way of raising up competitive murderbeasts? I haven't kept up with any of that since XY.
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# ? Dec 1, 2016 12:12 |
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Does Poke Pelago increase Affection like Refresh and give you those in-battle bonuses?
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# ? Dec 1, 2016 12:35 |
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Pureauthor posted:Exp. Share? I mean yes that's it, but I'd been told initially that the game was balanced around you having it on all the time. If that's not the case then off it goes.
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# ? Dec 1, 2016 12:36 |
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Yorkshire Tea posted:I mean yes that's it, but I'd been told initially that the game was balanced around you having it on all the time. If that's not the case then off it goes. It's balanced around it being on all the time if you're a small child, maybe. Sun/Moon w/o Exp. Share is a genuinely challenging experience.
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# ? Dec 1, 2016 12:37 |
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I thought Sun/Moon was more challenging than the previous games even with Exp. Share on (although I never wiped, I'll admit). I know that having traded Pokémon will throw the whole difficulty curve in the toilet though, since even with the exp scaling you'll still outlevel everything by quite a bit
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# ? Dec 1, 2016 12:47 |
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Kite Pride Worldwide posted:Does Poke Pelago increase Affection like Refresh and give you those in-battle bonuses? Not unless I'm missing an island, the friendship you get from the hot springs (and luxury balls, the soothe bell, and that counts for evolutions that aren't Sylveon) is a completely different, bordering on legacy mechanic. Kite Pride Worldwide posted:It's balanced around it being on all the time if you're a small child, maybe. Sun/Moon w/o Exp. Share is a genuinely challenging experience. You might want to leave/put it back on after the third island though, the last one (with the dungeon before it to catch up) is a bit of a level spike that never really lets up.
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# ? Dec 1, 2016 12:49 |
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I mean I was just a bit surprised, all the outlets were saying that this thing was actually a challenge even with Exp. Share so I expected that Nuzlocking it like that would be a legitimate challenge. But here I am now ruining everything in sight.
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# ? Dec 1, 2016 12:56 |
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The game is a cakewalk for the first three islands (unless you get caught off guard by totem pokemon of types you can't deal with, I guess), has a steep level jump at the beginning of the 4th island, and the E4 is actually somewhat tough even you're a bit higher level than them.
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# ? Dec 1, 2016 13:04 |
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I still don't understand the hate for Exp.Share. Do people really hate convenient things that save you time?
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# ? Dec 1, 2016 13:06 |
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The problem is the level curve of playing the game normally. Pokemon (against the AI) tends to be more fun when you don't outlevel the opponent, because that forces you to actually use strategy.
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# ? Dec 1, 2016 13:08 |
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Dizz posted:I still don't understand the hate for Exp.Share. Do people really hate convenient things that save you time? Obviously you aren't hard core like me, making the single player campaign in a game for players of any age but as young as, well, basically as soon as you can read and make sense of sentences, as difficult as possible
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# ? Dec 1, 2016 13:09 |
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Dizz posted:I still don't understand the hate for Exp.Share. Do people really hate convenient things that save you time? If battles are nothing but time to be saved, what are you playing for? To be a little less unfair, I personally miss being able to catch up one member of team without still giving EXP to the whole lot, experience being divided evenly means the relative level balance of your team basically never changes - I didn't get a chance to use my starter for a whole island until I turned it off. Gen V scaling helps somewhat, but not entirely - and, while I don't revile it like some people, at the cost of post-game convenience.
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# ? Dec 1, 2016 13:13 |
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Dizz posted:I still don't understand the hate for Exp.Share. Do people really hate convenient things that save you time? I certainly don't hate it, in fact I really like it. The problem I have is that having it on trivialises the game since you effectively triple your EXP output and outlevel everything. The problem is currently that the devs have to balance around a person not having it on and a person who does have it on. In an ideal world EXP share would always be on and the difficulty curve would be based around the idea that it's always active. I guess it's that if I beat a trainer with literally no thought then the trainers I face are just meaningless obstacles and are just a grind. If I beat a trainer but have to think about my choices a little they cease to be meaningless and don't feel like as much of a grind.
