|
thespaceinvader posted:Backdraft/Lone Wolf/Frame/Sensor Jammer/Sensor Cluster. Fits nicely with the hotshot gunner RAC. Edit: Omega Leader with Swarm Leader and 4 comm relay tie FO is about the best I could come up with. OL rolling 4 dice, even without juke, is pretty badass. hoiyes fucked around with this message at 20:05 on Dec 5, 2016 |
# ? Dec 5, 2016 19:56 |
|
|
# ? Jun 7, 2024 12:45 |
|
hoiyes posted:Fits nicely with the hotshot gunner RAC. What is the HotCop build for RAC? VI/HotCop/Gunner/EU?
|
# ? Dec 5, 2016 20:06 |
|
Yeah, with Vader / rebel captive to taste.
|
# ? Dec 5, 2016 20:07 |
|
What about Operations Specialist? That seems like it might be pretty good with Gunner.
|
# ? Dec 5, 2016 20:12 |
|
Finster Dexter posted:What about Operations Specialist? That seems like it might be pretty good with Gunner. Meh. RAC doesn't wildly need focus tokens. E: Tomax/Crack/Kallus/Frame. 29 points. Yeah.
|
# ? Dec 5, 2016 20:54 |
|
Other Swarm Leader option: TIE Fighter: •"Howlrunner" (19) Crack Shot (1) TIE Fighter: Black Squadron Pilot (17) Swarm Leader (3) TIE Fighter: Black Squadron Pilot (16) Juke (2) TIE Fighter: Black Squadron Pilot (16) Juke (2) TIE Fighter: Black Squadron Pilot (16) Juke (2) TIE Fighter: Black Squadron Pilot (16) Juke (2) Total: 100/100 Seems ok?
|
# ? Dec 5, 2016 21:02 |
|
The Swarm Leader will just get focussed to death before it fires.
|
# ? Dec 5, 2016 21:09 |
|
I wonder what the math is on O Leader rolling +2 dice with Swarm Leader (modifying with focus only) vs. cancelling an evade result with Juke. My guess is that Juke is the more reliable effect, and doesn't require you to spend 2 evade tokens from other ships.
|
# ? Dec 5, 2016 21:10 |
|
Hmm. Lemme take a crack at Swarm Leader. Rey (45) Swarm Leader (3) Finn (5) Jan Ors (2) Millenium Falcon (HOTR) (1) Green Squadron Pilot (19) Push the Limit (3) Trick Shot (0) Autothrusters (2) A-wing Test Pilot (0) Chardaan Refit (-2) Green Squadron Pilot (19) Push the Limit (3) Trick Shot (0) Autothrusters (2) A-wing Test Pilot (0) Chardaan Refit (-2) Total: 100 Rey gets six dice out of the front arc if you have your A-wings lined up right. Swarm Leader is not range limited to your other ships, just from those ships to your target, so you can have them be off in bum-gently caress nowhere as long as they have a shot and an evade token, and you'll still get the benefit.
|
# ? Dec 5, 2016 21:12 |
|
canyoneer posted:I wonder what the math is on O Leader rolling +2 dice with Swarm Leader (modifying with focus only) vs. cancelling an evade result with Juke. My guess is that Juke is the more reliable effect, and doesn't require you to spend 2 evade tokens from other ships. OL with 2 extra dice is strictly better on average and higher potential damage. Edit: Assuming ol has focus and that the defender always rolls at least one evade to be Juked.
|
# ? Dec 5, 2016 21:13 |
|
canyoneer posted:I wonder what the math is on O Leader rolling +2 dice with Swarm Leader (modifying with focus only) vs. cancelling an evade result with Juke. My guess is that Juke is the more reliable effect, and doesn't require you to spend 2 evade tokens from other ships. 4 red dice is 2 hits on average without focus, three hits with focus. At range 1, it's 2.5 and 3.75 respectively. The comparative numbers for 2 reds is 1 hit without, 1.5 with; or 1.5 without, 2.25 with. Against a ship with unmodifiable greens, 3 greens will get you 1.875 evades, dropped down to 0.875 with Juke. So, against a ship with three greens, you have an average of 3 hits versus 1.875 evades for an expected damage of 1.125 outside of range 1. Inside range 1, it's 3.75 versus the same 1.875 and an expected damage of 1.875. With Juke, you're looking at 1.5 against 0.875 and an expected damage of 0.625; or 2.25 against the same for expected 1.375 damage per attack. Swarm Leader is good for roughly half an extra hit on average, but perhaps more importantly the maximum spike is 4 instead of 2.
