Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
upgunned shitpost
Jan 21, 2015

Archonex posted:

I'd say that elves really come into their own once you get some of the techs that increase their stats.

I think it's when you start matching these buffs with the absurd amount of magic and kinda magic abilities the welfs can chuck around. Between the winds of magic increases and all the different characters you can fling spells all reckless like, never running out of power to do it with.

With the inherent ap damage pretty much every unit does and the combo of buffs and debuffs you can keep up pretty much constant, plus the absurd amount of regen you can get going, might as well have those wardancers go facetank some chosen. Ain't like you're gonna lose.

Adbot
ADBOT LOVES YOU

Arc Hammer
Mar 4, 2013

Got any deathsticks?

wiegieman posted:

There's a regen cap now, so probably the second one.

Shamefully slanderous.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Arcsquad12 posted:

Can Sigvald still solo siege situations, or does sacrificing soothing servings of slash sealing serums signify Sigvald sliding sadly to being simply sufficient at slaughter?

You're a good person.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
I'm thinking I'll use a mod to remove the unit amber costs for my next WE campaign. It doesn't actually add any difficult or meaningful choices, it just means "I'm playing Durthu this time so I'll never build these units under pretty much any circumstances", which is boring; basically none of the amber locked units are conceivably worth giving up amber that could be going towards town upgrades, the tree, or insanely overpowered techs with the possible exception of dragons and treemen, which you will only build a very small number of. Nobody is ever going to spend amber maintaining glade riders or hawk riders.

Party In My Diapee
Jan 24, 2014
What are the wild hunt events that Durthu misses out on?

Jamwad Hilder
Apr 18, 2007

surfin usa
So I won the elf mini campaign, it was actually easier than the grand campaign I think. That last battle is a tough one though, mostly because the shield is so obnoxious. I won using Orion, two of the healing wizards (one for each choke point), six eternal guard with shields, two wildwood rangers, two wardancers, one of the archer heroes, and six waywatchers. Basically just held the beastmen in check with infantry split evenly at the choke points and targeted down the ugly guy with archers, who were on the hill, and Orion over the course of 7 minutes. Once stinky was dead it was just a matter of killing the rest. Surprisingly it was my eternal guard which did the heavy lifting, each unit racked up 150+ kills, although one of my wildwood ranger units picked up a staggering 470. Pretty fun overall.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

jfood posted:

I think it's when you start matching these buffs with the absurd amount of magic and kinda magic abilities the welfs can chuck around. Between the winds of magic increases and all the different characters you can fling spells all reckless like, never running out of power to do it with.

With the inherent ap damage pretty much every unit does and the combo of buffs and debuffs you can keep up pretty much constant, plus the absurd amount of regen you can get going, might as well have those wardancers go facetank some chosen. Ain't like you're gonna lose.

Yeah, Wood Elves start out really weak but if you spend the time to train and tech them up the elf side of units can do some insane stuff. Especially if you start applying spells.

I still haven't figured out how best to use the Branchwraith though. It seems to melt really quick in melee despite being the Sergeant or Wight King equivalent for the faction.


Edit: Also, Sigvald is still nuts. However the regen cap means that he can't single-handedly annihilate armies. With the right setup he's still one of the most powerful melee units in the game however. He's my go to hero for Chaos playthroughs where I want to focus on Chosen.

For proper "Holy gently caress he's just insanely powerful." levels of rear end kicking you need to look at Vlad with all of his heroic items and combat buffs. He has multiple regen methods and an item that will pretty much instantly heal him back to full health when he finally caps out and gets under 20% HP.

Granted, it's Vlad. IE: One of the first vampires to exist in the setting and the founder of the entire Carstein bloodline. Any time he's showed up in the backstory it took a deus ex machina to take him out. He absolutely should be overpowered as hell.

