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Theres an actual USMC campaign, so dont get that confused with the original USN Campaign The USMC stuff benefits from the experience they got making the original stuff + the China Campaign. I think I liled the Chinese campaign the least, mostly because China somehow has better tanks then you, all the time.
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# ? Dec 1, 2016 16:52 |
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# ? Jun 5, 2024 08:48 |
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There is a degree of China having better tanks and better planes than you, because Russia was apparently just funneling the T-26 into China by the absolute thousand, i actually forgot the USMC campaign was distinct from the USN one, they had just kind of melded together in my mind.
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# ? Dec 1, 2016 17:39 |
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Hey Baloogan, what's up with GMap now? Nothing seems to work right.
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# ? Dec 1, 2016 20:57 |
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In Command I tried out the Stand Up scenario, Argies sending ships towards the Falklands, defend island etc and I think I broke it. I detected their two ships coming towards the islands and they were marked neutral, I guess there's supposed to be a gradual escalation towards a shoot-out, with trying to ward off ships and planes but after buzzing their ships really low with a couple of Eurofighters they got pissed and fired some missiles the fighters, which were easily evaded. So then I sunk their ships with some Harpoons easy as piss, set up some patrols and ended up sinking some more Argie boats and blowing up some planes and a chopper, no sweat, then waited for over 24hrs for the scenario to end with nothing interesting happening apart from an Argie air tanker loving around doing nothing (I decided not to shoot it down because that seems a bit harsh) and I had a 2 bird flight of Eurofighters continously patrolling for 21 hours with a poo poo load of in-flight refuelling and I guess a fuckload of amphetamines. RAF pilots need to unionise.
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# ? Dec 1, 2016 21:19 |
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Tankers and EAW are strategic assets, always kill those fuckers if you can.
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# ? Dec 1, 2016 21:48 |
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It did no harm and then TRIUMPH! 2750 points
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# ? Dec 1, 2016 21:51 |
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cool new Metroid game posted:In Command I tried out the Stand Up scenario, Argies sending ships towards the Falklands, defend island etc and I think I broke it. I detected their two ships coming towards the islands and they were marked neutral, I guess there's supposed to be a gradual escalation towards a shoot-out, with trying to ward off ships and planes but after buzzing their ships really low with a couple of Eurofighters they got pissed and fired some missiles the fighters, which were easily evaded. So then I sunk their ships with some Harpoons easy as piss, set up some patrols and ended up sinking some more Argie boats and blowing up some planes and a chopper, no sweat, then waited for over 24hrs for the scenario to end with nothing interesting happening apart from an Argie air tanker loving around doing nothing (I decided not to shoot it down because that seems a bit harsh) and I had a 2 bird flight of Eurofighters continously patrolling for 21 hours with a poo poo load of in-flight refuelling and I guess a fuckload of amphetamines. RAF pilots need to unionise. It sounds accurate. If it's contemporary then Argentina has essentially no flying combat aircraft and the navy is extremely limited. It would be a bit baffling to model it but what you decide sounds accurate. They would sail for the islands and hope for the best, it's not like they could do anything else.
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# ? Dec 2, 2016 14:43 |
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Some scenarios shoot for realism, others for fun. And some scenarios are simply broken/unrealistic/unfun, lol. What I sometimes do is replay a scenario, but edit the scenario a bit to add more action.
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# ? Dec 2, 2016 14:46 |
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Baloogan posted:I'd like to do a game about the Pentagon Wars, where you are a general involved in procurement and you have some goals and try to influence designs under construction and do things like slow down designs that you have no vested interest in, and speed up / modify designs that you do have a vested interest in. The end goals would be to avoid being thrown in jail, retire honorably after a long long carrer, get promoted, and get personally wealthy. For a game jam like a year back the theme was "games which are missing something" and I was planning on doing a game where you're the Quarter-Master General for the Earth space fleet while it goes out to reconquer the Solar System. You would have to juggle sending enough food, fuel and ammunition to different parts of the solar system to keep the war machine rolling while your logistics resources are stretched to the breaking point. The idea was "a war game where you're not involved in any of the fighting." I ended up not following through because I'm a bum. ThisIsNoZaku fucked around with this message at 15:15 on Dec 2, 2016 |
# ? Dec 2, 2016 15:11 |
I finally got sick of invading Leningrad and bought War in the West. Time to see how horrible this air war thing is.
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# ? Dec 2, 2016 18:28 |
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Yooper posted:I finally got sick of invading Leningrad and bought War in the West. Time to see how horrible this air war thing is. I was tempted by the sale, eager to hear another opinion on it!
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# ? Dec 2, 2016 23:45 |
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Yooper posted:I finally got sick of invading Leningrad and bought War in the West. Time to see how horrible this air war thing is. War in the West is an air combat game where everything else in the game is there because it has to be.
