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Hillary Clintons Thong posted:Oil Imperium looks bad rear end You are correct, Oil Imperium was bad rear end.
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# ? Nov 24, 2016 21:11 |
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# ? May 29, 2024 21:00 |
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https://twitter.com/CoolBoxArt/status/801954907628642305
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# ? Nov 25, 2016 02:32 |
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The Sausages posted:More box art, courtesy of psygnosis: This was also the cover of the 1980 Blue Oyster Cult album Cultosaurus Erectus
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# ? Nov 25, 2016 07:17 |
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KozmoNaut posted:Techmoan uploaded this yesterday, and it's pretty drat cool. I kinda want a Tektronix 760A now. This stuff is so amazing.
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# ? Nov 25, 2016 07:23 |
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ChesterJT posted:This stuff is so amazing. And the music doesn't sound all that bad either in my opinion. Edit, my partner eariler was playing Good Vibrations by Marky Mark and the Funky Bunch... Went through my Sega CD collection and yep I have this: https://www.youtube.com/watch?v=q8WSFKFTBbw Humphreys has a new favorite as of 13:03 on Nov 25, 2016 |
# ? Nov 25, 2016 08:36 |
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Everything about this is amazing. It could have almost been racist but it stops well short of being uncomfortable.
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# ? Nov 25, 2016 17:01 |
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The US box art is nowhere near as good:
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# ? Nov 25, 2016 21:03 |
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McGavin posted:The US box art is nowhere near as good: HOT·B
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# ? Nov 25, 2016 21:39 |
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DrBouvenstein posted:A few pages late to video game rental chat, but even worse than getting a photocopied manual missing pages was just getting this little white-and-blue sticker on the inside cover of the plastic clamshell: Even worse still is renting Astyanax
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# ? Nov 26, 2016 16:23 |
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Gonz posted:Found it at this Twitter account, which is pretty rad sometimes: i am TOTALLY doing the DEATH thing with grip tape on one of my boards.
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# ? Nov 26, 2016 20:01 |
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Gomi Day posted:i am TOTALLY doing the DEATH thing with grip tape on one of my boards. Come back when you have dual exhaust on your board if you want to impress anyone!
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# ? Nov 26, 2016 20:04 |
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I suppose it's not a tech relic but I really miss the smell of rental store VHS tapes for some reason. Also the way the Nintendo vs Sega war played out in USA is always fascinating to me, as it was the opposite in Australia. I don't even remember the NES having a section in the video store I rented from, but the Master System had a whole wall. It was only by the latter end of the SNES/Mega Drive era that Nintendo pulled ahead of Sega in terms of popularity, and then the N64 was the console everyone wanted after. Well ahead of the PSX even, that I can remember. Edit: Hell I'd never even seen a real NES cart until some weird-friend-of-a-younger-brother revealed they had a NES. Which is also the only one I've seen in person. Black Pants has a new favorite as of 22:52 on Nov 26, 2016 |
# ? Nov 26, 2016 22:48 |
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I hope this is the correct place to ask. A year or two ago I saw a presentation on youtube by someone that did some nice tricks with the C64. I believe he programmed some sort of audio or video editor/mixer, but my memory is fuzzy. Does anyone else remember this?
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# ? Nov 27, 2016 01:01 |
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Black Pants posted:I suppose it's not a tech relic but I really miss the smell of rental store VHS tapes for some reason You'd think video games would be worse, or the porn would be a biohazard; it was actually Disney movies that were really disgusting. SLOSifl has a new favorite as of 01:15 on Nov 27, 2016 |
# ? Nov 27, 2016 01:13 |
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I remember certain anime VHS tapes I had would come out of the VCR after being played, slightly warm and smelling kinda like pickles. I think it was just one company's tapes.
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# ? Nov 27, 2016 01:21 |
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That's because people just throw the tape to their kid to watch while the parents drink.
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# ? Nov 27, 2016 01:23 |
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afen posted:I hope this is the correct place to ask. A year or two ago I saw a presentation on youtube by someone that did some nice tricks with the C64. I believe he programmed some sort of audio or video editor/mixer, but my memory is fuzzy. Does anyone else remember this?
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# ? Nov 27, 2016 01:58 |
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Mechanism Eight posted:Bit of a long shot but it wasn't the "Cubase 64" demo was it? Yes, that's the one! Thank you so much
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# ? Nov 27, 2016 11:39 |
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Light Gun Man posted:I remember certain anime VHS tapes I had would come out of the VCR after being played, slightly warm and smelling kinda like pickles. I think it was just one company's tapes. The Rugrats Movie wasn't an anime you dumb nerd.
