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a shameful boehner posted:Unfortunately I think Northstar is even more crippled than Scorch when it comes to dealing with pilots. Yeah you can try and nail them with the uncharged shot but for the most part you have to run the gently caress away if a pilot is attacking you when you're in a Northstar. What is this? Roast pilots alive in their hidey holes all day erryday. Melee, flame shield or the right bumper flame whip thingy if they're out and about.
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# ? Dec 5, 2016 21:12 |
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# ? May 18, 2024 02:48 |
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Inspector Hound posted:No way, i get easily 2/3 of the kills i go for when i hover, no one expects it. It's also a great way to peek out and hit a titan from a weird place. I hear that the recent buffs to hover make it a great option now, at least according to YouTube "pros". Edit: I misunderstood the quoted post and thought they meant Northstar's hover kit option. Gunder fucked around with this message at 01:37 on Dec 6, 2016 |
# ? Dec 5, 2016 21:13 |
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Inspector Hound posted:No way, i get easily 2/3 of the kills i go for when i hover, no one expects it. It's also a great way to peek out and hit a titan from a weird place. Gunder posted:I hear that the recent buffs to hover make it a great option now, at least according to YouTube "pros". I can't speak to other people's experiences, but mine is that standing still in the open is a death sentence, particularly on PC. Also most people hold hover for far far too long, so they predictably get swatted out of the sky. I'll amend my statement. Hover is a newbie trap. I've seen it used as a shortcut/crutch for positioning, which leads to bad habits. s1ppycup posted:If you're talking about the EVA-8, then YOU are the tryhard If you're talking about the Mastiff, np. Why not both? Also most hyper-tryhards use the CAR and Volt exclusively in my experience. They get super mad when you shotgun them!
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# ? Dec 5, 2016 21:41 |
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Condoleezza Nice! posted:I can't speak to other people's experiences, but mine is that standing still in the open is a death sentence, particularly on PC. Also most people hold hover for far far too long, so they predictably get swatted out of the sky. I think maybe there's some hover conflation happening here, and of course as always I could be 100% wrong, but as far as I know the person saying "hover sucks" is referring to the pilot hover, and I don't remember hearing anything about that being buffed (or even imagine how it could be, short of it giving you some sort of momentary over shield), whereas you're advocating for Northstar hover, which was definitely buffed.
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# ? Dec 5, 2016 21:50 |
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Condoleezza Nice! posted:I can't speak to other people's experiences, but mine is that standing still in the open is a death sentence, particularly on PC. Also most people hold hover for far far too long, so they predictably get swatted out of the sky. I believe he's talking about Northstar's Hover, not the Pilot hover (which I believe is unchanged), Northstar's Hover and Flight Core have been buffed to make her faster in the air and it's amazing.
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# ? Dec 5, 2016 21:50 |
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TF2 style sheet suggestion: to avoid confusion with pilot hover, refer to Northstar hover as "VTOL" E: and pilot hover as "Floaty McEasykill" if you're so inclined
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# ? Dec 5, 2016 21:54 |
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northstar's air mobility is a lot better now making her compete better not taking pro lowfile is absolutely a trap because a greenhorn who has been playing the game for like 15 minutes will murder you from your jump jets across the map with their starting loadout
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# ? Dec 5, 2016 21:55 |
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Volcanic Vents posted:TF2 style sheet suggestion: to avoid confusion with pilot hover, refer to Northstar hover as "VTOL" I think we should only ever refer to Northstar's hover because no one in their right mind should use the Pilot hover, it's total trash. Though, it could be made better if it was just an ability that slowed your decent but kept your momentum so you could glide around the map goofy-like.
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# ? Dec 5, 2016 21:57 |
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s.i.r.e. posted:I think we should only ever refer to Northstar's hover because no one in their right mind should use the Pilot hover, it's total trash. Though, it could be made better if it was just an ability that slowed your decent but kept your momentum so you could glide around the map goofy-like. It is a very fun ability that should be looked at but its also loving hilarious and absurd that in the same loadout slot is "wallhang" an ability that doesnt even appear to work and can be emulated by anyone by wallrunning and holding back instead of forward. they should put an ability in that slot that speeds up the annoying corner grab-climb animation like 10x or improves your jump height and speed or some kind of actual benefit
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# ? Dec 5, 2016 21:59 |
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It's still way harder to do well as Northstar than any other titan - uncharged railgun does too little damage/the railgun charges way too slow. They should multiply the railgun uncharged damage by like, 1.5 (without upping the full charge damage).
