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really queer Christmas
Apr 22, 2014

Can say for near certainty that forming Scandinavia doesn't get you any of the previous flavor events that you got from Sweden/Denmark/Norway.

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LemonyTang
Nov 29, 2009

Ask me about holding 4gate!
Word up everyone: 24 hours remain to sign up for the next Goon EU4 Multiplayer game.

Visit the post in PGS here: http://forums.somethingawful.com/showthread.php?threadid=3773305&userid=0&perpage=40&pagenumber=13#post466926915

We're playing European~ Minors only and with a pre-generated RNW (with balanced trade). Join our discord and message me on there if you have any questions. (I am LemonyTang there also).

We're a very friendly community and new players are always welcome.

Xinder
Apr 27, 2013

i want to be a prince
I've done eu4 mp with people before and had a lot of fun, but there's no way I could promise sticking to a meeting schedule at this point in my life.

awesmoe
Nov 30, 2005

Pillbug
Trade is the only thing that really bugs me with ironman. Is it worth spending 200 dip to move my trade capital from constantinople (where i have ~90% power) to venice, where I have....some...amount that I can't tell what it is without moving? WHO KNOWS!

e: that and not knowing the exact interactions of coalitions/auto-co-belligerenting

awesmoe fucked around with this message at 03:46 on Dec 6, 2016

Man Musk
Jan 13, 2010

automatically transporting armies across oceans is a game-changing feature

Man Musk fucked around with this message at 06:15 on Dec 6, 2016

Bold Robot
Jan 6, 2009

Be brave.



When did they add the history replay feature? This thing is awesome.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

awesmoe posted:

Trade is the only thing that really bugs me with ironman. Is it worth spending 200 dip to move my trade capital from constantinople (where i have ~90% power) to venice, where I have....some...amount that I can't tell what it is without moving? WHO KNOWS!

e: that and not knowing the exact interactions of coalitions/auto-co-belligerenting

Technically if you're worried about little discrete actions like that, there are easy ways to save scum even in Iron Man mode. It's pretty necessary for some OPM openings, so that you only have to start a dozen times to get the right diplomatic conditions, and not hundreds when you inevitably get wiped out in the first year.

canepazzo
May 29, 2006



Ethiopia is really, really fun once you get a good start going. You start relatively stronger than most/all your neighbours, bully your way around till you have Mamluks in your sight and snipe them when they get attacked by the Ottos, then you start a cat and mouse game. In between wars, you punch south annexing everything up until you get all the gold mines and all of the trade node territory, at which point you transfer trade capital to Zanzibar and reroute Aden and Zambezi for some serious cash.

In the end the winning combo was to get Poland/Commonwealth and Muscowy-Russia allied (that takes some relationship juggling!) and build a maginot line in Egypt with defensive ideas, and 1 unit parked at each forth ready to scorched earth when the time came. Every time they'd attack me, they'd either send doomstacks after me, in which case they exhausted their manpower butting their heads against my wall (all the while the eastern europeans gobbled up tons of their territory), or they'd fight up north in which case I'd just carpet occupy the middle-east (and Anatolia if I felt bold).

One thing that I never used in my games but became vital here was to hire 1-2 mercs just to sit 1 province deeper than I was sieging, all directions, to give me advance warning of the doomstacks arriving; in which case I'd retreat behind the wall and wait for them to starve or go back to getting mauled by the majors. Then in the 1600s Austria allied me too, at which point it started really snowballing , and I'm now with Constantinople in my sights for the Prester John achievement; there's nothing in EU like seeing the biggest, baddest of them all reach that tipping point where every time I DOW them they get dogpiled on - my last war they had 3 other ones ongoing, with Tabarestan, Serbia and Hungary, each smelling blood in the water and going for their cores.

For institutions, having a developed Alexandria and Damietta makes it super easy as you get the bonuses for centers of trade, development, and spread from Cyprus/Venice, but it gets painful from Global Trade onwards; in the end I'd just borrow until I could afford embracing as soon as possible, since with all that gold you make you can repay that relatively easily.

Two questions:

Where to next, after Prester John? Anything I should aim for? I got roughly 60 years left, nearly up to speed on tech (1 level behind and all institutions embraced).

Once I get Constantinople, should I change to that as my trade capital? Already got most of Anatolia, the Armenian region, all of Saudi Arabia, so it'd just be Aden/Ethiopia->Alexandria->Aleppo->Constantinople?

Gwyrgyn Blood
Dec 17, 2002

Question about Offensive Idea Group. I know that the Military Leader +1 Shock and +1 Fire are a Big Deal, but do those apply to leaders gotten from the Estate interaction? How about from Events?

