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Blackfyre posted:I r dum
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# ? Dec 14, 2016 21:37 |
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# ? Jun 1, 2024 10:46 |
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I'm probably blind and/or missed it the first time it was posted, but if it was, it's worth a second shout-out. /noclip has made a feature-length documentary on the making of Doom 2016 and how the iD games came to inspire a company that had almost none of the old people left: Resurrecting Doom. It's pretty neat.
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# ? Dec 15, 2016 17:03 |
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Tippis posted:I'm probably blind and/or missed it the first time it was posted, but if it was, it's worth a second shout-out. The creator also recorded some stuff for thing about Quake 3 (and a bit of the first two games) that'll go up in the new year.
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# ? Dec 15, 2016 17:15 |
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Also, I said this in another thread, but one of the great take-aways from that documentary that has some bearing on what's often being discussed here is: what's in a name. A lot of the things they show from Doom 4 1.0 seems really neat, but it also doesn't look like “Doom.” It seems this is what iD realised themselves, and why they decided to restart the project as an actual Doom game. In this era of remakes and reboots, it's very refreshing to see that there is still some understanding of this part of classic brand.
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# ? Dec 15, 2016 17:23 |
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The Kins posted:It wasn't posted in here, but it's really, really good! It was. Lemon-Lime posted:Someone put together a 30mn documentary on the cancelled Doom 3 sequel and how it turned into DO4M: https://www.youtube.com/watch?v=PS6SBnccxMA Nition posted:Part two of the Doom doco is out now: https://www.youtube.com/watch?v=vsoVQWnSOfM But yeah, it's a good documentary - I'm super impressed with the production quality on it considering the guy is funding it with his Patreon.
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# ? Dec 15, 2016 17:25 |
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I started playing Tormentor's The City of the Damned: Apocalypse and I'm having a hell of a time with it. Love the atmosphere and architecture and it plays really well, but is it supposed to be really, like impossibly difficult? I'm playing on the 3rd difficult setting and figured out that it's better to run away a lot of the time, but the hellhounds keep shredding me and I had to cheat to kill the big spiders in the room with the Spider key. I haven't found anything other than the revolver though...did I miss a more powerful weapon? WolfenDoom: Blade of Agony is up next. I got gzdoom running fullscreen now (3200x1800 monitor resolution; turns out if you window, maximize the window, then go fullscreen it works properly) and I'm stoked to check out these big projects I haven't played.
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# ? Dec 15, 2016 21:14 |
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For anyone that plays Descent 1 and 2, the first new version of DXX Rebirth in 3 years came out this week! http://www.dxx-rebirth.com/news/dxx-rebirth-v0-60-beta-1-released/ quote:What’s new in this version: This version actually runs at a smooth framerate with vsync turned on! Convex fucked around with this message at 21:33 on Dec 15, 2016 |
# ? Dec 15, 2016 21:29 |
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my bony fealty posted:I started playing Tormentor's The City of the Damned: Apocalypse and I'm having a hell of a time with it. Love the atmosphere and architecture and it plays really well, but is it supposed to be really, like impossibly difficult? I'm playing on the 3rd difficult setting and figured out that it's better to run away a lot of the time, but the hellhounds keep shredding me and I had to cheat to kill the big spiders in the room with the Spider key. I haven't found anything other than the revolver though...did I miss a more powerful weapon? The shotgun is in the graveyard, near the hospital and past the (closed) weapons shop. Yeah, I missed it too. Its a really good map tho!
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# ? Dec 15, 2016 22:14 |
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Thyrork posted:The shotgun is in the graveyard, near the hospital and past the (closed) weapons shop. Thanks! That explains that clue with the red X I couldn't figure out, I think. Took me about 30 minutes after to finish off the map, really liked the hell carnival section, very Blood-esque. Anyone have recommendations for more good single player conversion wads? I've got the new WolfenDoom one as mentioned.
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# ? Dec 16, 2016 00:04 |
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So for the first time in years I tried to play Quake coop with 2 friends on Quakespasm and Arcane Dimensions 1.5. The problem is that when I host or join the game, it lags horribly for everyone (ping more than 1000), with lots of PACKET OVERFLOW showing up on console when I join. When only my 2 friends are playing it's all good and smooth, so the problem is clearly me. But I'm not downloading anything else and I'm the only one using the wifi network. Can anyone tell me what's going on? Should I switch to Mark V or something? Negostrike fucked around with this message at 04:59 on Dec 16, 2016 |
# ? Dec 16, 2016 04:54 |
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Negrostrike posted:So for the first time in years I tried to play Quake coop with 2 friends on Quakespasm and Arcane Dimensions 1.5. The particle effects in AD aren't really network friendly (there's no client-side processing of that kind of thing in quake, so the movement of every particle is sent over the network). I'd try setting the cvar pre:temp1 262144
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# ? Dec 16, 2016 10:49 |
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https://twitter.com/ultrabrilliant/status/738064131119538176
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# ? Dec 16, 2016 20:28 |
I was imagining Stayin' Alive before I listened to it but this is good too
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# ? Dec 16, 2016 20:34 |
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I would have gone with the Bee Gees "Stayin' Alive" but maybe that's too easy.
