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Well toxic is still real harsh. But they don't let you inflict it at all basically. Maybe next dlc if they continue the tend of niche weapon abilities.
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# ? Dec 6, 2016 20:32 |
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# ? Jun 5, 2024 00:11 |
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SHY NUDIST GRRL posted:Well toxic is still real harsh. But they don't let you inflict it at all basically. Maybe next dlc if they continue the tend of niche weapon abilities. Toxic is 14hp/s which is less than 25% of what it did in DS2, but still twice as much as it did in DS1 (with the exception of blow-dart hollows). You can inflict it with pies and toxic mist, but good luck with that. Maybe on next dlc we'll get something that actually applies it, like they did with Snap Freeze. Or something that deals more damage if the target is poisoned or toxic. Maybe a weapon that builds up curse now that it's just an instakill, but deals pretty poo poo damage? Getting the wax spell? Make Arstor's Spear apply maggots? Debuffs and status effects can be so fun and much more interesting than just standard nukes if you build around it, and I'd love to see it happen.
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# ? Dec 6, 2016 20:39 |
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Gravelord Sword 2.0. I miss that sword, while people wanted the drake sword, real nito people got the gravelord sword or a fire scythe before even touching the burg.
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# ? Dec 6, 2016 20:39 |
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Did anything in DS1 even inflict toxic other than the blow gunners?
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# ? Dec 7, 2016 00:03 |
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Internet Kraken posted:Did anything in DS1 even inflict toxic other than the blow gunners? Dung Pie! Also some enemies in the Painted World and the baby skeletons in the Tomb of the Giants. Also Nito
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# ? Dec 7, 2016 00:14 |
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Also Silver Tracer
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# ? Dec 7, 2016 00:16 |
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New Concept Hole posted:Dung Pie! Those painted world fucks were annoying. They'd gas you when they died, and if you were mobbed by them accidentally, you more than likely got toxic'd.
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# ? Dec 7, 2016 00:19 |
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AlternateNu posted:Those painted world fucks were annoying. They'd gas you when they died, and if you were mobbed by them accidentally, you more than likely got toxic'd. I think they didn't gas if you used fire on them, or at least they gassed in a smaller area.
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# ? Dec 7, 2016 00:41 |
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Now that I've hit SL120 the greataxe is much worse than when I was invading with it. It seems like every other person is using a spear, or halberd and I can't get anywhere close to them to do any damage.
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# ? Dec 7, 2016 00:49 |
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Azuth0667 posted:Now that I've hit SL120 the greataxe is much worse than when I was invading with it. It seems like every other person is using a spear, or halberd and I can't get anywhere close to them to do any damage. Remember when the Mirdan Hammer was the OP weapon in DeS because it had reach, crushed shields, and had passive regen.
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# ? Dec 7, 2016 00:52 |
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Maleh-Vor posted:I think they didn't gas if you used fire on them, or at least they gassed in a smaller area. Yeah, fire prevented the toxin. The area they affected was pretty small also so a long range weapon, or immediately rolling backwards when you killed one could help too. I don't know if the spider shield protected against it though.
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# ? Dec 7, 2016 00:52 |
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If you invade at all, the silvercat ring is probably the second most important ring in the game. Only the obscuring ring is important. So don't piss off Sirris until you have it! Edit: Arguably the Slumbering Dragoncrest Ring could be more important than the silvercat ring for invaders but it's a tossup.
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# ? Dec 7, 2016 01:44 |
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Maleh-Vor posted:It's weird how poison and toxic feel so lovely in this game, considering they do comparable damage to what they did in DS1. Maybe it's all the popular sources of regeneration that completely mitigate it or maybe buildups or resistances to it are higher, but it really seems worthless this time around. I think the impact was also shaped due to the first time you got toxic was usually off the blow-dart guys in Blighttown, where it did about 4 times as much damage as most other sources of Toxic. This is one of the things I prefer from Dark Souls II, where poison was just brutal and did 15 damage every half second. The Storyteller Staff's WA poison ticks at 3x the rate of normal poison. It's great . . . if you can catch someone in it.
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# ? Dec 7, 2016 02:19 |
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AlternateNu posted:Remember when the Mirdan Hammer was the OP weapon in DeS because it had reach, crushed shields, and had passive regen. I wish . Console exclusives suck.
