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Hra Mormo
Mar 6, 2008

The Internet Man
So after being on the fence about it for the past 2 years or so I finally pulled the trigger and Red Veil is in the mail.

How hosed am I?

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Corbeau
Sep 13, 2010

Jack of All Trades
Good choice. Just make sure to go through the intro scenarios to pick up the game one segment at a time.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Trip report:

My minis had a disastrous fall, spilling out of their storage and hitting the floor hard.

Only 20% of them actually broke, even though I don't pin and infinity models have tiny joints. Scoring joints with a blade seems to, for the most part, work wonders. Antenna caused me the most problems.

Unrelated, command tokens are awesome and should be the first thing you add after the starter tutorial missions. They really help mitigate the Rambo + cheerleader meta.

Fingolfin
Jan 30, 2006
insert optional text here
has anyone ariadnan used Katyusha or Uragan MRL to good effect? I'm looking to shake things up to how I usually play my Caledonian Highlanders and they seem fun and cheap to plonk down some sight lines; plus they move 4-4 and the Uragan has total reaction which seems ludicrous.

Bonus also if I bring my Forward Observer SAS I can just spend an order and plonk down three templates on some poor bastard.

Having not played with any type of TAG or artillery is seems like a fun way to ruin an opponents day. Would love to hear how they play.

Caledonian Highlander Army
──────────────────────────────────────────────────

3
TRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11)
TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)

2 SWC | 43 Points

Open in Infinity Army

Fingolfin fucked around with this message at 00:27 on Dec 14, 2016

Pierzak
Oct 30, 2010

Fingolfin posted:

and the Uragan has total reaction which seems ludicrous.
Until you realize it has rifle ranges and how easy it is to stack -12 mods on it.

Ilor
Feb 2, 2008

That's a crit.
Yeah, an Uragan is death at short range and I've seen them used to devastating effect, but it should not in any way be confused with the HMG-toting TR bots that most of the other factions get.

Fingolfin
Jan 30, 2006
insert optional text here
It's got quite terrible BS, so I'm imagining the best way to use it is target someone then just spend a entire order on them. For points price I like it enough to just shut down a sight line or go for link teams and saturate them. It's going on my Christmas list but I think it's on back order at the moment on toysoldierimports.

tokenbrownguy
Apr 1, 2010

The Uragan's secret power is actually being the only way Ariadna can get one of the classifieds. It exists to get knocked down to -1 structure and then be brought back up, and occasionally shoot a dude.

Flipswitch
Mar 30, 2010


Hra Mormo posted:

So after being on the fence about it for the past 2 years or so I finally pulled the trigger and Red Veil is in the mail.

How hosed am I?
P hosed, Infinity is good, unique of a system and kinda ruins a lot of games for me.

Ilor
Feb 2, 2008

That's a crit.
What Flipswitch said. I haven't played a single game of 40K since taking up Infinity. Frankly just the thought of going back turns my stomach. People in the Specialist Games thread get all excited about Necromunda coming back, but :wtc: why? Especially when Infinity is so much better a game.

Hra Mormo
Mar 6, 2008

The Internet Man
Eh, I kinda popped that cherry the moment I played a modern board game.

One thing I meant to ask about though is how bad is the pinning? I've been able to get over a lot of my metal mini hangups with Warmachine but I still get shivers whenever I see a model with tiny contacts. I'm kinda hoping most of the infantry will hold with just glue when done right, but stuff like TAGs are a bit intimidating. I'm probably splitting my box with a buddy who's all for Yu Ying while I definitely want that HaqqIslam, and good or bad, that crazy scorpion deathbot just seems like too sweet not to go for, even if it'll just sit on my shelf.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Most of my models have no pins but I do a lot of surface scoring before I glue. I pin outstretched limbs and anything with a small surface contact area. For TAGs, I pin any heavy parts like the Squalo's gun arm and I use actual sewing pins instead of brass or steel wire.

When I first started I was talking to one of the other players about pinning and he said he pinned everything. I laughed and said "even the PanO ear antenna" and he looked at me sternly and repeated "everything."

JoshTheStampede
Sep 8, 2004

come at me bro
I have most of PanO and the USAriadna stuff and have never pinned anything. Even TAGs. Practice good gluing discipline, score surfaces, greenstff around bad joints.

That said, I cut bunny ears off and don't use antennae most of the time.

Sir Teabag
Oct 26, 2007

Hra Mormo posted:

Eh, I kinda popped that cherry the moment I played a modern board game.