Archonex fucked around with this message at 01:27 on Dec 10, 2016

SickZip
Jul 29, 2008

by FactsAreUseless

Kanos posted:

I'm thinking I'll use a mod to remove the unit amber costs for my next WE campaign. It doesn't actually add any difficult or meaningful choices, it just means "I'm playing Durthu this time so I'll never build these units under pretty much any circumstances", which is boring; basically none of the amber locked units are conceivably worth giving up amber that could be going towards town upgrades, the tree, or insanely overpowered techs with the possible exception of dragons and treemen, which you will only build a very small number of. Nobody is ever going to spend amber maintaining glade riders or hawk riders.

Cool idea to make the Amber Mechanics work better:
-Walled Settlements give 6 Amber, Unwalled 3 Amber.
-Techs cost 5.
-Upgrading Settlements and the Grove cost triple the current amount of Amber.
-Units cost 1-3 Amber (Dragons/Treemen are the only ones that cost 3 Amber).

There needs to be some variance in Amber costs. Techs need to be more expensive compared to other choices and some units need to be Amber cheaper then others.

Also, there's some real imbalance in which units cost Amber between the sides. Duruthu has the real endgame elites and all the tanking capacity on his side. Orion mainly has midgame units that are upgrades or sidegrades of units everyone can build Amber-free

Aurubin
Mar 17, 2011

So are there any rumors at the possibility of naval combat? Given the size of the team and the modeling endeavor in getting the rest of the factions in, I'd say no, but I'd be sad if it wasn't added by the second game, considering Naggaroth, Lustria, and Ulthuan are joined in the Grand Campaign via a big ocean.

SickZip
Jul 29, 2008

by FactsAreUseless

Aurubin posted:

So are there any rumors at the possibility of naval combat? Given the size of the team and the modeling endeavor in getting the rest of the factions in, I'd say no, but I'd be sad if it wasn't added by the second game, considering Naggaroth, Lustria, and Ulthuan are joined in the Grand Campaign via a big ocean.

They gave an interview in a Polish magazine where they said they had decided it wouldn't work.There isn't enough licensed material for it since the Man O'War license belongs to someone else and they can't just invent things whole cloth.

SickZip fucked around with this message at 01:37 on Dec 10, 2016

John Charity Spring
Nov 4, 2009

SCREEEEE

Party In My Diapee posted:

What are the wild hunt events that Durthu misses out on?

Every so often a Wild Hunt begins and the army of the Herald of the Wild Hunt gets the following bonuses:



Which enabled me to do this just now:



2 full, tricked out Vampire Count armies including big-boy Mannfred, Varghulfs, lots of black knights, regiments of renown etc, plus some garrison/fresh army trash, utterly destroyed by wood elf units that just keep killing and never break. Even the archers are good in melee at this point.

fnordcircle
Jul 7, 2004

PTUI

Arcsquad12 posted:

Can Sigvald still solo siege situations, or does sacrificing soothing servings of slash sealing serums signify Sigvald sliding sadly to being simply sufficient at slaughter?

Stupendous scribing spotted!

upgunned shitpost
Jan 21, 2015

Archonex posted:

I still haven't figured out how best to use the Branchwraith though.

I think the dude Glade Lord is actually supposed to be the 'melee specialist', but he's not that great and the Prey spell on the woman just makes her such a better choice all around. Even if he's not a hero, the Treeman really shines in that role.

For the branchwraith, I usually park them directly behind the thickest melee, then let the fear and morale auras do their thing. If you go down the melee path, plus maybe a ward and some items, they can get pretty good at violence, but at the start they're great as floating leadership and healing bubbles. Not exactly exciting, but solid as hell.

upgunned shitpost fucked around with this message at 02:15 on Dec 10, 2016

unwantedplatypus
Sep 6, 2012
The penumbral pendulum is devastating if you can cast it from a flank down the line of battle

Plan Z
May 6, 2012

I think diplomacy might be bugged. I've had Untrustworthy status for 50+ turns in Orion's mini-campaign.

