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Pwnstar posted:The Railroad shouldn't have been a main faction, they should have been a small collection of infiltrators in the other factions who offered you alternate quest solutions. Agreed. The Atom Cats should've been a main faction.
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# ? Dec 18, 2016 04:41 |
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# ? May 19, 2024 18:40 |
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I would rather that the Atom Cats, Railroad, Children of the Atom and maybe the towns or others were actual minor factions that maybe interacted with the main factions to some degree.
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# ? Dec 18, 2016 04:48 |
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Rinkles posted:They were obviously goading people into killing MAH BABY without realizing who it was, but at least props for giving you that one option. It just feels hollow when a hundred other puppets beforehand are arbitrarily immortal. Of course as with all Bethesda games scripting bugs kinda ruin some of these moments.
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# ? Dec 18, 2016 05:36 |
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Deceitful Penguin posted:I would rather that the Atom Cats, Railroad, Children of the Atom and maybe the towns or others were actual minor factions that maybe interacted with the main factions to some degree. While I hate the Children of Atom because their central tenet doesn't work without the magic of massive quantities of radiation being non-harmful to their members, they'd have been a million times better as a minor faction. Even if it was powder-gangers level where most players can be expected to be hostile to them most of the time and they don't have any super huge interesting branching quests, that's fine. It's so dumb that they're hostile to everything by default; must be hard to recruit new members when they shoot every human on sight. The Far Harbor CoA were a much better implementation, but I don't even ask to have them be a part of the main story. Your Computer posted:Quests like the Institute one where you're sent to get the nerd who's defended by Minutemen make it clear that even if you're the General you don't actually have any authority, since if you try to go "stand down, I got this" they can refuse to listen and literally say "this isn't the army, you can't command us". It's all volunteer work on the principle of "you scratch my back, I scratch yours" and they don't have a big sense of cohesion I feel. I do enjoy the fact that they're all actually helping each other though, with no sinister ulterior motive. It's strangely refreshing in the otherwise cynical post-apocalyptic world This particular quest does really make the post of general feel hollow though even if it works how you're saying. If the Minutemen are anarcho-militarists, why have ranks and a general's position at all? It doesn't make any sense. It also leads to why I think the Minutemen are a lovely ending. With no form of structure at all they're just going to devolve into petty self-interested squabbling, as humans do. The game even acknowledges that with how Quincy became a total clusterfuck.
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# ? Dec 18, 2016 07:16 |
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The more I think about it, the best way to describe a Bethesda game if you play it for a really long time is that, basically, you're the only real person in Westworld. You know that nobody else is real and that the creators of your environment have given you limited control over how much you can change, and corporate in-fighting has left many of the interactions glitched, non-functional, noticeably absent, or just stale, but there's still a kind of charm to the whole thing that draws you in. Overall, I think Fallout 4 is a better game than their previous installments for, say, the first 40-60 hour you put in, whereas Skyrim has more longevity to it. Oblivion, which is a game with more obvious, atrocious, glaring flaws in terms of the basic gameplay than both of those (I play FO4 and Skyrim unmodded, but can't stand to do it for Oblivion), is weirdly more fun to play long-term: it's the only one that I completed literally every quest in (almost all of them with one character). I think Fallout has a more naturally appealing setting because it's a bit more unique for video games and it can absorb a lot of cool regional flavor, but almost because the Elder Scrolls feel more naturally like a "video game," it's easier for me to overlook the "Only person in a world full of doofus artificial intelligence" aspects of it.
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# ? Dec 18, 2016 07:24 |
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Oblivion is the game I discovered "tgm" which I played the whole game with. Then I played FO3 and stopped using tgm because the guns couldn't reload because they never ran out of ammo.
drkeiscool fucked around with this message at 08:39 on Dec 18, 2016 |
# ? Dec 18, 2016 07:43 |
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drkeiscool posted:Oblivion is the game I discovered "tgm" which I played the whole and with. Then I played FO3 and stopped using tgm because the guns couldn't reload because they never ran out of ammo. You don't even need a cheat if you want to, because putting like 20 percent chameleon on everything makes you permanently invisible. You can toggle sneak, hit things repeatedly, and they will never find you. Don't do that though. Instead, play a character who eventually maxes sneak, destruction, and illusion, and create a custom spell that does fire damage over time and then makes you invisible, so that you can watch NPCs calmly have conversations while they are burning to death.
