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GUI posted:Around 3's release there was a rumour going around that it only got made because of Microsoft and Capcom was already ready to shitcan the series before then, so that wouldn't surprise me. Considering 3's ending, it might've been true. Didn't Dead Rising 2 sell pretty well though? I remember that the team behind the first Dead Rising were shocked DR1 did as well as it did, and that it even got to over a million copies sold by the end of 2006. They were expecting it to be one of those super-niche titles that never get brought up except for crossovers and the like.
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# ? Dec 5, 2016 17:05 |
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# ? May 28, 2024 05:33 |
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Capcom, like a lot of Japanese devs, were consolidating their games profile. Dead Rising 3 was Microsoft funded. Street Fighter V was Sony funded. MVC Infinite is probably Sony/Marvel funded as well. Unless it's Resident Evil or Monster Hunter - it's dead for Capcom.
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# ? Dec 5, 2016 17:14 |
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Dead Rising 4 really, really did not need to be made. I'd have been perfectly happy with 3 as the last game in the series and it tied up all of the loose ends pretty nicely.
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# ? Dec 5, 2016 19:12 |
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RBA Starblade posted:lmao The story mode is split up into several chapters of Frank's investigation, but if you're going straight through, you leave the mall pretty early on and don't have a lot of reasons to go back until right at the end.
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# ? Dec 5, 2016 19:30 |
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How's the mall in 4? Do you only revisit certain sections or is it pretty much remade?
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# ? Dec 5, 2016 19:35 |
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SeANMcBAY posted:How's the mall in 4? Do you only revisit certain sections or is it pretty much remade? It's a 100% new mall, although some of the old franchises are back. Willamette was more or less leveled by a firebomb at some point after the original outbreak, and you can find several newspaper articles as collectibles that discuss the challenges of the rebuilding effort. The only buildings that survived the firebomb are in the Old Town neighborhood. Harlock posted:Capcom, like a lot of Japanese devs, were consolidating their games profile. Dead Rising 3 was Microsoft funded. Street Fighter V was Sony funded. MVC Infinite is probably Sony/Marvel funded as well. Unless it's Resident Evil or Monster Hunter - it's dead for Capcom. There's probably something to be said about this, yeah. A lot of Japanese developers were all over the place in the PS2 era, because the PS2 had such a high installation base that just about any game you released for it would turn a slight profit eventually, and development for it was cheap enough that you could still afford to release "shovelware." Capcom's output in particular was really experimental and somewhat random, but they could get away with it because when they did have a big hit, it blew the world up. Then from 2006 to 2010, you get the slow exodus of all their big creators, thanks to Clover Studio blowing up and Keiji Inafune's disillusionment, and games development becomes such an expensive process that nobody in Japan wants to take any real risks with it anymore. They start trying to cash in on their past success for easy money by recruiting smaller Western studios, which blows up on the runway more often than not, and they're slowly trying to bring as much of their development back in-house as possible. I don't think DR4 is going to sink the franchise entirely, but this is a Resident Evil 6-caliber misstep, with all that entails. Like RE6, there are signs of fairly significant executive tampering with the final product; like RE6, it's not as simple as just being a bad game, but is instead flawed in significant and interesting ways. I suspect what's going to happen is a back-to-basics, cross-platform DR5. Wanderer fucked around with this message at 19:57 on Dec 5, 2016 |
# ? Dec 5, 2016 19:39 |
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HOLD UP Are you guys saying that the ending IS DLC?
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# ? Dec 5, 2016 21:19 |
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Alteisen posted:HOLD UP Nah Frank is dead. DEAD RISING
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# ? Dec 5, 2016 21:27 |
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Alteisen posted:HOLD UP It really looks like it might be, but nobody has the DLC yet, so there's no way of knowing.
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# ? Dec 5, 2016 21:28 |
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No psychopaths is the worst part. One of my favorite things about this series is walking to a certain spot and having a ridiculous cutscene play out. Even 3 looks like it did a great job on that end.
