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Hey, I'm rooting for the next edition to come and invalidate everything. My body is ready, I know that Space Marines are as safe as they can be in a company that employs Mathew Ward (high risk of lovely fluff, that one)
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# ? Dec 19, 2016 16:15 |
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# ? Jun 9, 2024 12:10 |
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Shadin posted:Honestly I think the only issue they're going to have is room in their stores. The manager of my local GW was saying before BB launched that he was excited about it but was going to have to get super creative to be able to fit specialist games in the store along with all the 40k/AOS and hobby supplies. Which is pretty much what pushed specialist games out to begin with. GW felt they would make more money using the shelf space for other things (space marines) so it all went direct order only. Then it sold less as new customers never saw it. So it got dropped.
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# ? Dec 19, 2016 17:35 |
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Actually Specialist Games died because they kept loving up the translation costs to a point where they were endangering the company. The stock space problem is something they already have with 40k and Fantasy, and it isn't stopping them releasing new kits for those lines.
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# ? Dec 20, 2016 00:59 |
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Picked up the death zone rules, at first I wasn't sure why everybody was complaining about the cost, $25 for a rules codex isn't too crazy. But now I get it. This thing is freaking tiny! Its smaller than an issue of White Dwarf! And those are only $8, have glossy pictures everywhere, and are themselves already overpriced. Jeeze GW. And the thing doesn't even include the full game rules, you have to have the rulebook from the boxed core set to have the base rules. So you have to carry both of them around with you... what a load of poo poo design. If you're going to charge $25 at least make that the definitive rulebook. Not to mention try to include some more art, some more pictures of teams, and some more story, like a proper codex. Clearly rushed to get it out the door so people could start playing league games with the core set + skaven, but GW apparently needs time to get what should have been part of the first wave of blood bowl products ready.
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# ? Dec 20, 2016 06:25 |
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Zaphod42 posted:Picked up the death zone rules, at first I wasn't sure why everybody was complaining about the cost, $25 for a rules codex isn't too crazy. It's like I was saying, because of the "scale creep" or whatever you want to call it, they absolutely cannot have photos of old models with the new ones. This means that they basically only had three sets of models on hand when doing their books, so everything is going to be a human, an orc, or a skaven.
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# ? Dec 20, 2016 06:46 |
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Atlas Hugged posted:It's like I was saying, because of the "scale creep" or whatever you want to call it, they absolutely cannot have photos of old models with the new ones. This means that they basically only had three sets of models on hand when doing their books, so everything is going to be a human, an orc, or a skaven. Even then though, there's very few pictures of the skaven, humans, or orcs. Since humans and orcs are covered in the core rules, they're left out of deathzone entirely other than pictures on the inside cover. What. And skaven, you just get 2 pages of text. Why not have a couple pages of skaven armies in there, with various paint schemes? They mention 3 historic skaven teams with no pictures of their colors. I guess having pictures of the skaven but not the other races would draw attention to the others being missing? You could AT LEAST have some cartoony diagrams of the models to show the paint schemes. They did include a picture of a goblin ref and a halfling ref which look to me like old sculpts but I can't be sure because I didn't play old BB. Their being stunty races though kinda skirts the scale issue. They really need to get out models for the Rat Ogre, Ogre, and Troll like yesterday, and need to communicate what the schedule is looking like for Dwarves, Elves, and other factions in Season 1. All this aside, I really like blood bowl and I love the new sculpts. The new core box is pretty solid, I like the pitch a lot and the colored dice are cool, and the skaven models really just blow me away. I like the little extras like the dugouts and the spare footballs and the token/coins and stuff. I'm gonna dig in and start painting them up, trying to decide if I should paint the humans first or get right to the skaven. Zaphod42 fucked around with this message at 06:57 on Dec 20, 2016 |
# ? Dec 20, 2016 06:53 |
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has there been any word on new epic/titanicus?