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# ? Dec 18, 2016 07:47 |
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aniviron posted:It also leads to why I think the Minutemen are a lovely ending. With no form of structure at all they're just going to devolve into petty self-interested squabbling, as humans do. The game even acknowledges that with how Quincy became a total clusterfuck. Absolutely, if you have no actual loyalty to the higher ups, it can blow up at any time like it did in the past and small factions will turn into raider gangs or just not respond to emergency calls. It's a very idealistic faction and works only if everyone is loyal like Preston. Hell, even the gunners have a more cohesive structure than the Minutemen, though they were grossly underdeveloped in the game and should have been a joinable faction. They're more of a threat than the institute is :v I've been focussing on the railroad this time (not even at Kellog's part in the MQ) but their side quests feel way more interesting than BOS so far. I know it's likely just because they're "new" still, I like that it's not just purely "go kill x ghouls and collect random blood samples from animals".
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# ? Dec 18, 2016 17:30 |
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After 8 days of playing finally got my first legendary mod minigun. It's instigating.
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# ? Dec 18, 2016 18:16 |
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I just realized playing around with my female sole survivor last night. Male sole survivor, Nate, is army guy. Wife is army wife. Nate is not Shaun's father.
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# ? Dec 18, 2016 18:31 |
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Gaj posted:I just realized playing around with my female sole survivor last night. Male sole survivor, Nate, is army guy. Wife is army wife. Nate is not Shaun's father. Clearly you missed the part about the park
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# ? Dec 18, 2016 19:04 |
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I may be a complete loving sociopath. But given how hard they tried to shove "MAH BABY" down your throat throughout the whole game and how unsympathetic both Shaun and the Institute were, I happily left that little bastard behind to get nuked after super sledging the original. Preston disapproved, so I knew I'd made the right choice.
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# ? Dec 19, 2016 15:27 |
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I never understood why Preston cared if you left the kid behind. He knows it's a synth and he didn't seem to have any particular love for synths.
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# ? Dec 19, 2016 16:51 |
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CRAZY GARBAGE
Somebody fucked around with this message at 17:10 on Dec 19, 2016 |
# ? Dec 19, 2016 16:54 |
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Does anyone have a list of recommended PS4 mods?
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# ? Dec 19, 2016 23:28 |
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Patrick Spens posted:Does anyone have a list of recommended PS4 mods? Would like to know this as well. The Bethesda mod page seems like a nightmare to navigate.
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# ? Dec 19, 2016 23:40 |
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Patrick Spens posted:Does anyone have a list of recommended PS4 mods?
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# ? Dec 19, 2016 23:41 |
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It's my first playthrough, so many any necessary balance fixes or graphics mods. but I wouldn't say no to the ability to have my dog and a companion, or something to up the customization of settlements.
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# ? Dec 20, 2016 00:19 |
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Patrick Spens posted:Does anyone have a list of recommended PS4 mods? Unlocked Settlement Objects Unified Clothing Overhaul Remove God Rays Remove Lens Flare
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# ? Dec 20, 2016 01:05 |
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Patrick Spens posted:It's my first playthrough, so many any necessary balance fixes or graphics mods. but I wouldn't say no to the ability to have my dog and a companion, or something to up the customization of settlements. I haven't found any yet that will allow both a companion and Dogmeat. Whether this is because nobody's bothered or it changes the code enough that Sony won't allow it, I don't know. Also like you said there are a shitton of mods so they may be out there. For settlements, there are lots of those. A modder named Colzie has a series called "Cleans up the Commonwealth" where they sculpt terrain, remove stupid junk and make it more builder friendly. Another modder named okie1682 has a ton of these as well. You can find plenty that will allow extra items in settlement buildings - things not normally unlocked like clean versions of furniture or textures for walls. I'm currently running one by andrewcx that works well. Other small QoL like infinite power cable length and infinite radius for power connectors are great. I'd avoid any mod rated under 4.5 stars, there are enough out there that one that's rated badly probably does suck.
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# ? Dec 20, 2016 01:13 |
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Thanks guys.
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# ? Dec 20, 2016 04:38 |
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Playing on the PC here. I upped settlement size to about triple normal capacity, and now things are losing textures and light maps are throwing fits, now that ive built up past the original limit. Am I seeing limits of my video card coming up, or problem with the engine?
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# ? Dec 20, 2016 19:25 |
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This video - it's so over-the-top and passionate that you really do owe it to yourself to at least click around this THREE HOUR critique of Fallout 4 and Bethesda in general. https://www.youtube.com/watch?v=WrQs9ugQiOA Seriously; it's. . . loving fabulous, whether you agree or not with anything he has to say.