|
# ? Dec 5, 2016 21:19 |
|
Strobe posted:Hmm. Lemme take a crack at Swarm Leader. Consider RAC and some TIEs. RAC + Swarm Leader + 2 Academy Pilots + Howlrunner is 91 points, which gives you some room to add an EPT to Howlrunner and some crew to RAC
|
# ? Dec 5, 2016 21:19 |
|
Hmmm. Rear Admiral Chirenau (46) Swarm Leader (3) Gunner (5) Hotshot Copilot (4) Engine Upgrade (4) Imperial Trainee (17) Lightweight Frame (2) Adaptive Ailerons (0) (optional) Imperial Trainee (17) Lightweight Frame (2) Adaptive Ailerons (0) (optional) Total: 100 Shoot at somebody and force them to spend focus, then unload with five/six dice.
|
# ? Dec 5, 2016 21:27 |
|
hoiyes posted:OL with 2 extra dice is strictly better on average and higher potential damage. Even without focus, 2 extra dice is straight up better than Juke, whether or not defender has a focus.
|
# ? Dec 5, 2016 21:35 |
|
Finster Dexter posted:Even without focus, 2 extra dice is straight up better than Juke, whether or not defender has a focus. It is but its a fairly conditional two extra dice compared to juke on OL which is an infinite crackshot as long as he has an evade.
|
# ? Dec 5, 2016 21:43 |
|
Norra with Swarm Leader and 2 A Wings can roll 5 or 6 dice with an added Focus result. Pretty exciting (for a ship that will certainly die in the first or second round of shooting)
|
# ? Dec 5, 2016 21:47 |
|
Panzeh posted:It is but its a fairly conditional two extra dice compared to juke on OL which is an infinite crackshot as long as he has an evade. Yeah, good point
|
# ? Dec 5, 2016 22:06 |
|
hey wangers, I got some cute little jars to store my tokens and thought you might appreciate it
|
# ? Dec 5, 2016 22:41 |
|
So what's our largest theoretical max attack? Still 8? Shara at Range 1 = 4 dice Spending target lock ability +1 (focus) Jan Ors ability +1 Swarm Leader +2 Finn and a way to reroll his blank result doesn't fit within 100 points I have a thought on Swarm Leader too. Tansarii Point Veteran (17) Attanni Mindlink (1) Tansarii Point Veteran (17) Attanni Mindlink (1) Manaroo (27) Attanni Mindlink (1) Fenn Rau (28) Swarm Leader (3) Total: 95 View in Yet Another Squad Builder With some points to add on Fenn/Manaroo as needed, this gets Fenn a Focus+TL, two extra dice from the Syck's evades and leaves the two Sycks with a focus.
|
# ? Dec 5, 2016 22:47 |
|
You forgot Expose.
|
# ? Dec 5, 2016 22:49 |
|
canyoneer posted:So what's our largest theoretical max attack? Still 8? You only get one shot, but: A-Wing: Green Squadron Pilot (19) Swarm Leader (3) Proton Rockets (3) Autothrusters (2) A-Wing Test Pilot (0) Opportunist (4) HWK-290: · Jan Ors (25) Twin Laser Turret (6) A-Wing: Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) A-Wing: Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) 5 Dice from Prockets +2 from Swarm Leader (7) +1 from Opportunist (8) +1 from Jan (9)
|
# ? Dec 5, 2016 23:00 |
|
canyoneer posted:So what's our largest theoretical max attack? Still 8? Hrm. Norra with this and Finn gets up to 8 solo, plus Jan pilot, plus two A wings for 9. If Norra can somehow get offensive rerolls, but I'm not sure she can with that combo.
|
# ? Dec 5, 2016 23:01 |
|
Acebuckeye13 posted:You only get one shot, but: Swarm leader is primary weapon only.
|
# ? Dec 5, 2016 23:04 |
|
overdesigned posted:Swarm leader is primary weapon only. Ah poo poo, missed that bit.
|
# ? Dec 5, 2016 23:06 |
|
thespaceinvader posted:Hrm. Doh, Norra is who I meant Norra at R1 is 4 dice. +1 for TL ability to add focus +1 for Finn to add blank +2 for Swarm Leader to add two to the roll That's 8. That's 67 points. If you add Jan, you don't have space for another ship with M9-G8 to get a reroll for Norra on Finn's die.
|
# ? Dec 5, 2016 23:22 |
|
You can get to 8 with Norra/Shara/Jan and no Swarm Leader. We haven't actually increased the number of dice you can roll yet.