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# ? Dec 5, 2016 22:02 |
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It's really pretty lame that the slot is basically a test instead of a customization option. Did you select low profile? No. You fail. Also I got hot last night on console and rail gunned 3 pilots trying to evacuate. One guy was sniping at the evacuation site from a nice little tower. I can just imagine his rage when I blew him away from across the map. Cannister rounds would be a fun and good northstar perk (or option) Xguard86 fucked around with this message at 22:06 on Dec 5, 2016 |
# ? Dec 5, 2016 22:03 |
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s.i.r.e. posted:I believe he's talking about Northstar's Hover, not the Pilot hover (which I believe is unchanged), Northstar's Hover and Flight Core have been buffed to make her faster in the air and it's amazing. Yeah, I was talking about the pilot kit, not the Northstar ability. Xguard86 posted:It's really pretty lame that the slot is basically a test instead of a customization option. agreed
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# ? Dec 5, 2016 22:05 |
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s.i.r.e. posted:an ability that slowed your decent but kept your momentum so you could glide around the map goofy-like. I really like this idea
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# ? Dec 5, 2016 22:09 |
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Condoleezza Nice! posted:Serious kits? gently caress off dude you can do well with (almost) any loving gun and ability in any combination. Git gud. When you're facing people who are slighty- to greatly-better than you and who use the game's best stuff, then using non-competitive weapons and tacticals (like for instance Cold War and Holo Pilot) turns the match into a unfun blowout. If you want to pretend that the R201 + Phase Shift has the same raw power and potential as Mastiff + Grapple then more power to you. I'm not buying it.
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# ? Dec 5, 2016 22:10 |
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Pilot Hover is fun and good, unlike the tryhard low profile option
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# ? Dec 5, 2016 22:25 |
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I use low profile because I don't want to try hard.
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# ? Dec 5, 2016 22:26 |
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Megaman's Jockstrap posted:If you want to pretend that the R201 + Phase Shift has the same raw power and potential as Mastiff + Grapple then more power to you. I'm not buying it. Is there something really amazing I don't know about Mastiff and Grapple or is this just a misleadingly constructed sentence?
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# ? Dec 5, 2016 22:28 |
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So the ~~~Free Trial Weekend~~~ gave some pretty amazing lobbies. https://www.youtube.com/watch?v=mekU8dxVyxE veni veni veni posted:I use low profile because I don't want to try hard.
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# ? Dec 5, 2016 22:29 |
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Volcanic Vents posted:Is there something really amazing I don't know about Mastiff and Grapple or is this just a misleadingly constructed sentence? Mastiff + Grapple isn't very good. Sorry about my poor writing.
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# ? Dec 5, 2016 22:35 |
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Hover is actually decent on the devotion. Everything else though... yikes!
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# ? Dec 5, 2016 22:40 |
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Megaman's Jockstrap posted:When you're facing people who are slighty- to greatly-better than you and who use the game's best stuff, then using non-competitive weapons and tacticals (like for instance Cold War and Holo Pilot) turns the match into a unfun blowout. I can consistently top the leaderboard with the Mastiff + whatever, so yes. Also I'm not arguing that some guns aren't better than others, I'm saying you are bad. The Cold War is hilarious but requires raw speed and manouverability and positioning to use well. Learning the nuances of movement in conjunction with good aim and knowledge of guns and maps is what makes you good at this game. Just having good aim but bad movement will let players who are actually good take hot steaming shits on you, if you want me to use the same bad-faith interpretation of your argument as you did to mine. My point is: Learning to go fast is also important if you want to be good at this game. If you don't buy that, I hope I'll meet you on the opposite team so that I can show you how wrong you are. Daztek posted:Pilot Hover is fun and good, unlike the tryhard low profile option I use Kill Report
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# ? Dec 5, 2016 22:53 |
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Calm down.
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# ? Dec 5, 2016 22:57 |
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i sigh as i equip my serious kit
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# ? Dec 5, 2016 23:03 |
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Wazzit posted:Calm down. ok
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# ? Dec 5, 2016 23:06 |
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Condoleezza Nice! posted:I use Kill Report kill report tells you literally nothing interesting because in the time you can get to any location of an orange skull they might have actually respawned in that exact corner/hallway and ambush you you should always be operating under the pretense that enemies are coming to get you and you can always see your teams skull markers anyways which are equally useless except for seeing all the idiots die to nuke eject
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# ? Dec 5, 2016 23:07 |
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"Kits have a power differential" is not in any way controversial, I seriously don't understand what is happening here, but then again I recently learned that there's a sizable contingent of gamers that don't want skill-based matchmaking because it leads to "sweaty" games so IDKWTF is happening anymore. The kids are right, I AM out of touch.
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# ? Dec 5, 2016 23:08 |
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I like to think I'm decent at this game, and I do pretty well with the Titan end, but the pilot component makes me feel so old. Just running around, scanning for targets, then *BAP* turns out an enemy you couldn't have seen turned the corner on you the instant you looked away and instantly splatted you. My aim kinda sucks, which I recognize and am not sure how to improve, but I'm clearly just lost on map flow and situational awareness. Just have to play with some better goons to learn from I guess.
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# ? Dec 5, 2016 23:09 |
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Wazzit posted:Calm down. Stay calm and wait for titanfall?