One thing I meant to ask about though is how bad is the pinning? I've been able to get over a lot of my metal mini hangups with Warmachine but I still get shivers whenever I see a model with tiny contacts. I'm kinda hoping most of the infantry will hold with just glue when done right, but stuff like TAGs are a bit intimidating. I'm probably splitting my box with a buddy who's all for Yu Ying while I definitely want that HaqqIslam, and good or bad, that crazy scorpion deathbot just seems like too sweet not to go for, even if it'll just sit on my shelf.

You'll likely have to pin the Maggie because she's a metric ton. Other than that, score the surfaces lightly, use a good super glue (like loctite gel) and you'll be fine.

I've only ever pinned the outstretched arms on my TAGS. Some of the remotes can be a pain to glue, but I haven't pinned any for JSA or Ariadna (the Ariadna ones are tiny bricks themselves).

I think metal models get a bad rap because of the old GW metal/plastic hybrid kits. When you're working in only one medium, metal is fine and provides really nice detail.

Corbeau
Sep 13, 2010

Jack of All Trades
I haven't pinned a single Infinity mini, though I also haven't assembled a TAG.

admanb
Jun 18, 2014

I pinned my Marut, which is one of the worst models I've ever had to assemble, but otherwise I don't think there's a pin in anything.

And I pinned quite a few Warmachine models.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
I played the final of our 4 game tournament today, Yu Jing vs Nomad game I was asking questions about in this thread.

Both of us had won all our prior games, and neither of us had played more than 10 games total. I was pretty intimidated by the fact he'd put down 15 minis + a camo token in a 200pt game, but it turns out he only had one trick - spam cheap warband units with smoke, throw down smoke cover and fire through it with MSV2. He hadn't faced a hard counter to that, and had pretty much destroyed all his previous opponents through attrition. I lost a Bandit Killer Hacker and Zero Minelayer in his first turn, so was feeling a bit demoralised heading into my first turn with few orders. But throwing up White Noise, then moving a Reaktion Zond onto a vantage point let me whittle down some of his cheerleaders and take out his Rui Shi. I was pretty proud of committing to my Lunokhod, thanks to another White Noise screen I was able to move him up into range of the Hsien and then hack through it. Although I failed the initial immobilising hack, he started his turn in a position where he either had to Dodge the Crazy Koalas or Reset my Hack Attempt. He chose Dodge, passed that but failed against Isolation.

And at that point, missing his only two heavy hitters, he was ready to throw the game.

I found it pretty interesting because as one of the club Infinity veterans mentioned afterwards - he'd won his previous games with one tactic, that worked well and so he hadn't thought of anything to do when that was countered. As I played vanilla Nomads, who aren't great in most firefights, every time I engaged the enemy I had to think of ways to stack things in my favour. So all my games were learning different tricks and solutions for "how do I get out of this problem" rather than relying on just two models to win it.

Ilor posted:

What Flipswitch said. I haven't played a single game of 40K since taking up Infinity. Frankly just the thought of going back turns my stomach. People in the Specialist Games thread get all excited about Necromunda coming back, but :wtc: why? Especially when Infinity is so much better a game.

I absolutely love Infinity (in the <10 games I've played) and think it's the most solid tabletop ruleset I've experienced - with maybe Deadzone as a second. That said, Necromunda is a different game. It's a shonky old system with a lot of flaws, but the whole point of it is the pseudo-RPG campaign play with your gangs growing and telling a narrative. Infinity doesn't really have anything like that.

However, I'm not exactly looking forward to the rerelease of Necromunda, because I get the impression GW will just republish their old work and either ignore or shut down the community edition that's been improving it since the end of Specialist Games.

hexa fucked around with this message at 01:17 on Dec 15, 2016

Flipswitch
Mar 30, 2010


Corbeau posted:

I haven't pinned a single Infinity mini, though I also haven't assembled a TAG.
gently caress that, sounds like work, pin nothing.

Except maybe the Dragao.

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

glitchkrieg posted:

I found it pretty interesting because as one of the club Infinity veterans mentioned afterwards - he'd won his previous games with one tactic, that worked well and so he hadn't thought of anything to do when that was countered. As I played vanilla Nomads, who aren't great in most firefights, every time I engaged the enemy I had to think of ways to stack things in my favour. So all my games were learning different tricks and solutions for "how do I get out of this problem" rather than relying on just two models to win it.


