|
I like Wasteland terrain myself. My only problem is it becomes a bit difficult to differentiate Wastelands and colonizible provinces from afar. I don't know what I really want in the long run though, to be honest. Perhaps having colonial areas being ever so slightly greyed out might help? And if you have "Colorized Wastelands" enable, it is not solid, but maybe with a low alpha so it is tinted? Unpopular opinion here, but I actually really *Love* the way the terrain map looks. I think it is awesome. The borders just make it so difficult for me to figure out who owns what, and a lot of the time that is most important. I wish there was a halfway inbetween mode. Or, at least when you are issuing military orders the province the mouse is hovering over displays in terrain mapmode, with a slight political color tint, with a big fort level dispay, and below the fort the supply limit/supply needs of your army.
|
# ? Dec 18, 2016 08:31 |
|
|
# ? May 23, 2024 19:57 |
|
IncredibleIgloo posted:
https://steamcommunity.com/sharedfiles/filedetails/?id=297339191 http://steamcommunity.com/sharedfiles/filedetails/?id=310638421 Use those.
|
# ? Dec 18, 2016 09:28 |
|
MrBling posted:https://steamcommunity.com/sharedfiles/filedetails/?id=297339191 Thank you so much! I looked at those and saw that they are Iron Person Compatible. I erroneously thought that mods would disable that functionality, and thus achievements, but am very happy to have found out otherwise! Thanks again! :toothpicktoss:
|
# ? Dec 18, 2016 09:41 |
|
It is incontrovertible fact that all map mods except for Graphical Map Improvements are gently caress ugly. Also, that any font color except for black is an abomination
|
# ? Dec 18, 2016 09:44 |
|
Fuligin posted:It is incontrovertible fact that all map mods except for Graphical Map Improvements are gently caress ugly. Also, that any font color except for black is an abomination I have and admission that will make you angry... I saw a mod with these stupid ball creatures and began to look into it. They were from some stupid loving comic thing that seemed very nationalistic/racist, but they had one that I just adored. His name was "Rome Ball" He now lives on the foot of my son's bed and it is very cute and enjoyable. Link below if Rome Ball companionship in plushy form is desired. (They also have Poland Ball) http://www.countryballplushies.com/products/spqrball-rome-ultra-plushie
|
# ? Dec 18, 2016 09:58 |
|
IncredibleIgloo posted:They were from some stupid loving comic thing that seemed very nationalistic/racist Poland ball comics are written by (euro) channers so if you weren't expecting racism, anti-semitism and islamophobia I dunno what to say.
|
# ? Dec 18, 2016 10:06 |
|
This is a bug right? Playing without mods and I can't improve my relation with Navarra for some reason. Worked fine with France and Papal State.
|
# ? Dec 18, 2016 10:25 |
|
Eej posted:Poland ball comics are written by (euro) channers so if you weren't expecting racism, anti-semitism and islamophobia I dunno what to say. I hope I did not support those causes with my purchase of very cute Rome Ball
|
# ? Dec 18, 2016 10:27 |
|
Wafflecopper posted:
I don't often improve relationships after maxxing out, is it possible you maxxed out a while ago, recalled him for a bit, and sent him back later in the month?
|
# ? Dec 18, 2016 10:29 |
|
IncredibleIgloo posted:I don't often improve relationships after maxxing out, is it possible you maxxed out a while ago, recalled him for a bit, and sent him back later in the month? Nope, I'd never maxxed it out at all. If it was maxed the tooltip would say relations had been improved by 100. I left him there a while though and now it's going up. Weird.
|
# ? Dec 18, 2016 10:31 |
|
Wafflecopper posted:Nope, I'd never maxxed it out at all. If it was maxed the tooltip would say relations had been improved by 100. I left him there a while though and now it's going up. Weird. Hmm, that is weird, that was the only thing I was thinking, so I think it is a bug. I wonder if the counters are counting correctly in different circumstances, such as war dec/ vassilization / etc..
|
# ? Dec 18, 2016 10:38 |
|
I like colored wastelands for bigger, easy to spot wastelands. Not so much for the smaller, movement blocking mountain ranges they've added recently: it's too hard to tell if those are a province or a wasteland sometimes.MrBling posted:https://steamcommunity.com/sharedfiles/filedetails/?id=297339191 You can use transparent political map without using TBRW if you want. That mod is a must, I think. Elman fucked around with this message at 11:24 on Dec 18, 2016 |
# ? Dec 18, 2016 11:20 |
|
Elman posted:I like colored wastelands for bigger, easy to spot wastelands. Not so much for the smaller, movement blocking mountain ranges they've added recently: it's too hard to tell if those are a province or a wasteland sometimes. Oh, yes, this very much! I neglected that from my earlier statement. I think that these new thing wasteland "Mountain Ranges" are great, but treating them as the big ol' gently caress all ones map wise causes the confusion for me! Very, very cool idea though, and I like it much!