Speaking of, got an event right before going to war with the Malmuks for a 100 Trad leader ... believe he was 3/4/3/4. Think this is gonna be fun.

porkinson
Jan 20, 2015


canepazzo posted:

[...] you transfer trade capital to Zanzibar and reroute Aden and Zambezi for some serious cash.

I am a bit earlier than you in my Ethiopia game But I transferred my trade capital to the cape since Zanzibar points down there and I am the only one with land there, and it's been working really well for me, is that a good move? Should I relocate my trade capital somewhere else?

Trade is something I have no idea how to do right in this game, I am making mad cash but maybe I could be making more.

And speaking of trade, when I send my boats on a trade protecting mission should be considering the tool tip that says they will make x amount of gold? Right now it says I will make the most sending them to Alexandria but I have to trader there and I am pointing all my traders down to cape. Should I be putting my boats upstream or in the cape?

Fister Roboto
Feb 21, 2008

Gwyrgyn Blood posted:

Question about Offensive Idea Group. I know that the Military Leader +1 Shock and +1 Fire are a Big Deal, but do those apply to leaders gotten from the Estate interaction? How about from Events?

Speaking of, got an event right before going to war with the Malmuks for a 100 Trad leader ... believe he was 3/4/3/4. Think this is gonna be fun.

All leaders, regardless of the source.

canepazzo
May 29, 2006



porkinson posted:

I am a bit earlier than you in my Ethiopia game But I transferred my trade capital to the cape since Zanzibar points down there and I am the only one with land there, and it's been working really well for me, is that a good move? Should I relocate my trade capital somewhere else?

Trade is something I have no idea how to do right in this game, I am making mad cash but maybe I could be making more.

And speaking of trade, when I send my boats on a trade protecting mission should be considering the tool tip that says they will make x amount of gold? Right now it says I will make the most sending them to Alexandria but I have to trader there and I am pointing all my traders down to cape. Should I be putting my boats upstream or in the cape?

You did better than me, I stopped once I got all the gold mines, which is why Zanzibar is good enough for me. Cape is even better as you get a further hop; keep in mind tho that the Europeans will come a-knocking soon, so either build the wall there too, or have a lot of friends.

I find the tooltip usually helpful in deciding, but my rule of thumb if you already control most of the territory in a node you don't need the boats as much. Just experiment, moving boats will adjust your trade income at the next tick more or less (so each start of the month) and juggle them till you get the highest profit.

Gwyrgyn Blood posted:

Speaking of, got an event right before going to war with the Malmuks for a 100 Trad leader ... believe he was 3/4/3/4. Think this is gonna be fun.

I love that event! It's the game telling you to go punch someone in the dick asap. Got him twice this game, and once at the same time as the Portuguese bonus (I think), which meant I finished off the Mamluks on my own rather than calling in the bullies from Europe.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Trade power propagates one node upstream, so if you're collecting in Cape then all the ivory coast provinces will end up pulling some of your trade value onwards and handing it to everyone else. While if you lock up Cape but collect in Zanzibar you get it all to yourself.

So the question is whether the extra trade value from the additional hop outweighs the trade value you lose from it being pulled further on. That's an annoyingly difficult question to answer.

porkinson
Jan 20, 2015


Jabor posted:

Trade power propagates one node upstream, so if you're collecting in Cape then all the ivory coast provinces will end up pulling some of your trade value onwards and handing it to everyone else. While if you lock up Cape but collect in Zanzibar you get it all to yourself.

So the question is whether the extra trade value from the additional hop outweighs the trade value you lose from it being pulled further on. That's an annoyingly difficult question to answer.

How do you lock up a trade node? Is it just owning all the land in a node and collecting there with a merchant? While your trade capital is upstream with another merchant steering to it?

QuarkJets
Sep 8, 2008

porkinson posted:

How do you lock up a trade node? Is it just owning all the land in a node and collecting there with a merchant? While your trade capital is upstream with another merchant steering to it?

I think he means colonizing all of the coastal provinces in the Cape trade node so that Europeans can't colonize there and get any trade power of their own.

Fister Roboto
Feb 21, 2008

Jabor posted:

Trade power propagates one node upstream, so if you're collecting in Cape then all the ivory coast provinces will end up pulling some of your trade value onwards and handing it to everyone else. While if you lock up Cape but collect in Zanzibar you get it all to yourself.

So the question is whether the extra trade value from the additional hop outweighs the trade value you lose from it being pulled further on. That's an annoyingly difficult question to answer.

This is why Constantinople is such a valuable trade node. It has only one outgoing path to Ragusa, so if you control all of Ragusa and collect in Constantinople, you can make a fortune. If you collect in Ragusa, you're now competing with every little German OPM.

