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Falling Cat posted:Are the emblems/card sleeves from ranked score rewards unique to each month like Hearthstone's monthly cardbacks? Yes The first month was Bellringer Angel and Urd, the second was Snowman and Otohime's Guard.
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# ? Dec 4, 2016 11:13 |
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# ? May 28, 2024 16:34 |
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so does anybody know how long the game has been out in japan and when it was released internationally also when did the first expansion release and how long has it been since the announcement of the second one
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# ? Dec 4, 2016 20:49 |
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First expansion was released on August 29, the latest one was announced on December 1, although they hinted at it earlier in interviews.
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# ? Dec 4, 2016 20:53 |
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I'm seeing a lot of different decks in ranked today... what the heck is a sword deck with 5 million wards? It didn't seem to have anything particularly expensive but I just couldn't break through for that last 7 damage some kind of control variant? It was so weird
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# ? Dec 4, 2016 21:55 |
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Yakiniku Teishoku posted:I'm seeing a lot of different decks in ranked today... what the heck is a sword deck with 5 million wards? It didn't seem to have anything particularly expensive but I just couldn't break through for that last 7 damage There's definitely a control version that tries to keep a ward up every single turn. Maybe you ran into some guy's budget version of it.
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# ? Dec 4, 2016 22:04 |
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Nehru the Damaja posted:There's definitely a control version that tries to keep a ward up every single turn. Maybe you ran into some guy's budget version of it. Yeah it was like a goddamn Bellringer Lizardman hydra every turn, kill one, five more pop up
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# ? Dec 4, 2016 22:10 |
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I don't really "get" Shadowcraft or how you're supposed to play it. It seems like they only have three really good cards (Death's Breath, Phantom Howl, and Cerberus) and you just sort of muddle around and hope Cerberus gives you enough reach to finish the game.
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# ? Dec 4, 2016 22:40 |
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No Wave posted:I don't really "get" Shadowcraft or how you're supposed to play it. It seems like they only have three really good cards (Death's Breath, Phantom Howl, and Cerberus) and you just sort of muddle around and hope Cerberus gives you enough reach to finish the game. I have no idea either. You never seem to get enough shadows (by design, just like bloodcraft cannot always be on revenge) to do your cool necromancy poo poo for long, which is pretty much required to get value, so you run stuff like Cerberus in part because she doesn't care about that mechanic (and she does produce 3 shadows). My guess is that with more efficient mid-to-late game shadow generators she'll be much better but then you have the problem of balancing that for ptp reasons.
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# ? Dec 4, 2016 23:22 |
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The only Shadowcraft deck I've seen be kind of effective is the PTP version that has very few if any necromancy cards. It just plays as an aggro deck, trying to force you to clear the board and build shadows for it. I'm sure it's still worse than Forest.
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# ? Dec 4, 2016 23:30 |
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I played against a PTP haven deck yesterday in ranked. It had like 15 shadows before I had lethal. I'm glad every deck has some goofy way to try and activate PTP with varying levels of success.
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# ? Dec 5, 2016 00:18 |
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Is Merlin necessary for Dshift, and if so how many copies? I want to try play solitaire. Earth Sigil Runecraft continues to be my best pick for Take Two.
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# ? Dec 5, 2016 00:35 |
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AfroSquirrel posted:Is Merlin necessary for Dshift, and if so how many copies? I want to try play solitaire. I like playing 2. It's great value card that can help search up dshift or a destroyer, but it's a little slow vs aggro decks, which are the deck's biggest weakness.
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# ? Dec 5, 2016 00:45 |
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Nages posted:I played against a PTP haven deck yesterday in ranked. It had like 15 shadows before I had lethal. I'm glad every deck has some goofy way to try and activate PTP with varying levels of success. Wait, how does PTP haven work?
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# ? Dec 5, 2016 00:57 |
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I played 8 games on ladder today and went first in 7 of them. I am 4 points closer to A3 then when I started. It's a pretty poo poo round of ladder climbing but I guess I ought to be happy that I came out of that much bad RNG slightly ahead.Dzhay posted:Wait, how does PTP haven work? The decks I've seen use Hare of Illusions since the hare and the amulet both add shadows. Varying amounts of amulet speeders too. Whether it "works" is I guess up to opinion but there's usually a reason a deck is obscure. Nehru the Damaja fucked around with this message at 01:04 on Dec 5, 2016 |
# ? Dec 5, 2016 01:02 |
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Dzhay posted:Wait, how does PTP haven work? Probably it would look something like this. The basic idea centers around Hare of Illusions generating infinite shadows over time while stalling with Haven's usual assortment of controlling cards. It's like, probably not a good idea, but the idea is there.
