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we have a tentative release date now: April 30th, 2017 http://www.mobilenapps.com/articles/19933/20161012/dawn-of-war-3-2017-release-date-gameplay.htm
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# ? Oct 12, 2016 19:26 |
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# ? Jun 10, 2024 12:24 |
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I'm in if there isn't a single DoT or aura effect
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# ? Oct 12, 2016 19:29 |
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another unit spotlight up https://www.dawnofwar.com/article/unit-spotlight-howling-banshees
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# ? Oct 14, 2016 03:50 |
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This game looks wrong without physics. Those Banshees seem to just trigger a standard knock down animation. Yuck.
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# ? Oct 15, 2016 05:02 |
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I don't think you "get" esports.
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# ? Oct 15, 2016 05:06 |
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What!? How dare they make an attack a knock DOWN rather than a knock BACK when clearly only one of these is suitable for use in a video game. I shall write a strongly worded email to GW about how this violates the spirit of 40k in the name of esports.
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# ? Oct 15, 2016 11:19 |
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Man, this game just don't have any of the things that made me a fan of the Dawn of War series. What the hell happened?
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# ? Oct 15, 2016 11:41 |
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Sylphosaurus posted:Man, this game just don't have any of the things that made me a fan of the Dawn of War series. What the hell happened? 10 years passed and people forgot what dawn of war 1 was like, which is weird considering how much they pissed and moaned when 2 was nothing like it.
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# ? Oct 15, 2016 11:54 |
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dawn of war 1 was in fact bad but charming in spite of itself and and dow2 was a massive step up in every single way and dow3 looks like modern day trash
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# ? Oct 15, 2016 22:28 |
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wow those banshees only have one attack animation, preorder cancelled!
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# ? Oct 16, 2016 21:01 |
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some dow news lately dow 3 unit spotlight on the fire prism: https://www.dawnofwar.com/article/unit-spotlight-fire-prism developer interview, the return of Gorgutz 'ead 'unter: http://www.gamegrin.com/articles/warhammer-40000-dawn-of-war-iii-interview/ dow3 eldar gameplay stream set for dec 7 on twitch: http://www.pcgamesn.com/warhammer-40000-dawn-of-war-iii/dawn-of-war-3-eldar-gameplay if you own a retail version of dow, you can get a brand new steam key for it: http://www.pcgamer.com/sega-offers-free-warhammer-40k-dawn-of-war-steam-keys-to-owners-of-the-original/
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# ? Dec 1, 2016 22:05 |
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Some Utuber got to stream and Eldar mission, mission 6: https://www.youtube.com/watch?v=sqkCcoJgXzE E: eeeeeeeh Mordja fucked around with this message at 05:51 on Dec 9, 2016 |
# ? Dec 9, 2016 05:15 |
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https://www.youtube.com/watch?v=-OvfwYUA9os Here's the Eldar gameplay, without commentary. Looks like they've done some improvements since the Space Marine walkthrough. Definitely feels more like DOW 1 than 2 in this video.
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# ? Dec 9, 2016 05:25 |
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I was about to say that I liked that the corpses of those you killed stayed behind in order to show off the aftermath of the mayhem but no, they phase out and vanish after a few seconds Still, that looked pretty decent otherwise, once they started getting some proper units Zzulu fucked around with this message at 06:48 on Dec 9, 2016 |
# ? Dec 9, 2016 06:45 |
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Zzulu posted:I was about to say that I liked that the corpses of those you killed stayed behind in order to show off the aftermath of the mayhem but no, they phase out and vanish after a few seconds I noticed that the jetpack Eldar were able to fire and advance, which gives me hope that Relic will get their heads out of their asses and bring back the dynamic movement from DOW 2. Also, didn't see a single magic cover bunker in that mission. I think they need to pull something a little more major for their previews, however. I remember the preview mission for DOW 2 was the one where Thule arrives to take down the Hive Tyrant, rather than an early mission that looks dull. And please, get the Ocean group to do the final dubbing. It's not a Dawn of War game without the Dobsons and McNeil shrieking their lines. Now, Ronahn and Taldeer are with the Biel-Tan in this game, yes? I know Rangers pretty much wander wherever they please between craftworlds, but would Ulthwe really give up Taldeer's soulstone so her Wraithknight body can help Biel Tan?
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# ? Dec 9, 2016 08:43 |
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Cover being actual terrain features is a big deal. The other map was a totally flat, boring wasteland with nothing but glowing magic cover and units/buildings. This map looks vastly better. Of course, still looks like dogshit and it's bound to be a flop, but hey.
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# ? Dec 9, 2016 08:48 |
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Arcsquad12 posted:I noticed that the jetpack Eldar were able to fire and advance, which gives me hope that Relic will get their heads out of their asses and bring back the dynamic movement from DOW 2. Also, didn't see a single magic cover bunker in that mission. I think they need to pull something a little more major for their previews, however. I remember the preview mission for DOW 2 was the one where Thule arrives to take down the Hive Tyrant, rather than an early mission that looks dull.
