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Y: Cursed -2 Boots of the Yarn Ball (ponderous, *Confuse, *Drain)
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# ? Nov 30, 2016 22:54 |
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# ? May 13, 2024 22:36 |
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I'm guessing this is a fixedart!code:
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# ? Dec 1, 2016 00:42 |
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Fitzy Fitz posted:I'm guessing this is a fixedart! Nope, random! Here's a list of fixedarts, though I'm not sure if the wiki is fully up to date. Edit: Usually a good way to identify a fixedart is that it will have it's own unique description, and most of them also usually do something unique that can't be found on normal items. Likewise, all fixedarts are immediately identified upon sight (with the exception of the Robe of Misfortune, which looks like a normal robe and is a sick joke). Floodkiller fucked around with this message at 01:27 on Dec 1, 2016 |
# ? Dec 1, 2016 01:23 |
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PleasingFungus posted:1 hp should be enough for anybody Darren Grey actually did a talk at IRDC 2012 entirely about 1-hp roguelikes and why he thinks they're the best
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# ? Dec 1, 2016 01:35 |
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# ? Dec 1, 2016 14:58 |
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Floodkiller posted:Nope, random! I got Frostbite once and it was awesome. And then I died in Vault 5 again like an idiot. Kids, don't disrespect Vault Wardens and their stair lockout ability. Many a great character has been overwhelmed attempting to stairdance.
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# ? Dec 1, 2016 15:49 |
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Even on a troll in gold dragon armor, I dumped a stupid amount of XP into translocations just to beckon wardens into the meatgrinder. Beckoning is cool, and also good.
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# ? Dec 1, 2016 15:53 |
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I thought it would be safe to cast swiftness with a gap between me and an ettin. Nope. He moved and hit me in the same turn. Do ettins get two actions per turn? Is this some weird edge case? What exactly happened?
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# ? Dec 1, 2016 15:55 |
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Most likely he got lucky with energy randomization. Sometimes monsters take slightly less than one turn to move, sometimes slightly more. This can let them close the gap and swing at you. IIRC it was added to discourage pillar dancing but doesn't actually do anything of the sort. It did achieve its other stated goal of making crawl less predictable though, so I hope you appreciated the moment.
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# ? Dec 1, 2016 16:05 |
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I love dying to obfuscated randomness hidden in the code that I have no way of knowing about or planning for. It's the best.
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# ? Dec 1, 2016 16:10 |
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Fitzy Fitz posted:I love dying to obfuscated randomness hidden in the code that I have no way of knowing about or planning for. It's the best. The slightly less/slightly more than 1 aut thing allows you to escape from regular speed enemies in the absence of haste/swiftness.
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# ? Dec 1, 2016 16:36 |
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You can't really plan for it though. I had boots of running too. I could have just kept running, but I thought swiftness would make me even safer.
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# ? Dec 1, 2016 16:43 |
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If you had boots of running, why didn't you just run?
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# ? Dec 1, 2016 18:20 |
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He jumped out from around a corner, so we were directly next to each other at first. I ran far enough to make a gap between us, and then I used swiftness to build more of a gap so I could either lose him, pelt him from a distance, or give myself some extra wiggle room if other bad guys showed up. I just didn't expect him to get a move and a swing.
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# ? Dec 1, 2016 18:37 |
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Fitzy Fitz posted:He jumped out from around a corner, so we were directly next to each other at first. I ran far enough to make a gap between us, and then I used swiftness to build more of a gap so I could either lose him, pelt him from a distance, or give myself some extra wiggle room if other bad guys showed up. I just didn't expect him to get a move and a swing. Yeah, this thread is weirdly protective of really bad decisions by crawl devs. Using the powers of 20/20 hindsight they'll just explain that you should've known he would have gotten a full free turn for no real reason because it allows you to sometimes escape from same-speed monsters. This is preferrable to sometimes making monsters lose .1 turns or you just sometimes gaining .1 turns on movement for ~*Reasons*~.
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# ? Dec 1, 2016 19:09 |
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Hey now, we've protested the removal of hammers and their refusal to add more crab monsters. Seriously, we aren't actually defending the randomized energy system, the guys who have spoken up so far have been explaining what the system is and why potentially it is still in place.
