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the truth posted:Got a random delivery today: Steins;gate 0. Totally forgot about it, but I loved the first one! it's a good sequel, even if the new character it introduces isn't super interesting imo (not even grating or bad or anything, just not as interesting as the old cast)
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# ? Nov 30, 2016 02:04 |
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# ? Jun 5, 2024 07:02 |
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There are two Steins Gate VN games?
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# ? Nov 30, 2016 02:40 |
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the new one came out literally today ya
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# ? Nov 30, 2016 02:44 |
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I'm ready for more time travel shenanigans.
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# ? Nov 30, 2016 04:29 |
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Just finished Chapter 6 of Trails of Cold Steel and after a bit of narration to set up the next chapter, even with the revelation at the end of the narration, I had to laugh when it ended with "Anyways".
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# ? Nov 30, 2016 06:58 |
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you got a goofy looking vita
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# ? Nov 30, 2016 13:32 |
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The White Vita is awesome but why is the bottom edge also white? It's metallic on mine.
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# ? Nov 30, 2016 15:35 |
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I kind of want to play Stein's Gate 0 but I feel like it'd be just a really depressing romp with characters that I got used to being all goofy and stuff.
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# ? Nov 30, 2016 16:26 |
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In Training posted:The White Vita is awesome but why is the bottom edge also white? It's metallic on mine. Looks like a white vita 2000
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# ? Nov 30, 2016 16:36 |
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yeah mine looks like that except it's ice blue on the back/bottom
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# ? Nov 30, 2016 17:12 |
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TV Zombie posted:There are two Steins Gate VN games? Technically there's at least 4, Hiyoku Renri which is a fanservice spinoff and Phenogram which has routes for every character from their perspectives and every character had a different writer but those aren't localised titles, and probably won't be.
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# ? Nov 30, 2016 20:02 |
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I have the PS3 trails games. Kinda wish I had gotten the Vita versions. Think anyone would trade?
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# ? Nov 30, 2016 22:58 |
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Romancing SaGa 2 is still coming overseas, will need a few more months.
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# ? Dec 2, 2016 07:29 |
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Why? No amount of localization work makes a SaGa game comprehensible
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# ? Dec 2, 2016 09:34 |
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I didn't know it was even getting an English release so that's cool.
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# ? Dec 2, 2016 09:36 |
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Insert text, break game. Such is localization.
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# ? Dec 2, 2016 14:03 |
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Trails of Cold Steel is definitely easier now that I understand what quartz and crafts do
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# ? Dec 2, 2016 16:23 |
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Txn posted:Trails of Cold Steel is definitely easier now that I understand what quartz and crafts do How far in the game were you when you realized this?
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# ? Dec 2, 2016 18:26 |
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TV Zombie posted:How far in the game were you when you realized this?
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# ? Dec 2, 2016 18:54 |
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why play it in japanese then
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# ? Dec 2, 2016 19:03 |
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I imagine they probably played it in Japanese before it got an English release.
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# ? Dec 2, 2016 19:46 |
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Manatee Cannon posted:why play it in japanese then
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# ? Dec 2, 2016 19:52 |
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Takoluka posted:Insert text, break game. Such is localization. I still find that really amazing but I guess every game needs its handcrafted artisanal font so they can't just code in Unicode support and call it a day.
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# ? Dec 3, 2016 02:03 |
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lord knows how many games ive played in japanese with no knowledge of written japanese. sometimes you do well...sometimes the thing you need to get by was in your face the whole time but since you stand understand you dont know to talk to the person next to the one you are talking to.
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# ? Dec 3, 2016 02:14 |
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So how do you use cross save? I want to move my save files of Darkest Dungeon around but whenever I try I just get an error message.