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# ? Dec 9, 2016 09:00 |
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They brought down the color saturation a lot since the game was first revealed so units don't look like plastic anymore so that's nice. It does look like a step back from DoW2 overall without the robust cover system and destructible environments but I suppose there are worse things than a DoW1 remake. I'm just happy that Relic is making 40k games again so it's hard to complain too much.
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# ? Dec 9, 2016 11:53 |
I don't know what it is exactly but it just looks kind of bland. Maybe it's because they keep featuring Eldar. The maps are all grey/brown with fog and the units look relatively stiff. Perhaps it's just the maps they have shown but it sort of feels like an enhanced edition of a 10 year old RTS.
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# ? Dec 9, 2016 17:41 |
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Popete posted:I don't know what it is exactly but it just looks kind of bland. Maybe it's because they keep featuring Eldar. The maps are all grey/brown with fog and the units look relatively stiff. Perhaps it's just the maps they have shown but it sort of feels like an enhanced edition of a 10 year old RTS. I'm getting the same impression from the gameplay as well. All the preceding games have been about quick decisive fights and close control of your individual units, but this seem to go into the exact opposite direction. Build a big old blob, right click enemy, wait until health bar has depleted, repeat until victory is assured.
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# ? Dec 9, 2016 17:49 |
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It's missing any of the, let's call it "combat verisimilitude" of Relic's other games. Units just line up and shoot at each other's healthbars, cover and LOS look strictly regimented (tall grass hides like in LOL, units can't see up cliffs like in SC2) and I'm not sure that non-melee specialists can even engage in hand-to-hand combat anymore or whether they stand there shooting at the dudes swinging chainsaws in their face. Worse, everything looks so weightless, and I still think a lot of the exaggerated ability animations just look plain bad. Game seems like a real bummer to me.
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# ? Dec 9, 2016 18:03 |
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Mordja posted:It's missing any of the, let's call it "combat verisimilitude" of Relic's other games. Units just line up and shoot at each other's healthbars, cover and LOS look strictly regimented (tall grass hides like in LOL, units can't see up cliffs like in SC2) and I'm not sure that non-melee specialists can even engage in hand-to-hand combat anymore or whether they stand there shooting at the dudes swinging chainsaws in their face. Worse, everything looks so weightless, and I still think a lot of the exaggerated ability animations just look plain bad. Yeah, that's the thing I've been trying to put my finger on. I loved that in DoW2 a squad would run up to cover and crouch behind it, shoot over it, reload, and all those little animations that made it feel alive and less gamey. Personally, I still think this looks pretty good and I like the music in it a lot, but it looks like DoW2 will still be my favorite of the series.
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# ? Dec 9, 2016 18:17 |
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Popete posted:I don't know what it is exactly but it just looks kind of bland. Maybe it's because they keep featuring Eldar. The maps are all grey/brown with fog and the units look relatively stiff. Perhaps it's just the maps they have shown but it sort of feels like an enhanced edition of a 10 year old RTS. Fairly dull animations so far. Though I really liked some of the Eldar particle effects on their spells and stuff. But like, the basic action of watching guardians shoot their boring little shitweapons at spacemarines who kind of just stand there isn't exactly thrilling. They should spruce up the visceral nature of the combat a lot imo, that's one of the defining features of the Dawn of War series anyway
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# ? Dec 9, 2016 18:36 |
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All those Relic animations just make me think how much my blood pressure would shoot up when I'd teleport in a squad of warp spiders, and then they'd immediately eat poo poo because they would stumble around for ferns to stand behind instead of firing their candy guns like I wanted them to. I don't envy anyone designing an RTS in 2016. You go too far in the "responsiveness" direction and everyone calls you a Starcraft clone. Go too far in the other, and you've created a Cinematic Masterpiece that controls with all the smooth ease of a dog in a parachute.
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# ? Dec 9, 2016 18:41 |
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yea still i mean, they could make the action look at least on par with the ancient dawn of war 1
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# ? Dec 9, 2016 18:43 |
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Dow1 had really cartoony animations, but they had a lot of them, including reactions to damage. Units actually flinching was great. I think I will miss dawn if war 2's loony physics engine the most
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# ? Dec 9, 2016 19:41 |
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Arcsquad12 posted:Dow1 had really cartoony animations, but they had a lot of them, including reactions to damage. Units actually flinching was great. I think I will miss dawn if war 2's loony physics engine the most My favorite would be when an Ork boy died and his body would just start whipping all over the screen like it was in a tornado until it despawned.
