This game is This poll is closed. |
|||
---|---|---|---|
Great! | 180 | 32.61% | |
Awesome! | 212 | 38.41% | |
Good! | 160 | 28.99% | |
Total: | 552 votes |
|
RatHat posted:So despite getting the mark Bahamut only shows up in cutscenes right? I believe it's just the one time at the end, yeah. It's not even megaflare.
|
# ? Dec 13, 2016 11:11 |
|
|
# ? Jun 3, 2024 21:29 |
|
Well, I'm now a expert at the dodge mechanic thanks to chapter 13's corridors and the wonky camera. So goddamn tedious. The PA might as well has said, 'HAHAHA gently caress YOU!' every time you solved a puzzle and it just got longer because of some bullshit. Still, it's fun to stage-dive into a bunch of mobs and blow them all up now. I'm curious, did I miss a gimmick with the boss Ravus or is he just a huge sack of HP you wail on with 9999 attacks he busts out to chew through your inventory when your bros cant run? Also, do you ever get to roam the world of ruin besides that initial section? That looks like XP grinding central.
|
# ? Dec 13, 2016 11:12 |
|
limited posted:Also, do you ever get to roam the world of ruin besides that initial section? That looks like XP grinding central. If you want XP just make expericast magic, spam it in combat and then sleep in one of those hotels that give you a large XP multiplier. You'll get to max level in no time.
|
# ? Dec 13, 2016 11:15 |
|
Andrast posted:If you want XP just make expericast magic, spam it in combat and then sleep in one of those hotels that give you a large XP multiplier. You'll get to max level in no time. This requires you to have not sold most of your Debased stuff like I did. I just beat the game. Neat ending, though not quite as amazing as some hyped it up to be. Then I played a little further to get a flying car. Formouth Garrison is a fun little callback. Choose your picture wisely.
|
# ? Dec 13, 2016 11:29 |
|
Khisanth Magus posted:Was there a good reason for the whole open world thing being necessary, other than that it is the in thing these days, despite the fact that pretty much every game series that went from linear narrative to open world has suffered from it. Some games are improved by having an open world, making traversal mechanics part of the gameplay etc, Final Fantasy XV for example. Actually what game series' are you talking about there? The Arkham series is the only one I can think of that maaaybe suffered for it. I like that the whole game is a massive slam on the concept of monarchy. It's the first FF game where I hope we get a few direct sequels, just because I'm curious what the state of the world is after the last fight.
|
# ? Dec 13, 2016 11:33 |
|
Vitamin P posted:Some games are improved by having an open world, making traversal mechanics part of the gameplay etc, Final Fantasy XV for example. Actually what game series' are you talking about there? The Arkham series is the only one I can think of that maaaybe suffered for it. The open world parts of Dragon Age Inquisition are basically the worst parts of it. The opening Hinterlands area was an attempt to capture the 'Skyrim' market but it's just big and dull and full of bears with too much HP. It feels like it bears a lot of similarities to FFXV in some ways, although it's more polished overall in that the story is mostly coherent.
|
# ? Dec 13, 2016 11:39 |
|
Rise of the Tomb Raider added a bunch more open world collectible stuff and was worse than the previous games for it, I can't think of many other games that went from linear to open world though, Far Cry I guess?
|
# ? Dec 13, 2016 11:39 |
|
Sakurazuka posted:Rise of the Tomb Raider added a bunch more open world collectible stuff and was worse than the previous games for it, I can't think of many other games that went from linear to open world though, Far Cry I guess? MGSV. Going open world killed it dead.
|
# ? Dec 13, 2016 11:49 |
|
bewilderment posted:The open world parts of Dragon Age Inquisition are basically the worst parts of it. The opening Hinterlands area was an attempt to capture the 'Skyrim' market but it's just big and big dull and full of bears with too much HP. It feels like it bears a lot of similarities to FFXV in some ways, although it's more polished overall in that the story is mostly coherent. I don't think the problem with Dragon Age or FFXV was the open world. It was that the side quests were mostly pointless busy work that added very little beyond padding out the length. Not every game can be The Witcher 3 with regards to interesting, unique side quests, but that should be what everyone aims for and I'd take a few well thought out side quests over a bunch of fetch quests any day. The biggest possible improvement to the games' sidequests would be to allow you to take on multiple hunts at once though. Steve2911 posted:MGSV. Going open world killed it dead. MGSV was easily the most fun Metal Gear game not named Revengeance. It's actually really comparable to FFXV imo. An interesting game that shook up core gameplay mechanics and was more fun in a lot of ways but with a bizarre story where a good idea is told in a weird sparse way and major characters whom you're supposed to care about barely show up mainly because of the director run out of time. Having to redo the hospital level in MGSV is that game's equivalent to Chapter 13. GEORGE W BUSHI fucked around with this message at 11:58 on Dec 13, 2016 |
# ? Dec 13, 2016 11:53 |
|
Except, you know, FFXV has an actual ending that's pretty good despite the cut content whilst MGSV has a complete non-ending which just raises more questions than it answers and the only way I can make sense of it after having played the previous games is by doing a reading of the game and Big Boss in general that I'm fairly sure the developers didn't intend. XV's world is also more fun to explore and has a lot of little great dungeons whilst MGSV's open world didn't add anything meaningful to the game and in fact it probably would have played better if the levels were Ground Zeroes style of a fairly large complex to infiltrate in each mission instead of the nonsense about driving halfway across a bland map just to kidnap a weapons specialist.