Tsyni
Sep 1, 2004
Lipstick Apathy
I have a 4 siege pip general with the siege specialist trait. I wish I could retire this guy to the hall of fame or something.

edit: I'm playing the Ottomans and my heir just rebelled, his stats were 5/5/4, and now they are much lower. Lameeeee. There should be some continuity there.

Tsyni fucked around with this message at 10:42 on Dec 6, 2016

oddium
Feb 21, 2006

end of the 4.5 tatami age

my stupid idiot queen died at 30 and my dumb idiot heir died 5 years later at 31 and now i'm in a personal union with france and i was four provinces away from luck of the irish rude

porkinson
Jan 20, 2015


Fister Roboto posted:

This is why Constantinople is such a valuable trade node. It has only one outgoing path to Ragusa, so if you control all of Ragusa and collect in Constantinople, you can make a fortune. If you collect in Ragusa, you're now competing with every little German OPM.

I think I am now starting to understand trade a little better thanks to all the help in this thread. I think I will move my trade capital to Zanzibar then since I control all of cape and Zanzibar's only outgoing path is cape. Can't wait to get home and test all of this now.

And thanks for the idea of building a Maginot line of forts on the Ottoman border, I have left one line of mamluk provinces between me and Mr. Otto Man but now I have an idea of how to tackle the big guy, it's going to an exciting couple of years.

feller
Jul 5, 2006


porkinson posted:

I think I am now starting to understand trade a little better thanks to all the help in this thread. I think I will move my trade capital to Zanzibar then since I control all of cape and Zanzibar's only outgoing path is cape. Can't wait to get home and test all of this now.

And thanks for the idea of building a Maginot line of forts on the Ottoman border, I have left one line of mamluk provinces between me and Mr. Otto Man but now I have an idea of how to tackle the big guy, it's going to an exciting couple of years.

Save the diplo points and just have a merchant collect in Zanzibar. The trade power penalty doesn't matter if you have 100%

Don't put forts side by side. Armies can always march from one fort to another so you want to space them out some and also the maginot line is a huge waste of money both irl and in game

TorakFade
Oct 3, 2006

I strongly disapprove


Forts are in a bad place right now, the way they work is actually cool and good imho (blocking strategic chokepoints, protection of highly rebellious areas, funneling enemies towards less defended places, attritioning enemies through multiple sieges) but the immense cost of maintaining more than a handful will send you bankrupt unless you're tiny or richer than God

Afaik the pro strategy is to make a line on your border with as little castles as needed to block movement, then delete all internal Forts and hope no one breaks through. Delete all when borders expand and repeat. And good luck if you have more than one front to defend or frequent rebels...

TorakFade fucked around with this message at 17:19 on Dec 6, 2016

oddium
Feb 21, 2006

end of the 4.5 tatami age

forts are like 2 ducats a month each, no thanky

Xinder
Apr 27, 2013

i want to be a prince
in my last game i owned like a million goldmines so i had an effective line of forts along my most volatile border and then a couple more at natural chokepoints. i was still making +20/mo

i will never be that rich again

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
dev diary:

https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-6th-of-december-2016.986850/

I like this one a lot. a devastation bar that changes over a much longer period than the looting one, so provinces that are ravaged a lot in wars will be a lot harder hit for it. If it's totally devastated, a province will take decades to recover



if they're at 0 devastation, they'll get a prosperity modifier thing like you get in CK2

also

quote:

Stay tuned, next week we’ll talk about something that will probably be the biggest feature added to the game since we started EU4.

:iiam:

e: oh yeah, wait, what the hell does control mean there? I wonder if that's what the next dev diary will be about. centralization of provinces? It seems like that might be a bit redundant with autonomy though.

Koramei fucked around with this message at 18:03 on Dec 6, 2016

Fuligin
Oct 27, 2010

wait what the fuck??

Fingers crossed for dynamic culture and art and such

oddium
Feb 21, 2006

end of the 4.5 tatami age

they're going to add a spy network option to assassinate foreign royalty at extreme penalties

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
The only thing that can possibly be IMO is a rework of the combat system, I can't think of much else more significant than development and institutions.

AnoHito
May 8, 2014

Koramei posted:

e: oh yeah, wait, what the hell does control mean there? I wonder if that's what the next dev diary will be about. centralization of provinces? It seems like that might be a bit redundant with autonomy though.

Probably that you control the province, aka it isn't occupied.

Jaramin
Oct 20, 2010


Something that will eat admin points

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

awesmoe posted:

Trade is the only thing that really bugs me with ironman. Is it worth spending 200 dip to move my trade capital from constantinople (where i have ~90% power) to venice, where I have....some...amount that I can't tell what it is without moving?

no

Randarkman
Jul 18, 2011

Koramei posted:

e: oh yeah, wait, what the hell does control mean there? I wonder if that's what the next dev diary will be about. centralization of provinces? It seems like that might be a bit redundant with autonomy though.