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# ? Dec 5, 2016 23:11 |
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I think most pubbies DON'T use low profile. Very, very rarely I'll get the mounted alert and lose my battery about a second later, which I assume only happens when they're using low pro. I'd be interested to know whether this is because A) most people don't understand how good it is or B) most people just don't have it unlocked in their current generation (and haven't permed it). Have the devs released any stats on average pilot rank/generation/whatever?
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# ? Dec 5, 2016 23:13 |
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puppy party posted:Stay calm and wait for titanfall? If you say it three times you'll summon Mr. "24 x 36 in my man cave" himself.
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# ? Dec 5, 2016 23:20 |
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s1ppycup posted:I think most pubbies DON'T use low profile. Very, very rarely I'll get the mounted alert and lose my battery about a second later, which I assume only happens when they're using low pro. I'd be interested to know whether this is because A) most people don't understand how good it is or B) most people just don't have it unlocked in their current generation (and haven't permed it). Have the devs released any stats on average pilot rank/generation/whatever?
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# ? Dec 5, 2016 23:28 |
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"Always go fast and if that doesn't work, go faster," is probably much better advice for consoles than for PC, and also kind of depends on the map. Patience and occasional repositioning can work very well if you're able to keep track of where the other team is probably coming from. Does anyone have like a comparison image of Low Profile vs. Normal? Maybe my eyes are stupid, I'm really not clear on when somebody's using it or not, outside of rodeo warning timers.
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# ? Dec 5, 2016 23:32 |
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Elysiume posted:Having played TF1, Low Profile was the first thing I spent credits on and I use it on every loadout. It's crazy how good it is, especially against the other things in that slot. How much of a warning does the titan actually get, does it give them the audio cue but without all the flashing warnings, or is it really silent?
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# ? Dec 5, 2016 23:33 |
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StringOfLetters posted:
From what I can tell low profilers still have a dull engine glow in their butt jets but the boost trail it leaves when they double jump is gone.
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# ? Dec 5, 2016 23:41 |
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StringOfLetters posted:Does anyone have like a comparison image of Low Profile vs. Normal? Maybe my eyes are stupid, I'm really not clear on when somebody's using it or not, outside of rodeo warning timers. He ejected and had a cloak, but didn't have low profile equipped so you can still see the boosters on his butt. If he had low profile equipped it's almost impossible to goose cloaked pilots.
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# ? Dec 5, 2016 23:46 |
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Inspector Hound posted:How much of a warning does the titan actually get, does it give them the audio cue but without all the flashing warnings, or is it really silent? Low Profile does 3 things that I know of: 1) When you sprint, you don't make footstep sounds 2) When you jump or eject from your titans, you don't leave visible jump jet trails (really only matters if you're Cloaking) 3) When rodeoing, you don't make the dull thumping audio cue that occurs when a person is on the hull. Most importantly - the enemy pilot does not get a rodeo notification until about one second before you pull out the battery In other words, it is by far and away the best pick for that spot as it offers a variety of powerful, positive benefits that frequently come into play.
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# ? Dec 5, 2016 23:50 |
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Megaman's Jockstrap posted:Low Profile does 3 things that I know of: Yeah its pretty stupid how much better it is than everything else. Like its not even a tiny bit close.
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# ? Dec 5, 2016 23:59 |
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Megaman's Jockstrap posted:"Kits have a power differential" is not in any way controversial, I seriously don't understand what is happening here, but then again I recently learned that there's a sizable contingent of gamers that don't want skill-based matchmaking because it leads to "sweaty" games so IDKWTF is happening anymore. The kids are right, I AM out of touch. Re: SBMM 1) As you mentioned, some people say that casual games should remain casual and stomp-possible and hey people learn from being defeated anyway. You may point out that there's a difference between meeting *one* person who's really good at the game and going against a full pre-made that utterly stomps everybody for five minutes but I find that people tend to get very defensive when you try pointing that out. 2) Alternatively they had experienced SBMM in a game like Advanced Warfare which implemented it...not that well and thus just has an entirely bad opinion of it thanks to those games. 3) In Titanfall's case specifically, Respawn had actually trialed SBMM in TF1 for a couple days or so? It didn't go well with the playerbase (either due to the above or they found that the system was prioritizing skill to the point matches were becoming laggy as gently caress in their experience, though I didn't really see that much of a difference), and if I had to guess Respawn's personal reluctance to try it again is due to that.
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# ? Dec 6, 2016 00:05 |
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man something else i love about this game is that playing the objective seems like a really viable way to win rather than just killfrenzies
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# ? Dec 6, 2016 00:06 |
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# ? May 18, 2024 02:48 |
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alf_pogs posted:man something else i love about this game is that playing the objective seems like a really viable way to win rather than just killfrenzies Amped Hardpoint is a really good twist on traditional control/capture and hold in that it points automatically start to neutralize if a player isn't actively standing on them. you can't just cap a point and then everyone fucks off like in destiny
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# ? Dec 6, 2016 00:08 |