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Finally it has been released! The team that brought us Ico and Shadow of the Colossus has been working towards this for around 10 years, and now we can journey around mystical ruins with our giant pigeon-cat baby. This OP will be updated as more info about the game mechanics becomes clear. https://www.youtube.com/watch?v=zXLZvsSmBIs https://www.youtube.com/watch?v=fL2zzgW6YOo Reviews: IGN 7/10 - http://au.ign.com/articles/2016/12/05/the-last-guardian-review Gamespot 9/10 - http://www.gamespot.com/reviews/the-last-guardian-review/1900-6416583/ Gameplay: Like Ico and SOTC, you control a character who is able to perform some basic platforming such as jumping, climbing, pushing pulling, carrying or throwing objects, and interacting with switches and levers. Jumping and climbing feels a bit 'janky' because of how the character handles (they seem a bit heavy). The major feature of TLG is the interaction with Trico, the giant creature who helps you get around. This game requires a bit of patience since you need to direct Trico to perform specific actions at times, and they won't always immediately behave how you might expect. Some of the differences between this game and SOTC is that there is no stamina feature related to climbing, and you dont need to hold a button down when climbing, your character should automatically grab onto ledges and climbable surfaces when you press triangle. Trico is a mobile platform, you can climb onto their head and swing from their tail. If you interact with Trico they will help you reach a platform or something by extending their neck or jumping up to a new height, allowing you to climb the tail. If you ever feel like you're lost or stuck then chances are you need to go higher using Trico. It is not a bad idea to wait around in an area and see what kind of things Trico responds to or plays with, because they might be relevant to progression through the game (for example, Trico might bat at a chain or doorway as if it has some importance), or they just might be cute and fun. Trico looks at things in the distance sometimes which can be important. There are items of food that you can feed to Trico, it is not immediately clear how this affects the relationship and ability to progress (sometimes you have no choice but to feed Trico), since I've found at least one barrel of food which was optional to collect. From the start of the game there are pretty constant reminders of how to do basic things like jump and climb, but not much mention of how to develop a relationship with or control Trico e: [This kind of stuff gets explained a little bit later in the game, by the middle you can tell Trico how to do a whole bunch of things]
Feel free to share videos, pictures, gifs, etc from your game. Trico does some pretty adorable stuff TheMostFrench fucked around with this message at 14:15 on Dec 7, 2016 |
# ? Dec 7, 2016 03:46 |
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# ? May 8, 2024 06:28 |
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Good OP
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# ? Dec 7, 2016 03:52 |
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Great OP. drat that thread icon is cute.
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# ? Dec 7, 2016 03:57 |
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Is this game Art?
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# ? Dec 7, 2016 04:09 |
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I'm maybe half or two-thirds of the way into the game (my own estimate based on how I "feel" in the progression) and am loving it. This is basically a direct sequel to Ico so far as gameplay is concerned. Similar traversal puzzles, but now you are the one being defended and helped up ledges. I might be having a charmed experience though, because Trico has been pretty obedient for me. His stubbornness has never been worse than Yorda looking at birds in Ico. It's a shame it still has the same camera and framerate as the PS2 Ico. You'd think they'd have updated the camera in the last few decades and while the trees and distant scenery are pretty, they don't really seem like they should be giving the PS4 hardware as much trouble as they do? Still, the jank is worth suffering through. No one else makes games that feel like this.
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# ? Dec 7, 2016 05:25 |
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https://www.youtube.com/watch?v=fmT4ir_DAwY I love how Tricos eyes light up yellow when you have food. https://www.youtube.com/watch?v=G8TP9zPOJ7E And that they get surprised when you shove at them
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# ? Dec 7, 2016 06:15 |
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I'm about 80% certain I caught Trico pooping but didn't get the trophy for it...now we both look like fools.
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# ? Dec 7, 2016 10:07 |
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Further highlights include throwing food to Trico, who fails to catch it and gets a barrel in the face, and Trico picking me up by the mouth to throw me on their back, but accidentally throwing me off the side of a bottomless pit instead.
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# ? Dec 7, 2016 13:01 |
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TheMostFrench posted:Further highlights include throwing food to Trico, who fails to catch it and gets a barrel in the face, and Trico picking me up by the mouth to throw me on their back, but accidentally throwing me off the side of a bottomless pit instead. I'm sad you don't have a video for that second one. If it's a reoccurring issue, they should really put in a self deprecating trophy in the future, titled "Thanks, Trico."
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# ? Dec 7, 2016 13:47 |
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If you preordered on amazon, check your invoice. I was billed at $101 for the CE but only got a $6 prime discount which should have been around $20. Hit up their chat, ask nicely, and you can get the difference back. This has happend to me on FF15 as well. Seems the prime discount doesn't recalculate correctly when the preorder price changes.