I'm starting to feel, after a year of playing, that people just don't think of what they are going to do if they are losing or the dice are against them. I've been trying to put a lot more thought into what I'm going to do to get, say, four points if I'm losing. In an ITS tournament I think losing well is really important, since it's so easy to win big. Too many of my tournaments are like 10 - 0 win, 10 - 1 win, 0 - 9 loss.

Sir Teabag
Oct 26, 2007
Speaking of campaigns, was Campaign Paradiso any good? Should I just wait until there is an N3 update?

glitchkrieg posted:

I found it pretty interesting because as one of the club Infinity veterans mentioned afterwards - he'd won his previous games with one tactic, that worked well and so he hadn't thought of anything to do when that was countered. As I played vanilla Nomads, who aren't great in most firefights, every time I engaged the enemy I had to think of ways to stack things in my favour. So all my games were learning different tricks and solutions for "how do I get out of this problem" rather than relying on just two models to win it.

Nice work with the tournament! Congrats.

I think Nomads are a good starting faction for exactly that reason. I started playing with Ariadna, so I basically only look at things in terms of MSV, smoke and camo. When I eventually branched out into JSA, I got multi wound models, hackers, TO camo, and fast as poo poo bikes. It made me feel like I had been playing with blinders on due to all the crazy options. That said, JSA is also pretty limited.

I think starting with Vanilla Nomads is a great way to go, because as you saw with your opponent and his ISS, "when you're only tool is a hammer..."

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark

Under 15 posted:

I'm starting to feel, after a year of playing, that people just don't think of what they are going to do if they are losing or the dice are against them. I've been trying to put a lot more thought into what I'm going to do to get, say, four points if I'm losing. In an ITS tournament I think losing well is really important, since it's so easy to win big. Too many of my tournaments are like 10 - 0 win, 10 - 1 win, 0 - 9 loss.

Yeah, I'm starting to get experienced enough to learn triage is a lot of the game. If you can hold on through turn 2 after a rough 1st turn then it's surprising how often a one-sided game can swing back.

I think that's what the ITS scoring system is trying to reward, but drat if there isn't still a tonne of griping about it.

Ilor
Feb 2, 2008

That's a crit.

Pidgin Englishman posted:

Yeah, I'm starting to get experienced enough to learn triage is a lot of the game. If you can hold on through turn 2 after a rough 1st turn then it's surprising how often a one-sided game can swing back.

I think that's what the ITS scoring system is trying to reward, but drat if there isn't still a tonne of griping about it.
The 20x20 mission system is even better for this, as it allows anyone to accomplish objectives (specialists just get a bonus). So there's no way you can be "locked out" of scoring points due to unfortunate casualties. But yes, a lot of Infinity us being able to successfully formulate a "Plan B" when Plan A goes in the shitter.

Flipswitch
Mar 30, 2010


How many Hungries do people use in N3 these days for vanilla CA. Mine are in a locker because gently caress transporting them but I want to use them more.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
20x20 is a lot easier than ITS. The player that created it is a notorious complainer in the community, such as at a recent tournament telling his opponent that the reason the opponent was winning was because Tohaa are OP,.

The guy also plays fairly spammy Ariadna, so of course he would create a system where anyone can complete objectives.

e: I've seen people grow visibly put-out when they're drawn against him

Clawtopsy fucked around with this message at 08:41 on Dec 16, 2016

Genghis Cohen
Jun 29, 2013

Clawtopsy posted:

20x20 is a lot easier than ITS. The player that created it is a notorious complainer in the community, such as at a recent tournament telling his opponent that the reason the opponent was winning was because Tohaa are OP,.

The guy also plays fairly spammy Ariadna, so of course he would create a system where anyone can complete objectives.

e: I've seen people grow visibly put-out when they're drawn against him

That's interesting! You always see/hear a few people on the internet complaining that ITS forces lists to be built a certain way - I personally like it, there's no question it does obviate some choices. eg I play Corrregidor - I would never take a boarding shotgun Moran Masai or a Combi rifle/mines Bandit, those models have got to be specialists. But I find it amazing how entitled and negative some guys are. The model company publishes a full suite of flexible missions which are available for free. They're balanced. There are a range of 'Joint Ops' missions which do require mass button-pushing and some 'Direct Action' ones with the emphasis on position and firepower. They even update them annually, introducing new missions and sensible changes like the move on objective rolls from -3WIP to straight WIP as standard. And nerds loving complain about it!