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# ? Dec 5, 2016 01:06 |
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No Wave posted:I don't really "get" Shadowcraft or how you're supposed to play it. It seems like they only have three really good cards (Death's Breath, Phantom Howl, and Cerberus) and you just sort of muddle around and hope Cerberus gives you enough reach to finish the game. Well, depends on deck archetype I'm sure. I just play tons of Control Shadowcraft, and curving well plus a surprisingly large amount of both taunts and face-damage late-game is generally the recipe to winning whether it's against aggro, combo or control. Compared to the standard control list I subbed out Conjurers for some of those 1-mana Shadow-generating Beasts for more Shadow production and smoother curving myself. You're better off playing aggro if you want a good winrate though (cheaper too). That said, it's not very good right now because all Shadow decks are basically stuck beating the other redheaded stepchidren of constructed while losing to Sword/Forest/especially Haven anyway.
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# ? Dec 5, 2016 01:29 |
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Dzhay posted:Wait, how does PTP haven work? Not well. Amulets make shadows every time they die and the things that come out of them make shadows as well so beast call would be 3 shadows. The problem with that is that it is slow so it doesn't matter if you have the infinite shadows from hare of illusion or whatever because the other person is just going to win before you actually have 30 shadows. That game I bricked with 2 tias in my hand when I was going first and at no point during the game did I ever feel like I wasn't in complete control of the game.
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# ? Dec 5, 2016 01:44 |
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No Wave posted:I don't really "get" Shadowcraft or how you're supposed to play it. It seems like they only have three really good cards (Death's Breath, Phantom Howl, and Cerberus) and you just sort of muddle around and hope Cerberus gives you enough reach to finish the game. This is how you win as shadow The ayyy lmao answer to turn 7 satan
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# ? Dec 5, 2016 03:28 |
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trucutru posted:I have no idea either. You never seem to get enough shadows (by design, just like bloodcraft cannot always be on revenge) to do your cool necromancy poo poo for long, which is pretty much required to get value, so you run stuff like Cerberus in part because she doesn't care about that mechanic (and she does produce 3 shadows). My guess is that with more efficient mid-to-late game shadow generators she'll be much better but then you have the problem of balancing that for ptp reasons. My experience with it has been only using necromancy as a way to punish clears & trades, while accelerating from a strong early game. I just beat the heck out of a very money-ed shadowcraft mirror and a very meta healing/Glory Be haven, but I can't really explain how I managed it beyond that. It could just be that netdeckers don't understand evolve & trades. I guess what i'm trying to say is
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# ? Dec 5, 2016 06:11 |
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MagusProject posted:It could just be that netdeckers don't understand evolve & trades. That's probably a little too generalized, but a strong deck can certainly carry someone who lacks fundamentals further than that same lack of fundamentals and a weaker deck. There's a ton of badly played mid-sword at low A0 that I haven't seen ever since I got into A1 and A2.
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# ? Dec 5, 2016 06:49 |
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Lord Ephraim posted:I swear the AI cheats their deck to perfect curve. Blood (also shadow) are so awful to play, I'll never finish those storylines I lost the second Urias level ffs against the 10hp bot. Twice.
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# ? Dec 5, 2016 06:54 |
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Vanilla Mint Ice posted:This is how you win as shadow I don't actually understand what's going on in that screenshot, so your clever remark was totally wasted on people to whom shadowcraft cards are somewhat alien.
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# ? Dec 5, 2016 08:37 |
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All I can see is the bane symbol tbh, the rest is mush on mobile.
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# ? Dec 5, 2016 08:56 |
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Pluto is going to eat the 13/13.
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# ? Dec 5, 2016 09:15 |
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I don't think I've ever seen Pluto outside of Take 2. I didn't recognize her there.
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# ? Dec 5, 2016 09:23 |
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lol at the heal haven player i just beat not playing around the topdeck garuda. if the board is going to bring you to 2hp, maybe you should clear some of my dudes instead of going face.
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# ? Dec 5, 2016 09:24 |
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sauer kraut posted:Blood (also shadow) are so awful to play, I'll never finish those storylines Blood is fun. A victory is good in inverse proportion to how many hitpoints you have when you win, imho.
