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Groggy nard posted:I almost beat the current one once, but I don't have enough brain damage to keep trying it. Just not worth it. For what it's worth - I got my poo poo pushed in by the advanced combat tutorial until I spent some time in the game and got really used to HOTAS controls - managing where power is going and using all the thrusters made the difference when I tried again the other day and got through it with ~80% hull remaining. e: Other than having the shields well powered when taking fire I think the real difference was making sure to maximise damage on the first target in the second wave by putting all power to weapons (so they don't overheat as quickly and keep firing). This meant it was back to a one on one pretty quickly.
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# ? Dec 8, 2016 14:20 |
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# ? May 31, 2024 03:10 |
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TheKeeper posted:FYI for peeps with beta access who may not be aware: The huge ships, like the Anaconda and the Imperial Cutter probably look helluva sweet in VR, after all you have an entire bridge to look at.
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# ? Dec 8, 2016 14:21 |
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Max Wilco posted:I can't seem to beat the Advanced Combat Tutorial. I managed to beat the first ship on one attempt, but then I got taken out by the two ships that warp in after. Toxic Fart Syndrome posted:I heard Kirk beat it, but he cheated... I don't think you're supposed to be able to beat it before you've come to grips with combat in the game. It shouldn't be named 'training', but 'challenge'. Back when I first started and attempted this, I found it so hard and unforgiving that I simply thought I'd avoid combat entirely Chrysophylax fucked around with this message at 14:47 on Dec 8, 2016 |
# ? Dec 8, 2016 14:44 |
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Mu77ley posted:Wonder if that will include support for Sony's VR headset (I would hope so)? People complain that the Vive's resolution makes it hard to read poo poo in E:D. The PS4's headset is much lower resolution than that. It's not gonna be good.
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# ? Dec 8, 2016 16:06 |
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What? Sony's headset has more subpixels, not less. Also, the problem with vive and elite was supersampling, and has since been fixed. I play elite exclusively with vive and have zero issues with text.
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# ? Dec 8, 2016 16:08 |
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Truga posted:What? Sony's headset has more subpixels, not less. Yeah, and ever since Asynchronous Timewarp (or whatever Valve is calling it) was released on the Vive, supersampling plus that has made Elite much sharper and prettier in VR.
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# ? Dec 8, 2016 17:33 |
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Max Wilco posted:I can't seem to beat the Advanced Combat Tutorial. I managed to beat the first ship on one attempt, but then I got taken out by the two ships that warp in after. Man I hope you are only doing the advanced combat tutorial because you love it so much, because otherwise why the hell are you torturing yourself? Just start playing!
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# ? Dec 8, 2016 18:23 |
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Man I want to play this game. https://www.youtube.com/watch?v=YESNObZJTgQ At least Planet Coaster is good...
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# ? Dec 8, 2016 20:12 |
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Libluini posted:why the hell are you torturing yourself? Elite Dangerous: Why the hell are you torturing yourself?
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# ? Dec 8, 2016 20:15 |
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Nostalgia4Infinity posted:Man I want to play this game. gently caress all marketing everywhere.
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# ? Dec 8, 2016 20:54 |
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Also y'all getting real upset over some stupid poo poo, who cares if you can or can't sell modules back at full price, vast majority of games that's how things work and you do, in fact, still have storage. This thread chicken littles everything; yes THIS is the change that's going to make the game an unfun grind
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# ? Dec 8, 2016 20:58 |
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Mr. Crow posted:Also y'all getting real upset over some stupid poo poo, who cares if you can or can't sell modules back at full price, vast majority of games that's how things work and you do, in fact, still have storage. This is true, nobody cares about the early gameplay loop and unless you own a PS4 odds are you already bought the game already if you wanted it.
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# ? Dec 8, 2016 21:00 |
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Mr. Crow posted:This thread chicken littles everything; yes THIS is the change that's going to make the game an unfun grind. This is the change that increases the unfun grind and makes the grind even more unfun. So, yeah.