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# ? Dec 7, 2016 14:42 |
Hoooly poo poo. I'm at a particular segment that is stressful as all hell. You will know it when you see it. It involves a gigantic glass eye hanging over open air that you have to get rid of for Trico. I don't know how this kid climbs and jumps with that huge set of balls he has.
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# ? Dec 7, 2016 15:16 |
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Finished it. The game goes a bit longer than I expected (when I said in my previous post that I thought I was about 1/2 to 2/3rds of the way through I was actually closer to 1/3), in a very good and satisfying way. The final stretch is fantastic. And really pretty.
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# ? Dec 7, 2016 15:57 |
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TheMostFrench posted:Further highlights include throwing food to Trico, who fails to catch it and gets a barrel in the face, and Trico picking me up by the mouth to throw me on their back, but accidentally throwing me off the side of a bottomless pit instead. good dog
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# ? Dec 7, 2016 16:05 |
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Bugblatter posted:Finished it. The game goes a bit longer than I expected (when I said in my previous post that I thought I was about 1/2 to 2/3rds of the way through I was actually closer to 1/3), in a very good and satisfying way. The final stretch is fantastic. And really pretty. The end poses so many questions. It took such a strange turn. What was the master in the tower? Why was it controlling the Trico? Are they all free now? They seemed to drop out of the sky once it was destroyed. Who or what was in the coffin where you find the mirror at the beginning of the game? Also Did you wait until after the credits?
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# ? Dec 7, 2016 20:15 |
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TheMostFrench posted:The end poses so many questions. Yeah of course, always have to wait through the credits on a Ueda game. I'm glad this time the post credit scene was happy. Those questions are also a lot of why I like his games narratives and how he leaves enough to get a rough understanding, but only just. If we're gonna theorize then the sarcophagi, the design of the tower, and the master gave me the impression that it's the remnant of an extremely advanced long lost civilization. It seemed to use the captured bodies as both zombie slave labor/defense and fuel, and is still running long after the civilization has died out as a result. Pretty sure that "master" is the actual Last Guardian from the title. It was clearly designed the control the trico for the purpose of gathering the bodies that would be used as fuel and labor. If you look closely at the animated armor they have the same green phantom-like bodies as the fully "processed" ones the tricos are dumping into the bird statue, and also are the same shade of green that is in the food barrels and running through all the magical technology. The tricos that survived the fall are presumably free. Bugblatter fucked around with this message at 11:34 on Dec 8, 2016 |
# ? Dec 8, 2016 01:11 |
I finished it. It was fantastic and well worth the wait. Nobody makes games quite like these. I hope some kind of tell-all comes out that talks about what it took to finish this game and why it took so long.
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# ? Dec 8, 2016 13:36 |
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Queering Wheel posted:I finished it. It was fantastic and well worth the wait. Nobody makes games quite like these. They kind of already have. They could never get the game running reliably on the PS3, largely due to how much Trico's complex scripting taxed the system. The early trailers were all rendered recorded in slow motion then sped up to normal speed because it chugged so slow. They completed most of the level design and art, then put it on hold when they realized there was no way to get it playable without significant compromises in design. Most of the long delay just didn't involve any actual dev work. It got brought back when the PS4 came out, but then they had to port all the old code in addition to completing the game. Replaying now, and I've found that there are a lot of small "secrets" involve using mechanics learned far later in the game, but are super obvious on a second playthrough. It's cool that they did that, as their previous games never really offered anything different on repeat playthroughs. It's all minor stuff, like extra food barrels (which unlock outfits on repeat playthroughs) or small courtyards, but still neat. Also, the game goes super fast when you know exactly what to do. Trico will comply a lot faster when you just give him the exact right direction and action the first time around, it seems. Bugblatter fucked around with this message at 15:52 on Dec 8, 2016 |
# ? Dec 8, 2016 15:50 |
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Finished it today. Overall I'd say I enjoyed it about as much as I did Ico but nowhere near as much as Shadow of the Colossus. It felt a bit to similar to Ico. I also could have done without the narration. My biggest complaint though, other than the obvious "Why won't Trico just go where I want!?" is the drat control tutorial prompts persisting all the way through the game. It makes the game way more hand-holdy than the previous ones. They really need to patch in a toggle for those in the options.
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# ? Dec 8, 2016 16:56 |
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Turns out there was already a thread for this game. Please go here for more discussion. http://forums.somethingawful.com/showthread.php?threadid=3800772
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# ? Dec 9, 2016 00:45 |
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# ? May 8, 2024 06:28 |
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Edit: Whoops, link for the other thread went up while my reply screen was already open. Yeah, those tutorial prompts still show up on repeat playthroughs and are massive and ugly as hell. I'm on my second time through the ending, I don't need instructions to equip and unequip my mirror taking up a quarter of the screen, game.
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# ? Dec 9, 2016 00:48 |