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# ? Dec 16, 2016 20:35 |
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It's no Belmont Strut but the Quake 2 animations in general are quite wonderful.
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# ? Dec 16, 2016 20:39 |
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Heavy_D posted:The particle effects in AD aren't really network friendly (there's no client-side processing of that kind of thing in quake, so the movement of every particle is sent over the network). I'd try setting the cvar Thanks for the tip. I tried again and got no lag, probably was having some issues with my ISP yesterday. Though some objects, gibs, projectiles kept disappearing very frequently, especially when there were many objects at once in view. I'm guessing AD is not the best choice for coop, maybe.
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# ? Dec 16, 2016 22:20 |
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Try mark V or FTE, they have better optimised networking than QS
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# ? Dec 16, 2016 22:28 |
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Some of the test maps in AD are pretty fun! I liked the "rotation and exploration" and the "breakables" ones; "ogres and knights" was cool too. They're basically normal levels, but shorter, which to be honest is a nice change of pace after the gigantic sprawling levels that are the main part of AD.
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# ? Dec 16, 2016 23:58 |
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Negrostrike posted:Thanks for the tip. I tried again and got no lag, probably was having some issues with my ISP yesterday. Though some objects, gibs, projectiles kept disappearing very frequently, especially when there were many objects at once in view. I'm guessing AD is not the best choice for coop, maybe. I guess you might still be seeing "packet overflow" messages appear, what you're describing is typical when that's occuring. Your options are try to find an engine with larger packets/better optimisation (like the suggestions above), play a map that isn't so large/open, or to run a different mod. e1m2quoth isn't all that long (being an e1m2 remix) but it does have different monsters and puzzles in coop mode.
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# ? Dec 17, 2016 01:11 |
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I'm finally going to try to finish Doom 3. I know it's not "doom" but it's still a very good game in its own right. I get why it's maligned but it's not nearly as bad as some make it out to be.
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# ? Dec 17, 2016 06:15 |
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chaosapiant posted:I'm finally going to try to finish Doom 3. I know it's not "doom" but it's still a very good game in its own right. I get why it's maligned but it's not nearly as bad as some make it out to be. if you're playing on hard prepare to loving hate yourself when they introduce Lost Souls. after a point I stopped trying to kill them because they're just too bullet spongey and their AI acts weird.
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# ? Dec 17, 2016 06:57 |
Does anyone know about this weird mouse acceleration with Fitzquake Mark V?
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# ? Dec 17, 2016 06:59 |
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chaosapiant posted:I'm finally going to try to finish Doom 3. I know it's not "doom" but it's still a very good game in its own right. I get why it's maligned but it's not nearly as bad as some make it out to be.
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# ? Dec 17, 2016 07:49 |
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Linguica posted:I replayed it last February or so and it really was as bad as I remembered. At least the first 3/4 are - the decent bits are near the end of the game, which seems like poor planning on the team's part. I think I've only ever made it as far as the Archvile, as I remember being disappointed by how much of a pushover he was. I've tried to play through Doom3 on at least 5 separate occasions but it's just such a slog to get through to the last quarter of the game and it's just not god drat worth it. gently caress Doom3. It's a bad, boring game.
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# ? Dec 17, 2016 08:36 |
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I liked it, also it came out before FEAR. There to me had been a drought of good single-player FPS games* for a couple years before Doom 3 hit, and it worked for me. I do agree it didn't age super well, though I don't replay most games, but I actually played Resurrection of Evil for the first time around 2013, with BFG edition on a steam sale. I really liked that, plus it's more fast-paced and has a super shotty, so I guess that one aged better. (* the NOLF games a few years earlier were probably the last ones that I really dug until Doom 3. I think we've talked about there being a dry couple years in the early-to-mid 2000s in here before) Also, for me a game aging well is a bonus, lots of great games (at the time) I wouldn't feel like sitting through today. Plus there's such an endless supply of games to check out anyway.
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# ? Dec 17, 2016 09:01 |
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I also played Doom3 at launch and while I had friends who blew everyone off to keep chugging through it over the course of countless evenings (to the point that mutual friends began to worry), I was one of those assholes who was too turned off by the slow pace and necessity for the flashlight. The early 2000's are when I began going to a lot of LAN parties and while there was a lot of Quake, it was mostly dominated by Codename Eagle and later Battlefield 1942. Not surprisingly, I don't remember too many multiplayer shooters from that period until Call of Duty hit the scene but maybe that's just because everybody was too busy playing Codename Eagle (it wasn't, nobody did).
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# ? Dec 17, 2016 09:55 |
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My LAN parties from the end of the 90's were dominated by Quake 2 and Unreal and then Early 2000's by UT and Quake 3. By 2004 everyone started to play BF1942 and I have to admit that goofing with jeeps and so was a good change of pace.