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# ? Dec 8, 2016 21:00 |
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Mr. Crow posted:Also y'all getting real upset over some stupid poo poo, who cares if you can or can't sell modules back at full price, vast majority of games that's how things work and you do, in fact, still have storage.
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# ? Dec 8, 2016 21:15 |
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Inacio posted:People complain that the Vive's resolution makes it hard to read poo poo in E:D. Those people clearly never played on a DK1 Inacio posted:The PS4's headset is much lower resolution than that. It's not gonna be good. It's the same resolution as the DK2, and I spent many an hour playing in that with no issues.
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# ? Dec 8, 2016 21:42 |
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Mr. Crow posted:Also y'all getting real upset over some stupid poo poo, who cares if you can or can't sell modules back at full price, vast majority of games that's how things work and you do, in fact, still have storage. That they still talk about module prices not being 1:1 on refunding is such a dumb stupid and small thing that adds nothing at all to the game means that they are always going to go down these roads of garbage grind. What is the excuse for the 50% refund thing anyway? What problem is it trying to solve? "Oh boy I am switching out my modules on my ship instantly and without downtime but it costs exactly 50% less than what I paid! Realism! I am really enjoying this video game" - said nobody ever and nobody will ever say.
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# ? Dec 8, 2016 21:45 |
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KakerMix posted:That they still talk about module prices not being 1:1 on refunding is such a dumb stupid and small thing that adds nothing at all to the game means that they are always going to go down these roads of garbage grind. What is the excuse for the 50% refund thing anyway? What problem is it trying to solve? That's just it. There is so much in the game that need work, why are they even thinking about re balancing this? Why is it so important that 'oh we must make sure that module re-sales aren't too easy on the player!!!' when half the game is abandoned or crippled by grind?
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# ? Dec 8, 2016 22:07 |
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Pilchenstein posted:Not getting full cost back on modules probably wouldn't be an issue if they'd make any effort at all to balance the price of stuff versus (non-exploit) earnings. Also, I don't think the sky is falling, it's just another reminder that they still haven't worked out which bits of the game are fun yet. They definitely haven't figured out that the "sandbox" aspect is fun. The idea that modifying your ship and exchanging modules to goof around might be intesting is discarded. It is fun to take missions that pay crap, change parameters and reward you with <1% REP (and commodities that have you intercepted every 5 ly). Also, waiting 50min for a ship with which you might have fun to arrive is extra-fun. Paying 6millions is even better. Einbauschrank fucked around with this message at 23:06 on Dec 8, 2016 |
# ? Dec 8, 2016 22:53 |
Pilchenstein posted:Not getting full cost back on modules probably wouldn't be an issue if they'd make any effort at all to balance the price of stuff versus (non-exploit) earnings. Also, I don't think the sky is falling, it's just another reminder that they still haven't worked out which bits of the game are fun yet. This is the big sticking point I have, and I've brought it up before. A single module in this game can cost many times more than the most expensive ship (the Panther Clipper, at 2.7mil, and I think the Griffin was in that price range too) you could buy in Frontier: First Encounters. It's ridiculous. Hexenritter fucked around with this message at 02:33 on Dec 9, 2016 |
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# ? Dec 9, 2016 02:31 |
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Mr. Crow posted:Also y'all getting real upset over some stupid poo poo, who cares if you can or can't sell modules back at full price, vast majority of games that's how things work and you do, in fact, still have storage. I mean, they did kill it for me. I loved this game and as soon as the engineers bullshit came out I was done. I'm sure plenty of other people have quit. Frontier is taking an unfinished good game and making it into a finished bad game.