|
# ? Dec 13, 2016 13:37 |
|
I'm saved at the beginning of Chapter 13 so I can't wait to see how bad it actually gets. I have enjoyed the previous few chapters despite them basically being Disc 2 of Xenogears but somehow even shorter. The game really needed to layer its story better during the early chapters, and it certainly shouldn't have frontloaded all the gameplay and no story into the open world. Altissia and the train stops would have benefited from feeling like they were a part of a contiguous world, so they should have existed with areas outside to explore. Also, the story seems oddly contradictory. Gladio mentions that the Empire has killed the last 3 astrals, but I got their power? And they killed Shiva, but she's actually Gentiana? I'm genuinely confused on the nature of Astrals and how they work in the context of the story.
|
# ? Dec 13, 2016 13:44 |
|
FF15 has an actual ending, an ending that is very FF for being a post-PS1 FF, one that I can respect. Phantom Pain had really nothing but filling in a gap in the series, yet I loved it, it did what I needed. Got the platinum, gonna dine on turtle soup, fight took 30 minutes, was no big deal other than peculiar 9999 damage wipes. I hope they get a good NG+ mode.
|
# ? Dec 13, 2016 14:40 |
|
RatHat posted:I think Prompto's camera came from the Twilight Zone. Things continued to deteriorate in Prompto's camera.
|
# ? Dec 13, 2016 15:23 |
|
How do I change the "Noctis constipated face" setting on Promptos camera?
|
# ? Dec 13, 2016 15:26 |
|
Levantine posted:I'm saved at the beginning of Chapter 13 so I can't wait to see how bad it actually gets. I have enjoyed the previous few chapters despite them basically being Disc 2 of Xenogears but somehow even shorter. The game really needed to layer its story better during the early chapters, and it certainly shouldn't have frontloaded all the gameplay and no story into the open world. Altissia and the train stops would have benefited from feeling like they were a part of a contiguous world, so they should have existed with areas outside to explore. Also, the story seems oddly contradictory. Gladio mentions that the Empire has killed the last 3 astrals, but I got their power? And they killed Shiva, but she's actually Gentiana? I'm genuinely confused on the nature of Astrals and how they work in the context of the story. The main effect of "killing" the astrals seems to be that it limits their presence and power in the world. They killed Titan after you gained his power, and he can still appear for summons but he is no longer holding the meteor up and whatever else he did. You can see Shiva's dead body, but she can still appear as Gentiana, she just doesn't have a direct presence in the world any longer. I'm assuming that the last one they "killed" was Ifrit, but I'm working on grinding a bit and unlocking the rest of the weapons before trying king bahamut again so I'm not sure what the story for Ifrit actually is.
|
# ? Dec 13, 2016 16:21 |
|
WaltherFeng posted:"Noctis, we need to go to X" My favorite one is gang arrives at the Power Plant "Hey, looks like something's going on at the Power Plant" *several hours later* gang is now in front of the power plant Like, what? What were you guys doing for several hours?
|
# ? Dec 13, 2016 16:22 |
|
Guys, it's tuesday, any chance SE would release the dlc yet? I want that loving jacket. (I want any clothes, actually for that matter...)