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# ? Dec 20, 2016 08:12 |
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Lovely Joe Stalin posted:Actually Specialist Games died because they kept loving up the translation costs to a point where they were endangering the company. The stock space problem is something they already have with 40k and Fantasy, and it isn't stopping them releasing new kits for those lines. If you are struggling that badly to print a book in French, maybe don't do it? Shelf space at retail though is a big deal. If you have stock sitting on display at stores then you want it to move. GW felt that SG stuff should move as fast as their two core lines otherwise they are missing out on profits. What they failed to appreciate is that secondary products add value to your brand by existing and so attract customers to you that then buy other stuff.
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# ? Dec 20, 2016 11:23 |
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Plus, people not interested in your lovely game might still want to have Astartes adventures and stuff
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# ? Dec 20, 2016 11:48 |
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Zaphod42 posted:Picked up the death zone rules, at first I wasn't sure why everybody was complaining about the cost, $25 for a rules codex isn't too crazy. Zaphod42 posted:They did include a picture of a goblin ref and a halfling ref which look to me like old sculpts but I can't be sure because I didn't play old BB. Their being stunty races though kinda skirts the scale issue. A 50S RAYGUN posted:has there been any word on new epic/titanicus?
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# ? Dec 21, 2016 16:01 |
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berzerkmonkey posted:They're the new FW limited edition sculpts. drat, I kinda want those. Put together my Orc and Human teams both today, took awhile because I tried to really take my time with cleaning any little bits of sprue off each model and gluing them just right. Tomorrow I'm gonna put together the skaven team, then I'll have everybody assembled and I can play games while I work my way through painting them all. I'm very tempted to try to find some way to magnetize the balls and magnetize players' hands, so that you actually attach the ball and they hold it rather than putting it in the base. Call me dumb but that just seems so much cooler to me. But there's not a lot of plastic to work with on these models' hands... I guess I could just glue the magnets on top rather than trying to drill and embed them in the plastic... or maybe I won't bother. Not sure yet. Also still not crazy about throwers and catchers having balls permanently as part of their pose. Luckily with skaven its just the throwers and it looks like I could probably shave off the balls easy... with the humans and orcs though it'd be too hard to shave off the balls without destroying their hands. Skaven hold the ball with their tails though so I think I could get away with it. Worst case I just clip the tails short... E: The price for those FW refs isn't too crazy, I might go ahead and order them.
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# ? Dec 22, 2016 10:23 |
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Didn't the old plastic throwers have sculpted balls? Take that sentence as you will.
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# ? Dec 22, 2016 11:15 |
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Ugleb posted:Didn't the old plastic throwers have sculpted balls? Ugleb posted:Take that sentence as you will. Zaphod42 posted:Also still not crazy about throwers and catchers having balls permanently as part of their pose. Luckily with skaven its just the throwers and it looks like I could probably shave off the balls easy... with the humans and orcs though it'd be too hard to shave off the balls without destroying their hands. Skaven hold the ball with their tails though so I think I could get away with it. Worst case I just clip the tails short...
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# ? Dec 22, 2016 14:44 |
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Ugleb posted:If you are struggling that badly to print a book in French, maybe don't do it? It wasn't the cost of printing them, it was the sunk cost of them already being printed. They apparently printed a ton of box sets for GorkaMorka in French, German, Italian and Spanish. The game then proceeded to go over like a wet fart in those countries leaving GW with a huge back stock of product they couldn't move.
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# ? Dec 22, 2016 15:15 |
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Macdeo Lurjtux posted:It wasn't the cost of printing them, it was the sunk cost of them already being printed. They apparently printed a ton of box sets for GorkaMorka in French, German, Italian and Spanish. The game then proceeded to go over like a wet fart in those countries leaving GW with a huge back stock of product they couldn't move. Ha, it crashed in the US too. They were giving away copies of GM to people who purchased a year WD subscription - and this was back when it cost like $50 for a year sub.