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# ? Dec 5, 2016 21:29 |
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If there are no psychopaths, no survivors, and no time limit, what is there? Just sandbox mode basically?
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# ? Dec 5, 2016 21:31 |
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RBA Starblade posted:If there are no psychopaths, no survivors, and no time limit, what is there? Just sandbox mode basically? It's got a story SeANMcBAY posted:No psychopaths is the worst part. One of my favorite things about this series is walking to a certain spot and having a ridiculous cutscene play out. Even 3 looks like it did a great job on that end. Extremely this. Removing the time limit and escorts for a wider appeal is justifiable, but removing psychopaths is just lazy.
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# ? Dec 5, 2016 21:32 |
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The Psychos in 3 were hilarious. Nick was always so dumbfounded by them. It was such a real reaction to all these weird fuckers.
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# ? Dec 5, 2016 21:52 |
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Yea I liked Nick because of that, he seemed like how a real person would react to all that crazy poo poo.
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# ? Dec 5, 2016 22:08 |
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tap my mountain posted:Removing the time limit and escorts for a wider appeal is justifiable, but removing psychopaths is just lazy. Absolutely. With all of the controversial things that they chose to remove or reduce, Psychopaths were definitely not one of the iffy/problematic areas of the DR series that needed a drastic chop.
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# ? Dec 5, 2016 22:22 |
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I dunno. In three they obviously wanted the psychos to be super repulsive and disgusting, but I feel like they succeeded a bit too well, to the point where I mostly didn't enjoy interacting with them. All except Pride, that is. I legitimately felt sorry for her, since her issues so clearly stemmed from extremely poor self-image.
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# ? Dec 5, 2016 22:23 |
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This game was completely off my radar until recently. I basically platinum'd Dead Rising and Dead Rising 2 - really loved those games, could probably navigate the Mall and DR2's Fake Vegas while drunk and half asleep. Just watched some of this game and wow - it really looks terrible and removes a lot of the stuff that, while divisive, I really enjoyed. I just don't understand how many of these cautionary tales companies need to make. I would rather have a "real" Dead Rising with some new concepts, lower fidelity, and some jank then a real polished AAA experience that self-cannabalizes to justify the budget.
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# ? Dec 5, 2016 22:45 |
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It weird how they think people hate the timelimit and survivors so much to remove them, yet games like Day Z sell a ton, with really heavy survival restrictions?
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# ? Dec 5, 2016 22:50 |
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a cock shaped fruit posted:Absolutely. With all of the controversial things that they chose to remove or reduce, Psychopaths were definitely not one of the iffy/problematic areas of the DR series that needed a drastic chop. I dunno, I saw plenty of complaining about the psychopaths in Dead Rising 3 for being completely disgusting and problematic. Dead Rising 4 seems to be a product where the developers listened too much to people who didn't like Dead Rising instead of people who did. Now we just need to wait and see if this will actually pay off for Capcom or if it'll be a catastrophic failure that sells like poo poo because the people who complained about Dead Rising probably still won't play 4 and fans of the series would only bother picking it up heavily discounted on sale (which is more likely). The last time I remember when developers listened to people who didn't like the games instead of the dedicated fanbase who did like the previous games resulted in Deus Ex 2: Invisible War. So yeah.
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# ? Dec 5, 2016 22:58 |
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Megaman's Jockstrap posted:I just don't understand how many of these cautionary tales companies need to make. I would rather have a "real" Dead Rising with some new concepts, lower fidelity, and some jank then a real polished AAA experience that self-cannabalizes to justify the budget. There's a difference between perspectives. A good example in recent years is the first Watch_Dogs, which is universally derided by enthusiasts for being tone-deaf and broken. Anything that could've been interesting about the game was systematically boiled out of it by executive interference, to the point where in the final retail build, there's a perfectly valid reading of the game's campaign where the protagonist is the precise opposite of what the game and Ubisoft would like you to think he is. However, it was an overwhelming sales success and recently got a sequel. Capcom is at least somewhat better about this, as the reaction to RE6 led them to make and release the back-to-basics Revelations 2, greenlight the RE2 remake, and soon, there'll be Resident Evil 7, which is at the very least a deliberately constructed horror game, done largely in-house by Capcom itself. Actually, even Ubisoft is more responsive than you might think, since WD2 is a lot better than the original.