You know, somehow I think that a timeline extension accompanied by features that will essentially merge EU4 with Victoria seems to be the logical answer. We've now gotten Great Power mechanics, and many patches have focused more attentions on areas, states and territories. Adding mechanics for industrialization, POPs (who I imagine would be more simple than their Victoria counterparts) and Spheres of Influence for Great Powers among with more economic and diplomatic avenues of Great Power competition seems to be where it is going (maybe not POPs, but I am holding out hope).

e: In the absence of POPs I could see "industrialization" being implemented as some new powerful type of state development (rather than provincial development), that perhaps would be gained by converting existing provincial development into it (abstracting the conversion of farmers and laborers into craftsmen in Victoria, and artisans basically being turbo-hosed in Victoria 2), representing the growth of new inustrial centers of production and population and being the trigger for the social, political and cultural upheaval that accompanied this.

Randarkman fucked around with this message at 18:35 on Dec 6, 2016

awesmoe
Nov 30, 2005

Pillbug

PittTheElder posted:

Technically if you're worried about little discrete actions like that, there are easy ways to save scum even in Iron Man mode. It's pretty necessary for some OPM openings, so that you only have to start a dozen times to get the right diplomatic conditions, and not hundreds when you inevitably get wiped out in the first year.
Good point. Set autosave timer to a year, make a save manually, then make changes and task-manager-kill to roll back ?


You're probably right! 90% of a shitload is better than 75% of a shitload+15. But it's frustratingly opaque. Luckily as ottomans I'm solving the problem by getting 100% of every node

RabidWeasel posted:

The only thing that can possibly be IMO is a rework of the combat system, I can't think of much else more significant than development and institutions.
Trade is a good candidate, for reasons demonstrated above.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

awesmoe posted:

Trade is a good candidate, for reasons demonstrated above.

True, in fact any serious overhaul of trade would be far more significant in terms of overall game impact than just changing how combat works. I suppose it could also be something really crazy like having multiple cultures or religions per province but speculation like that seems fairly pointless.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

awesmoe posted:

Good point. Set autosave timer to a year, make a save manually, then make changes and task-manager-kill to roll back ?

Spoilered for those with zero self-control:


  • Manually save the game.
  • Open the save directory, My Documents\Paradox Interactive\save games\, copy the save file, stick it somewhere safe
  • Do whatever it is you want to do in game, observe the effects. Exit game when you're ready to reload.
  • Copy the save game back from your storage location into the original save directory.
  • Live a life tortured by your knowledge of future events.

Atreiden
May 4, 2008

Xinder posted:

in my last game i owned like a million goldmines so i had an effective line of forts along my most volatile border and then a couple more at natural chokepoints. i was still making +20/mo

i will never be that rich again

Honest question, do you not build temples, workshops or manufactories? like by midgame latest, goldmines shouldn't be making a large part of your income, production, trade and taxes should be the major sources.

Fister Roboto
Feb 21, 2008

I rarely if ever build non-fort buildings these days. I think the money is better spent on things that will give me an immediate payoff, like better advisers or mercenaries. Buildings take way too long to pay for themselves unless they're in a very rich province.

Xinder
Apr 27, 2013

i want to be a prince
It was a nice cushion on top of everything else that I usually do. Most games I barely maintain a positive income with all the poo poo I do.

Of course it was only like maybe 1/5 of my income but when your income is that large that's still a huge boost that I'm not used to having.

e: also, no exaggeration i had at least 12 goldmines.

Xinder fucked around with this message at 21:30 on Dec 6, 2016

Atreiden
May 4, 2008

Fister Roboto posted:

I rarely if ever build non-fort buildings these days. I think the money is better spent on things that will give me an immediate payoff, like better advisers or mercenaries. Buildings take way too long to pay for themselves unless they're in a very rich province.

But with buildings you can afford much more in the long run. Like in my current game I have +3 advisers, 29 active forts, 250k large army and makes +70 ducats each month. You should build and develop provinces with high value trade products and fill them with workshops and factories.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Yeah they take less than a century to pay off at most unless you're putting them in like a 1/1/1 province. Buildings everywhere.

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awesmoe
Nov 30, 2005

Pillbug

Koramei posted:

Yeah they take less than a century to pay off at most unless you're putting them in like a 1/1/1 province. Buildings everywhere.

I think that people underrate/forget about draining every last ducat from every last fucker you go to war with in a peace deal. Also that wars where you only take cash/reparations don't contribute to overextension or AE.
There's always somebody you can fabricate a claim on and then hit up for some cash, and you can take that and turn it into buildings.

e: the embracing institutions cost does factor into the building-calculations a bit, though.

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