Flatulance-a-lot
Jun 3, 2011


I have a friend who is interested in buying this, was wondering if anyone had an extra 20% off coupon they could pm me. Thanks!

Helion
Apr 28, 2008
It is amazing to me:

1) How good this game is and

2) How consistently good the DLC has been, minus some lovely bugs here and there.

So if you're reading this and you're trying to make up your mind, jump on the discount they got going and get stuck in. Yes, you. Look you weren't getting laid tonight anyway.

1st_Panzer_Div.
May 11, 2005
Grimey Drawer

Helion posted:

Yes, you. Look you weren't getting laid tonight anyway.

You can still get laid. The game is great in almost every way, you can play and win without a massive all consuming empire.

Aurubin
Mar 17, 2011

I kinda wish the Wood Elves had the passive trait when you're not playing as them in the grand campaign. Would be more in keeping with the fiction.

Captn Kurp
Oct 21, 2013

:bravo2:
Is it still possible to get a Grombrindal code?

Kestral
Nov 24, 2000

Forum Veteran
Is it just me or is the Grape Vines building in King's Glade broken? It says it produces +800 income, but it's doing literally nothing for me at the moment.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Captn Kurp posted:

Is it still possible to get a Grombrindal code?

Also asking.

fnordcircle
Jul 7, 2004

PTUI

Kestral posted:

Is it just me or is the Grape Vines building in King's Glade broken? It says it produces +800 income, but it's doing literally nothing for me at the moment.

Any mods running?

Cause the vines are definitely working for me.

Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


Aurubin posted:

I kinda wish the Wood Elves had the passive trait when you're not playing as them in the grand campaign. Would be more in keeping with the fiction.

Wood Elves are Isolationist, they're not passive.

The Chad Jihad
Feb 24, 2007


Yeah they want to be left alone but they'll screw with the other factions when it suits their purpose. The Geheimnisnacht ck2 mod gave the wood elves the ability to just join unrelated wars when they feel like it so sometimes you'll be an elector fighting for control of the Empire or whatever and you'll get a letter saying "Hey we're gonna help you because we're inscrutable and weird jerks"


Also : "Heh, autoresolve, classic goons always whining about the slightest ch-"


:catstare:

LemonAIDS
Aug 7, 2009

They are pretty great.

would tree units being attacked by, lets say, warriors of dragonfire pass benefit from their +20% physical resist as well as the -40% fire resist? the physical resist trait says it takes reduced damage from non-magical attacks and warriors of dragonfire pass have just fire damage. not magical.

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.
I do not have my head around welfs. I found the treeman side of things really easy because that's what I know - big unbreakable walls of armoured monsters backed up by excellent cavalry - but I'm kind of stumped by the elf side. I tried doing a melee line formation around a core of Glade Guards like I was dwarfin' but that didn't work out great, I tried 100% skirmish archers which was fun but really hairy and not particularly strong. Can someone post army compositions or some replays or anything?

Drakhoran
Oct 21, 2012

I believe the 100% skirmisher army probably works fine if you have the microing skills of a pro Korean StarCraft player.

Jamwad Hilder
Apr 18, 2007

surfin usa
eternal guard with shields, backed up by the healing caster, can hold a line as well as any other factions infantry in my experience. although obviously the caveat there is you need a dedicated healer when other factions can just use regular old infantry. if you have orion or a glade lord set up to boost your melee units stats that helps a lot too.

Aurubin
Mar 17, 2011

Anyone try a pacifist run for the Wood Elves yet? Turn the Angrund clan into a superpower and leech off their amber.

fnordcircle
Jul 7, 2004

PTUI
Ok cool. I have like 6 amber. I'll just invest it in the hall building line and buy like, the 4 amber-costing techs I like the most.

Huh, Dwarves confederated Angrund...

So now I'm sitting here, with one WE holding, barely any $$, -6 amber and my dudes won't heal and I can't seem to destroy anything to get amber back because it's all research choices and the main fortress building chain which, for the life of me, I can't figure out how to destroy. Oh right cause I guess you can't?

