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I don't know how it all works but Oculus made a big deal about giving developers royalty free Home keys. I don't know if Steam charges developers for keys or not, but everyone was clapping and it sounded like it was something cool and good. edit: Also you can get Arizona Sunshine on Home for 33.99 for the next ~17 hours from the Humble Store. Link on their page here: http://www.arizona-sunshine.com/ For whatever reason the Steam version does not use the Oculus SDK and only has SteamVR support. somethingawful bf fucked around with this message at 23:53 on Dec 12, 2016 |
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# ? May 18, 2024 18:41 |
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Syves posted:Has there been anything thats been on the Oculus store that has given a steam key with purchase? I know virtual desktop has given an Oculus key when bought on steam... but thats the only "cross platform" game I'm aware of. You can buy Elite anywhere and get both Oculus and Steam keys for it. e: Apparently people have also been able to get Adr1ft Home keys by contacting 505Games support - there are probably a few other publishers that will do the same. It sounds like there's still no way to automate the process; Frontier can do it because they have their own store and account system. NRVNQSR fucked around with this message at 00:23 on Dec 13, 2016 |
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Been setting up my Touch tonight and I have a quick question, since Guardian shows up in SteamVR is there any point in setting up room-scale in Steam? Does it give me anything other than the Chaperone? My space falls under the minimum space requirements for Steam room-scale and I'm trying to decide if it's worth the hassle of trying to make it work.
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![]() The only reason I'm #1 is because the previous #1 player had all his rank points stolen (even though he's way better than me) but I'll take it Technically the best wizard woot
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Veotax posted:Been setting up my Touch tonight and I have a quick question, since Guardian shows up in SteamVR is there any point in setting up room-scale in Steam? Does it give me anything other than the Chaperone? My space falls under the minimum space requirements for Steam room-scale and I'm trying to decide if it's worth the hassle of trying to make it work. I had trouble with room setup tracking my touch controllers but I was able to set it up as standing room only and then in the developer options I just set it to medium size. If you set it to small roomscale it should (might?) work, give it a try.
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Poetic Justice posted:I don't know how it all works but Oculus made a big deal about giving developers royalty free Home keys. I don't know if Steam charges developers for keys or not, but everyone was clapping and it sounded like it was something cool and good.
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Lemming posted:
Teach me your wizardly secrets Kineticist with two paper planes and a cthulhu thingy seems best overall in terms of non-gestures but my aim with their push and spread powers is hot loving garbage. Maybe as a consequence of using Vive controllers, I dunno
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Ciaphas posted:Teach me your wizardly secrets I haven't played with or against kineticist much, so I really don't know for sure, but I think Blackjack is probably the best class. I play anarchist so maybe that's just my bias (I like throwing fireballs), but the guy who keeps kicking my rear end (UltimoBushido) uses Blackjack with dispel censor, tentacles, and I think he switches between imp and spear. The biggest thing is the potential to punish players when you know where they're going to teleport, and Blackjack is best at that. Her push does insane amounts of damage so if you see a crystal or something or have used something like the cards to force someone off their platform, you can get a good hit when their teleport is on cooldown and there's not much you can do to avoid it. I'm going to try to record some videos at some point and maybe explain what's going on, but a lot of it is just about anticipation and reaction.
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The dispel censor is the dangly thing that you pick up the green poo poo with then huck like a grenade, right? does that do anything besides cause damage? O for some documentation for this game ![]()
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Add me on Oculus, my name is antipax
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Ciaphas posted:The dispel censor is the dangly thing that you pick up the green poo poo with then huck like a grenade, right? does that do anything besides cause damage? It dispels everything. It does damage to summons, it cancels out enemy crystals, kills enemy imps, cancels enemy spears if they're held or flying through the air, gets rid of tentacles, it'll cancel all enemy spell projectiles and spears, and so on, in that large green spherical area based on where the orb you make lands. Edit: lol if they complete their own censor and they're holding it or they threw it but it didn't hit the ground yet, it'll dispel enemy censors lol Anarchists seem particularly weak to it because a strategy I found effective is to save up crystals and then create a few large skulls all at once to force the other person to be distracted and try to deal with them. It's risky because if they dispel three skulls with the censor you're set so far back.
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A fun trick to play on your enemies who like dispelling your clockwork imp: start unlocking the imp and watch to see if they start going for the dispel. If they are, just stop making it. You can even hold the cage up for longer and pretend you're grabbing at the keys. Once you finish your artifact you can't put it away without using it, but you can cancel any time up to them. You can even make a shield first to bait them into it a little more. Laugh as they throw their censor at thin air, and then summon your tiny friend for real.
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Lucid Dream posted:There is no charge for Steam keys for a developer's own game, even if you want to sell those keys on another service like Humble. That's good to know! Lemming posted:
1st number is the ranking, do you know what the 2nd number is about?
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Poetic Justice posted:1st number is the ranking, do you know what the 2nd number is about? Those are rank points, I think, as far as I know it's basically your MMR number, they just don't hide it.
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Lemming posted:Those are rank points, I think, as far as I know it's basically your MMR number, they just don't hide it. Ah ok, that makes sense, thanks.
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Lemming posted:It dispels everything. It does damage to summons, it cancels out enemy crystals, kills enemy imps, cancels enemy spears if they're held or flying through the air, gets rid of tentacles, it'll cancel all enemy spell projectiles and spears, and so on, in that large green spherical area based on where the orb you make lands. Edit: lol if they complete their own censor and they're holding it or they threw it but it didn't hit the ground yet, it'll dispel enemy censors lol I will try that strategy tonight or tomorrow. I like it from a psychological point of view because those skulls screaming and slowly coming at you (even if you know you can turn them around) are loving terrifying ![]()
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I'm trying to play some matches to record but the matchmaker won't let me play ![]()
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I'm surprised that one of the locations in the lab you can look around isn't the moon. Imagine the lil' robit dog moonleaping everywhere and digging for orange sand. ![]()
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Penumbra VR nearly killed me, not due to fear but because near the start there is a hole you have to crouch through and then turn 180 degrees in. Until headsets are wireless, that's a recipe for bloody disaster.