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# ? Dec 17, 2016 10:03 |
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chaosapiant posted:I'm finally going to try to finish Doom 3. I know it's not "doom" but it's still a very good game in its own right. I get why it's maligned but it's not nearly as bad as some make it out to be. Doom 3's engine is a great piece of work but the gameplay loop fundamentally isn't very fun. It's slow, dark, and cramped. It isn't scary, just annoying. About the only thing I remember fondly about it is the way you could interact with computers, which must have taken a gigantic amount of work to implement but ultimately contributes hardly anything to the actual gameplay. Chronicles of Riddick came out the same year and attempted to hit a lot of the same beats but it is a better game in just about every way. I still replay that one every now and again. Cat Mattress posted:Some of the test maps in AD are pretty fun! I liked the "rotation and exploration" and the "breakables" ones; "ogres and knights" was cool too. They're basically normal levels, but shorter, which to be honest is a nice change of pace after the gigantic sprawling levels that are the main part of AD. I can't remember which one is which but there's a sky-castle test map that I really liked. There's another map sort of like it in the 1.5 update which was great: not enormous, still bigger than most Q1 levels, but just big enough. "Arcane Monstrosity" was the name I think. Question for anyone else who played AD 1.5: What do I do with the serpent runekey in "Leptis Magna"? After running through pretty much the whole map again I gave up and noclipped around for a while, but I still have no idea.
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# ? Dec 17, 2016 14:44 |
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I played through Chronicles of Riddick: EfBB at launch and was pretty blown away at how much better it was compared to Doom 3 in virtually every way and that was the XBOX version. It does stuff right that even games released today manage to gently caress up and the health system it uses is, I think, the best in any FPS game. The mech sequences are also just so loving fun, the sort of fun that Doom 3 managed to avoid because it was trying way too hard to be serious.
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# ? Dec 17, 2016 15:09 |
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SwissCM posted:I played through Chronicles of Riddick: EfBB at launch and was pretty blown away at how much better it was compared to Doom 3 in virtually every way and that was the XBOX version. It does stuff right that even games released today manage to gently caress up and the health system it uses is, I think, the best in any FPS game. While not a terrible game, there was too much hype on Doom 3 even when Riddick has the same graphical breakthroughs and is more fun to play. It's so unfair but that's how it is.
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# ? Dec 17, 2016 15:17 |
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skasion posted:Question for anyone else who played AD 1.5: What do I do with the serpent runekey in "Leptis Magna"? After running through pretty much the whole map again I gave up and noclipped around for a while, but I still have no idea. No idea either. I found 24 out of 25 secrets, killed every single monster, and don't know what this key did, if it did anything. It's too bad the HUD doesn't show the non-standard keys so one could see if it is removed upon opening some door somewhere. Arcane Monstrosity was a fun map.
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# ? Dec 17, 2016 15:26 |
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I had forgotten about Chronicles of Riddick. I need to play that again at some point because thinking back that game did so much stuff so drat well it was crazy.
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# ? Dec 17, 2016 16:07 |
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I'm also currently replaying Doom 2. Haven't played it since I was a teen in the 90s. I don't remember the levels being as much of an unfun slog as I'm seeing here. Doom 1 still holds up really well by comparison.
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# ? Dec 17, 2016 18:10 |
Gobblecoque posted:I had forgotten about Chronicles of Riddick. I need to play that again at some point because thinking back that game did so much stuff so drat well it was crazy. Fond memories of slamming down some necro bastards or even when you mess up technique
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# ? Dec 17, 2016 18:28 |
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Oh man, the melee combat from Riddick was just too good
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# ? Dec 17, 2016 18:36 |
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That game was way better than it had any right to be. I think it's better than the second Riddick movie.
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# ? Dec 17, 2016 18:47 |
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Linguica posted:I replayed it last February or so and it really was as bad as I remembered. At least the first 3/4 are - the decent bits are near the end of the game, which seems like poor planning on the team's part. the best bit is when your in hell and box the hell zombies with your fists
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# ? Dec 17, 2016 19:16 |
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you get to BE Vin Diesel
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# ? Dec 17, 2016 20:23 |
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skasion posted:Question for anyone else who played AD 1.5: What do I do with the serpent runekey in "Leptis Magna"? After running through pretty much the whole map again I gave up and noclipped around for a while, but I still have no idea. Cat Mattress posted:No idea either. I found 24 out of 25 secrets, killed every single monster, and don't know what this key did, if it did anything. It's too bad the HUD doesn't show the non-standard keys so one could see if it is removed upon opening some door somewhere. When you first enter the sewers after escaping from the moving spike wall trap, there's a wall that's blown open by a spider summoning ghost. There's a crack in the floor inside that room (that's just small enough to be a pain in the rear end to enter) that will lead you underwater toward one of the plot tomes and another breakable wall. This leads to the serpent chamber where you fight a huge onslaught of enemies for some ammo, a red armor, and a little easter egg.
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# ? Dec 17, 2016 20:35 |
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# ? Jun 1, 2024 10:46 |
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Something about the melee kill animations in Riddick makes me feel a bit ill. They're just brutal, especially when you stab someone in the eye with a shiv.
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# ? Dec 17, 2016 20:40 |