Tohaa are OP though. Symbiomates :argh:

Pierzak
Oct 30, 2010

Clawtopsy posted:

The guy also plays fairly spammy Ariadna, so of course he would create a system where anyone can complete objectives.
Except having to rely on few specialists that leave your army useless if killed was a long-existing complaint against ITS. And it's not like Ariadna isn't the best for specialist spam either.

Genghis Cohen
Jun 29, 2013

Pierzak posted:

Except having to rely on few specialists that leave your army useless if killed was a long-existing complaint against ITS. And it's not like Ariadna isn't the best for specialist spam either.

My answer to this is, first, that there are ITS missions which don't rely on specialists as the primary mission. Second, how is that any different from losing your key ARO pieces or your hitters? If my opponent is good enough to pick out a certain number of my models and kill them all (or I get them killed) then he deserves to win the game, he's beat me. To completely strip your opponent of specialists isn't any easier than just doing the mission yourself, it still takes orders, risks and a plan. The most I can really say of it is that the system incentivizes taking specialist profiles almost wherever possible over plain riflemen, at least on forward-deploying models.

Pierzak
Oct 30, 2010
It's not my complaint, I find ITS and 20x20 fun to play for different reasons. But it is voiced every now and then. I was referring more to the "of course he made it to suit his faction" argument. While the dude in question might be an rear end in a top hat, if a random player talks poo poo about another random player it's not giving him any credit in my eyes.

Genghis Cohen
Jun 29, 2013

Pierzak posted:

It's not my complaint, I find ITS and 20x20 fun to play for different reasons. But it is voiced every now and then. I was referring more to the "of course he made it to suit his faction" argument. While the dude in question might be an rear end in a top hat, if a random player talks poo poo about another random player it's not giving him any credit in my eyes.

Totally agree with that. I remember someone describing Infinity back when I started (so N2 rules, some rules cases like Camo attacks and out-of-LoF templates were even more one-sided then) as "every faction can do broken poo poo, every good tactic in the game is broken until you use it back".

It's one of the really good things I like about the game. There are very, very few situations, and no model/unit picks, which will just preserve your models from being killed. Against a decent player with his full list available at the start of the game, anything will get killed. You just have to make it as difficult and time-consuming as possible, mainly by positioning, and then strike back when you are active. It's not like 40k, where if you have the right unit you can just laugh off the enemy attacks all game.

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

Played a bunch of games last weekend at a get together with convention friends. I've come to a conclusion...

Ghazis are literally the best troop in Haq. Two brave Ghazi got into the ZoC but out of LoF of an Ariadna (can't remember the sect) fireteam, and jammed the lot of them, leaving them easy pickings for the rest of my force. Similar things happened in other games, but not nearly as dramatic.

I'm now trying so hard to work out a Hassassin list where I can take a full compliment of 4 of the buggers as usual, but there's so many other tricks I want to play with that I'm struggling a bit, so here's a list to critique:

Hassassin Bahram
──────────────────────────────────────────────────

GROUP 1 10
LASIQ Viral Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
LASIQ Viral Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
LASIQ Viral Rifle + Light Shotgun / Pistol, Knife. (0 | 25)
MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22)
MUYIB (Forward Observer) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 24)
MUYIB (X Visor) Spitfire, D-Charges / Pistol, Knife. (1 | 28)
MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27)
MUYIB Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1 | 23)
AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)
GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)

GROUP 2 2 4 4
GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13)
LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

3 SWC | 299 Points

Open in Infinity Army

The general trick and gimmick is to Fireteam the Lasiqs, roll them up to the midfield in cover and good LOFs, do a co-ordinated order to put them in suppressive fire and break the link, then let the Muyibs form up a fireteam and do the donkey work of capping objectives and hunting bad guys.

The list *feels* order light compared to my vanilla list, but this is babby's first sectorial list, so I might just be expecting more gas, or I might just be bad at making lists. :( The easiest cut is a Muyib, and chuck Leila into the Muyib team, but that feels a little like putting all my eggs in one basket.

e. The groups aren't final, so that's a thing too.

Xaerael fucked around with this message at 01:26 on Dec 17, 2016

admanb
Jun 18, 2014

You're at about the comfortable point for a Hassassin list as far as orders go. I'm not really a fan of the Lasiq gimmick; you're looking at being down two command tokens automatically, three if you're going second. You might initially think that sectorials are less hungry for command tokens then vanilla lists, but you won't feel the same once you have to doctor up a Muyib and reform your link.

That said, if you go with that plan I'd recommend swapping Leila to the first group so that you can either form a 5 Muyib or 4 Muyib + Leila team depending on what objectives need to be done.

