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Varance posted:JP Update: Latest FF5 event is very watery. Lots of water-based soul breaks, plus Chain Waterga. Krile always gets the best soul breaks.
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# ? Dec 16, 2016 12:27 |
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# ? May 16, 2024 03:57 |
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This present minigame is really boring and lovely
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# ? Dec 16, 2016 12:29 |
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I honestly think the most bullshit aspect of the VI Ultimate is that it's classified as a 1 round fight despite there being three waves of enemies. There's only one reason to do that and that's to screw over anyone trying to S/L the fight if they get hosed by the RNG.
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# ? Dec 16, 2016 16:30 |
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Oooooooor it's because rounds are used to break up waves of trash enemies and there are potion and ether drops in between Rounds. Multi-wave boss fights have never been broken up in rounds. You people will find any reason to think people are being "screwed over".
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# ? Dec 16, 2016 16:34 |
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Yeah multiwave 1 round fights are supposed to be endurance matches. They're not out to get you - they're out to change how you prepare and play. That is cool and good.
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# ? Dec 16, 2016 16:44 |
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The Christmas minigame score is already at 100 million out of 150 million. Jesus.
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# ? Dec 16, 2016 16:50 |
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It's totally possible for multiwave fights to be designed poorly/unfairly though, either because they require you to prepare for so many different eventualities that it's impossible to adequately prepare or because (like this one) the "endurance" comes from reloading when you get hatefucked by RNG on the last wave.
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# ? Dec 16, 2016 16:50 |
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Geocities Homepage King posted:The Christmas minigame score is already at 100 million out of 150 million. Jesus. That game is so terrible, that I almost feel like DeNA must be just slowly ticking up that counter automatically, to make sure the rewards are being handed out.
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# ? Dec 16, 2016 16:52 |
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wizard on a water slide posted:It's totally possible for multiwave fights to be designed poorly/unfairly though, either because they require you to prepare for so many different eventualities that it's impossible to adequately prepare or because (like this one) the "endurance" comes from reloading when you get hatefucked by RNG on the last wave. Still doesn't count as "screwing over" anyone by not breaking up the fight in rounds.
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# ? Dec 16, 2016 16:54 |
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wizard on a water slide posted:It's totally possible for multiwave fights to be designed poorly/unfairly though, either because they require you to prepare for so many different eventualities that it's impossible to adequately prepare or because (like this one) the "endurance" comes from reloading when you get hatefucked by RNG on the last wave. Yeah, there's no endurance for aspect for the VI ultimate - I'm at the point where I have good enough equipment/mitigation to the get through the first few waves using just basic attacks and I still had to redo it several times because I lost the RNG check.
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# ? Dec 16, 2016 17:02 |
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wizard on a water slide posted:It's totally possible for multiwave fights to be designed poorly/unfairly though, either because they require you to prepare for so many different eventualities that it's impossible to adequately prepare or because (like this one) the "endurance" comes from reloading when you get hatefucked by RNG on the last wave. I hope they never bring back the FFVIII Esther Soldier fight. That's probably the hardest fight released so far in my opinion.
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# ? Dec 16, 2016 17:12 |
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I hope we get to fight the entire Galbadia Slapper bench someday. All twelve offensive linemen, six defensemen and three goalies. Seven-wave endurance fight let's loving GO
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# ? Dec 16, 2016 17:13 |
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I didn't have any trouble with either the VI or VIII multiwave fights but maybe I just got super lucky on the first try
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# ? Dec 16, 2016 17:41 |
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UHD posted:I didn't have any trouble with either the VI or VIII multiwave fights but maybe I just got super lucky on the first try I think people are just rushing too fast. The trick is to not kill the last guy in each round until everyone's comfortably healed and mitigated. If you can do that it's a synch. Bursting down is just asking to overextend your party.
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# ? Dec 16, 2016 19:47 |
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victrix posted:What the hell, the mech boss in FF6 ult is brutal Pretty sure I DPS'd the hell out of this guy. The tougher fight was the one against the waves of guards and armors, and I just ended up bringing my A-team and forgetting about the CM.
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# ? Dec 16, 2016 20:18 |
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It feels like I'm at a place where I need to rethink my party comp for the ult+ content and look at honing a handful of 5* abilities now that I have R2 full break. Likewise possibly changing my 'default' RM setup (2x mako/2x ace/1x lionheart usually). My setup has worked for most of the event fights up to this point, but I've failed a few of the 160/180s, or missed their champ completion, so I'm close to smooth sailing, I just need to rejigger my setup a bit I think.
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# ? Dec 16, 2016 20:25 |
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I'm at 130 mythril right now and am having a hard time deciding how to ration it between the OSBFest, XIV, and even XIII events. Somebody decide for me please.
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# ? Dec 16, 2016 20:36 |
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Thundercracker posted:I think people are just rushing too fast. The trick is to not kill the last guy in each round until everyone's comfortably healed and mitigated. If you can do that it's a synch. Bursting down is just asking to overextend your party. Maybe I'm wrong about the mechanics, but as I understand it there's not really much you can do in fight to mitigate Clash/Missile/Launcher. I mean, after the 3 or 4 s/l I had to do I finished off the third wave in less than two rounds when they ended up only using Missile once before they died.