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# ? Dec 3, 2016 02:17 |
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Midjack posted:I still find that really amazing but I guess every game needs its handcrafted artisanal font so they can't just code in Unicode support and call it a day. a lot of those fonts support a fair number of regions. and it's not terribly difficult to use different fonts for different locales if warranted. maintaining a font rendering engine can be a bear, but the major engines all either have something that works fairly well or plugins for reasonable prices. then you just build a giant fuckoff lookup table or whatever for each locale. of course if you do this wrong you get situations like the PSX port of chrono trigger, where you do a linear time comparison of the full text you're trying to translate across every dialog in the game. a lot of the time the translation team will just pass around an .xls with all dialog and notes on it. that can then be processed at compile time into whatever reasonable form you're using. the whole process really isn't that complicated, but it's very uninteresting on the programming side with a couple footguns lying around if you aren't careful in the implementation. source: i've integrated translations into games.
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# ? Dec 3, 2016 02:17 |
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Midjack posted:I still find that really amazing but I guess every game needs its handcrafted artisanal font so they can't just code in Unicode support and call it a day.
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# ? Dec 3, 2016 02:51 |
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To give an idea, I've helped with a localization where too many letters in a single line would literally crash the game on the spot. The entire text engine had to be rewritten to substitute English lines.
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# ? Dec 3, 2016 03:00 |
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Endorph posted:translations being hard to implement is often on the original programmers, not the translators. a lot of these games just aren't made with localization in mind, even in cases where you'd expect them to know it's getting localized. so the code's very touchy, because it was never made to be altered. That's kind of what I mean though I may have phrased it poorly. Text handling and display is pretty straightforward and video games have been around for long enough that it's a solved problem, and there's not much excuse for modern games to fall apart when you change alphabets.
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# ? Dec 3, 2016 03:00 |
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Endorph posted:translations being hard to implement is often on the original programmers, not the translators. a lot of these games just aren't made with localization in mind, even in cases where you'd expect them to know it's getting localized. so the code's very touchy, because it was never made to be altered. It's like how that one Lost Planet spinoff game has all the text baked into the game in such a way as to render it impossible to translate
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# ? Dec 3, 2016 05:48 |
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Improbable Lobster posted:It's like how that one Lost Planet spinoff game has all the text baked into the game in such a way as to render it impossible to translate Oh yeah, EX Troopers. All the text was textures. All of it.
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# ? Dec 3, 2016 06:07 |
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kirbysuperstar posted:Oh yeah, EX Troopers. All the text was textures. All of it. Still makes me mad
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# ? Dec 3, 2016 06:10 |
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Well you can't have textures without text, after all.
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# ? Dec 3, 2016 06:34 |
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Did any of you buy SAO Hollow Realisation on the Vita? Is it true that combat FPS is absolutely horrible?
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# ? Dec 3, 2016 16:54 |
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EPIC fat guy vids posted:Did any of you buy SAO Hollow Realisation on the Vita? Is it true that combat FPS is absolutely horrible? There was a video of someone playing it, and it looked like the beginning area of a free MMO.
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# ? Dec 3, 2016 17:23 |
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Takoluka posted:There was a video of someone playing it, and it looked like the beginning area of a free MMO.
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# ? Dec 3, 2016 17:29 |
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EPIC fat guy vids posted:Did any of you buy SAO Hollow Realisation on the Vita? Is it true that combat FPS is absolutely horrible? https://youtu.be/7RVry9unaAw
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# ? Dec 4, 2016 00:06 |
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CrashCat posted:it's hilariously bad even just walking around How did they gently caress it up so much? LSong was ok but looked way better and HF even looked better. It`s like the resolution is for the wrong aspect ratio baseline. FPS is crap almost in every way.... That`s too bad I was hoping it was HF but better and more optimised. It`s very much not. Looks like merely turning the camera can make fps drop to a stutter for a second or two. Texture pop-ins. Oh well Saved 80$ Canadian at least. Thanks!
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# ? Dec 4, 2016 00:09 |
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CrashCat posted:it's hilariously bad even just walking around He's trying so hard not to say "the vita version runs like poo poo", lmao.
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# ? Dec 4, 2016 02:48 |
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# ? Jun 5, 2024 07:02 |
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How does Trail of Cold Steel 2 import a prequel save? Do I need ToCS1 installed so it's local?
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# ? Dec 4, 2016 18:44 |