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StealthArcher
Jan 10, 2010




Jose posted:

Well I kept playing and expanded into an area with loads of oil which made loads of money and I had a bit of a boom but now my city is stagnating again at 45k population with no demand for anything. I stuck crematoriums everywhere since they were in demand and built a few unique buildings but other than that I'm not sure what I can do

Build infrastructure and industry, go all FDR and the rest will come naturally.

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Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
what counts as infrastructure in this sense since i've got a cargo harbour/train already

my roads are kind of hosed up mind

StealthArcher
Jan 10, 2010




Transit options, more roads, more industry.

If you have multiple industrial sectors, build another train depot.

If you have them available, build some uniques and specialise a commercial zone.

If you're undergoing stagnation, just find something that can add more production and lay that groundwork, people will fill it in.

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
is there a way to build road over train tracks that i'm missing?

Bogan Krkic
Oct 31, 2010

Swedish style? No.
Yugoslavian style? Of course not.
It has to be Zlatan-style.

Jose posted:

is there a way to build road over train tracks that i'm missing?

As in directly over? You'll need a mod like road anarchy to do that

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
just a bridge over the top

pmMike
Mar 6, 2009

Jose posted:

just a bridge over the top
pgUp/pgDown will raise/lower road heights

Friction
Aug 15, 2001

Jose posted:

is there a way to build road over train tracks that i'm missing?

You can do pretty much all sorts of over-under passes with all types of roads / rails. PGUP for bridges, PGDOWN for tunnels. One of the few things that won't work are level crossings for highway and any rail, and level train/tram rail crossings.

Go ham. Highway / Rail planning is the thing that's most addicting for me in this drat game.

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
lol gently caress sake. i might run the game and save loads of money and bulldoze everything down to design a bit more neatly

is there a specific road design that keeps traffic flowing without long journeys?

Friction
Aug 15, 2001

Jose posted:

lol gently caress sake. i might run the game and save loads of money and bulldoze everything down to design a bit more neatly

is there a specific road design that keeps traffic flowing without long journeys?

Fused grid is supposedly good. http://www.fusedgrid.ca/quadrants.php

Baronjutter
Dec 31, 2007

"Tiny Trains"

A "grid" (doesn't have to be a literal 90 degree perfectly spaced grid, just a fairly dense network) of 2-lanes will keep your traffic moving. Anything bigger is asking for trouble. Highways are ok, but entirely avoidable.

Creature
Mar 9, 2009

We've already seen a dead horse
I'd been building cities primarily with 6-8 lane avenues thinking that they'd let traffic flow quicker. Turns out that keeping them for major throughways and building everything else as 2 lane streets & laneways works way better.

I have an 80,000 strong city going on at the moment with very few heavy traffic areas despite it all being high-density commercial and residential, whereas my previous attempts all ground to a halt at ~50,000.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Jose posted:

Well I kept playing and expanded into an area with loads of oil which made loads of money and I had a bit of a boom but now my city is stagnating again at 45k population with no demand for anything. I stuck crematoriums everywhere since they were in demand and built a few unique buildings but other than that I'm not sure what I can do

"I built a ton of crematoriums all over town," the Mayor declared, gesturing sharply toward the city outside the windows, "but nobody else wants to live here, what do I do?!"

He glared angrily around his office, but there was nobody to answer him.

Suspect Bucket
Jan 15, 2012

SHRIMPDOR WAS A MAN
I mean, HE WAS A SHRIMP MAN
er, maybe also A DRAGON
or possibly
A MINOR LEAGUE BASEBALL TEAM
BUT HE WAS STILL
SHRIMPDOR
I built a lovely little national forest I'm very happy with. It has two visitor centers, lovely hiking and biking trails, an archeological site, picnic areas, and I'm gonna try to cobble together a wildlife rehab rescue with the content creator. It also acts as a buffer zone for my water treatment plant. I wish there was a way to spawn wildlife in.

Man Musk
Jan 13, 2010

Jose posted:

Well I kept playing and expanded into an area with loads of oil which made loads of money and I had a bit of a boom but now my city is stagnating again at 45k population with no demand for anything. I stuck crematoriums everywhere since they were in demand and built a few unique buildings but other than that I'm not sure what I can do

Raising land value boosts demand as well

Baronjutter
Dec 31, 2007

"Tiny Trains"

I haven't fired up the game since the stupid disasters thing came out. Metro overhaul just came out so I excitedly lauched the game.