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# ? Dec 3, 2016 00:09 |
Panzeh posted:War in the West is an air combat game where everything else in the game is there because it has to be. Pretty much this. And it's not even a particularly interesting air combat engine even if it intends to be realistic. It's more obtuse than WitE. I should have listened to my fellow goons.
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# ? Dec 3, 2016 00:21 |
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ThisIsNoZaku posted:For a game jam like a year back the theme was "games which are missing something" and I was planning on doing a game where you're the Quarter-Master General for the Earth space fleet while it goes out to reconquer the Solar System. You would have to juggle sending enough food, fuel and ammunition to different parts of the solar system to keep the war machine rolling while your logistics resources are stretched to the breaking point. After playing games like Factorio, the Anno series, Vietnam 67, and other games about moving stuff around, I would unironically be interested in a game that was just a military logistics simulator where the AI is doing the fighting and you're just shipping them supplies and taking care of other logistical stuff and only indirectly influence what happens on the front lines.
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# ? Dec 3, 2016 01:54 |
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Pornographic Memory posted:After playing games like Factorio, the Anno series, Vietnam 67, and other games about moving stuff around, I would unironically be interested in a game that was just a military logistics simulator where the AI is doing the fighting and you're just shipping them supplies and taking care of other logistical stuff and only indirectly influence what happens on the front lines. Train Sim: France 1944 where you have to rebuild the rail networks and route the trains.
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# ? Dec 3, 2016 02:19 |
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Pornographic Memory posted:After playing games like Factorio, the Anno series, Vietnam 67, and other games about moving stuff around, I would unironically be interested in a game that was just a military logistics simulator where the AI is doing the fighting and you're just shipping them supplies and taking care of other logistical stuff and only indirectly influence what happens on the front lines. Campaign For North Africa: PC Edition
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# ? Dec 3, 2016 02:21 |
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OpenTTD
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# ? Dec 3, 2016 04:47 |
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Is this how you hunt for Russian subs?
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# ? Dec 3, 2016 13:15 |
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remember when people itt talked about how expensive tomahawk spam was? forget that, sonobouys are the real waste
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# ? Dec 3, 2016 13:16 |
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For this hypothetical logistics simulator, how close to history would the battle results be? Would you allow a player, with the benefit of hindsight, to completely cut off an armour division of fuel just before they'd do something stupid that would cause them to lose all their vehicles so as to preserve all their tanks now sitting out the battle in the motor pool?
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# ? Dec 3, 2016 13:55 |
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Is there a torrent out there for the CMANO database files? It's like 3gigs total to directly download and it's going to take 5 hours or something.
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# ? Dec 3, 2016 16:24 |
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COOL CORN posted:Is there a torrent out there for the CMANO database files? It's like 3gigs total to directly download and it's going to take 5 hours or something. Get a Steam key from Slitherine if you need to (I don't know if CMANO is one of the games where Slitherine key = Steam key cause I bought my copy on Steam during a sale, if not you have to generate it through your account), the Steam download should be a lot quicker. e: Sorry yeah I kind of figured I wasn't really on the same page. markgreyam fucked around with this message at 16:46 on Dec 3, 2016 |
# ? Dec 3, 2016 16:35 |
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markgreyam posted:Get a Steam key from Slitherine if you need to (I don't know if CMANO is one of the games where Slitherine key = Steam key cause I bought my copy on Steam during a sale, if not you have to generate it through your account), the Steam download should be a lot quicker. Oh I have it on Steam, I'm talking about the community pack that adds on extra database pictures and stuff. The base game through Steam was fast
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# ? Dec 3, 2016 16:43 |
COOL CORN posted:Oh I have it on Steam, I'm talking about the community pack that adds on extra database pictures and stuff. The base game through Steam was fast The one on google drive? I just downloaded it in minutes. I'm so sick and loving tired of you people talking about command that I'm going to play it.
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# ? Dec 3, 2016 16:49 |
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Happy Hedonist posted:I'm so sick and loving tired of you people talking about command that I'm going to play it. lamo owned COOL CORN posted:Is there a torrent out there for the CMANO database files? It's like 3gigs total to directly download and it's going to take 5 hours or something. there was a torrent for the db images a while ago, I even rigged up a neat .nfo file with ascii art pretending to be some l33t db im4ge warez group That was like ... years ago so I'm sure I could never find the .torrent file lol and no one is seeding or whatever Google drive should be fast tho..
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# ? Dec 3, 2016 17:02 |
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WHEN WILL IT BE ON THE WORKSHOP!?
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# ? Dec 3, 2016 18:20 |
There has been a poo poo ton of stuff added to this god drat game since I last played it. I have a giant boner right now you guys.