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# ? Dec 1, 2016 19:17 |
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So how's everyone's opinion on the last few patches? Way back when I've looked at the changelog for 0.17, went "gently caress that noise" and stuck to 0.16 whenever I decided to splat another squishy caster. None of the changes on the subsequent releases convinced me it's worth to convert to them. Am I missing on much?
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# ? Dec 1, 2016 19:20 |
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Captain Monkey posted:Yeah, this thread is weirdly protective of really bad decisions by crawl devs. Using the powers of 20/20 hindsight they'll just explain that you should've known he would have gotten a full free turn for no real reason because it allows you to sometimes escape from same-speed monsters. This is preferrable to sometimes making monsters lose .1 turns or you just sometimes gaining .1 turns on movement for ~*Reasons*~. I'm over it, but my new "optimal play" strategy is always assuming enemies will get two actions, which is kinda lame. My new guy is a HuWr^Dith with shadow dragon scales. He's badass.
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# ? Dec 1, 2016 19:25 |
Why have demigods when you can worship Chei?
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# ? Dec 1, 2016 19:34 |
FR: prosperity gospel orc priests of gozag.
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# ? Dec 1, 2016 19:36 |
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Aumanor posted:So how's everyone's opinion on the last few patches? Way back when I've looked at the changelog for 0.17, went "gently caress that noise" and stuck to 0.16 whenever I decided to splat another squishy caster. None of the changes on the subsequent releases convinced me it's worth to convert to them. Am I missing on much? *I will never let this go.
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# ? Dec 1, 2016 19:37 |
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Okay, so after doing a lot of playing over the past week as MiBE and a few other things (trying to get first win!), I've come to a couple of things i wanna bring up. 1) Scrolls of Acquirement -- currently it states that it's weighted to weapons you have training in (if you choose weapons). I had a 0 in long blades and the scroll gave me a Triple Sword -- this shouldn't happen. Can we get a change so that if you choose weapon, it chooses a weapon type you have training in? Even if it's a cross-train (like you're training maces and it gives you a staff or whatever). The scrolls are rare enough that getting a completely useless weapon from it is really painful. 2) Starting and Early Game weapons -- I think we need a change here. It seems odd that different race/class combos start with different weapons from the same class. Either everything should start with a falchion, or everyone should start with long sword. Same for axes, daggers, et al (with a possible exception of stabby classes starting with daggers). Also, there needs to be more generation of the basic weapons earlier in the game. I shouldn't be sitting on a hand axe all the way to D:11 because only 2 axes have dropped. I know it's RNG, but this can be tweaked. I'm not saying I need a ton of magic and arte weapons -- those should still be uncommon, but I should be able to find a war axe and/or broad axe by D5 and 10, respectively IMO. Same applies for Long Sword, Morningstar/Dire Flail, Halberds, et al.
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# ? Dec 1, 2016 19:42 |
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Aumanor posted:So how's everyone's opinion on the last few patches? Way back when I've looked at the changelog for 0.17, went "gently caress that noise" and stuck to 0.16 whenever I decided to splat another squishy caster. None of the changes on the subsequent releases convinced me it's worth to convert to them. Am I missing on much? I'm still mad stalkers were removed ed: also, the only change I'd like to see to starting weapons is a quarterstaff option on a lot of starts that don't get them, like monks.
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# ? Dec 1, 2016 19:47 |
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So here's the earliest things are showing up in my current game: D1: Club/Dagger, Magic dagger -- this is fine. D2: Whip/Short Sword/Spear -- also fine D3: Quarterstaff/Flail/Trident -- also fine -- but no long blades or axes have shown up at all as of yet (will edit as I clear) D4: GSC (Ogre), War Axe, Falchion (Eustacio) -- so this is actually better than I usually seem to experience with a 2nd tier polearm and axe. D5: Shortbow, Magic falchion D7: Long sword (enchanted), blowgun, hunting sling D8: Battleaxe (enchanted), Halberd (this is honestly one of the better runs I've had. The only thing missing at this point is Scimitars and Morningstars.) As an aside--why does Trog/Oka gift you weapons that you aren't training in? Ex: throwing weapons/needles when you have no throwing skill. Or is that a hint? :p Shinino Kage fucked around with this message at 21:12 on Dec 1, 2016 |
# ? Dec 1, 2016 19:54 |
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You're supposed to adapt to what the game gives you. It can be frustrating, but that's how it's supposed to work.