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# ? Nov 28, 2016 00:37 |
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Light Gun Man posted:I remember certain anime VHS tapes I had would come out of the VCR after being played, slightly warm and smelling kinda like pickles. I think it was just one company's tapes. Maybe they made their tapes from cellulose acetate, which degrades to acetic acid (a.k.a. vinegar).
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# ? Nov 28, 2016 01:00 |
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JazzmasterCurious posted:I think most Psygnosis covers were created in-house for each game, but I can't remember. Most everything was by Roger Dean which is why they're so good and look so familiar. Prolific artists who did many album covers in the same style.
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# ? Nov 28, 2016 23:46 |
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Love Roger Dean's art, I wish there was a game that actually imitated his art style. Like, a prog rock version of Brutal Legend or something.
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# ? Dec 1, 2016 19:17 |
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Someone mentioned Marky Mark earlier in the thread which combined with box art talk made me think of Trap Runner and its lovely european box art (and as we all know Trap Runner's main theme was heavily inspired by Love Sensation and Ride on Time, tying it to Marky's hit song Good Vibrations...). Usually the PAL region gets cooler box art than both other regions but this.. ugh. http://i.imgur.com/mCDK2Va.jpg The 90's pale in comparison to older box art Quest for Glory 3 has the best box art, I still have my original box somewhere. http://i.imgur.com/EmTOfxA.jpg Something about it just sits right with me.
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# ? Dec 1, 2016 20:32 |
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Skanker posted:Something about it just sits right with me. It's the dude wearing leggins. Hope this helps .
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# ? Dec 1, 2016 20:35 |
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Many people who say today that these psygnosis games were poo poo don't really understand how impressive they looked for their time. You did play them for a big part for the eye- and sound-candy, just like you have games nowadays that aren't anything special but just very pleasant to look at. (Well maybe less these days since you have these ready-made game engines everyone slaps something together with) I bought one of those very cheap chinese bluetooth speakers for a little bit of background internet radio I can carry around at home. They have inbuilt sound effects for certain events. The bluetooth-disconnect soundeffect is the Win 3.1 xylophone chime.
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# ? Dec 1, 2016 20:44 |
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Police Automaton posted:Many people who say today that these psygnosis games were poo poo don't really understand how impressive they looked for their time. You did play them for a big part for the eye- and sound-candy, just like you have games nowadays that aren't anything special but just very pleasant to look at. (Well maybe less these days since you have these ready-made game engines everyone slaps something together with) Around 100% of single-player games for home computer systems in the 80s were simply horrible to play. Didn't care as a kid because I didn't know what playability was.
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# ? Dec 1, 2016 21:01 |
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Jerry Cotton posted:Around 100% of single-player games for home computer systems in the 80s were simply horrible to play. Didn't care as a kid because I didn't know what playability was. This is a really weird thing to say. EDIT: I forgot I was replying to a dumbshit. Never mind! Dick Trauma has a new favorite as of 21:21 on Dec 1, 2016 |
# ? Dec 1, 2016 21:06 |
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Dick Trauma posted:This is a really weird thing to say. Unlike you and around 100% of nerds I have not forgotten the bad games is all it is.
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# ? Dec 1, 2016 21:13 |
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Starhawk64 posted:Like, a prog rock version of Brutal Legend or something. You cannot imagine how badly I want something like this now that you mentioned it.
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# ? Dec 1, 2016 22:31 |
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Dick Trauma posted:This is a really weird thing to say. He's 100x a better poster than you.
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# ? Dec 2, 2016 00:01 |
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Jerry Cotton posted:Around 100% of single-player games for home computer systems in the 80s were simply horrible to play. Didn't care as a kid because I didn't know what playability was. If a game was bad it was not so much because it was Nintendo hard (Nintendo hard has nothing on Commodore 64 hard) but because it was incomprehensible. Of course that could be because all games for the C64 I had were all , none had manuals and English was not my native language. Luckily there are people doing longplays. Games like Last Ninja 3 are really impressive in terms of graphics but I still don't have a clue what you need to do to finish it. https://youtu.be/AZNoDrPjU0Q When you have to wait five minutes to load a Donkey Kong clone you don't complain, you are just happy that it's done and the disk drive didn't eat anything. A friend had the double whammy of awfulness with the C64 - tape drive and green screen. At least we got a color screen a year or so after buying it. Aztec Challenge was impossible to finish otherwise.