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# ? Dec 5, 2016 23:03 |
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Mr. Fortitude posted:I dunno, I saw plenty of complaining about the psychopaths in Dead Rising 3 for being completely disgusting and problematic. Well yeah, but like I said - all they needed some tweaking to be interesting/enjoyable again like in some of the series games - not whole hoggedly chopped out entirely. People likening DR4 Maniacs to Psychos are effectively comparing a grape with a watermelon. Dead Rising 4 is accessible as gently caress, to the detriment of anyone who actually knows or cares about the series - But brilliant for little Timmy's first Dead Rising outing.
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# ? Dec 5, 2016 23:42 |
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Ubisoft is surprisingly very responsible to a lot of things. the Assassin's Creed games are like an ongoing list of "you liked (X) but not (Y)? Check out our next game, son!" They're still in the same basic open world framework but I think people tend to overstate how much of that is "open world framework" that Ubisoft tends to be the most prolific devleoper in.
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# ? Dec 5, 2016 23:42 |
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Ha ha holy poo poo that ending sounds loving terrible. I might have considered buying it down the line if came to Steam or something if it was just solid but different, but that just sounds awful.ImpAtom posted:Ubisoft is surprisingly very responsible to a lot of things. the Assassin's Creed games are like an ongoing list of "you liked (X) but not (Y)? Check out our next game, son!" They're still in the same basic open world framework but I think people tend to overstate how much of that is "open world framework" that Ubisoft tends to be the most prolific devleoper in. Also I hear you can actually play Watch Dogs 2 pretty much non-lethally the whole way through with some hiccups here and there.
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# ? Dec 6, 2016 00:01 |
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Just watched the giant bomb quick look, I think I'm going to wait for a sale for this one. I got a chuckle out of them using the old zombie sounds from DR1 though.
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# ? Dec 6, 2016 01:07 |
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It's weird that the story characterizes Frank as such a...sociopath? Like, beyond just being a smarmy dick the game really tries to make Frank seem like a bad person who doesn't ever help anyone, which can be a thing he can be if you play the game that way and never stop to "rescue" survivors, but the option to save survivors still exists in this game just like it did all the way back in the first title. It's like the game is saying that regardless of how you played the game, canonically Frank didn't collect a living zoo of survivors and stuffed them into cramped little security office rooms before Otis whisked them away in a helicopter.
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# ? Dec 6, 2016 01:55 |
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If anyone has windows 10, the ability to gift 20 dollars amazon credit and a strong sense of curiosity, PM me, I have a DR4 code for you.
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# ? Dec 6, 2016 04:18 |
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Accordion Man posted:(i.e. People thought the only good thing about 3 was the naval battles? Let's have the next game be about pirates then." as well giving the series a few years off they can revitalize it.) What actually happened was even more dumb, they were working on an original property that happened to be about pirates and then corporate decided to just make it an Assassin's Creed game. That's why it feels so different, and why it's way better than the other games in the series (so I'm told, I haven't actually played it). e: Okay I'm watching the Giant Bomb video, jesus they even went so far as to turn all food into generic "Healing Items" which all restore the same amount of health. Or at least that's what I gleamed. Your health is no longer yellow pips, it's just a number and a green bar. King Vidiot fucked around with this message at 04:42 on Dec 6, 2016 |
# ? Dec 6, 2016 04:22 |
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Viewtiful Jew posted:It's weird that the story characterizes Frank as such a...sociopath? Like, beyond just being a smarmy dick the game really tries to make Frank seem like a bad person who doesn't ever help anyone, which can be a thing he can be if you play the game that way and never stop to "rescue" survivors, but the option to save survivors still exists in this game just like it did all the way back in the first title.