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# ? Dec 7, 2016 02:22 |
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AlternateNu posted:Remember when the Mirdan Hammer was the OP weapon in DeS because it had reach, crushed shields, and had passive regen. Well let's not forget the ridiculous bullshit that was a S/S/-/A Meat Cleaver
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# ? Dec 7, 2016 03:20 |
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Mighty Dicktron posted:Well let's not forget the ridiculous bullshit that was a S/S/-/A Meat Cleaver Yup. I wanted to see the Dragon Bone Smasher make a come back since they brought back a couple other DeS-only weapons. That and something like the Dragon God boss fight because one super gimmicky fight per game is the exact right amount.
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# ? Dec 7, 2016 03:31 |
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Ancient wyrm is the gimmick fight
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# ? Dec 7, 2016 03:35 |
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SHY NUDIST GRRL posted:Ancient wyrm is the gimmick fight Ancient Wyvern's gimmick isn't obvious, though. That's my problem. If I wasn't already spoiled on the trick, I would've just died a million times until I got lucky enough to poke his rear end enough time for him to keel over. With Dragon God, there was only one path, and you couldn't even hit it unless you had a bow, and I don't think you could carry enough arrows to kill it.
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# ? Dec 7, 2016 03:47 |
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Man I love this Crow Talons+Old Wolf Curved Sword build. In NG+4 I was able to one shot the Archives Crystal Sage before he could teleport with Power Within and Carthus Rouge. Then I used Iron Flesh and went toe to toe with the final Outrider Knight and emerged with literally 99% of my hp remaining due to the healing the combo gets, just mashed L1 straight through everything he tried to do. I've also been using a +5 Onislayer Greatbow and going Sniper Elite on a bunch of the more annoying encounters throughout this run and it's incredibly satisfying headshotting all the stupid crossbow hollows before they can spring their ambushes. Bows are fun when they are one-shot kills from halfway across the level. Even been getting a bit of Darkmoon action up here at SL 178 which has been pretty sweet.
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# ? Dec 7, 2016 03:58 |
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AlternateNu posted:Ancient Wyvern's gimmick isn't obvious, though. That's my problem. If I wasn't already spoiled on the trick, I would've just died a million times until I got lucky enough to poke his rear end enough time for him to keel over. Yhorm is also a gimmick fight. Fighting him without the gimmick would be kind of pointless.
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# ? Dec 7, 2016 05:33 |
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There were several other gimmick boss fights in Demon's Souls. Old Monk, Old Hero (although his gimmick isn't obvious at all), Storm Ruler, Maiden Astraea, etc. Edit: forgot Fool's Idol.
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# ? Dec 7, 2016 07:35 |
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Demon's Souls is the king of gimmick fights. The game has very few boss fight that are actually good by modern Souls standards. Which is to be expected since it was the start of the series and they still had a lot to figure out. Almost every fight in that game could be considered gimmicky honestly. Penetrator, False King Allant, Flamelurker, and Maneaters are the only real straight up fights.
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# ? Dec 7, 2016 07:38 |
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Maleh-Vor posted:Yhorm is also a gimmick fight. Fighting him without the gimmick would be kind of pointless. He's pretty fun without the Stormruler actually, if a bit simplistic. I just watched a SL1 NG+7 no Stormruler kill of him and it was faster than some Stormruler kills I've seen. If you do enough damage to his various limbs, he'll stagger and kneel down, at which point you can hit his head which takes much more damage and can be riposted/visceral-ed for even more damage. Apart from that he's a typical two phase fight and his attacks while embered are pretty freakin sweet. I get the feeling that it was intended that you be able to fight him normally and the Stormruler was originally intended as a bonus for completing Siegward's quest or something in that vein.
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# ? Dec 7, 2016 08:18 |
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AttackBacon posted:He's pretty fun without the Stormruler actually, if a bit simplistic. I just watched a SL1 NG+7 no Stormruler kill of him and it was faster than some Stormruler kills I've seen. If you do enough damage to his various limbs, he'll stagger and kneel down, at which point you can hit his head which takes much more damage and can be riposted/visceral-ed for even more damage. Apart from that he's a typical two phase fight and his attacks while embered are pretty freakin sweet. I get the feeling that it was intended that you be able to fight him normally and the Stormruler was originally intended as a bonus for completing Siegward's quest or something in that vein. I once helped a sorcerer who was fighting him, and he was managing to shoot his head for pretty decent damage with soul spears. It was still way slower than chain-ruling him to death, but it was more than the pathetic damage most hosts did who didn't have it.
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# ? Dec 7, 2016 08:33 |
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From Reddit:quote:Help! Currently hiding in Untended Graves from an invader. Trying to force them to seek me out. How do I tell if they've left the word? Oh noobs...