I get this twice now every time I do anything.
"A Mod caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0 "

It doesn't even tell me which mod is causing the problem, and holy gently caress trying to go back and delete all my assets. Any ideas?

juche avocado
Dec 23, 2009





Baronjutter posted:

I haven't fired up the game since the stupid disasters thing came out. Metro overhaul just came out so I excitedly lauched the game.

I get this twice now every time I do anything.
"A Mod caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0 "

It doesn't even tell me which mod is causing the problem, and holy gently caress trying to go back and delete all my assets. Any ideas?

A shot in the dark, but unsubscribe from any and all pre-1.6 content manager mods. By now there's a new version out by BloodyPenguin, I think. CO reworked the content manager code in this patch so all the mods that touch it got hosed.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I unsubscribed to all, restarted, and re-subscribed one by one to find the culprit and ended up subscribing to them all again with no problems. Who knows! Excited to play around with metro overhaul but started a new city and realized I needed to do soooo much infrastructure work before zoning a single building, and there's all this new decal poo poo and overpass walls and it's way too much for me to handle right now!

subx
Jan 12, 2003

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

Creature posted:

I'd been building cities primarily with 6-8 lane avenues thinking that they'd let traffic flow quicker. Turns out that keeping them for major throughways and building everything else as 2 lane streets & laneways works way better.

I have an 80,000 strong city going on at the moment with very few heavy traffic areas despite it all being high-density commercial and residential, whereas my previous attempts all ground to a halt at ~50,000.

I was at like 120k with my last city with no major traffic issues. Metro and bus routes are probably most important. Create small bus routes that cover a particular area, not huge sweeping ones that go across the entire city. Have inter-city bus routes that "connects" the smaller ones that only have 2-3 stops on a bigger loop. Make sure you have bus stops for the smaller routes that stop right by your metro stops.

Two-way streets meeting don't create a stop light, which helps a lot if it's not a major intersection.

Also I've started avoiding roundabouts since the AI doesn't use them very effectively. They won't use the outside lane so traffic just gets backed up. Only use them in low-density commercial/residential areas, and even then not in any major-artery area.

And always create lots and lots of exits/entrances from the highway. Every few blocks should have them. It's not as pretty as I would like sometimes, but again, the AI isn't all that smart, so it won't use all of the lanes and will back up an intersection. Just give them more routes to take, and it will find the shortest and spread out the traffic.

subx fucked around with this message at 14:17 on Dec 12, 2016

zedprime
Jun 9, 2007

yospos
Bus routes are important for big cities, because the existence of attractive stops ties up 100s-1000s of agents in a bus purgatory. At that point your bus route design goals need to just provide a wide array of destinations to make them attractive while keeping the buses from physically tying up traffic.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Baronjutter posted:

I haven't fired up the game since the stupid disasters thing came out. Metro overhaul just came out so I excitedly lauched the game.

I get this twice now every time I do anything.
"A Mod caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0 "

It doesn't even tell me which mod is causing the problem, and holy gently caress trying to go back and delete all my assets. Any ideas?

How are the disasters anyway? Blowing my city up was always pretty fun in Sim City, how's the expansion working out?

CascadeBeta
Feb 14, 2009

by Cyrano4747
I've been thinking about getting into the winter spirit by playing a snowfall city. However, when I last tried, it seemed impossible to do so in a way that made sense because you were always having massive power issues at night. Did that ever get tweaked?

subx
Jan 12, 2003

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

zedprime posted:

Bus routes are important for big cities, because the existence of attractive stops ties up 100s-1000s of agents in a bus purgatory. At that point your bus route design goals need to just provide a wide array of destinations to make them attractive while keeping the buses from physically tying up traffic.

Yea, having stops right by "points-of-interest" seems to help a lot. Having a couple of stops right by my stadium and space elevator seems to keep them from having any traffic issues.

And I try to keep my bus routes from turning left as much as possible, much like they do in real life. (Keep them from having to cross the street to turn)

subx fucked around with this message at 17:29 on Dec 12, 2016

Baronjutter
Dec 31, 2007

"Tiny Trains"

RBA Starblade posted:

How are the disasters anyway? Blowing my city up was always pretty fun in Sim City, how's the expansion working out?

Haven't and won't ever buy it. Have zero interest in seeing a goofy explosion then hitting reload or waiting for buildings to re-grow. I can already delete big sections of my city using better bulldozer, and the terrible traffic system in the game is already all the disaster I need :)

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Baronjutter posted:

Haven't and won't ever buy it. Have zero interest in seeing a goofy explosion then hitting reload or waiting for buildings to re-grow. I can already delete big sections of my city using better bulldozer, and the terrible traffic system in the game is already all the disaster I need :)

Bulldozing doesn't sound nearly as fun as having a volcano pop up in the middle of the city though.