I also don't feel great about the super obvious Ghulam Lt without a CoC Farzan.

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

I was thinking the same thing about the lt tbh. I could go -1 Muyib, -1ghazi, +1 Farzan +1 Nazmat, and put Leila into the Muyibs on a permanent basis. That also means I can snag a cheeky Farzan infiltrated objective cap if the deployments work in my favour.

Sir Teabag
Oct 26, 2007
Just had a game of Nimbus Zone. Really fun mission, and the massive Nimbus zone really changes the dynamics of play. Especially between two sectorials as we're basically nerfing our link teams!

My AriYankees versus some Hassassassasainas Bahraim. I'll post a break down later but basically what it came down to was Devil Dogs and Boarding Shotguns.Boarding shotguns do work.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
Was messing around with 150pt lists for a slow grow, this look fun?

150pt Odalisque List
──────────────────────────────────────────────────

8
HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30)
ODALISQUE Submachine gun, Contender, Nanopulser / Pistol, Knife. (0 | 22)
GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20)
GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)

3 SWC | 150 Points

Open in Infinity Army

Sir Teabag
Oct 26, 2007
Not having experience playing as Haqq, that looks like a really tasty mix of specialists and weapons. I'm so jealous of how the basic Haqq troop comes with rifle + light shotgun. They're so good at defending themselves up close it isn't even funny!

For the Odalisque with sub-machine gun and contender, the contender is a nice ARO piece because of the DA ammunition, while the nanopulsar keeps you safe at close range. However, I think you might find that putting him in suppression fire with the SMG will do some work for you. You get to choose before shooting if you're using Shock or A/P rounds, and the suppression fire band ranges actually make you better at shooting with the SMG long range, than the normal SMG range bands. I like to put my airborne Ranger on suppression fire, it's a nifty little weapon that is often overlooked imo.


Sir Teabag posted:

Just had a game of Nimbus Zone. Really fun mission, and the massive Nimbus zone really changes the dynamics of play. Especially between two sectorials as we're basically nerfing our link teams!

My AriYankees versus some Hassassassasainas Bahraim. I'll post a break down later but basically what it came down to was Devil Dogs and Boarding Shotguns.Boarding shotguns do work.

So I really, really like the Nimbus zone mission. It's got a lot of different ways to score and deny points, which makes it an interesting mission right up until the very last order. Yesterday my dice were hot, in the sense that they rolled very, very high which makes my Americans practically invincible on the ARM saves. I was very ineffective at killing things on the first two turns because my dice were so tilted, but my dudes in cover simply would not die. ARM 3 plus cover is really tough to shift. My grunt HMG went toe to toe with an Asawira Spitfire in a Muyibs Harris team, plinked a wound off the Asawira and only ever shifted due to one failed guts check.

I deployed first and went first, and he had a masterful placement of his Hassassin Farzan with his mine. Right in a position to blast the majority of my grunt link on their first activation. Which was problematic for me because I had an extremely impetuous Devil Dog that was going to move and set the mine off unless I spent an order. Of course, I was more worried about killing the Fiday, so I move my Devil Dog up without thinking. *Click* goes the mine, catching the Devil Dog, K-9 Antipode, and grunt with HMG. EVERYONE makes their armour save, and I move into position to where the Farzan can't draw line of sight of the DD team - yet they are within one super jump of being in b2b. I move into b2b; if he doesn't reveal, I'll use my K-9's sensor to reveal him from camo state, if he does reveal then I"m going to CC attack. Farzan dodges to try and avoid being in b2b, revealing himself! I spend one more order to move both the DD and K9 into base contact and make a burst 2 CC attack; Farzan responds with a light shotgun which is negated on the Devil Dog, but catches the Antipode. Antipode makes the armour save again (miraculous with arm 0), and the Devil Dog introduces Farzan to his huge knife. I use the rest of my orders from that pool to get the Devil Dog team to within one order of the Hassassin Fiday, and then I move the rest of my team up the board with my main orders. The grunts pretty much lock down the centre of the table.

On turn two my Devil Dog runs around a corner to attack the revealed Fiday. But he had revealed himself to place a mine! The Devil Dog makes a rare failed armour save (antipode succeeds again lol), but is in CC now; exactly where I want him. Mr. Fiday has Martial Arts lvl 3 and uses it to nerf my CC. The Fiday knocks me unconcious, but the mine is no longer threatening anyone. So my wardriver hacker walks around the corner and gives him both barrels, killing the Fiday and avenging my Devil Dog (affectionately named Chuckles by my regular Pan-O opponent).