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# ? Dec 22, 2016 15:43 |
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Zaphod42 posted:I'm very tempted to try to find some way to magnetize the balls and magnetize players' hands... Just do what the rest of us do, make a blob of blu-tac a permanent feature of the ball and stick it to the players heads when they're in possession of the ball. Serious tip: you don't need to magnetise both sides, just the ball... stick a bit of a paperclip on the hand for the magnet to connect to. I'm still not sure about picking up a copy of BB, I lost my old copy ages back so could do with a new pitch etc... still, it's almost Christmas, money as a gift is an inevitability and once I've got the essential / wants / must haves out of the way then there may be enough cash to throw at a copy of the game.
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# ? Dec 22, 2016 16:12 |
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berzerkmonkey posted:The point of them having the balls is to easily ID them as your throwers and catchers, though I would prefer the catcher just had a big mitt, like on the old sculpts. I get that, but I'd rather use things like transfers on the bases saying "Catcher", or even the old goofy oversized catchers mitts, rather than have 4 balls on my team at the same time. Then it doesn't read as clearly who has possession. enri posted:Serious tip: you don't need to magnetise both sides, just the ball... stick a bit of a paperclip on the hand for the magnet to connect to. Yeah that could work too. I have some pretty tiny magnets, but that helps get even smaller.
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# ? Dec 23, 2016 02:10 |
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I don't really care about the ball in hand on the model. I just drilled out a hole under the ball that came with the peg on it, and magnetized it and all my bases like so. Seems simple enough to keep track of. Ball on base = in possession. I'm testing the paint scheme for my human team, the Miami Dolphins. Before washing, basing, and putting up transfers, this is where I'm at:
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# ? Dec 23, 2016 19:06 |
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Reynold posted:I'm testing the paint scheme for my human team, the Miami Dolphins. Before washing, basing, and putting up transfers, this is where I'm at:
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# ? Dec 23, 2016 19:20 |
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Reynold posted:I'm testing the paint scheme for my human team, the Miami Dolphins. Before washing, basing, and putting up transfers, this is where I'm at: You absolutely nailed it; I said aloud "Dolphins!" when I saw the pic before I even read the text. My human team is the New Yorkshire Giant-Slayers Since its Bloodbowl you should call them the Miami Krakens or something.
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# ? Dec 24, 2016 23:31 |
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Macdeo Lurjtux posted:It wasn't the cost of printing them, it was the sunk cost of them already being printed. They apparently printed a ton of box sets for GorkaMorka in French, German, Italian and Spanish. The game then proceeded to go over like a wet fart in those countries leaving GW with a huge back stock of product they couldn't move. Yep, it was so bad they were ripping minis out of those kits and selling them on the webstore up until a few years ago. HAHAHAHAHA what am I saying, this is GW, they're STILL selling them: https://www.games-workshop.com/en-US/Ork-Warbuggy
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# ? Dec 25, 2016 00:07 |
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Zaphod42 posted:You absolutely nailed it; I said aloud "Dolphins!" when I saw the pic before I even read the text. Say they're from Brettonia, Mi'ame Dauphins.
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# ? Dec 25, 2016 00:16 |
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Here's one of my New Yorkshire Giant-Slayers linemen: Testing out the color scheme, pretty happy with it. The top being blue on blue looks a bit simple, I may try to change it up a little for more contrast. Also the grey on the pants is way too dark, I need to go pick up some new paint shades. I don't trust myself enough to mix colors consistently across the team. Still, this guy is definitely table-ready, especially after I put some transfers on him!
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# ? Dec 25, 2016 02:52 |
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So good.
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# ? Dec 25, 2016 03:03 |
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One thing that's been bugging me, the core rules mention a tournament where the winner gets a wizard for a year, and wizards were a part of old bloodbowl, but the rules for wizards as inducements or whatever are nowhere to be found in the rulebook or the deathzone season 1. Guess we have to wait for season 2 for that
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# ? Dec 25, 2016 03:31 |
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El Estrago Bonito posted:Yep, it was so bad they were ripping minis out of those kits and selling them on the webstore up until a few years ago. That's not the Gorkamorka trukk. It's not a great photo, but if you look closely you see the gunner and driver are side-by-side. However, they still are selling the wartrakk. https://www.games-workshop.com/en-US/Ork-Wartrakk
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# ? Dec 25, 2016 04:02 |
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Atlas Hugged posted:That's not the Gorkamorka trukk. It's not the Trukk its a buggy, which was another GM kit.