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# ? Dec 2, 2016 01:55 |
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Jerry Cotton posted:Around 100% of single-player games for home computer systems in the 80s were simply horrible to play. Didn't care as a kid because I didn't know what playability was. That probably explains why I quickly abandoned replaying childhood favorites as an adult several times now. The memory was way better than the actual experience.
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# ? Dec 2, 2016 02:34 |
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Lots of games where indecipherable if they weren't like, jump 'n runs where it's obvious what you had to do. With many games you really needed the manual just to figure out what you are actually supposed to do. I always liked the weird, number-crunchy strategy/simulation games. Because of the low resolutions offered you had often short-form words like WPNS, SCRN, ARSD in an incredibly abstract and cramped screen space and several keyboard combinations to do things and completely unexplained game mechanics and yeah, good luck figuring that one out without a manual. I do still revisit those from time to time but less, not even because they are boring (I like boring) but actually because beyond their interface issues they're just rather simplistic compared to modern offerings. I still sometimes kinda miss games coming with hundreds of pages of manual, but that's probably just me. I'm not sure I would have the patience/time for something like this nowadays, either.
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# ? Dec 2, 2016 02:48 |
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Police Automaton posted:I still sometimes kinda miss games coming with hundreds of pages of manual, but that's probably just me. I'm not sure I would have the patience/time for something like this nowadays, either. I miss those massive manuals of stuff like Homeworld, which had the best manual ever because it was a huge tome that described the history of the world and people you were leading back to the promised land, and added an extra layer of sadness when you saw Kharak burning. Mostly I miss when they had cool little in-universe things tossed in, like IIRC Mechwarrior 4's manual was an in-universe technical guide, with notes written all over it by a pilot. Nowdays, the only game I can think of that did something interesting with its manual was original Assassin's Creed manual had a note written by one of the characters saying that ever since they changed the Animus's control scheme to something closer to a modern day console's controller, they've been having much better results from the slacker demographic of people they've "volunteered", and had a few other notes written by said character or his assistant.
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# ? Dec 2, 2016 04:22 |
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Don Gato posted:Mostly I miss when they had cool little in-universe things tossed in, like IIRC Mechwarrior 4's manual was an in-universe technical guide, with notes written all over it by a pilot. Nowdays, the only game I can think of that did something interesting with its manual was original Assassin's Creed manual had a note written by one of the characters saying that ever since they changed the Animus's control scheme to something closer to a modern day console's controller, they've been having much better results from the slacker demographic of people they've "volunteered", and had a few other notes written by said character or his assistant. Entire manual here, if you're interested: https://atariage.com/manual_thumbs.php?SoftwareID=1206
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# ? Dec 2, 2016 04:30 |
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A Pinball Wizard posted:He's 100x a better poster than you. Ok! I'll stop posting.
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# ? Dec 2, 2016 04:41 |
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I don't have a problem with Dick Trauma Mainly because I don't check who posted what. Fake edit: I walked into that
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# ? Dec 2, 2016 11:36 |
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Laserjet 4P posted:Luckily there are people doing longplays. Games like Last Ninja 3 are really impressive in terms of graphics but I still don't have a clue what you need to do to finish it. I had the first Last Ninja on the Apple II legit, box and all, and I STILL couldn't figure out. I got to the point where I could jump from stone to stone in the pond and get all the crap there, but there was a dragon you could theoretically stun to get by and it never ever worked. Also, LN3 appears not to even have flashing poo poo to pick up like the first one did (at least on the Apple), so I don't even know who would want to pixel hunt that stupid thing. Beautiful game though at the time, which I suppose is the point.
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# ? Dec 2, 2016 20:53 |
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In terms of lovely 80s games, I still have an abiding hatred of this goddamn thing: I could consistently get to this one spot where you had to cross a lava pit and there was a stone that would pop up and down that it seemed like you had to do a timed jump to get across, but it never ever worked. It took some time to get to that spot, so I ended up spending some hours in that game but never getting farther than like 10 minutes in at a time.
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# ? Dec 2, 2016 22:42 |
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# ? May 29, 2024 21:00 |
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If you watch C64 longplay videos where the player knows what they're doing it usually doesn't take longer than half an hour. It's all a bit disappointing.
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# ? Dec 2, 2016 23:01 |