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Weapon name suggestion: Grendel, or Grendel's Claw TL:DR - A completely combat-incapable chubby bookworm level 2 Adept in a 40k Dark Heresy campaign one-shots a higher daemon of Khorne with nothing but a basic knife thanks to ungodly luck. McKilligan fucked around with this message at 06:47 on Dec 15, 2016 |
# ? Dec 15, 2016 05:02 |
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# ? May 24, 2024 16:47 |
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Julio Cruz posted:Repeater on a Death From Above sniper is pretty good, though you probably need an extended magazine too. I would actually say that's someone you DON'T want it on, because you need DFA to be reliable. It's more something for Heavies and Rangers - people who soften targets up. Or go big.
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# ? Dec 15, 2016 05:22 |
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I only really use repeaters in campaigns where I can get the Armed to the Teeth (+1 weapon mod slot) continent bonus, otherwise everybody ends up with a scope/laser sight and xmag/autoloader.
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# ? Dec 15, 2016 11:17 |
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Repeaters are the things I just throw onto any open slots I have. Might as well use them because they're doing no good sitting in storage and my empty slots aren't helping at all. but if I get a more useful mod I'll replace em.
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# ? Dec 15, 2016 11:36 |
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Veloxyll posted:Ciaphas "HERO OF THE XCOM" Cain. Or just Hero This is what I immediately thought of after watching that Archon execution, so I'm throwing my vote behind this. Or "HERO OF XCOM" would also be acceptable. And while I like "Commissar" and "Jurgen" for the gun names, I believe its rightful name should be "Firing Line".
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# ? Dec 15, 2016 12:28 |
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Jade Star posted:
Voting for Nota Infiltrator Also the backronym is Rother A'd Gike to Euck
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# ? Dec 15, 2016 19:19 |
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Really Angry Guy Exosuit
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# ? Dec 15, 2016 22:38 |
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Veloxyll posted:Really ...Suit
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# ? Dec 15, 2016 22:47 |
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Look, Tygen has many talents, but acronyms are not one of them. It can be Exoskeletal if you prefer. Or Encounter.
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# ? Dec 15, 2016 22:52 |
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Veloxyll posted:Really there
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# ? Dec 15, 2016 22:57 |
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If you have your veggies you can grow big and strong like a Berserker Queen. It's a Radishes Are Good Eating suit.
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# ? Dec 15, 2016 23:13 |
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I just felt like reposting this Jade Star X-Com gif. Good memories.
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# ? Dec 16, 2016 01:37 |
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Gridlocked posted:
That might be the most xcom poo poo ever.
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# ? Dec 16, 2016 02:25 |
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Gridlocked posted:
What in the gently caress happened? How did the floor (ceiling?) just explode?
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# ? Dec 16, 2016 03:10 |
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Rick_Hunter posted:What in the gently caress happened? How did the floor (ceiling?) just explode? Robot rocket I think. Looks like he tried to hide and the robot still knew where his squad was.
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# ? Dec 16, 2016 03:13 |
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monster on a stick posted:Robot rocket I think. Looks like he tried to hide and the robot still knew where his squad was. I thought it was the fire damage, but yeah I can see that rocket splosion now
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# ? Dec 16, 2016 03:25 |
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Okay so I slacked off for a few days, let's talk about what happened. We saw the arrival and sudden unexpected death of the final Alien Ruler, the Archon King. The Archon King is notable for a few reasons and largely considered a bit too much on the heaping of alien ruler BS that the DLC serves up. On the defensive side of things the King starts well armored, meaning the first thing that is needed is to shred his armor so you can even begin to start chipping away at his mountain of of 120 HP. Explosions are your friend as usual and more so in the case of the King as he sports a pretty nasty innate defense bonus. Simply dealing enough damage to the Archon King to kill it is usually a three mission task. On the offensive side of things the Archon King has 4 methods of attack. Two standard attacks just like the regular Archons, melee and a ranged shot. Those are fairly easy to deal with and not at all the problem with the King. The first special attack the King has is a two part attack. He will grab and lift a soldier into the air where you have one action to deal damage tot he King to make him drop the soldier, which is somehow a harmless drop from like 30ft up. If you do not injure the King he will choke slam the soldier to the ground for significant damage and the high chances of inflicting Stun or Unconscious on the soldier. The second special attack is similar to the regular archons, the King will fly up and designate 4 targets with red beams of light. After one action missiles will rain from the sky on those targets causing minor damage per individual missile, but all missiles have high odds of inflicting Stun or Unconscious. The real threat of the Archon King isn't super lethality in a single attack but rather the multiple ways the King can disrupt your team and disable several of them while continuing to fight while you are short handed. On a second or third confrontation the King is usually flanked by 2 