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Falken posted:I'm surprised that one of the locations in the lab you can look around isn't the moon. Imagine the lil' robit dog moonleaping everywhere and digging for orange sand.
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El Grillo posted:I think they're done by photogrammetry aren't they, so this might be somewhat tricky for Valve to accomplish. Well they've done one for Mars from the Curiosity cameras. I wonder if NASA has any good enough photo sets from the moon.
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Rectus posted:Well they've done one for Mars from the Curiosity cameras. I wonder if NASA has any good enough photo sets from the moon. All they need is a sound stage and some cameras. It's been done before! ![]()
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Got a third rift camera coming in today. Hopefully this helps with my problem playing stuff like job simulator where you need to have your back to the two front facing cameras.
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Syves posted:Has there been anything thats been on the Oculus store that has given a steam key with purchase? I know virtual desktop has given an Oculus key when bought on steam... but thats the only "cross platform" game I'm aware of. Kingspray will give you a steam key with proof of purchase from what I heard. SPT Dev might give you a steam key? I know ADR1FT and VR Desktop will give you Oculus Home Keys for a Steam proof of purchase.
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Huh, looks like Iribe is stepping down as Oculus CEO to head up the PC side. http://uploadvr.com/brendan-iribe-ceo-oculus-vr/
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Interesting bundle: http://www.geforce.com/hardware/10series/htc-vive-bundle?ncid=em-ded-nl-3942 Buy a GTX 1060/1070/1080 and a Vive from NewEgg or the Microsoft Store, and you'll get steam keys for Raw Data, Serious Sam VR, and Sports Bar VR, all very well reviewed titles.
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Alan Is More Upset posted:Got a third rift camera coming in today. Hopefully this helps with my problem playing stuff like job simulator where you need to have your back to the two front facing cameras. How did you order the third sensor? I looked over their website, and I couldn't find an ordering option for the third one. In other news, the touch controllers were delivered in Australia today. Downloading Dead and Buried now to for testing.
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McGiggins posted:How did you order the third sensor? It should show up here https://www.oculus.com/cart/
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Finally got my touch controllers today and have put a few hours in. So great. Zero motion sickness too, so I guess I'm just not built for cockpit games, but natural moving is great.
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Played some Superhot with a friend, can confirm that it's sweet as hell.
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3rd camera literally came with a monoprice usb2.0 active extension cable lol. 16FT cool.
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$120 AUD for another sensor? sheeit, I'll wait til I move to a bigger place, or get a little more spare cash lying around. Surely the tech inside the sensor can't be that super-expensive to justify that, can it?
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Was going through the guide to set up the third camera and spotted this:quote:Due to potential USB bandwidth issues in most computers with USB 3.0 ports, it’s important that the 3rd sensor is connected to a USB 2.0 port. Having 2 sensors connected to USB 3.0 and one to USB 2.0 is the recommended configuration at this time. Connecting more than 2 sensors to USB 3.0 ports will generally pull too much data through the system, leading to inconsistent performance and/or sensor tracking failures.
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The Oculus tracking solution doesn't scale well, it's what pretty much everyone has known from the start. It's just about enough for a small room, but as soon as you start considering commercial applications then things get a little more complicated. Mixed reality could be a problem, pushing even more HD video through the USB bus in addition to all the tracking would cause problems on many configurations. Wireless/large scale installations are also a lot more difficult to implement with optical outside-in tracking. I can't imagine Oculus sticking with Constellation for more than a couple generations.
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Stick100 posted:FYI you don't need to mount or place the lighthouses high. The main reason they suggest it is that it makes it less likely if someone else steps into the area they won't occlude (block) the line of sight between a lighthouse and the headset/controller. If it's just you in a play space you could even put the lighthouses on the ground. I know. I bought some tripods anyways because I figure that gives me the most flexibility but I have a pair of those 6" mini-tripods for GoPros as well. McGiggins posted:How did you order the third sensor? Scroll down a bit below 3/4 of the way on the Rift page. You'll see something like this: ![]()
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So you whiz kids seem pretty excited about virtual reality. Where do you see VR going in the future? 10 years, 20 years, 30 years, etc.? How advanced and sophisticated do you think VR will get in your own lifetime?
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Blue Star posted:So you whiz kids seem pretty excited about virtual reality. Where do you see VR going in the future? 10 years, 20 years, 30 years, etc.? How advanced and sophisticated do you think VR will get in your own lifetime? Welcome back friend
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Blue Star posted:So you whiz kids seem pretty excited about virtual reality. Where do you see VR going in the future? 10 years, 20 years, 30 years, etc.? How advanced and sophisticated do you think VR will get in your own lifetime? The porn will be even better!
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Lemming posted:Welcome back friend yes, I have come to discuss VR in good faith. I have come to learn. ^___^ Poetic Justice posted:The porn will be even better! How vulgar. Is that the extent of VR's capabilities??? I would think that a bunch of tech nerds would be above such crudeness. I had hoped that such technology could be put to better use.....
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# ? May 18, 2024 18:41 |
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Blue Star posted:yes, I have come to discuss VR in good faith. I have come to learn. ^___^ Generally I troll on the internet because I think it's stupid to talk with strangers and be social with them, but when I checked out Rec Room and Alt Space, I couldn't because instead of just being streaming webcams or text on a screen, it felt like it was actually real people. So that's....something, I suppose. And that's with the current lovely cartoon graphics they both use.
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