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# ? Dec 16, 2016 20:38 |
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IcePhoenix posted:I'm at 130 mythril right now and am having a hard time deciding how to ration it between the OSBFest, XIV, and even XIII events. Somebody decide for me please. Blow it all in a hedonistic flurry the moment something catches your eye. (For real, though, hold of for XIV, it's almost certainly your best value)
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# ? Dec 16, 2016 20:40 |
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Crazy Larry posted:Maybe I'm wrong about the mechanics, but as I understand it there's not really much you can do in fight to mitigate Clash/Missile/Launcher. I mean, after the 3 or 4 s/l I had to do I finished off the third wave in less than two rounds when they ended up only using Missile once before they died. Clash is ignore-defense, yeah. Missile and Launcher are gravity attacks, which can be dodged with Instant KO resist gear. That doesn't much help newer players who likely lack Memento Rings/Mythril Armlets/Safety Bits, though. That said, gravity attacks can never actually kill you on their own, they need help from other attacks to do that.
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# ? Dec 16, 2016 20:44 |
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IcePhoenix posted:I'm at 130 mythril right now and am having a hard time deciding how to ration it between the OSBFest, XIV, and even XIII events. Somebody decide for me please. One for each. Which OSBFest banner you roll on is determined by a die roll, a 6 meaning you whale on all five.
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# ? Dec 16, 2016 20:44 |
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KataraniSword posted:Clash is ignore-defense, yeah. Missile and Launcher are gravity attacks, which can be dodged with Instant KO resist gear. That doesn't much help newer players who likely lack Memento Rings/Mythril Armlets/Safety Bits, though. Missile and Launcher being instant KO also means that's there's really nothing you can do mid fight to reduce their damage too, correct?
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# ? Dec 16, 2016 20:45 |
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Crazy Larry posted:Missile and Launcher being instant KO also means that's there's really nothing you can do mid fight to reduce their damage too, correct? Have less HP. Gravity attacks can never kill you outright. They're just there to make it harder to keep healed up.
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# ? Dec 16, 2016 20:45 |
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Crazy Larry posted:Maybe I'm wrong about the mechanics, but as I understand it there's not really much you can do in fight to mitigate Clash/Missile/Launcher. I mean, after the 3 or 4 s/l I had to do I finished off the third wave in less than two rounds when they ended up only using Missile once before they died. The missiles are gravity-based and having Instant KO protection on armor or accessory can cause them to miss. Also finally beat the fight after way too many attempts due to RNG bullshit killing a vital party member before I even had a chance to do anything.
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# ? Dec 16, 2016 20:45 |
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Cape Cod Crab Chip posted:One for each. Which OSBFest banner you roll on is determined by a die roll, a 6 meaning you whale on all five. I did ask for itunes gift cards to fuel my microtransaction gambling addiction....
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# ? Dec 16, 2016 20:47 |
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LornMarkus posted:Blow it all in a hedonistic flurry the moment something catches your eye. This is basically the story of me and this game so far. The longest I've managed to keep it in my pants is three banners.
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# ? Dec 16, 2016 21:03 |
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I'm holding out for xiv. Not because I have any idea why it is good, but because everyone here is spooging over it Speaking of rad banners and osb fest, I got edgars osb, and while seeing a big number is nice, tough bosses are usually immune to status, and it feels like BSBs dish out more sustained damage and/or have added utility. What am I missing about osbs? Proper elemental imperils or buffs to actually hit 99k reliably against u+ level stuff?
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# ? Dec 16, 2016 21:26 |
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if [edit: oops] you need the ability to survive over multiple turns, bursts are going to be better if you need to do as much damage to a boss as you possibly can in a very short amount of time, overstrikes are going to be better
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# ? Dec 16, 2016 21:32 |
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Cowcaster posted:if you've got the ability to survive over multiple turns, bursts are going to be better Not really. Bursts often work out to around the same or less damage than an OSB, and over more turns that could have been used for other skills. The strength of a BSB is utility and extending bad hones.