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# ? Dec 1, 2016 19:56 |
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Long blades are also there rarest class of weapon to show up, iirc (especially in higher qualities, like anything beyond a great sword)
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# ? Dec 1, 2016 20:03 |
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It just kind of occurred to me: is there any reason why the Barding types are separate? Aside from Lightning Scales and Black Knight, I mean. It's super infuriating to find a Naga barding as a Centaur and vice versa.
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# ? Dec 1, 2016 20:18 |
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I went Hep with OpTm because I don't yet have a Hep win (which was maybe a mistake because of the frail). What buddy do I go with? Was thinking hexbud initially, but now I'm considering tankbud instead. edit: I suppose I could branch into stabbing because of my great stealth, so hexbud would help there. hm.
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# ? Dec 1, 2016 20:38 |
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Fitzy Fitz posted:You're supposed to adapt to what the game gives you. It can be frustrating, but that's how it's supposed to work. Yes, but if you're playing a race/class combo that is horrible with a certain weapon-type, it's horrible to not have at least basic weaponry scale up. Again, I'm not talking "Oh, I should have a super-arte great sword on D1 every game". I'm saying that I should see at least mid-tier base weapons by the time I hit Lair IMO.
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# ? Dec 1, 2016 20:39 |
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Fitzy Fitz posted:You're supposed to adapt to what the game gives you. It can be frustrating, but that's how it's supposed to work. I'm not touching the newer releases util they bring back the ability to eat poisonous chunks (so most likely never). That was the worst change in a sea of bad changes.
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# ? Dec 1, 2016 20:42 |
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Just play Ghoul, problem solved!
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# ? Dec 1, 2016 20:43 |
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Aumanor posted:I'm not touching the newer releases util they bring back the ability to eat poisonous chunks (so most likely never). That was the worst change in a sea of bad changes. OK, that one does actually annoy me. Anything that increases chunk/hunger tedium is bad.
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# ? Dec 1, 2016 20:48 |
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hmmmm i am not sure that goblins spawning with triple swords would make the early game easier
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# ? Dec 1, 2016 20:54 |
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auto_butcher is built in now and works decently, chunk tedium is way down. Basically you have to sometimes eat food in a couple lair branches and crypt now and that's it. I hate food but i no longer really care because it's barely noticeable now.
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# ? Dec 1, 2016 20:54 |
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Aumanor posted:I'm not touching the newer releases util they bring back the ability to eat poisonous chunks (so most likely never). That was the worst change in a sea of bad changes. Honeslty, food might as well be cut for the little impact it has on the game. A few gods and maybe races may need tweaking but hey.
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# ? Dec 1, 2016 20:57 |
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Shinino Kage posted:Yes, but if you're playing a race/class combo that is horrible with a certain weapon-type, it's horrible to not have at least basic weaponry scale up. Again, I'm not talking "Oh, I should have a super-arte great sword on D1 every game". Which race/class combos are you having this issue with? Most races are pretty good with 2 or 3 weapon types. Are you putting all your xp into your weapon skill? That's the typical advice, but I actually like to invest in Fighting so that I can still be flexible about which weapon class I commit to.
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# ? Dec 1, 2016 20:58 |
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Yes, I am -- which makes it a bit more infuriating if you're at 10 in say, maces, but haven't seen a morningstar by Lair. I still think that upping the starting weapons for most combos to War Axe / Long Sword / Flail and giving Quarterstaff as more of an option would take care of a lot of this, mind.
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# ? Dec 1, 2016 21:02 |
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Hook into cross-weapon training and use a better quality axe for a while!
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# ? Dec 1, 2016 21:04 |
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Sage Grimm posted:Hook into cross-weapon training and use a better quality axe for a while! Definitely cross-training is very helpful. Having Maces/Axes/Quarterstaves all tied together, and Long/Short Blades, and Polearms/Quarterstaves is very beneficial.
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# ? Dec 1, 2016 21:06 |
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# ? May 13, 2024 22:36 |
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Shinino Kage posted:Yes, but if you're playing a race/class combo that is horrible with a certain weapon-type, it's horrible to not have at least basic weaponry scale up. Again, I'm not talking "Oh, I should have a super-arte great sword on D1 every game". I think you can find most mid tier weapons if you go to Orc, which is around Lair. Orc warriors, knights, and warlords have a lot of common mid tier weapon variety.
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# ? Dec 1, 2016 21:18 |