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Love the sweater on Bonnie in the illustration. Also Jacket not understanding which holiday is this
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# ? Dec 8, 2016 22:40 |
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# ? Jun 3, 2024 22:51 |
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what the hell is with the escape on this heist
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# ? Dec 8, 2016 23:02 |
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Kikas posted:Love the sweater on Bonnie in the illustration. Also Jacket not understanding which holiday is this Jimmy's a snowman.
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# ? Dec 8, 2016 23:05 |
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How does this look for an Anarchist LBV build using a Loco and either an AMR-16 or Raven, all with silencers? My main concern is once you put the DMR kit on the AMR it has jack for ammo. It would be nice to be able to stick Fully loaded on there, but there are just no points for it. I need one more infamy for it, and the final Anarchist skill. It just doesn't without that constant armor boost. The stability boosts are kind of useless for shotguns, but the AMR seems like it can really use it. http://pd2weapons.com/l/83bc40436d6f59e9e126fd8bb5a1955e
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# ? Dec 9, 2016 00:01 |
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.
Mystic Stylez fucked around with this message at 01:04 on Dec 15, 2016 |
# ? Dec 9, 2016 00:13 |
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Yes. Pretty much any weapon can be used to murder cops on ovk.
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# ? Dec 9, 2016 00:30 |
Crabtree posted:Now its just trying to keep 10 civvies alive around a tree with plenty of corners and floors for tasers to sit and be Absolutely go for it on normal. The group I was with did it with a ton of sentries.
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# ? Dec 9, 2016 00:38 |
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In 2.5 hours from this post, we will be tackling euro bag simulator, and then 1d cheevos. We have 2 spots left.
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# ? Dec 9, 2016 00:41 |
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I'm surprised it's not 3 spots left, because gross
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# ? Dec 9, 2016 00:46 |
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Drewjitsu posted:euro bag simulator
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# ? Dec 9, 2016 01:35 |
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Drewjitsu posted:In 2.5 hours from this post, we will be tackling euro bag simulator, and then 1d cheevos. We have 2 spots left. Need 1D stuff but going to be eating then. If at 9PM CST there's room for 1 I will jump in.
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# ? Dec 9, 2016 01:43 |
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The new map is great. https://gfycat.com/NextResponsibleIceblueredtopzebra
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# ? Dec 9, 2016 01:58 |
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Not carrying a single beta improvement over to the main branch, on the other hand, is awful. New map is good though, so whoever made it deserves some good feedback, but maybe they could fix the balance problems already? Feels like it's taking a lot longer than usual from previous "classic Overkill blunder -> fixing it" cycles.
Psion fucked around with this message at 05:49 on Dec 9, 2016 |
# ? Dec 9, 2016 05:47 |
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mayhem's still hosed
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# ? Dec 9, 2016 05:50 |
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Psion posted:Not carrying a single beta improvement over to the main branch, on the other hand, is awful. New map is good though, so whoever made it deserves some good feedback, but maybe they could fix the balance problems already? Feels like it's taking a lot longer than usual from previous "classic Overkill blunder -> fixing it" cycles. It is shockingly inept how Overkill, instead of fixing the handful of balance issues it had before, created a shitload of more issues with a single change and is going about fixing those problems in the most obtuse way possible.
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# ? Dec 9, 2016 15:42 |
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Speaking of!quote:Beta changes ??????
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# ? Dec 9, 2016 17:30 |
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I'm glad the beta fork is back at least but I'm not glad to see them trying to fix symptoms instead of problems. also, the Broomstick, wtf. Who even uses that, ever? I'm not even going to start on the Cavity.
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# ? Dec 9, 2016 17:39 |
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Psion posted:I'm glad the beta fork is back at least but I'm not glad to see them trying to fix symptoms instead of problems. I remember the Cavity being pretty boss like when they put it in the game, but they also put the
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# ? Dec 9, 2016 17:45 |
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The Broomstick's precision barrel reduces accuracy in the beta? The Cavity being a proper DMR is great, though.
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# ? Dec 9, 2016 17:54 |
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FAUXTON posted:I remember the Cavity being pretty boss like when they put it in the game, but they also put the you are confusing the Nova's Shank for the Cavity. the Cavity is a 9mm shooty iron.
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# ? Dec 9, 2016 17:55 |
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Coolguye posted:you are confusing the Nova's Shank for the Cavity. the Cavity is a 9mm shooty iron. The cavity and buzzer were both released with the Golden Grin, and though the cavity was a pretty great gun at the time everyone understandably focused their attention on the thing that let you tase tasers and stop charging cloakers. That's how I read Faux's comment anyhow
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# ? Dec 9, 2016 18:01 |
Why do they keep making swat flashbangs weaker? I could understand if it was per difficulty, but every 15 seconds makes them a total nonissue.
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# ? Dec 9, 2016 18:05 |
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Dr Cheeto posted:The Broomstick's precision barrel reduces accuracy in the beta? I just checked, it does.