|
# ? Dec 18, 2016 11:26 |
|
Wafflecopper posted:Nope, I'd never maxxed it out at all. If it was maxed the tooltip would say relations had been improved by 100. I left him there a while though and now it's going up. Weird. I've had that happen several times with the newest patch. Recalling the diplomat and letting a month pass before sending him back fixes it.
|
# ? Dec 18, 2016 12:48 |
|
Speaking of wasteland/uncolonised territory terrain, they really really really need to give us the option to turn it off because it's horrible and terrible and I hate it Like yeah I love to go from knowing immediately whether Mauritius is colonised or not to now having no loving clue because the terrain colour is really close to Castile's, great, thanks Or how about not being able to gauge immediately the borders between what's colonisable and what's wasteland in central Africa because everything's covered in trees that generally cover up the borders, wonderful I am an unreasonably annoyed by it for something so innocuous but gdi it's just hiding information from me that I used to be able to see intuitively and immediately
|
# ? Dec 18, 2016 14:11 |
|
You can turn off trees. I always do, they slow down my laptop a bunch, look like poo poo, and serve no purpose.
|
# ? Dec 18, 2016 14:16 |
|
Allyn posted:Speaking of wasteland/uncolonised territory terrain, they really really really need to give us the option to turn it off because it's horrible and terrible and I hate it You can turn it off
|
# ? Dec 18, 2016 14:17 |
|
Wafflecopper posted:You can turn it off Oh drat, thanks! I had only searched for it alongside the colour in wastelands option but it's in the video section instead, which seems weird but hey
|
# ? Dec 18, 2016 14:26 |
|
I think it'd be fine if the terrain was turned off when the wasteland got colored in, just like colonized provinces lose their terrain, but as it stands it's just hideous. Like someone forgot to set a texture for the ground and it's displaying a bright purple error texture instead...
|
# ? Dec 18, 2016 18:14 |
|
That tree thing is a bug, normally it does get turned off. I think it happens when the province is a colony, when it turns into a city the trees disappear. I've never seen it for a wasteland but I'm guessing one of the border provinces filling it in is a colony, so the trees will disappear when that colony finishes.
|
# ? Dec 18, 2016 18:18 |
|
Koramei posted:That tree thing is a bug, normally it does get turned off. I think it happens when the province is a colony, when it turns into a city the trees disappear. I've never seen it for a wasteland but I'm guessing one of the border provinces filling it in is a colony, so the trees will disappear when that colony finishes. There aren't any colonies bordering that province, actually. (You can compare it with the 1444 map to see.) Maybe it's because the two provinces i'd just conquered (top-right) were uncored...?
|
# ? Dec 18, 2016 18:30 |
|
Eej posted:Poland ball comics are written by (euro) channers so if you weren't expecting racism, anti-semitism and islamophobia I dunno what to say. This was the case long ago, but these days they are mostly produced by Reddit, meaning there's still some racist ones but mostly they're just unfunny. A couple of the old ones made by actual IR specialists or historians are funny but it's a sturgeon's law situation. A countryball as a purchase for a kid wouldn't be too bad actually, they're mostly just round flag patterns with eyes anyway! And flags are cool.
|
# ? Dec 18, 2016 20:19 |
|
PleasingFungus posted:
I had this up in Quebec, but it definitely fixed itself after a bit. Might have been after a reload, or it might have just cleared up, but it's definitely not working as intended.
|
# ? Dec 18, 2016 21:21 |
|
Yesterday I was playing a colonial game and became the defender of the faoth for the extra missionary early on and then promptly forgot about it. Year later I get called to defend Naxos from the Ottomans, and I accept because they are my rival. Several years and 100K casualties later I have occupied all of Greece and Constantinople, yet as a junior partner, Naxos, my war leader, won't make peace at like 60% warscore. So i look at his provinces of interest, and hand control of them over to him, but he still won't peace out. So I hand control of all of Greece to him and he still wont offer any terms (to an Ottoman empire with low war enthusiasm). So finally I peace out separately and nab a few provinces to up my power projection and watch him get crushed. I felt bad, but that if that jerk thought I would conquer the entire ottoman empire with less than 20K manpower left, he was wrong. In cases like being called in as DoF, there should really be a way to tell an ally that you've done all you could/are willing to do and force him to offer terms or else you'll leave the war. On an unrelated note, does anyone know if there is a CB that offers enough of a reduction to warscore cost, so that you can break up a personal union? I am trying to free the swedes and the hungarians, but each time I fight, the cost of anulling the union is like 175% warscore, and they are both loyal to their respective overlords...If thats not possible, is their a way to up their disloyalty, because they wont event accept an offer to support their rebellion.