Fast forward to the last turn; I've got two foxtrots versus his full five man link team of Govads. Their MSV 1 negates the nimbus zone mods to hit, and my camo mods. They are in a five man link team, and so they would also ignore the mod from surprise shot. So gently caress it, I'm going in blazing. Mrs. Foxtrot moves up and blast them with both barrels of her boarding shotgun and catches all five in the templates. She knocks 3 unconscious, while two manage to negate her hit, and knock her unconscious. One foxtrot for three bad guys? Sure, I'll take it. Her partner goes about mining the objective and holds onto his butt, as he now has to weather a charge from the surviving Muyibs. They run forward to try and contest the console my remaining Foxtrot is holding. He dodges their shotguns, a mine goes off, and my Wardriver hacker unloads with her boarding shotgun (I seem to give all the women in my army boarding shotguns... They always deliver). Foxtrot succeeds his dodge, the mine kills both Govads, and the Wardriver also succeeds (not that it mattered).

I had really hot dice for my armour saves and it made all the difference. Having more orders than him, by virtue of using 7 grunts plus warbands and foxtrots made it hard for him to respond to me; especially in light of having to spend so many order to try and kill me (and fail every time). I lost one grunt all game, and even managed to paramedic him back. If I had had even average dice, it would have been a much different game. Oddly, there was a real lack of crits this game. Typically I'm either critting a lot, or getting critted a lot. But ruolling 19's and 20's for ARM saves made up for it.


Clawtopsy posted:

20x20 is a lot easier than ITS. The player that created it is a notorious complainer in the community, such as at a recent tournament telling his opponent that the reason the opponent was winning was because Tohaa are OP,.

The guy also plays fairly spammy Ariadna, so of course he would create a system where anyone can complete objectives.

e: I've seen people grow visibly put-out when they're drawn against him

That's interesting, and I can definitely see how it benefits armies like Ariadna that can field a lot of infiltrators. Many of the infiltrator profiles that are specialists lack the cool skills like Minelayer or whatnot. But still, an infiltrating Ariadna Scout FO is loving money, because they have such a huge array of skills to employ.

I like 20x20 every now and then, and ITS other times. I really like the tight, tactical play of ITS. You know the mission, you develop a list and a game plan, and you stick to it while adapting to your opponent. 20 x 20 allows you to bring maybe a slightly less orthodox list because anyone can achieve objectives. But here is the thing, instead of bringing the (usually) slightly less deadly specialist profile, you're not bringing more striker profiles. So 20 x 20 inherently becomes a bit more of a killing type mission, because you can just bully your opponent with Joan of Arc or Achilles, and by the way, those profiles also have awesome WIP stats for performing objectives. Some 20 x 20 missions are better than others (that goes for any system really); but they have slightly different feel than ITS. It's like, sometimes you want chocolate and other times vanilla. Depends what sort of game you want. With ITS I find I'm sweating my decisions more, and everything feels tighter generally. Season 8 is particularly good imo.

Too much ITS, 20 x 20 or TACOS gets boring. But I generally prefer the ITS missions because 20 x 20 or TACOS can get a little too random for me. It makes me have flashbacks to Malestrom of War cards for 40K (although still 10x better than that 'system').

It sucks when someone hunts all your specialists out, but it also sucks when they kills all your SWC profiles and you're left with only rifles. Really, I find the people who complain about ITS or any particular mission system are the types of people who generally find something to complain about for anything.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Playing Hunger Games tomorrow, anybody tried this before? I'll be taking a Multi Rifle Riot Grrrl, a Spitfire Wildcat and the cheapest Bandit.

Pierzak
Oct 30, 2010

glitchkrieg posted:

Playing Hunger Games tomorrow, anybody tried this before? I'll be taking a Multi Rifle Riot Grrrl, a Spitfire Wildcat and the cheapest Bandit.
What are the rules?

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
Are you sure it isn't called The Hungrie games?:grin:

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
ODD/TO etc seem to really help in it if you want to POWER GAME YO. Spitfires are good, it's all at pretty close ranges.

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KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Pierzak posted:

What are the rules?

3 models, 75 points, 1.5 swc

No Lt. needed (but can have one, No LoL either way)

+1 Regular Order to pool

Up to 8 players per table

Edit:

I'd be tempted to bring a Gecko

KPC_Mammon fucked around with this message at 08:20 on Dec 21, 2016

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