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Getting that drat itch to play this game again, its been a while though: Played mostly from 2005 - 2008/9 then burnt out, tried again in 2010 to pick it up but all my poo poo was in nullsec and my alliance was dead, I just couldn't get into it. Amazed my characters still exist, they're still showing on the EvE account management page, albeit with no portraits any more given how you guys have that fancy new 3D poo poo these days. The only real thing holding me back is I'm not sure I can be bothered with the sheer effort that would be required to liquidate all my poo poo in nullsec, if thats even possible anymore, and get up and running again. Also what the hell are these "Content Packs"? You can buy basic skills? You don't have to get an ALT account anymore and leave it sitting there for months on end training it up before it became useful, only logging in to switch skills? Tindahbawx fucked around with this message at 13:54 on Dec 13, 2016 |
# ? Dec 13, 2016 13:48 |
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# ? May 18, 2024 00:13 |
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Tindahbawx posted:The only real thing holding me back is I'm not sure I can be bothered with the sheer effort that would be required to liquidate all my poo poo in nullsec, if thats even possible anymore, and get up and running again. Where's your stuff located? Pretty sure there's enough people from coalitions in this thread that whatever the system you should be able to get something for the gear.
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# ? Dec 13, 2016 14:11 |
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I haven't logged into EVE in ages, but Windows Defender just identified a Trojan in my long-dormant EReactor software. e. nm. https://www.microsoft.com/security/portal/threat/encyclopedia/Entry.aspx?Name=Trojan:Win32/Peals.A!cl But I deleted it anyway. CommonShore fucked around with this message at 14:49 on Dec 13, 2016 |
# ? Dec 13, 2016 14:44 |
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Do the new structures use more pi materials/are pi materials more valuable now?
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# ? Dec 13, 2016 17:09 |
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The Slack Lagoon posted:Do the new structures use more pi materials/are pi materials more valuable now? Yes.
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# ? Dec 13, 2016 18:22 |
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Oodles posted:Where's your stuff located? Pretty sure there's enough people from coalitions in this thread that whatever the system you should be able to get something for the gear. Oh...buggered if I know, somewhere down south Impass or Feythabolis that area.
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# ? Dec 13, 2016 19:15 |
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did CCP say they have a plan to get rid of hisec stations? It's sort of weird to go into a system and see a handful of barely-used stations
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# ? Dec 14, 2016 18:26 |
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Tindahbawx posted:Getting that drat itch to play this game again, its been a while though: Honestly I wouldn't worry about it. Join a HighSec Incursion group for a few weeks and you will have plenty of ISk to do whatever with. Then you could tack to Blackfrog to get your crap out to Jita before joining Karmafleet, P.Horde, INIT, MC (I forget what their newbee corp/alliance is called), ProviBlock, or whatever other alliance you want to get into.
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# ? Dec 14, 2016 18:29 |
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Kritisch The Scrub posted:Honestly I wouldn't worry about it. Join a HighSec Incursion group for a few weeks and you will have plenty of ISk to do whatever with. Then you could tack to Blackfrog to get your crap out to Jita before joining Karmafleet, P.Horde, INIT, MC (I forget what their newbee corp/alliance is called), ProviBlock, or whatever other alliance you want to get into. yeah, compared to <2012 it's amazingly easy to make isk now
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# ? Dec 14, 2016 18:37 |
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Landsknecht posted:did CCP say they have a plan to get rid of hisec stations? It's sort of weird to go into a system and see a handful of barely-used stations No clue. I think they want to make stations NPC only, and while some systems indeed have way too many stations for their own good, I don't see them removing them at all.
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# ? Dec 14, 2016 18:54 |
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Wait for a year and you want Citadels removed from HS.. They are nice, but they will glitter a system to poo poo. Removing stations from HS will be your least concern then!
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# ? Dec 14, 2016 23:41 |
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Multilake posted:Wait for a year and you want Citadels removed from HS.. They are nice, but they will glitter a system to poo poo. Removing stations from HS will be your least concern then! have a hard cap on the number of citadels, and make them easier to destroy
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# ? Dec 14, 2016 23:52 |
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Landsknecht posted:make them easier to destroy So much this..