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# ? Dec 9, 2016 02:35 |
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K8.0 posted:I mean, they did kill it for me. I loved this game and as soon as the engineers bullshit came out I was done. I'm sure plenty of other people have quit. Frontier is taking an unfinished good game and making it into a finished bad game. I know there was a lot of trouble with dumb poo poo like NPCs attacking you for worthless poo poo and dumb grinding with Engineering, but Frontier has dialed back on all of that a lot. And some things were just bugs. Honestly, without the typical new-patch hiccups Engineers was great! I'd never have been able to take a slow, fat ship like the Imperial Cutter to the other side oft the galaxy otherwise. The ability to customize ships like that is awesome! It's also cumbersome, but welp. Nothing is perfect.
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# ? Dec 9, 2016 02:58 |
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Libluini posted:I know there was a lot of trouble with dumb poo poo like NPCs attacking you for worthless poo poo and dumb grinding with Engineering, but Frontier has dialed back on all of that a lot. And some things were just bugs. Afaik (aside from them removing commodities next patch) they haven't dialed back anything, and even commodity removal is a temporary thing. We've got lots of minor changes in between patches strictly to make the game more grindy. The idea of engineers is pretty cool but they've been implemented into a game that is continuously driven towards '84. I keep up on this thread because the game they could make is amazing but all the news is bad.
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# ? Dec 9, 2016 03:51 |
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Mailer posted:Afaik (aside from them removing commodities next patch) they haven't dialed back anything, and even commodity removal is a temporary thing. We've got lots of minor changes in between patches strictly to make the game more grindy. The idea of engineers is pretty cool but they've been implemented into a game that is continuously driven towards '84. I keep up on this thread because the game they could make is amazing but all the news is bad. You're remembering wrong then. Maybe do a bit of research before speaking. Engineers are much better than as implemented.
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# ? Dec 9, 2016 03:59 |
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Engineers fundamentally makes the game less fun to me. The good part of the design of Elite was being able to swap around what you're doing without spending too much time or money on it. Tacking a bunch of bullshit on to make it harder to be optimal is the exact opposite of what was good about the game. It's not something that can be fixed by changing the numbers - not that they want to, as evidenced by the proposed module change, making combat less fun, and basically everything else they've done. Frontier's design goal has become to great the ultimate grind simulator, rather than to have a game where there's a lot of fun stuff to do, and you do it because it's enjoyable. There hasn't been any point in the past 6 months where I've looked at this thread or the patch notes and thought "that's a good change."
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# ? Dec 9, 2016 05:11 |
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no one gives a poo poo
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# ? Dec 9, 2016 05:14 |
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I've journeyed from afar to bring news that I still enjoy loving inside of these space ships in the space ships video game.
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# ? Dec 9, 2016 05:15 |
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K8.0 posted:Engineers fundamentally makes the game less fun to me. The good part of the design of Elite was being able to swap around what you're doing without spending too much time or money on it. Tacking a bunch of bullshit on to make it harder to be optimal is the exact opposite of what was good about the game. It's not something that can be fixed by changing the numbers - not that they want to, as evidenced by the proposed module change, making combat less fun, and basically everything else they've done. Frontier's design goal has become to great the ultimate grind simulator, rather than to have a game where there's a lot of fun stuff to do, and you do it because it's enjoyable. There hasn't been any point in the past 6 months where I've looked at this thread or the patch notes and thought "that's a good change." He nods. Nostalgia4Infinity posted:
He screams in pain!
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# ? Dec 9, 2016 05:21 |
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Elite may be grindy af but it's still the best spaceship game were going to see for years to come because Star Citizen is never going to be an actual thing
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# ? Dec 9, 2016 05:33 |
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Have there been any improvements to this in the last three or so months with respect to VR? Last time I tried it with my Vive performance issues were a serious problem, text was hard to read and trying to work the galaxy map was a private hell.
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# ? Dec 9, 2016 05:54 |
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Ciaphas posted:Have there been any improvements to this in the last three or so months with respect to VR? Last time I tried it with my Vive performance issues were a serious problem, text was hard to read and trying to work the galaxy map was a private hell. I also didn't really play it for this reason for the longest time (rift owner, tho). The galaxy map is better but you have to use the keyboard to select stuff sometimes, performance hasn't been an issue.