regular archons, adding to your problems and the potental for incoming damage every turn. Combined with his huge defenses this can easily make him the hardest thing to fight in the whole game. By now I think we were all familiar with the sudden break in normal turn order that Rulers brought with them. It goes from turn based to 'I go, you go' where they react for ever single action you take. What people might not know is that Rulers will still react to you if you end your turn with unspent actions. Now this is safe to do when they are frozen as I did so in the video, but do it again when they aren't frozen and suddenly they will take your entire turns worth of unused actions and act on them at once. For example what I did was end my turn after the first missed shot leaving 5 soldiers with full action points left doing nothing. The Archon King sees that and then takes 5 actions of its own. Which is devastating. Don't do that. Sadly you can't end your turn early just to cut down on the number of wasted actions you take. Ciaphus Cain, Hero of the Imperium, and repeaters. I covered weapon mods way early in the LP but let's take an extra moment to talk about them after what just happened. Cain has been using a basic repeater since about as early as I could mount weapon mods. Repeaters come in three tiers like everything else and give a 5/10/15% chance of instantly killing a target on a hit. When the trigger and murder something it's great, but they can be unreliable. When then go off is a mystery and unpredictable meaning it could be wasted. As an example, imagine you're shooting at a weakened alien, some sectoid that already took a hit from someone else is sitting at 4hp. You shoot at it and the repeater activates killing it instantly. Hurray you might think for a moment, before realizing that a hit from your gun would have done 4 or more damage anyway. In that case the repeaters effect is wasted. There is of course the exact opposite situation too. As example, imagine setting up a overwatch trap to ambush the first pod of the map or anything else that hasn't been engaged yet. Something big and scary like a sectopod or Archon comes into view and then suddenly Bam! The big scary thing is instantly killed. Your repeater just saved you maybe 3+ actions trying to kill an alien. It's super useful in that case! However if you look at these two examples you can see the wide disparity between circumstances when a repeater might choose to activate. It might be a huge plus to kill a big bad right away, or it might be completely inconsequential as the shot was destined to kill its target anyway with out help from the repeated. It comes down to a players choice how they want to prioritize repeaters. The risk and reward of repeaters can be high, but the reliability of other mods like stocks or free reloads is a certainty you can count on every time.
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# ? Dec 16, 2016 05:43 |
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Jade Star posted:Okay so I slacked off for a few days, let's talk about what happened. ftfy
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# ? Dec 16, 2016 06:25 |
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Jade Star posted:
What we can also intuit is that it's only 1 turn of debuffs when it scoops up all your unused actions. So if you've banged the Ruler or have otherwise crippled them, you COULD let them have a turn with extra actions while they are impeded. if for some reason you haven't frozen their butt.
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# ? Dec 16, 2016 07:08 |
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Veloxyll posted:So if you've banged the Ruler I mean I know Archons have rippling abs but
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# ? Dec 16, 2016 07:13 |
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CJacobs posted:I mean I know Archons have rippling abs but Pfft, like you wouldn't...
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# ? Dec 16, 2016 08:26 |
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CJacobs posted:I mean I know Archons have rippling abs but ~Advent calendar~ Also short and sweet on repeater: Nice to have, but don't count on it.
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# ? Dec 16, 2016 12:25 |
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One thing Jade isn't going to get to demonstrate now is how Rulers interact with Psionics. The only thing that I can remember about them is that Stasis freezes the ruler until your next turn, so you can use that to set up your guys without having to worry about Ruler Reactions. I think they're also immune to mind control effects, but don't quote me on that one.
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# ? Dec 16, 2016 17:43 |
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I've seen them thaw after 1 turn, but not entirely sure how consistent this is. Stacking DoT damage seems to crack their AI just a bit and leave them standing there not doing anything.
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# ? Dec 16, 2016 18:15 |
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Kwyndig posted:One thing Jade isn't going to get to demonstrate now is how Rulers interact with Psionics. The only thing that I can remember about them is that Stasis freezes the ruler until your next turn, so you can use that to set up your guys without having to worry about Ruler Reactions. I think they're also immune to mind control effects, but don't quote me on that one. A mind controlled ruler would be amazing
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# ? Dec 16, 2016 18:56 |
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Wouldn't it only last for however many actions instead of however many turns? ...would it react to its own actions by taking another action? Actually, do rulers respond to mind controlled aliens taking turns? How about mind controlled members of XCOM?
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# ? Dec 16, 2016 21:30 |
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Mind controlled members of X-Com count as aliens, mind controlled aliens count as X-Com.
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# ? Dec 16, 2016 21:31 |
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SmallpoxJenkins posted:I've seen them thaw after 1 turn, but not entirely sure how consistent this is. It broke the game for a bit when they were released.