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# ? Dec 5, 2016 13:30 |
Blood is kinda like hunter in hearthstone, you could make a janky control deck but its really about hitting the opponent in the face and using beast (bat) synergy cards for extra value. definitely my goto deck when i want some fast and braindead wins
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# ? Dec 5, 2016 14:10 |
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Trailer: https://www.youtube.com/watch?v=OTAM-1mogDU The low quality version has actually been out in Japanese for a while now, but whatever. I assume the characters shown are the new leaders in the shop. Clarste fucked around with this message at 14:57 on Dec 5, 2016 |
# ? Dec 5, 2016 14:49 |
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Shadow is actually really fun to play, it's just an incredibly bad matchup with haven
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# ? Dec 5, 2016 14:55 |
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Indecisive posted:Blood is kinda like hunter in hearthstone, you could make a janky control deck but its really about hitting the opponent in the face and using beast (bat) synergy cards for extra value. definitely my goto deck when i want some fast and braindead wins Although 3x forte is absolutely mandatory
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# ? Dec 5, 2016 15:30 |
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No Wave posted:I like face dragoncraft for that right now Well, basically any flavour of dragon is hosed without 3 fortes soo... And discodragon is hosed even with forte.
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# ? Dec 5, 2016 16:25 |
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Five times being first against five Havens in a row. Ask me about B rank. E: And holy poo poo the SV reddit is catty as gently caress.
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# ? Dec 6, 2016 01:49 |
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trucutru posted:Five times being first against five Havens in a row. Ask me about B rank. Did you say something less than praising about giant cartoon titties? Because they lose their poo poo if you do that.
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# ? Dec 6, 2016 02:52 |
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Nehru the Damaja posted:Did you say something less than praising about giant cartoon titties? Because they lose their poo poo if you do that. Lately I haven't seen any cartoon baps discussion, it's mostly nerf vs anti-nerf noise and general shitposting. Like, you could try to reason with them but ahahaha, that's five downvotes for ya. It would be more but nobody really plays this game in the US. In short... quote:I did not misunderstand you, because I am not stating that it is your personal opinion. I am refuting the opinion of the majority, who complain about the deck having a bad mechanic, and complain about it being uninteractive. I do not believe that the majority always have enough perspective or experience with other card games to understand the different forms of player interaction. trucutru fucked around with this message at 03:00 on Dec 6, 2016 |
# ? Dec 6, 2016 02:56 |
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Christ I love people who argue about video games like middle school debate club.
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# ? Dec 6, 2016 03:26 |
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I somehow stalled a Dshift player into running outta cards. That was both hilarious and dumb.
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# ? Dec 6, 2016 03:52 |
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Don't try to argue with the staunch defenders of DShift. (Especially that particular poster that always comes running in with a wall of text.) The entire match boils down to two questions. "Did your minions last long enough to attack?" and "Did Tits McGee draw into DShift in the first 3 or 4 turns?" Y/N - Auto-Win. Y/Y - Win if you can end it by turn 7-8. N/N - Lose by turn 10+. N/Y - Auto-Lose. And then that guy writes an essay about how hoping the stuff you play lasts a single turn is interactivity. The only interactivity is to mulligan for things they can't Solitaire away.
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# ? Dec 6, 2016 04:14 |
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Sophism posted:Don't try to argue with the staunch defenders of DShift. (Especially that particular poster that always comes running in with a wall of text.) You're just one of those braindead plebs who doesn't have the empathy to realize how much fun the other player is having. BTW, for doing dailies I have an anti-Dshift deck that I use in ranked. Since I have to tank my score anyways I just concede until I find a victim and then I confuse them by playing poo poo like Elana and Guardian Sun. Zero minions for them to "interact". All the card draw I can run plus emergency prism princesses (I try to avoid playing them) to fish for the Seraph on turn 7. Ahahaha. It's pretty funny to see them realize what's going on by turn 7 or so, when they drop their Flame Destroyers into the field just to have me Death-Dance their asses. Ahahahah. I have close to a 80% disconnect rating with this. Boy, do those assholes hate to be on the receiving end.
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# ? Dec 6, 2016 04:27 |
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# ? May 28, 2024 16:34 |
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Nothing like getting nonstop bm'd in arena by a master player after he lord of flies and spawns bane storm follower into my evolved hydra and tilting me off the face of earth and then I stabilize the board with 3 hp left and he ends the match by disconnecting and making me wait instead of conceding. A piece of poo poo through and through
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# ? Dec 6, 2016 04:50 |