This amber mechanic is getting my dander up.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
Never, ever, ever, ever go down to zero amber. Always leave yourself a cushion so that if a freak accident happens(your ally getting confederated, random army spawning near undefended outposts, etc) you're not completely hosed. Basically if you get put into negative amber and you have no cushion or any amber units you can disband you pretty much lost the campaign by your own hand.

Sjonnar
Oct 22, 2011

fnordcircle posted:

Ok cool. I have like 6 amber. I'll just invest it in the hall building line and buy like, the 4 amber-costing techs I like the most.

Huh, Dwarves confederated Angrund...

So now I'm sitting here, with one WE holding, barely any $$, -6 amber and my dudes won't heal and I can't seem to destroy anything to get amber back because it's all research choices and the main fortress building chain which, for the life of me, I can't figure out how to destroy. Oh right cause I guess you can't?

This amber mechanic is getting my dander up.

That's what you get for trying to make friends in a game about murdering poo poo.

Bogarts
Mar 1, 2009
Weirdly I keep getting crashes since the update/dlc. I had to quit one game cause every time one AI had its turn my game would CTD and now I'm in another one where every time I win a battle against a certain army I crash.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Thanqol posted:

I do not have my head around welfs. I found the treeman side of things really easy because that's what I know - big unbreakable walls of armoured monsters backed up by excellent cavalry - but I'm kind of stumped by the elf side. I tried doing a melee line formation around a core of Glade Guards like I was dwarfin' but that didn't work out great, I tried 100% skirmish archers which was fun but really hairy and not particularly strong. Can someone post army compositions or some replays or anything?

One theory I've been seeing is that Welfs suffer from some really nasty friendly fire, so if you're trying the same standard battle line with spears guarding bows, you're going to have a bad time. You have to flank around with your archers to get the most out of them.

Kestral
Nov 24, 2000

Forum Veteran

fnordcircle posted:

Any mods running?

Cause the vines are definitely working for me.

This was the answer. Turns out both the agent-nerfing mod I had installed, and the one I used to replace it, both disabled Grape Vines :psyduck:


Thanks!

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
One thing I'm seeing that I rarely see in games with other factions - lots of units with 0 kills in a battle. Even my crappiest goblins managed a few, but Glade Guards often rack up a big duck egg.

fnordcircle
Jul 7, 2004

PTUI
The nice thing about the Wood Elves campaign is that it'll make a Skarsnik + night gobbos + arachnarok list feel like power gaming.

Gonkish
May 19, 2004

Jesus christ, I don't know what it is but after the patch the game just absolutely, positively refuses to let me loving play for any extended period of time (i.e., longer than a minute). It crashes randomly and for no reason. End turn? Crash. Someone attacked you? Crash. The AI moved somewhere? Crash. A stiff breeze? Crash. I can't do poo poo and it just never stops crashing. I've updated drivers, removed all mods, etc. Crash crash crash crash crash. :smithicide:

I've got the latest AMD drivers (the 16.12.1). No mods, etc. Not really sure, it might be the RX480 drivers not playing nice? I have no idea.

Adbot
ADBOT LOVES YOU

fnordcircle
Jul 7, 2004

PTUI

Gonkish posted:

Jesus christ, I don't know what it is but after the patch the game just absolutely, positively refuses to let me loving play for any extended period of time (i.e., longer than a minute). It crashes randomly and for no reason. End turn? Crash. Someone attacked you? Crash. The AI moved somewhere? Crash. A stiff breeze? Crash. I can't do poo poo and it just never stops crashing. I've updated drivers, removed all mods, etc. Crash crash crash crash crash. :smithicide:

I've got the latest AMD drivers (the 16.12.1). No mods, etc. Not really sure, it might be the RX480 drivers not playing nice? I have no idea.

Did you try that verify game thing Steam has? That's fixed weird poo poo like that for me in the past.

  • Locked thread