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# ? Dec 9, 2016 06:30 |
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Here's a secret about engineers. If you're not doing serious PVP you don't need to engineer. Also they cut back requirements and increased the amount of commodities you collect significantly.
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# ? Dec 9, 2016 09:06 |
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Angrymog posted:Here's a secret about engineers. If you're not doing serious PVP you don't need to engineer. Having said all that, it's way less grindy than it was and the only real barrier is the loving inventory tetris, which they're actually fixing.
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# ? Dec 9, 2016 10:08 |
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K8.0 posted:Engineers fundamentally makes the game less fun to me. The good part of the design of Elite was being able to swap around what you're doing without spending too much time or money on it. Tacking a bunch of bullshit on to make it harder to be optimal is the exact opposite of what was good about the game. It's not something that can be fixed by changing the numbers - not that they want to, as evidenced by the proposed module change, making combat less fun, and basically everything else they've done. Frontier's design goal has become to great the ultimate grind simulator, rather than to have a game where there's a lot of fun stuff to do, and you do it because it's enjoyable. There hasn't been any point in the past 6 months where I've looked at this thread or the patch notes and thought "that's a good change." Appreciate the reactor overload.
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# ? Dec 9, 2016 10:56 |
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Pilchenstein posted:I disagree with you there, if you're not great at combat then you'll have a lovely time against NPCs who are dangerous or above, as they still have engineering mods. Also, it's just straight up fun to have a customised ship so while you might not need to engineer, it's still content you're missing. They only occasionally have a mod though, and even then they only get one of a small subset of available mods. Certainly nothing to worry about.
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# ? Dec 9, 2016 11:37 |
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Considering that it seems making money and buying shiny new ships is seemingly the only way to really have fun beyond brief stints of combat, what is the most effective way of making money|? I admit that I used to do smuggling on Sothis, twice. I did it once during the 'gold rush' as it were and a second time when they worked to make smuggling a lot trickier. Nowadays though, as said, what is the best way to generate a lot of money?
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# ? Dec 9, 2016 12:57 |
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SkySteak posted:Considering that it seems making money and buying shiny new ships is seemingly the only way to really have fun beyond brief stints of combat, what is the most effective way of making money|? I admit that I used to do smuggling on Sothis, twice. I did it once during the 'gold rush' as it were and a second time when they worked to make smuggling a lot trickier. Nowadays though, as said, what is the best way to generate a lot of money? I don't think you can. Just have to wait for the next buggy cash bonanza thing.
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# ? Dec 9, 2016 13:05 |
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Pilchenstein posted:I disagree with you there, if you're not great at combat then you'll have a lovely time against NPCs who are dangerous or above, as they still have engineering mods. Also, it's just straight up fun to have a customised ship so while you might not need to engineer, it's still content you're missing. Even outside combat there's just sheer quality-of-life updates hidden within engineers that you don't know you need until you get them. It took me a day of playing to get access to FSD 5 upgrades and it was probably the best amount of time I've spent doing something in the game.
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# ? Dec 9, 2016 15:00 |
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hakimashou posted:I don't think you can. Has this game really deteriorated to the point where you cannot make a decent amount of money anymore by hauling or other means?
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# ? Dec 9, 2016 15:37 |
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SkySteak posted:Has this game really deteriorated to the point where you cannot make a decent amount of money anymore by hauling or other means? Beyond the point where you're dealing in sub-million credit ships and without wanting to kill yourself? No. What you would consider “decent money” will scale with experience and will quickly go beyond what the game is willing to provide through normal means. e: wtf Tippis fucked around with this message at 16:25 on Dec 9, 2016 |
# ? Dec 9, 2016 15:56 |
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# ? May 31, 2024 03:10 |
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Community Goals remain a good way to get "decent" money. Except the ones on the other side of the galaxy, those are only meant for miserable autists.
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# ? Dec 9, 2016 16:02 |