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# ? Dec 25, 2016 04:49 |
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That GM box looks awesome, what kind of git would not want it. The trukk/buggy is also returning to timmykits, I think.
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# ? Dec 25, 2016 07:54 |
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JcDent posted:That GM box looks awesome, what kind of git would not want it. The Gorkamorka box WAS awesome. If they released it today I would buy it as is even though the models are dated. It was a great value and a fantastic game.
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# ? Dec 25, 2016 07:56 |
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El Estrago Bonito posted:It's not the Trukk its a buggy, which was another GM kit. The buggy was never a GM specific kit, although they did release upgraded versions of it with Gorka style bits on it. That buggy was released long before in 2nd Edition 40k along with the old skool Warbike (which also got an upgraded Gorka version that looked loads better.)
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# ? Dec 25, 2016 11:02 |
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ineptmule posted:The buggy was never a GM specific kit, although they did release upgraded versions of it with Gorka style bits on it. That buggy was released long before in 2nd Edition 40k along with the old skool Warbike (which also got an upgraded Gorka version that looked loads better.) The Gorkamorka bike is one of the coolest models GW ever put out. God I want Mantic or someone to do a vehicular combat game about space hooligans.
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# ? Dec 25, 2016 11:07 |
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You could just play GorkaMorka. It's good.
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# ? Dec 25, 2016 11:32 |
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ineptmule posted:You could just play GorkaMorka. It's good. I mean I could, but my small band of orks is on the other side of the planet and people are always hesitant to hop into an old, unsupported game. If a new release with modern mechanics came out from a company that wasn't GW, more the better.
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# ? Dec 25, 2016 11:36 |
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I am surprised that nobody's made a Mad Max minis game yet considering how utterly brilliant Fury Road was.
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# ? Dec 25, 2016 11:48 |
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There are at least two road rage games out now. No infantry combat afaik. Supposedly Gangs of Commoragh is the next boxed game. EldarMorka?
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# ? Dec 25, 2016 11:53 |
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JcDent posted:There are at least two road rage games out now. No infantry combat afaik. More like EldarMunda.
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# ? Dec 25, 2016 18:34 |
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Aw. If it was EldarMorka, I would paint a Venom like General Lee since I imagine Venoms to be Dark Eldar pick up trucks that the good ol' buys are riding. Then you can tell some guardsman to squeal like a pig!
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# ? Dec 25, 2016 18:50 |
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ineptmule posted:I am surprised that nobody's made a Mad Max minis game yet considering how utterly brilliant Fury Road was. At Salute this year there was a group running a Fury Road game, and they were all dressed like Mad Max raiders. I wish I could have gotten to play but it looked great.
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# ? Dec 25, 2016 19:16 |
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ineptmule posted:I am surprised that nobody's made a Mad Max minis game yet considering how utterly brilliant Fury Road was. A while back Mantic was teasing a new "post-apocalypse" game and one of the head guys tweeted a picture of a few minis of old, beat up 50s-60s cars from some other company and said they'd work great for the new game. This got a bunch of us excited it'd be a Mad Max styled game. Then they announced the Walking Dead game. The cars were intended as scenery pieces I guess.
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# ? Dec 25, 2016 19:41 |
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# ? Jun 9, 2024 12:10 |
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JcDent posted:There are at least two road rage games out now. No infantry combat afaik. That's the thing though, to feel like Mad Max or Gorkamorka you have to have people jumping between vehicles and people on foot defending fortifications. Just car combat isn't enough.
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# ? Dec 25, 2016 20:33 |