Wealthy Aristocrat
Dec 12, 2016
Just picked this game up for cheap, thank you for all the links provided. Hope to build the city of my dreams soon with factories at the center of downtown with all dirt roads!

subx
Jan 12, 2003

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

Wealthy Aristocrat posted:

Just picked this game up for cheap, thank you for all the links provided. Hope to build the city of my dreams soon with factories at the center of downtown with all dirt roads!

completely possible, the only issue you will have is that trucks stop on the road to do their (un)loading, so it will back up pretty badly with dirt roads, and I don't think you can make them one way.

Bernardo Orel
Sep 2, 2011

RBA Starblade posted:

How are the disasters anyway? Blowing my city up was always pretty fun in Sim City, how's the expansion working out?

Quill played with disasters, for example here is meteor at 17:40 and tsunami at 29:00. If you have lots of trees on the map, you will hate forest fires, because they will destroy your FPS.

https://www.youtube.com/watch?v=hnc8x6MTlqk

Creature
Mar 9, 2009

We've already seen a dead horse

zedprime posted:

Bus routes are important for big cities, because the existence of attractive stops ties up 100s-1000s of agents in a bus purgatory. At that point your bus route design goals need to just provide a wide array of destinations to make them attractive while keeping the buses from physically tying up traffic.

I absolutely hate buses. They seem to cause the biggest traffic issues for me so I relegate them to small local routes in low-density residential areas, with stops near heavy rail/subway lines. Or just replace the bus route entirely with trams. Because trams are cool.

Baronjutter
Dec 31, 2007

"Tiny Trains"

How come the network addon people sperg out making a billion road types but refuse to flesh out some much needed tram roads? God gently caress I want 2 lane road with tram lanes bad. Ped streets with tram tracks too.

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"
i want a tram with human feet that uses the sidewalks

Another Person
Oct 21, 2010
Can I just delete the .ogg files for the advertisement radio parts of the stations to make them not play? Because I love the addition of radio stations (the first thing to stop me playing a game will be the music grating on me) but I hate the jokes.

Additional question. If I have .ogg files that aren't in the radio already, can I just drop them in there and have them play just fine?

Popoto
Oct 21, 2012

miaow

RBA Starblade posted:

How are the disasters anyway? Blowing my city up was always pretty fun in Sim City, how's the expansion working out?

They're fun and a good break of routine, and make the game more of a game which is good IMO. The hit to your previously unlimited city funds is always welcome, the game is in need of money sink. I play with random disaster at the bare minimum, and they happen extremely rarely, which makes it of a surprising event. If you're a train watcher that play this game to micro manage their traffic, best avoid it.

Funky Valentine
Feb 26, 2014

Dojyaa~an

Mad Wack posted:

i want a tram with human feet that uses the sidewalks

This but with Flintstones cars.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Did they super increase the useless inter-city traffic ? I made a map with 2 highway connections and it's loving bumper to bumper traffic through my map now. Is this normal? Is there a mod or something to drastically decrease this?

zedprime
Jun 9, 2007

yospos
2, like only 2? That would certainly concentrate normal amounts of intercity traffic into one place.

IIRC the official recommendations on the tooltips and everything get super bitchy if you don't max out connections so I'd assume any sort of balancing or QA that they have done is for max connections

e. They've removed that part from the recommended so maybe they've tweaked it but my old rule of thumb is to ignore any workshop map with less than 3 and usually go in to add a 4th if it was only 3 because the map loves connections.

zedprime fucked around with this message at 02:02 on Dec 14, 2016

Baronjutter
Dec 31, 2007

"Tiny Trains"

I've gone back to my ol' standard of only 1 connection so no inter-city garbage :)

My new problem is that any tree on a lot is flickering like crazy. Trees just out in the land are fine, but any tree that's part of a park or building flickers like hell.

Another Person
Oct 21, 2010
I made a road.

https://www.youtube.com/watch?v=bhRRlRC8MuI

Tippis
Mar 21, 2008

It's yet another day in the wasteland.


You sure did. :stare:

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Baronjutter
Dec 31, 2007

"Tiny Trains"

I wish tunnels and bridges had way way higher upkeep costs so there was actually a realistic financial reason not to solve all problems with tunnels and bridges.

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