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# ? Dec 1, 2016 13:27 |
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Yorkshire Tea posted:I certainly don't hate it, in fact I really like it. The problem I have is that having it on trivialises the game since you effectively triple your EXP output and outlevel everything. The problem is currently that the devs have to balance around a person not having it on and a person who does have it on. A problem no one is mentioning is that it's impossible to balance when every player varies on how often and when they spend lots of time and battles hunting for Pokemon. Dynamically adjusting Pokemon levels the player faces also has a myriad of issues to go along with it. This problem is never going away.
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# ? Dec 1, 2016 13:35 |
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I mean, I just had the exp share on whenever NPC trainers started outleveling my team and turned it off when I got caught up. I did have a hard time getting the Exeggutor and Vulpix I caught near the end up to speed, but it's not like I couldn't have used first turn switching if I really wanted to. It's definitely a step up from something like HGSS where you can just end up horribly underleveled with no recourse but to grind or brute force your way through the endgame. Zulily Zoetrope fucked around with this message at 13:39 on Dec 1, 2016 |
# ? Dec 1, 2016 13:37 |
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grilldos posted:A problem no one is mentioning is that it's impossible to balance when every player varies on how often and when they spend lots of time and battles hunting for Pokemon. Dynamically adjusting Pokemon levels the player faces also has a myriad of issues to go along with it. This problem is never going away. I mean that is just the problem with any RPG ever. I think a reasonable assumption would be that a player fights almost every trainer that they see and encounters x wild pokemon between every y trainers on average. Variances beyond that are dealt with via dynamic XP rewards and that higher level pokemon need more experience to level.
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# ? Dec 1, 2016 13:44 |
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I need to fight those trainers for fashion money.
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# ? Dec 1, 2016 13:47 |
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Clarste posted:I need to fight those trainers for fashion money. I prefer the fashions in pokefrance to pokehawaii. I haven't seen anything that meets my discerning taste.
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# ? Dec 1, 2016 13:49 |
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Khanstant posted:No. Fight the elite four over and over
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# ? Dec 1, 2016 13:53 |
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Ugh, it takes so long for Sharpedo to successfully call for help. Getting a Speed boost Sharpedo is going to take a while
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# ? Dec 1, 2016 13:55 |
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Specto posted:Ugh, it takes so long for Sharpedo to successfully call for help. Getting a Speed boost Sharpedo is going to take a while I find it goes faster the less health they have, get False Swipin'. Unless it knows a recoil move that you can't be immune to, I guess. E: What I mean by that last part is, remember you can gently caress Take Down with a Ghost type. General advice, I don't know how applicable it is to the mean shark.
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# ? Dec 1, 2016 13:57 |
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AlphaKretin posted:I find it goes faster the less health they have, get False Swipin'. Unless it knows a recoil move that you can't be immune to, I guess. It's already at 1 HP, I've been using an Adrenaline orb repeatably to stall for time. 15-20 turns and only 1 summon. I figured it couldn't be worse then getting a Marvel Scale Dratini, but it is. It might be one of the more annoying HA's to get.
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# ? Dec 1, 2016 13:57 |
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Yorkshire Tea posted:I prefer the fashions in pokefrance to pokehawaii. I haven't seen anything that meets my discerning taste. Iunno, I was super disappointed when I finally unlocked the snooty expensive store and all they had on sale was fedoras and J-rock costumes. Whereas when I found the fancy store in Alola... (how do you take good 3DS screenshots?)
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# ? Dec 1, 2016 14:03 |
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Heh, nobody on the GTS is biting my Castform for a completely legit(tm) 6IV Ditto. Got trolled with a lvl 100 one with all 0 IVs though. Why is he/she even doing this
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# ? Dec 1, 2016 14:07 |
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What do you use to check if it actually has the ha?
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# ? Dec 1, 2016 14:08 |
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Zulily Zoetrope posted:(how do you take good 3DS screenshots?) I think it's something to do with Miiverse, but SuMo disable it for some reason. Otherwise, capture cards and homebrew.
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# ? Dec 1, 2016 14:08 |
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# ? May 23, 2024 16:32 |
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Where can I get a Pokedex entry for Solgaleo so I can GTS trade it
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# ? Dec 1, 2016 14:11 |