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# ? Dec 6, 2016 04:46 |
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i hope it's good
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# ? Dec 6, 2016 04:52 |
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Accordion Man posted:Even if you don't save any survivors, Frank in DR1 is still risking his rear end to exposing the truth of the outbreak. If he was only doing it for the glory I don't think he would stick his neck out nearly as much. His characterization is that he is kind of an rear end in a top hat but he'll do the right thing when everything goes to hell. DR4 Frank lays it out to Brad really early on: he feels like all he's gotten for being Frank the hero journalist is a "notebook full of dead people." He's so cynical it's paralytic, and has seen so much at this point that he's got lowkey PTSD. He'll still do the right thing, and does repeatedly over the course of the story, but I got the impression that he deliberately pushes people away. I do think the story mode is as much of a highlight as the game has to offer, and there are parts of it I like. Weirdly, the Endgame movie does play into this to a limited extent.
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# ? Dec 6, 2016 05:14 |
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Are there any extra modes in DR4?
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# ? Dec 6, 2016 05:33 |
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From what I'm hearing DR4 sounds like the sort of boring wet fart that isn't even worth pirating.
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# ? Dec 6, 2016 05:34 |
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Gobblecoque posted:From what I'm hearing DR4 sounds like the sort of boring wet fart that isn't even worth pirating. You're not wrong. I wouldn't accept DR4 as a gift. For all the endless talk of "Return to our roots" the series is entirely alien to DR. Like it's closest to DR3 of course, but it even feels alien to that. You know how some people say they lost love for the Saints Row series as it got more zany, that after 2 it just sort of became a self-parody? Well DR4 is like that... multiplied. It feels like a parody of a parody. Except instead of still being a fun game that just happens to take the story in an odd way it's... functional? But it just does nothing I want. I didn't want to hate this game because, obviously like everyone else, I'd love for DR to get a revival. But I think this put the nails in the coffin instead. Frank doesn't feel like "Older Frank" he just feels like a new character who happens to have the same name. Like DR4's Brad. He's not Brad from DR1, he just has the same name.
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# ? Dec 6, 2016 07:00 |
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EDIT: Uh what?
Onmi fucked around with this message at 07:06 on Dec 6, 2016 |
# ? Dec 6, 2016 06:59 |
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Only an hour in (obviously) but so far liking it better than DR3. It's not dead rising but at least it doesn't feel as soulless as dr3 at this point
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# ? Dec 6, 2016 07:06 |
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Good Citizen posted:Only an hour in (obviously) but so far liking it better than DR3. It's not dead rising but at least it doesn't feel as soulless as dr3 at this point condolences on your AIDS
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# ? Dec 6, 2016 07:29 |
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HORMELCHILI posted:condolences on your AIDS I mean, I was just on the gangplank of a big fake pirate ship wearing a silly outfit and firing a T shirt cannon into a crowd of zombies below me. It doesn't feel nearly as awesome as DR2 but it's not as poo poo as DR3 either so far
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# ? Dec 6, 2016 08:00 |
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Got 2 hours in, I can agree 100% with all the reviews posted here, I'm not hating it at all but it doesn't feel like Dead Rising, like that huge shift that Resident Evil did when RE4 came out, that's how different and jarring it feels. Frank's new VA is growing me and the games had some genuinely funny moments, agreed with Citizen that it doesn't feel as soulless as 3 did.
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# ? Dec 6, 2016 09:08 |
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Alteisen posted:Got 2 hours in, I can agree 100% with all the reviews posted here, I'm not hating it at all but it doesn't feel like Dead Rising, like that huge shift that Resident Evil did when RE4 came out, that's how different and jarring it feels. Are you me?
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# ? Dec 6, 2016 09:49 |
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# ? May 28, 2024 05:33 |
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Wait how is Brad in DR4. What? ed: nevermind I forgot the first sequence is just dreams
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# ? Dec 6, 2016 09:53 |