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# ? Dec 7, 2016 13:17 |
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# ? Dec 7, 2016 13:38 |
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...! posted:From Reddit: That's pretty great. Last night on my latest char I was running to wolnir, as I'm breaking the bridge I see the knight slayer tsorig has invaded prompt. So I stood there waiting to see if he takes the long way round. Unfortunately the screenshot failed, but he walked straight off the cliff where the bridge was, and I received the my thanks gesture as he fell into the abyss. Guess they gave him the lucatiel from ds2 pathfinding. Pretty hilarious.
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# ? Dec 7, 2016 14:34 |
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hanales posted:That's pretty great. Knight Slayer Tsorig slays all knights, including Knight Slayer Tsorig.
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# ? Dec 7, 2016 15:32 |
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I don't know why but, I find myself farming for darkmoon covenant items a second time .
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# ? Dec 7, 2016 15:41 |
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Paracelsus posted:Sellsword Twinblades. gently caress that, Hollowed Black Blade +10
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# ? Dec 7, 2016 16:03 |
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What do hollowed gems even do
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# ? Dec 7, 2016 19:03 |
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lite_sleepr posted:What do hollowed gems even do Make your weapon scale with Luck as well as provide extra Luck, up to +5
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# ? Dec 7, 2016 19:05 |
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Just got the DLC, and now decided three-phase bosses shouldn't be allowed. Sister Friede just kept going on and on...
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# ? Dec 7, 2016 20:10 |
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hanales posted:That's pretty great. If you place an alluring skull on the cliff outside Alva's spawn point, trigger him to appear, then run back past the cliff then Alva will immediately charge at the skull... and over the edge.
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# ? Dec 7, 2016 20:18 |
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Carebearz posted:gently caress that, Hollowed Black Blade +10 He was asking for early game weapons. I'm not a big fan of DS3's katanas. The moveset always feels a bit meh.
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# ? Dec 7, 2016 20:36 |
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TIL Wolnir can use his sword during the fight.
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# ? Dec 7, 2016 20:36 |
Paracelsus posted:He was asking for early game weapons. You can't backstab with them, can you?
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# ? Dec 7, 2016 20:53 |
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Double Bill posted:Just got the DLC, and now decided three-phase bosses shouldn't be allowed. Sister Friede just kept going on and on... I think they really really intend for you to summon Uncle Gael for that fight. His summon sign is unique in that it shows up even if you aren't embered and he only shows up for phase 2 and 3. If you summon him the fight is still tough but very manageable. Friede has a murder boner for him and will basically ignore you during phase 2. I've done it solo a few times but it's a real grinder for certain builds so I usually just summon him. Interestingly, the length of the fight makes heal spells really good, phase 2 and 3 give you a fair amount of openings to use them even solo. The easiest time I ever had soloing it was on my heavily armored paladin character who could easily trade with and stunlock Friede and used Med Heal to just sustain through the last two phases. A MIRACLE posted:You can't backstab with them, can you? You can backstab with every weapon (except whips) unless I'm misunderstanding you.
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# ? Dec 7, 2016 21:14 |
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AttackBacon posted:I think they really really intend for you to summon Uncle Gael for that fight. His summon sign is unique in that it shows up even if you aren't embered and he only shows up for phase 2 and 3. If you summon him the fight is still tough but very manageable. Friede has a murder boner for him and will basically ignore you during phase 2. I've done it solo a few times but it's a real grinder for certain builds so I usually just summon him. Interestingly, the length of the fight makes heal spells really good, phase 2 and 3 give you a fair amount of openings to use them even solo. The easiest time I ever had soloing it was on my heavily armored paladin character who could easily trade with and stunlock Friede and used Med Heal to just sustain through the last two phases. I had Great Heal and used it between phases to heal Gael. I also once managed to heal him right before he took damage from the grab on phase 3, and that was the only time I saw him survive that.
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# ? Dec 7, 2016 21:29 |
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# ? Jun 5, 2024 00:11 |
You can definitely backstab with the UchigatanaDouble Bill posted:Just got the DLC, and now decided three-phase bosses shouldn't be allowed. Sister Friede just kept going on and on... Fighitng the wolf is a pretty fun distraction while I decide if I want to summon Gael for it. I've done every other boss fight in the series on my own at least once. I might go level up, I'm about level 66 and I'd like to do more damage too.
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# ? Dec 7, 2016 22:25 |