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# ? Dec 17, 2016 02:35 |
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I have gotten a big behind on the LP, but I just binged through the last five episodes and good God drat that was wonderful, and a great place to leave off. Took me a second to realize what had happened but then it was amazing. Name the gun Guava's Rage and change Ciaphas's nickname to Gift Horseshit and recruit Nota. Also change Siobhan's nickname to Underworld
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# ? Dec 21, 2016 07:47 |
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I vote you recruit Midnight Voyager so I can ruin everything! And I like Guava's Rage for the gun.
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# ? Dec 26, 2016 22:20 |
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Midnight Voyager posted:I vote you recruit Midnight Voyager so I can ruin everything! If this vote is still going, I'll back these. Nota's joke was done better with Chris Salid in the other lp.
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# ? Dec 27, 2016 03:55 |
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You get bullshit and YOU get bullshit. Everyone gets bullshit! Midnight Voyager posted:I vote you recruit Midnight Voyager so I can ruin everything! Biased but I'll back this also. Hopefully any fire based weaponry are worth a drat to use. MisterFuzzles fucked around with this message at 10:17 on Dec 27, 2016 |
# ? Dec 27, 2016 10:14 |
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Field Commander's Guide to the Resistance, huh?
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# ? Dec 30, 2016 01:20 |
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Operation War of the Llancarfan With our Unexpected Troubles behind us I take several of the lower leveled soldiers out for an easy guerrilla mission to help them earn some promotions. What could go wrong eh? New enemy type Andromedon's! Andromedon's are a brand new enemy type, unlike anything in the original Julian Gollop X-Com or the first Jake Solomon XCom. They first appear as big beefy armored environmental suits, and I've heard some people compare them visually to Big Daddies of Bio-Shock. They carry a multi use weapon capable of standard fire on par with a plasma rifle but also launching a grenade like attack. This special attack lobs a glob of what is assumed to be the fluid inside the suit that the creature inside normally breathes or lives in, which comes across normal human live as terrible toxic acid. The blob will explode for damage and coat the entire area in an acid puddle, as well as inflicting the acid burn status on everyone caught up in the blast. This is absolutely terrible to be hit by. It causes a lot of damage and then more damage over time caused by the acid burn effect. Avoid getting hit by this at all costs. Other important things to note include the Andromedon's robust pool of HP, being almost as hearty as an Archon but also the Andromedon's heavy armor rating of 4 points of armor. They're going to take a fair bit of armor shredding and then will require a couple of good strong hits to bring down. A 4 armor 18 HP alien is usually a turns worth concentrated fire in their own right, and I would prioritize these guys at primary targets due to the high lethality of their area effect attack. Things can get worse though! Once you down an Andromedon and the pilot dies the mechanized suit remains intact enough to move on it's own! The suit can not use the Andromedon's gun thankfully and is a less lethal opponent. However it becomes a somewhat suicidal melee enemy with only one objective, to punch your men in the face. The punch will hurt, a lot, but it's not super devastating on its own. In most cases it's a good idea to kill an Andromedon from far away when possible, so that when the suit takes over it is out of reach of anyone for a turn and you can safely destroy the suit before it harms anyone. Lastly the suit leaks the toxic acid it contains and leaves behind a trail of acid covering every tile of terrain it runs over. Not super dangerous, but it can make an unpleasant obstacle for a turn or two if it creates an acid trail in front of where you need to go.
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# ? Dec 30, 2016 01:37 |
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Jade Star posted:New enemy type Andromedon's! Andromedon's are a brand new enemy type, unlike anything in the original Julian Gollop X-Com or the first Jake Solomon XCom. They first appear as big beefy armored environmental suits, and I've heard some people compare them visually to Big Daddies of Bio-Shock. They're Calcinites from Terror From The Deep, with a dash of Deep Ones for how their gun works.
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# ? Dec 30, 2016 01:40 |
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Hmm, maybe. I hadn't considered going back and looking at ATFD guys, but they don't look like 'em. They look larger more angular sectoids. As i think I said in the video I first thought they were just sectoids stuffed in a suit.
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# ? Dec 30, 2016 02:00 |
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myth reference
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# ? Dec 30, 2016 02:01 |
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Jade Star posted:Hmm, maybe. I hadn't considered going back and looking at ATFD guys, but they don't look like 'em. They look larger more angular sectoids. As i think I said in the video I first thought they were just sectoids stuffed in a suit. They look like Calcinites to me - big, bulky environmental suit tromping around everywhere with a potent melee attack. Especially what with the yellow helmet.
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# ? Dec 30, 2016 02:01 |
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I tend to not bother with WAR/Warden gear. Just build enough exo/spider suits for everyone.
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# ? Dec 30, 2016 02:14 |
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# ? May 24, 2024 16:47 |
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Heh is there a reason the viper king is (south park) Canadian?
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# ? Dec 30, 2016 02:40 |