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# ? Dec 16, 2016 21:44 |
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Panic! at Nabisco posted:Not really. Bursts often work out to around the same or less damage than an OSB, and over more turns that could have been used for other skills. The strength of a BSB is utility and extending bad hones. i was lumping in "utility" and "few skill uses" under the "survive multiple turns" umbrella edit: i said my stuff wrong
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# ? Dec 16, 2016 21:50 |
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Panic! at Nabisco posted:Not really. Bursts often work out to around the same or less damage than an OSB No, they don't. Let's use Tidus as an example since he's bog standard in every way for both his BSB and OSB. With his OSB, you're getting 1200 potency of damage. With his BSB, you're getting 510 potency of damage followed by 324 potency of damage every turn for 4-5 turns. Just the nearly-guaranteed (barring Slow/Stop) 4 turns of 324 potency damage outdamages his OSB. If you get in 5 turns, combined with the entry you're dealing 2130 potency of damage. That's 77% more damage than his OSB. And note that Tidus's BSB entry is AOE, so it's actually being penalized in damage for this comparison against a single target. For a mage example, take Hope, since again he's very standard. OSB: 4000 potency. BSB: 1196 potency (AOE) entry, 896 potency (*1.5 for enHoly = 1344) command 1. 5 command 1s plus entry = 7912 total potency. And the potency doesn't even tell the whole story here because Burst Mode also increases damage, so the Burst potency numbers should actually be increased by anywhere from ~10% (if the Burst puts you entirely over cap) to ~40% (for Tidus's if it's entirely under cap). Zurai fucked around with this message at 22:00 on Dec 16, 2016 |
# ? Dec 16, 2016 21:56 |
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While I don't even disagree that OSBs are generally not as desirable as the better BSBs are right now, for that comparison to really make sense we ought to not pretend that OSB Tidus is jacking his dick for five turns while BSB Tidus is doing things.
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# ? Dec 16, 2016 22:02 |
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I stand corrected! My point remains that OSBs are better overall for damage, though, given that their potency is in one turn and frees up subsequent turns for skill uses.
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# ? Dec 16, 2016 22:02 |
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Cape Cod Crab Chip posted:For that comparison to really make sense, we ought to not pretend that OSB Tidus is jacking his dick for five turns while BSB Tidus is doing things. Nope. Panic! stated that Burst Mode often did no better than an OSB on its own. But sure, let's add DPS turns in there too. Tidus OSB + 4 turns of Lifesiphon = 1960 potency. Tidus BSB + 4 turns of command 1 = 1806 potency. But, again, Burst Mode directly increases damage by anywhere from 10% to 40%. At 40%, Tidus is now dealing 2324 potency. And a second cast of his BSB and 4 more command 1s is 2214 potency (without counting Burst Mode bonus). The OSB, meanwhile, isn't changing its damage. BSBs are better for sustained damage than OSBs are, in general. OSBs have their place, but dealing the most damage possible isn't generally it. Zurai fucked around with this message at 22:08 on Dec 16, 2016 |
# ? Dec 16, 2016 22:02 |
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Zurai your math makes me all tingly (and I'm glad to have my "burst over osb" mentality justified). Is there any time overlap between OSBfest and Minfilia 1 or is that unknown right now?
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# ? Dec 16, 2016 22:06 |
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Adel posted:Is there any time overlap between OSBfest and Minfilia 1 or is that unknown right now? There should be. Minfilia should be the Wednesday after Christmas (the 28th) if they stick to their current pattern, while the Festival should start on or near Christmas and have 5 banners at 2 days each = 10 days.
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# ? Dec 16, 2016 22:10 |
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drat, just looked up that Minfilia banner. There really aren't any stinkers on it if it stays the same as Japan. I have 130 mithril now, should be able to get to 150 before it, and would like to pull at least twice. Gonna be real hard to hold off on temptation for bannerfest, though. A native wall is the only part of the original trinity I'm still missing, so maybe I can stay strong.
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# ? Dec 16, 2016 22:56 |
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Somewhat amusingly, I'm actually downgrading my planned spending on Minfilia 1. Originally I had earmarked 150 mythril for it looking for either Y'shtola's or Alphinaud's bursts, but after doing some mage team theorycrafting I came to realize that Y'sh's burst isn't what I'm looking for and Alph would just be a 5th character on my team. I currently still have 50 mythril marked for the banner, but I'm debating pulling even that out to spend elsewhere. For the record, my ideal mage team:
Zurai fucked around with this message at 23:13 on Dec 16, 2016 |
# ? Dec 16, 2016 23:07 |
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victrix posted:I'm holding out for xiv. Not because I have any idea why it is good, but because everyone here is spooging over it Let's go down the list! It's the event after next, so people should know why we've been hyping it ever since the OK event. Banner 1 of the Minfilia/Alphinaud event has:
That's the entire banner, and aside from any duplicates you have, the closest you can get to a "losing" draw, especially for a mage team, is either Aetherial Pulse or Medica II. When your "consolation prizes" are still a solid as hell medica and a proshellga button? That's a pretty loving solid banner. Banner 2 has a few toys that look interesting too, but it's not banner 1. It suffers merely by being in proximity to banner 1. Banner 1 is stupidly good. KataraniSword fucked around with this message at 00:03 on Dec 17, 2016 |
# ? Dec 17, 2016 00:00 |
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# ? May 16, 2024 03:57 |
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Just a minor note, but Minfilia's commands are even 2-hit. It's one of the best Support 5 character BSBs in the game, depending on what you want out of your Support 5 character. If you're interested in dealing damage while also supporting, she's very near or at the top of the pack. She doesn't have the stacking break options other characters do, though, and doesn't even break on entry, so she's more of a damage race support rather than a battle of attrition support. Also, Alph's BSB entry is single target, not AOE.
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# ? Dec 17, 2016 00:03 |