|
# ? Dec 13, 2016 16:26 |
|
Baron Corbyn posted:I don't think the problem with Dragon Age or FFXV was the open world. It was that the side quests were mostly pointless busy work that added very little beyond padding out the length. Not every game can be The Witcher 3 with regards to interesting, unique side quests, but that should be what everyone aims for and I'd take a few well thought out side quests over a bunch of fetch quests any day. The biggest possible improvement to the games' sidequests would be to allow you to take on multiple hunts at once though. The side activities in an open world being pointless busy work is the hallmark of open world games not named The Witcher. They always end up with tons of boring empty area and lots of pointless side activities that don't actually add anything to the game other than allowing you to pad the amount of hours you play. I actually rather prefer Peace Walker to 5 because for all of its absolute batshitness it still has a cohesive story that has a beginning, middle, and end, and it still has most of the gameplay improvements that made 5 so much fun to play. They sacrificed a cohesive story for the open world, something that seems to be a pretty common thing when a game series tries to cram itself into open world gameplay.
|
# ? Dec 13, 2016 16:27 |
|
Khisanth Magus posted:The side activities in an open world being pointless busy work is the hallmark of open world games not named The Witcher. They always end up with tons of boring empty area and lots of pointless side activities that don't actually add anything to the game other than allowing you to pad the amount of hours you play. Even the Witcher has pointless busywork sidequests, like its infinite amount of treasure hunts for worthless poo poo.
|
# ? Dec 13, 2016 16:28 |
|
I actually don't mind c13. It reminds me a lot of Nier. All it needs is sprinting
|
# ? Dec 13, 2016 16:33 |
|
I have almost 200k xp saved up, and I'm level 35. Sleeping in Galdin quay for the 2x bonus will get me 400k xp....about how many levels do you think that'll get me, and do you think that'll be enough for me to easily beat the main story? I've been loving around in chapter 3 for a while and I kind of just want to beeline through the story so I can come back and not be gated by stupid progression poo poo.
|
# ? Dec 13, 2016 16:46 |
|
I don't see a good reason to limit yourself to Galdin Quays bonus when using Expericast and the Altissia hotel is way more efficient if you just care about maximizing xp.
|
# ? Dec 13, 2016 16:51 |
|
air- posted:I don't see a good reason to limit yourself to Galdin Quays bonus when using Expericast and the Altissia method is way more efficient if you just care about maximizing xp . I'm in chapter 3. If I finish the chapter it will spend my xp on me with no bonus (based on previous chapter actions)
|
# ? Dec 13, 2016 16:52 |
|
Khisanth Magus posted:The main effect of "killing" the astrals seems to be that it limits their presence and power in the world. They killed Titan after you gained his power, and he can still appear for summons but he is no longer holding the meteor up and whatever else he did. You can see Shiva's dead body, but she can still appear as Gentiana, she just doesn't have a direct presence in the world any longer. I'm assuming that the last one they "killed" was Ifrit, but I'm working on grinding a bit and unlocking the rest of the weapons before trying king bahamut again so I'm not sure what the story for Ifrit actually is. The three that they killed were Shiva, Titan and Leviathan.
|
# ? Dec 13, 2016 16:52 |
|
GreenBuckanneer posted:I'm in chapter 3. If I finish the chapter it will spend my xp on me with no bonus (based on previous chapter actions) You are correct. It will definitely be enough to push you through the story. Edit: You can start grinding for ap once you do the first part of chapter 4.
|
# ? Dec 13, 2016 16:54 |
|
GreenBuckanneer posted:I have almost 200k xp saved up, and I'm level 35. Sleeping in Galdin quay for the 2x bonus will get me 400k xp....about how many levels do you think that'll get me, and do you think that'll be enough for me to easily beat the main story? I've been loving around in chapter 3 for a while and I kind of just want to beeline through the story so I can come back and not be gated by stupid progression poo poo. The stuff at the end of the main story is like level 38-40. You'll be
|
# ? Dec 13, 2016 16:56 |
|
I suppose I misunderstood what you're saying but point still stands. Go ahead and tally your xp now sure (however you want), but you may as well spare yourself from more work on tallying a poo poo ton until Altissia. Maagho has lasagna that gives 100% xp bonus buff then the hotel has 3x xp tally.
|
# ? Dec 13, 2016 16:56 |
|
Khisanth Magus posted:The side activities in an open world being pointless busy work is the hallmark of open world games not named The Witcher. They always end up with tons of boring empty area and lots of pointless side activities that don't actually add anything to the game other than allowing you to pad the amount of hours you play. Peace Walker is one of my favourite games and all but the gameplay improvement that made 5 so much fun to play was the ability to call in a gunship blasting Take On Me to mow down all your enemies.