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# ? Dec 9, 2016 19:53 |
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Arcsquad12 posted:Dow1 had really cartoony animations, but they had a lot of them, including reactions to damage. Units actually flinching was great. I think I will miss dawn if war 2's loony physics engine the most Dawn of War 2 did really great at giving units the feeling of weight and impact that I'm just not seeing in this. Look at the parts of the above videos where Assault marines jump in on the guardians. From the time the marines land to the time everyone is dead, they just plant their feet and trade blows until everyone falls down. In Dawn of War 2 an ASM jumping in on a guardian squad would send bodies flying and you'd see the ASMs zipping from enemy to enemy doing their dark work. In this game they may have fixed the units from looking like they were carved out of plastic since the early previews, but they still look and animate like they are.
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# ? Dec 9, 2016 19:53 |
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And the ASMs don't do their jump pack boosted rugby checks when they reach close combat. If their "easier to read battles" was a reaction to how hard it is to plan stuff in company of heroes 2, they should realize that was due to how muddy and grey coh2's colour palette was rather than actual game mechanics. Arc Hammer fucked around with this message at 20:06 on Dec 9, 2016 |
# ? Dec 9, 2016 20:03 |
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Orkz have been revealed http://ca.ign.com/articles/2016/12/15/dawn-of-war-3-ork-faction-reveal-ign-first So they salvage destroyed units for upgrades? Seems a nice new quirk. Nice to see Gorgutz again.
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# ? Dec 15, 2016 17:12 |
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Mokinokaro posted:Orkz have been revealed http://ca.ign.com/articles/2016/12/15/dawn-of-war-3-ork-faction-reveal-ign-first Definitely have to agree with sentiment that the game looks super floaty. The units have no weight in that video.
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# ? Dec 15, 2016 17:35 |
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So vehicles can go down to massed small arms fire then. Great.
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# ? Dec 15, 2016 17:37 |
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Megasabin posted:Definitely have to agree with sentiment that the game looks super floaty. The units have no weight in that video.
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# ? Dec 15, 2016 17:42 |
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Mokinokaro posted:Orkz have been revealed http://ca.ign.com/articles/2016/12/15/dawn-of-war-3-ork-faction-reveal-ign-first I will play this game... But man the animations are boring. You get kamikaze squigs running into groups of eldar and exploding and not a single body went flying
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# ? Dec 15, 2016 18:14 |
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Is this even on the CoH/DoW2 engine? The more I see of it the more the comparisons to Starcraft 2 ring in my head. God the 'straight formation line of orks standing perfectly still exchanging fire with a straight formation line of eldar standing perfectly still until one of the groups falls over' stuff that keeps showing up in these preview videos is so loving bad. It's like they forgot all the fun animation, physics, and AI work they did in DoW 2. I loved that the units in 2 had a bit of self autonomy and would do things like duck and move for nearby cover when gunfights started.
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# ? Dec 15, 2016 18:25 |
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DeathSandwich posted:Is this even on the CoH/DoW2 engine? The more I see of it the more the comparisons to Starcraft 2 ring in my head. God the 'straight formation line of orks standing perfectly still exchanging fire with a straight formation line of eldar standing perfectly still until one of the groups falls over' stuff that keeps showing up in these preview videos is so loving bad. There's no way it's the same people making the game so less likely they forgot, and more like it's some B-list dev that's going to push out a mediocre game looking to cash in on the brand name one last time.
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# ? Dec 15, 2016 18:30 |
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This honestly looks like a mobile game.
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# ? Dec 15, 2016 18:31 |
The melee blobs look like a techno light show, every time someone swings sword or axe it makes a blurry bright light and it all just sorta jumbles together into an indistinguishable blob. No physics or ragdolls and it's just a bunch of guys standing next each other waving flashlights around.
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# ? Dec 15, 2016 18:57 |
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Mordja posted:So vehicles can go down to massed small arms fire then. It was like that in the original DoW as well. They were just extremely ineffective. Aside from the lack of physics with dudes being chucked around in melee (and explosions) I think I'm going to enjoy this. I enjoyed the original DoW more than 2 and even though I appreciate the realistic cover mechanics it just didn't feel right playing with such a small amount of units. Having the squad AI constantly reposition your squads to fit in cover was annoying and I can imagine what a nightmare it would be for large armies like they're trying to go for right now is.
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# ? Dec 15, 2016 19:56 |
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# ? Jun 10, 2024 12:24 |
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Popete posted:The melee blobs look like a techno light show, every time someone swings sword or axe it makes a blurry bright light and it all just sorta jumbles together into an indistinguishable blob. No physics or ragdolls and it's just a bunch of guys standing next each other waving flashlights around. This kinda stood out to me too. Melee just looks incredibly lame in this go around. Poil posted:A pair of tanks in the gameplay video move like they're on an air hockey table. You mean the grav tanks? The tanks that are designed to fly as though they're on an air hockey table?
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# ? Dec 16, 2016 02:02 |