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# ? Dec 9, 2016 18:05 |
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Discendo Vox posted:Why do they keep making swat flashbangs weaker? I could understand if it was per difficulty, but every 15 seconds makes them a total nonissue. ostensibly to make stun resistance less of an absolutely vital skill, potentially as a larger push to make cops use them more intelligently instead of just pooping one out for vaguely definable reasons.
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# ? Dec 9, 2016 18:07 |
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I don't think Overkill understands the word "precision".
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# ? Dec 9, 2016 18:07 |
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Discendo Vox posted:Why do they keep making swat flashbangs weaker? I could understand if it was per difficulty, but every 15 seconds makes them a total nonissue. We'll soon find out the flash lasts 14.9 seconds with Resilience Ace.
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# ? Dec 9, 2016 18:08 |
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The broomstick seems like it could be pretty okay as an alternative to the bronco. Especially since it can take a suppressor to go up to 220 damage or something before pistol skills. I'm not sure, though. It also depends on whether they remember to nerf the pickup rate. 26 concealment seems on the low end for a dodge build once you factor in the+1 from the suppressor concealment skill and the -3 from the barrel, though.
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# ? Dec 9, 2016 18:17 |
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22 Eargesplitten posted:It also depends on whether they remember to nerf the pickup rate. Most guns just use the base total ammo count to calculate pickup, there isn't a separate variable they'd need to change in this case.
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# ? Dec 9, 2016 18:23 |
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John Murdoch posted:Fire axe, Spear, Gold Fever, Great Sword, Ice Pick, Pitch Fork, katana and Chain Whip went from 70(450) to 30(200) Wtf don't nerf my katana you jackasses. Melee already was Not Good. I'm gonna wind up packing a buzzer on OVK if they actually nerf swords that drat bad.
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# ? Dec 9, 2016 18:45 |
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Discendo Vox posted:Why do they keep making swat flashbangs weaker? I could understand if it was per difficulty, but every 15 seconds makes them a total nonissue.
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# ? Dec 9, 2016 19:24 |
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Discendo Vox posted:Why do they keep making swat flashbangs weaker? I could understand if it was per difficulty, but every 15 seconds makes them a total nonissue. just flashed back to yesterday during santa mayhem when i was flashbanged for a total of two minutes and then immediately getting flashbanged again cant think of a reason why
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# ? Dec 9, 2016 19:35 |
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Dr Cheeto posted:Most guns just use the base total ammo count to calculate pickup, there isn't a separate variable they'd need to change in this case. This is true of most guns but DMR kits require special calculation because they would otherwise use the non-DMR ammo totals (and given how DMRs work, have very good pickup) - unless that changed in the last patch or three, that is. like, in terms of the lua code, a DMR kit is a fairly extensive modification of an existing gun's stats. It's not a whole new weapon with a whole new pickup calculation. Take the AMR-16 for example: base ammo 90, which is true even when the DMR kit is equipped. Unless you specify "also recalculate ammo pickup rate after equipping the DMR kit" it will still use base 90 when calculating pickup rates. Here's some old lua which demonstrates this: code:
It's a reasonable mistake; only DMR kits need you to recalculate ammo pickup like that, and there are a ton of guns without DMR kits compared to the number with them. I didn't know I had to do it when I first started editing stats either this also works in the reverse: if you give a gun more base ammo you also need to explicitly tell it to recalculate pickup based on the new, higher total as well. Psion fucked around with this message at 19:50 on Dec 9, 2016 |
# ? Dec 9, 2016 19:38 |
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Just sat through a lecture by a Starbreeze guy today, and Payday 2 was mentioned a whole lot. Just know that the dev team and Starbreeze themselves love you guys a lot, no BS.
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# ? Dec 9, 2016 19:42 |
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who guys, us guys in this thread?
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# ? Dec 9, 2016 19:47 |
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Tell them to fire Jules.
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# ? Dec 9, 2016 19:53 |
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Tell them to make Wilko lead of the entire Payday project.
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# ? Dec 9, 2016 19:56 |
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Tell them I agree with both of the above.
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# ? Dec 9, 2016 19:57 |
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Tell them to give Almir more booze. I want Vlad's cousin year round. Nah, but ask 'em if it's Something Awful or something with 4 Chins.
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# ? Dec 9, 2016 19:58 |
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Psion posted:~gun stuffs~ Thanks for this, I had forgotten about DMR kits entirely. Does the precision barrel turn the broomstick into a designated marksman pistol?
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# ? Dec 9, 2016 19:58 |
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# ? Jun 3, 2024 22:51 |
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UnknownMercenary posted:Tell them to fire Jules. 22 Eargesplitten posted:Tell them to make Wilko lead of the entire Payday project. This and not even remotely joking. I want my game back..
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# ? Dec 9, 2016 20:00 |