|
# ? Dec 19, 2016 00:07 |
|
MrBling posted:So .. about them Spice Islands. Get on my level, peasant But seriously though, it's great to get a feel for how powerful you can get by stacking up trade companies/colonies. The 202000 ducats I have in the bank I literally couldn't spend on anything anymore. I built a Panama canal in like 1730 and was still making hundreds a month. My only regret is that I never found time to split up that Bahmanis/Bengal big blue bloc blocking off all the sweet Indian trade, and that was just me being lazy.
|
# ? Dec 19, 2016 00:31 |
|
432 in tariffs alone?? how the hell. I had no idea you could make that much off them, do you pick the raise tariffs option when you get the event for it?
|
# ? Dec 19, 2016 00:45 |
|
It probably has something to do with the fact that his colonial nations own about 2/3 of South America and probably a large portion of North America as well
|
# ? Dec 19, 2016 00:47 |
|
I noticed an AI GB making close to 200 from tariffs in my last game. I never bothered with tariffs before, but now I think I've been messing up by not raising them.
|
# ? Dec 19, 2016 00:58 |
|
skasion posted:Get on my level, peasant
|
# ? Dec 19, 2016 01:56 |
|
Senor Dog posted:I noticed an AI GB making close to 200 from tariffs in my last game. I never bothered with tariffs before, but now I think I've been messing up by not raising them. IIRC (haven't played in a while) the tooltips make sound tariff increases sound useless because it was unclear what the base they were calculated from were, so I would always ignore them. E.g., I'd get an option to raise tariffs 5%, which sounds tiny, but in reality mean 5 percentage points off a base of 10%. So if I had $20 tariff income I always rejected 5% tariff increases since it sounds like a $1 increase. Instead it increases my income by $10. I think there's a similar issue with merc maintenance decrease, where it's a flat percentage point decrease, but the way mercs are made more expensive is by a flat 150% maintenance increase. So a 25% merc maintenance discount actually decreases cost from 250% to 225%. I'm fine with percent bonuses being additive rather than multiplicative for balance in general, because it can help soften bonus stacking, but cases where there's an unintuitive hidden base number other than 100% is so unhelpful. Someone said it earlier in reference to the ledger, but the biggest thing I want in EU5 is a dedicated & intentional rework of the way information is presented to the player. Having to find province count by hovering over a nation's force limit in the ledger, having a 5% boost really be 50%, or having a 25% decrease really be 10% are all nuts.
|
# ? Dec 19, 2016 01:58 |
|
I'm trying to get Big Blue Blob and I think doing a WC might have taught me some bad habits.
|
# ? Dec 19, 2016 02:00 |
|
junidog posted:IIRC (haven't played in a while) the tooltips make sound tariff increases sound useless because it was unclear what the base they were calculated from were, so I would always ignore them. E.g., I'd get an option to raise tariffs 5%, which sounds tiny, but in reality mean 5 percentage points off a base of 10%. So if I had $20 tariff income I always rejected 5% tariff increases since it sounds like a $1 increase. Instead it increases my income by $10. I find this math exasperating. I mean, it makes sense once you understand it, but it's really intuitive how much money you'll make. Whenever tax/trade/tariff efficiency comes up, it would be helpful if it said something like: Increase tariff income 5% Current tariff income - 10d Projected tariff income 15d
|
# ? Dec 19, 2016 02:03 |
|
AAAAA! Real Muenster posted:I think his Ternate is more impressive. To sew up the whole East Indies and Malaya before 1700, yeah certainly it is. I've never done any pagan nation on ironman, let alone a naval pagan OPM. England is a really REALLY easy start with a little luck, there's absolutely no reason to dump all your continental possessions off the bat anymore. If you can get any two of Castile, Austria, and Burgundy onside you can PU France with no trouble and after that as long as you can get them to stay loyal you can pretty much boss around the entire world. I didn't really realize how strong my position was at first but in retrospect I could have taken a way more dominant role in Europe if I was powergaming even slightly. I didn't even finish eating the Netherlands because I didn't want to piss off Austria and risk a giant HRE hellwar/coalition shitstorm, but looking at the ledger I definitely had the numbers to pull it off. Koramei posted:432 in tariffs alone?? how the hell. I had no idea you could make that much off them, do you pick the raise tariffs option when you get the event for it? Yeah. One of the Paradox guys mentioned offhand a while back, in a tweet maybe, that tariffs was the "obvious" choice in that event. That didn't make any sense to me because it looks intuitively like it's a pissant little bonus and MP are always harder to come by than money is, but hey they make the game so I figured I'd try it out (in fact that was a big reason why I even started this run). Turns out tariffs are really loving good. If you're seriously colonizing, always pick raise tariffs unless it will put the revolt risk into the danger zone or you really really need 10 random MP now for some reason. Obviously you're not going to get hundreds of gold a month off it unless you have multiple very big colonial nations, but this game has pretty much convinced me that it's the better choice. Reinvest the money you get from tariffs into subsidizing your CNs' colonists and you can get quite rich quite quick. It's worth noting that almost 150 of those tariffbux come from French Brazil alone. They had 100% tariff efficiency when I annexed France. I think the AI, not having much coring to do for the century or two it spent being on and off integrated, just chose to spend its admin points on manually boosting tariffs because you'll never get efficiency that high from the event alone. I don't think that's a viable strategy for the player unless you're conquering nothing at all, but it made for a nice windfall.