|
# ? Dec 13, 2016 16:59 |
|
Nina posted:Honestly I have to agree. The narrative would feel much more natural if it allowed itself to have few chapters of the characters not being driven by an off-screen cataclysm Going back to this a sec, what I would've really wanted to see at the conclusion of Chapter 1 was a frantic drive from Galdin back to Insomnia with increasingly panicked radio reports detailing the ongoing invasion that suddenly cut out a short distance before the gate. Of course that would require the car to go faster than a paper bag blowing in the breeze, and would really have to be punctuated by dropships and temporary barricades to break up the monotony. Might be a good way to introduce the dropships instead of them just randomly happening after a certain point.
|
# ? Dec 13, 2016 16:59 |
|
Fellatio del Toro posted:The stuff at the end of the main story is like level 38-40. You'll be There's lots of overpowered monsters in the last chapter to challenge you even if you breezed through the rest of the story.
|
# ? Dec 13, 2016 17:03 |
|
air- posted:I suppose I misunderstood what you're saying but point still stands. Go ahead and tally your xp now sure (however you want), but you may as well spare yourself from more work on tallying a poo poo ton until Altissia. Maagho has lasagna that gives 100% xp bonus buff then the hotel has 3x xp tally. I was wondering: Does the AP skill that makes food last longer only count if it's camp food, or does purchased food also count? I'm seriously hurting for money btw
|
# ? Dec 13, 2016 17:14 |
|
GreenBuckanneer posted:I was wondering: Does the AP skill that makes food last longer only count if it's camp food, or does purchased food also count? People say that you get a ton of money, but I am always really hurting for cash. Maybe because I hate hunts because they are annoying to do.
|
# ? Dec 13, 2016 17:16 |
|
Khisanth Magus posted:People say that you get a ton of money, but I am always really hurting for cash. Maybe because I hate hunts because they are annoying to do. I end up with a lot of stat jewelry that I sell duplicates of. If you spend time in dungeons with the drop rate food on you'll have a lot of extra spending cash. Enemies down there drop accessories all the time.
|
# ? Dec 13, 2016 17:17 |
|
Levantine posted:I end up with a lot of stat jewelry that I sell duplicates of. If you spend time in dungeons with the drop rate food on you'll have a lot of extra spending cash. Enemies down there drop accessories all the time. There is drop rate food?? wtf Khisanth Magus posted:People say that you get a ton of money, but I am always really hurting for cash. Maybe because I hate hunts because they are annoying to do. I do hunts frequently, but then blow it on weapons on the shop or CDs or regalia items or whatever...which means I don't have money. Sometimes I spend it on food thinking that ignis will unlock how to make said foods... Some of the drop rates on food items are a pain in the rear end, and the lockon mechanic sucks for breaking appendages (sometimes it works, like breaking a rhino horn thing, which can sell for a bunch, but if you're behind them and try to break the appendage, you instead blindside the thing... and if you accidentally press R1, that turns the lock off and now you have to relock the stupid thing again. It's a major pain in the rear end.) The lockon mechanic for appendages was done way better in XCX.
|
# ? Dec 13, 2016 17:24 |
|
air- posted:I believe you just have to have talked to the NPC to get them in the diner. I don't have Steyliff and Costlemark menace versions done and I got all 14. This is from a few pages back, but in order to get all 14 people prior to the adamantoise hunt you need to complete the 4 optional dungeons and get the menace key from Ezma. The optional dungeons are: Crestholm Channels, Balouve Mines, Daurell Caverns, and Costlemark Tower. The one I didn't find on my own is Daurell Caverns which is located near a fishing spot east of a tunnel, which itself is east of a rest area (which I can't remember for the life of me). The rest area has a hunt for a couple iron giants and the dungeon is just beyond that hunt.
|
# ? Dec 13, 2016 17:25 |
|
Sell treasures and you'll be rich
|
# ? Dec 13, 2016 17:29 |
|
I'm in chapter 13 and I want to go back to my brotrip. Is there a time to call Umbra before I am pushed through to the end? Ive avoided spoilers and had no idea how early I was locking myself out of open world.
|
# ? Dec 13, 2016 17:30 |
|
Bombadilillo posted:I'm in chapter 13 and I want to go back to my brotrip. Is there a time to call Umbra before I am pushed through to the end? You get Umbra back near the end of the chapter.
|
# ? Dec 13, 2016 17:31 |
|
You can do it as soon as you get the rest of your bros back about 3/4 through chapter 13?
|
# ? Dec 13, 2016 17:31 |
|
|
# ? Jun 3, 2024 21:29 |
|
Thank, I enjoyed fighting
|
# ? Dec 13, 2016 17:37 |