|
# ? Dec 5, 2016 23:26 |
|
canyoneer posted:Doh, Norra is who I meant Ah, but if you trust in the heart of the cards... ARC-170: · Norra Wexley (29) Swarm Leader (3) · Finn (5) HWK-290: · Jan Ors (25) Ion Cannon Turret (5) · Lando Calrissian (3) ARC-170: · Shara Bey (28) Adaptability (Increase) (0) R3 Astromech (2) That'll get you up to 9 with the re-roll for Finn, you just have to really hope Lando and the R3 astro kick in at the right time.
|
# ? Dec 5, 2016 23:27 |
|
You can only use one evade token per ship, you can't take two off of one ship and call it good. EDIT: wait I see what you're doing. It's at best unlikely and at worst actually cripples the rest of your squad but I guess it's technically possible.
|
# ? Dec 5, 2016 23:30 |
|
So do scum max out at 7 with a Swarm Leader Talonbane Cobra, where do Empire end up?
|
# ? Dec 5, 2016 23:35 |
|
nm i'm dumb
|
# ? Dec 5, 2016 23:37 |
|
Aramoro posted:So do scum max out at 7 with a Swarm Leader Talonbane Cobra, where do Empire end up? Swarm Leader Fenn probably does it better. Empire ends up at 7 with a Swarm Leader Echo/Whisper.
|
# ? Dec 5, 2016 23:39 |
|
I'll just leave this here. Jess Pava (25) R2-D6 (1) Pattern Analyzer (2) Swarm Leader (3) Integrated Astromech (0) Green Squadron Pilot (19) Push the Limit (3) Chardaan Refit (-2) Crack Shot (1) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Push the Limit (3) Chardaan Refit (-2) Crack Shot (1) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Push the Limit (3) Chardaan Refit (-2) Crack Shot (1) Autothrusters (2) A-Wing Test Pilot (0) Total: 100 View in Yet Another Squad Builder
|
# ? Dec 6, 2016 00:01 |
|
Flying in formation with those ships like that is going to be difficult. Jess Pava (25) R2-D6 (1) Swarm Leader (3) Autothrusters (2) Pattern Analyzer (2) Red Squadron Veteran (26) Adaptability (0) Autothrusters (2) R3 Astromech (2) Comm Relay (3) Red Squadron Veteran (26) Adaptability (0) Autothrusters (2) R3 Astromech (2) Comm Relay (3) Total: 99 Comm Relay to store evade tokens for when you actually want the bump in offense, which isn't going to be every turn if you don't have a good one or a good set of mods.
|
# ? Dec 6, 2016 00:04 |
|
canyoneer posted:Doh, Norra is who I meant Nine dice gently caress all y'all Norra Wexley (29) Swarm Leader (3) Finn (5) Alliance Overhaul (0) Jan Ors (25) Cool Hand (1) Prototype Pilot (17) Chardaan Refit (-2) Gold Squadron Pilot (18) M9-G8 (3) Total: 99 View in Yet Another Squad Builder It's jank as gently caress and only works literally once in the entire game but it WORKS GODDAMMIT
|
# ? Dec 6, 2016 01:18 |
The Striker sure looks fun! I'm always excited to see another good Imperial ship in the 20-30 point range. Eventually I'll be able to field a four-ship Imperial list with teeth. Someday... I'm also excited for Lightweight Frame and what it means for the TIE/sf. But, more than all of that, I want to throw a shout out to FFG for doing something I wish they'd been doing all along: beginning in wave 8, they started to put the most powerful pilot abilities on ships in the 4-7 PS range, giving players a meaningful choice between the advantages of high pilot skill and the advantage of the pilot abilities. This has (largely) ended the pilot skill wars and has made a number of previously unviable pilots viable again.
|
|
# ? Dec 6, 2016 02:34 |
|
lol Ten Numb is the hardest counter it's possible to have to Countdown.
|
# ? Dec 6, 2016 02:42 |
|
Strobe posted:lol Ten Numb is the hardest counter it's possible to have to Countdown. It ain't the dice doin' the canceling.
|
# ? Dec 6, 2016 02:46 |
|
Yeah I realized that a minute after I posted. Lame.
|
# ? Dec 6, 2016 02:46 |
|
Moola posted:hey wangers, I got some cute little jars to store my tokens and thought you might appreciate it I've just been puttng mine in the little card baggies ut that's probably a bad idea
|
# ? Dec 6, 2016 02:46 |
|
|
# ? Jun 7, 2024 12:45 |
|
Someone make one of those belt coin dispensers but for tokens.
|
# ? Dec 6, 2016 03:52 |