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# ? Dec 3, 2016 18:52 |
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Was "RTB When Winchester" renamed to something else? Also god drat I just did the air tutorial mission, downed all the MiGs, but didn't destroy anything on the ground and all my planes were destroyed, haha. I guess I should send out the SEAD mission first to take care of the SAMs before I send in the rest of my ground strike force?
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# ? Dec 3, 2016 18:59 |
COOL CORN posted:Was "RTB When Winchester" renamed to something else? Check the Air Ops section of the Mission Doctrine, EMCON, WRA window.
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# ? Dec 3, 2016 19:07 |
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Dark_Swordmaster posted:WHEN WILL IT BE ON THE WORKSHOP!? Like the big scenario pack is and it's updates whenever the forums one is. Does CMNAO only have workshop support for scenarios or something?
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# ? Dec 3, 2016 19:54 |
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Happy Hedonist posted:Check the Air Ops section of the Mission Doctrine, EMCON, WRA window. I did, it looks like it was changed to "Weapon State RTB" now?
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# ? Dec 3, 2016 20:41 |
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Is there a compendium of general advice for the pike and shot games?
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# ? Dec 3, 2016 21:50 |
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COOL CORN posted:I did, it looks like it was changed to "Weapon State RTB" now? yup! we split up the RTB rules for fuel and weapon status
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# ? Dec 3, 2016 22:05 |
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Just a couple of questions regarding Command: 1. Is there any way to unassign an attack command on a target. I often had ships with no ammo just sailing around in a circle, unable to break contract. 2. Is there anything more I can do in hunting for subs. What often happens is that a ship will pick up an underwater contact? Then it'll take a few minutes for a plane to intercept the contact and spew buoys to no avail, just simply filling the sea with said buoys and doing nothing. Helicopter dipping sonars seem rather limited unless there is something about them I am missing? 3. I try and mass select units to group them together but the grouping options are greyed out? Is there anything I must do relating to that?
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# ? Dec 3, 2016 22:48 |
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Stairmaster posted:Is there a compendium of general advice for the pike and shot games? Not really. The biggest thing for cav is line them up so you hit flanks and then when the enemy shatters and runs you hit more flanks. Having better cav and winning the fight doesn't do much if it just takes them off the field. Infantry you either shoot to bloody tatters in turn or hit with your better melee dudes, that's much more about just getting good matches and good positioning for pouring fire into dudes.
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# ? Dec 3, 2016 23:21 |
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Yeah you just have to play pike and shot enough to eventually get a feel for what unit beats what unit. Generally though just don't be in too much of a hurry to get into hand to hand (unless you are musulman) and focus fire the enemy as much as possible. Disrupt the enemy then charge them.
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# ? Dec 3, 2016 23:48 |
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Also if you've got real tercios, those things lose shootouts but roll right over late tercios or pike and shot.
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# ? Dec 4, 2016 00:06 |
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SkySteak posted:Just a couple of questions regarding Command: 1. Ctrl-E is disengage all, right click on a unit and you can see a bunch of engagement / attack options. 2. This is a complicated question, often you can maneuver your ship in such a way to increase the chance of getting a contact, creep perpendicular to the target. If you get those concentric green circles with shaded areas, you can't hear in the shaded areas. If you want to be a prick, then launch a torpedo into the target "bearing only launch" to scare the sub into running away and making more noise. Slower you go, the better your sonars can hear. Subs are by their very nature hard to kill. There are entire books on how to hunt and kill subs, 10s of thousands of men and women dedicated their lives to the subject! Dipping sonars are limited, yeah. 3. Aircraft are tricky to group; they have to be the same loadout to group. there is a long winded reason for this.
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# ? Dec 4, 2016 00:07 |
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Stairmaster posted:Is there a compendium of general advice for the pike and shot games? Other than the manual I dunno. Best thing is to pick a weak enemy unit and cause as many casualties in one turn as possible. When their one-turn losses get too high they take a morale check, and they take another if they're targeted by both artillery and muskets at the same time. I've seen units get disrupted by artillery even if the salvo caused no casualties. Anyway I got Scourge of War Waterloo in that sale they had and it seems fun so far. I know nothing about the history but those Napoleonic battles were pretty nuts.
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# ? Dec 4, 2016 00:08 |
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# ? Jun 5, 2024 08:48 |
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Baloogan posted:1. Ctrl-E is disengage all, right click on a unit and you can see a bunch of engagement / attack options. 2. . Oh I see. I often rushed ships into where the subs roughly were but I imagine that either A. Makes it so I cannot hear poo poo if I am moving at any real speed and B. Spooks the submarine potentially. I am curious what those shaded areas are meant to represent however. 3. How do you group ships? What is the conditions for that out of interest as it seems a lot less stringent than aircraft.
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# ? Dec 4, 2016 00:27 |