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# ? Dec 14, 2016 23:59 |
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They'll make them easier to kill when undefended eventually, or the game will be full of them. Not requiring a small amount of fuel was stupid, because the easy solution was "no fuel, no/one reinforcement and boom".
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# ? Dec 15, 2016 00:01 |
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MorsAnima posted:They'll make them easier to kill when undefended eventually, or the game will be full of them. Not requiring a small amount of fuel was stupid, because the easy solution was "no fuel, no/one reinforcement and boom". That's a reasonable way to handle them, actually. Fuel = reinforcement cycles is simple, and even has a risk/reward/activity angle to it. Has this been proposed on
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# ? Dec 15, 2016 03:41 |
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How much does a stick take a day? I've never dealt with running POSes, thank Bob.
iospace fucked around with this message at 04:17 on Dec 15, 2016 |
# ? Dec 15, 2016 04:11 |
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iospace posted:thank Bob.
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# ? Dec 15, 2016 04:34 |
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I'm a wormholer, not a former member of band of brothers
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# ? Dec 15, 2016 04:42 |
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iospace posted:How much does a stick take a day? I've never dealt with running POSes, thank Bob. For a large it's 30 with sov, 40 without.
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# ? Dec 15, 2016 05:44 |
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thats per hour.
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# ? Dec 15, 2016 07:15 |
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imgay
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# ? Dec 15, 2016 08:42 |
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MorsAnima posted:They'll make them easier to kill when undefended eventually, or the game will be full of them. Not requiring a small amount of fuel was stupid, because the easy solution was "no fuel, no/one reinforcement and boom". No reinforcement is maybe too punishing, what I'd do is make no fuel = no damage regeneration / self-repair. So the owner still gets the same number of chances to save it, but it's also easy for even the most lackadaisical attacker to kill. (Solo a citadel!) That also means it wouldn't repair back to full health or reset the reinforce state until it got fueled again. So you get a little bit of a "decay" effect: even if the first attacker gets distracted and doesn't finish it off, someone else can pick up at the same place. Do citadel wrecks drop anything besides their fittings in non-wspace? Can you use salvagers on the wrecks? If there was even a very small profit motive to killing them, like barely enough to offset the wardec cost, that would clean them out pretty quick.
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# ? Dec 15, 2016 09:15 |
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No fuel no reinforcement in my opinion. On top of that it should gradually take damage for every hour it spends out of fuel. Something like 3% per day. POSes should have worked like that too.
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# ? Dec 15, 2016 09:50 |
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Ynglaur posted:Has this been proposed on I have seen that on reddit many times! I think even a CSM Member agreed on the very same idea and wanted to make sure to talk to CCP once they meet. Let's just hope it gets heard
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# ? Dec 15, 2016 12:00 |
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Multilake posted:Let's just hope it gets heard https://www.youtube.com/watch?v=nKVAs2J84w8
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# ? Dec 15, 2016 12:43 |
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Klyith posted:No reinforcement is maybe too punishing, what I'd do is make no fuel = no damage regeneration / self-repair. So the owner still gets the same number of chances to save it, but it's also easy for even the most lackadaisical attacker to kill. (Solo a citadel!) That also means it wouldn't repair back to full health or reset the reinforce state until it got fueled again. So you get a little bit of a "decay" effect: even if the first attacker gets distracted and doesn't finish it off, someone else can pick up at the same place. 30m in salvage from a raitaru. If they're anything similar it's a giant waste of time, thanks to asset safety existing.
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# ? Dec 15, 2016 14:04 |
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MorsAnima posted:30m in salvage from a raitaru. If they're anything similar it's a giant waste of time, thanks to asset safety existing.