|
# ? Dec 19, 2016 02:40 |
|
The AI still plays chicken with armies and fleets and it's really obnoxious.
|
# ? Dec 19, 2016 03:10 |
|
skasion posted:If you can get any two of Castile, Austria, and Burgundy onside you can PU France with no trouble How do you force-PU France? I've played 3 England/GB games to completion (because I like colonizing but I also like loving around in Europe, and GB is good at doing both) plus a few shorter games, but I've never had an option like this come up. Is it a mission, and if so what are the conditions for making it appear? Or do you just blow into France and hope that some random event fires?
|
# ? Dec 19, 2016 03:12 |
|
QuarkJets posted:How do you force-PU France? I've played 3 England/GB games to completion (because I like colonizing but I also like loving around in Europe, and GB is good at doing both) plus a few shorter games, but I've never had an option like this come up. Is it a mission, and if so what are the conditions for making it appear? Or do you just blow into France and hope that some random event fires? It's a mission, you have to have more infantry and cavalry than France and it will be available, may need to cancel and reroll missions a few times Though I would recommend beating up France once or twice before enforcing the PU in order to weaken them, they're quite a pain in the rear end and you don't want a rebellious France as lesser partner.
|
# ? Dec 19, 2016 03:15 |
|
Pellisworth posted:It's a mission, you have to have more infantry and cavalry than France and it will be available, may need to cancel and reroll missions a few times Yeah, you really want to get France well in hand ASAP. Usually if you give their armies a good beating and force them into debt, they'll be too broke to outnumber your armies and get disloyal. The big worry is that you'll lose the union. In my game the first force-PU didn't stick because, even with an improve relations advisor and +200 improvement + influence nation + send gift + everything else I could think of to boost relations, I was still at like -100 with them when my king popped his clogs. They were completely loyal to him, they just hated his rear end, I guess. Fortunately if they throw off the PU, you get a pretty long lasting CB to restore it, so I just waited out the truce and then force PU'd them again.
|
# ? Dec 19, 2016 03:30 |
|
Pellisworth posted:It's a mission, you have to have more infantry and cavalry than France and it will be available, may need to cancel and reroll missions a few times You can also go to war with them as part of the Surrender of Maine event, which auto-declares on France with a force union CB if you decline, but it generally happens so early that you generally won't have the favors to call any of them in
|
# ? Dec 19, 2016 03:59 |
The tariff bonus looks terrible until you realize that you start out with tariffs equivalent to one event's increase, so your first tariff increase will double your tariff income. There are probably some CNs that are big but poor where you shouldn't really bother with tariffs, but the rich ones like Caribbean and 13 Colonies are always worth it.
|
|
# ? Dec 19, 2016 04:55 |
|
|
# ? May 23, 2024 19:57 |
|
I just can't figure out how not to get totally hosed by the Ottomans as Ethiopia. On this third run I expanded into Egypt very early and everything was working out great, except the Ottomans rivaled me and invaded and I couldn't do much to stop their gigantic stacks. I was able to win some battles with gamey tactics but couldn't stop the tide of doomstacks, and they'll probably make me release a bunch of countries from winning the war. Maybe I should have allied with a rival of theirs?
|
# ? Dec 19, 2016 05:53 |