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# ? Dec 15, 2016 14:16 |
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LemonDrizzle posted:Don't the materials and blueprints for in-progress build jobs drop if you kill an engineering complex? That could be worth something. BPCs, mats, and undelivered but complete jobs can drop. MorsAnima posted:30m in salvage from a raitaru. If they're anything similar it's a giant waste of time, thanks to asset safety existing. Ooooh, new idea: destroyed citadels drop some "Upwell Data Cores", which select NPCs will have buy orders for. It's like the black box recorder, they want to see how it performed in combat and what these capsuleers were doing with it. Bam, now you have a profit motive to kill even the abandoned astrahus with nothing but an ore reprocessing module installed. (And if you were really devious, you'd put them in the actual Data Core section of the market, so that people look at them and say, oh poo poo will we need these to invent tech 2 citadels?!)
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# ? Dec 15, 2016 15:50 |
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iospace posted:I'm a wormholer, not a former member of band of brothers Let's be honest, we all know Pangloss meant Bob Starseeker, not Band of Brothers.
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# ? Dec 15, 2016 15:52 |
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iospace posted:I'm a wormholer, not a former member of band of brothers I know what you're talking about, I've spent most of my Eve time in wormholes. Bob is about as pubbie as it gets. MiMi Coleslaw is the only force in wormholes that protects goons located there. RhoA posted:Let's be honest, we all know Pangloss meant Bob Starseeker, not Band of Brothers. I meant Bobbo Starseeker, the worst of all the Bobs.
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# ? Dec 15, 2016 16:49 |
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Do I need any skills to anchor a citadel? I'm thinking about throwing up a astrahaus in a random rear end system just for it to be my personal piece of space trash that I can stumble upon years later by accident
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# ? Dec 15, 2016 17:03 |
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Zephyrine posted:No fuel no reinforcement in my opinion. Automatic degradation is dumb. Have it drop its shield and maybe have resists drop to zero, but otherwise a structure is a structure. POSes worked fine in that way.
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# ? Dec 15, 2016 17:06 |
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Dr. Pangloss posted:Automatic degradation is dumb. Have it drop its shield and maybe have resists drop to zero, but otherwise a structure is a structure. POSes worked fine in that way. Except when every moon is taken by an offlined large pos. More a high sec issue granted but still.
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# ? Dec 15, 2016 17:11 |
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Dr. Pangloss posted:I meant Bobbo Starseeker, the worst of all the Bobs. Hey...wait a minute.
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# ? Dec 15, 2016 17:14 |
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Zephyrine posted:Except when every moon is taken by an offlined large pos. More a high sec issue granted but still. Oh no, muh high sec moons. War dec, kill POS, anchor your own. It's not hard.
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# ? Dec 15, 2016 17:18 |
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Dr. Pangloss posted:Oh no, muh high sec moons. War dec, kill POS, anchor your own. It's not hard. Supposedly quite a lot of effort to do in subcaps. Especially for small groups or lone people. I don't see why people shouldn't be expected to maintain a POS/citadel to keep it.
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# ? Dec 15, 2016 17:25 |
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Zephyrine posted:Supposedly quite a lot of effort to do in subcaps. Especially for small groups or lone people. I don't see why people shouldn't be expected to maintain a POS/citadel to keep it. Eh, not really. I have a tower one jump from Jita that I got by deccing a corp that owned a dead stick, killing that with a couple Taloses. It's some effort, which means too much for most players, but it's not a lot of effort.
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# ? Dec 15, 2016 17:34 |
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Oracles make the best pos bashing subs,if you ask me, mostly because you can't run out of ammo if you carry a meta 0 crystal set
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# ? Dec 15, 2016 17:37 |
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iospace posted:Oracles make the best pos bashing subs,if you ask me, mostly because you can't run out of ammo if you carry a meta 0 crystal set You're right! I solo bashed Pocos in nullsec for a while and while the Talos has the most paper DPS. The oracle not having to reload more than makes up for slightly lower damage. FYI it takes something like 7 hours to reinforce a poco in an Oracle solo
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# ? Dec 15, 2016 18:00 |
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# ? May 18, 2024 00:13 |
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why wouldn't you just use a few supercarriers to bash pocos?
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# ? Dec 15, 2016 19:23 |