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# ? Dec 20, 2016 19:35 |
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KaiserSchnitzel posted:This video - it's so over-the-top and passionate that you really do owe it to yourself to at least click around this THREE HOUR critique of Fallout 4 and Bethesda in general. you need some other entertaining thing to keep someone's attention for 3 hours that's why the plinkett reviews are so effective
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# ? Dec 20, 2016 19:51 |
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There's no way I'm going to watch a 3 hour video review so I just skipped around at random points and I agree with the things he's said so far. I had no idea there was a quest with a ghoul trapped in a refrigerator for 200 years, I'm glad I missed that part when I played the game. Bethesda is retarded.
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# ? Dec 20, 2016 20:51 |
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Dunno what the review says but Bethesda operates like a lovely DnD GM. Lots of little ideas and vignettes without any idea how to gel them together. The rational of one does not affect another because they operate in little pocket universes.
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# ? Dec 20, 2016 21:38 |
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I can't believe I'm defending Bethesda, but right off the the of my head, the first two games had: ghosts, Godzilla, the phone booth from Dr. Who, time travel, Monty Python characters, Max Mad beating your rear end if you hurt Dogmeat, talking deathclaws, Skynet, and your companions singing the song from Thunderdome upon defeating the final boss. A silly side-quest poking fun at Indiana Jones 4 where you rescue a ghoul kid stuck in a fridge for 200 years?! You crossed the line, Bethesda!
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# ? Dec 21, 2016 03:45 |
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Castor Poe posted:I can't believe I'm defending Bethesda, but right off the the of my head, the first two games had: ghosts, Godzilla, the phone booth from Dr. Who, time travel, Monty Python characters, Max Mad beating your rear end if you hurt Dogmeat, talking deathclaws, Skynet, and your companions singing the song from Thunderdome upon defeating the final boss. All that and no mention of the radscorpion chess master, the hubologists or blowup dolls that could get renamed after your character if you got hosed by a super mutant? Also also Skynet was amazing, he's my robo-waifu with a gauss rifle and I won't have you badmouthing him. aniviron fucked around with this message at 08:56 on Dec 21, 2016 |
# ? Dec 21, 2016 03:58 |
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Castor Poe posted:I can't believe I'm defending Bethesda, but right off the the of my head, the first two games had: ghosts, Godzilla, the phone booth from Dr. Who, time travel, Monty Python characters, Max Mad beating your rear end if you hurt Dogmeat, talking deathclaws, Skynet, and your companions singing the song from Thunderdome upon defeating the final boss.
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# ? Dec 21, 2016 05:28 |
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I can't believe people are still salty about the kid in the fridge quest. Hardcore fans are hilarious
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# ? Dec 21, 2016 05:46 |
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Got this game on sale over Thanksgiving, and even though I spent only $30 on it I feel like it was a waste of money. Everything about the game is mediocre. The story, the gameplay, the factions, the items. Combat was fun for a while (I'm playing a melee character), then I found a nice set of power armor and have been steamrolling everything since. The only time I get out of power armor is to impress people with my tuxedo to pass speech checks. God drat you, Bethesda. You have truly ruined one of the greatest gaming franchises of my generation.
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# ? Dec 21, 2016 05:52 |
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aniviron posted:All that and no mention of the radscorpion chess master, the scientists, or blowup dolls that could get renamed after your character if you got hosed by a super mutant? poo poo, I can't believe I forgot about Radscorpion Bobby Fischer in Broken Hills. I...didn't know about the blowup doll thing. I need to reinstall FO2, it's been too long since my last playthrough and, besides, I've been meaning to try the restoration mod for a while now. achillesforever6 posted:I wish the Talking Deathclaws survived canonically after FO2 I wish they didn't cut the giant spear wielding raccoons from F01.
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# ? Dec 21, 2016 06:30 |
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Castor Poe posted:I can't believe I'm defending Bethesda, but right off the the of my head, the first two games had: ghosts, Godzilla, the phone booth from Dr. Who, time travel, Monty Python characters, Max Mad beating your rear end if you hurt Dogmeat, talking deathclaws, Skynet, and your companions singing the song from Thunderdome upon defeating the final boss. Half of those encounters are Wild Wasteland type encounters that are so rare you'll probably never see them (I did so many playthroughs of FO2 I lost count and I never got those random encounters.) Of what you listed, I only ever got the ghost quest, and saw the talking deathclaws since that was a part of the main quest. The idiotic stuff Fallout 2 did with Scientologists and the modern day space shuttle and talking deathclaws is indeed stupid, no argument there, but the difference is that while those were parts in Fallout 2 that were dumb as poo poo, the rest of the story wasn't dumb and lovely to help alleviate it. Fallout 3 and Fallout 4 both have parts that are dumb as poo poo in addition to the rest of the story being dumb and lovely. There's never a break from it. They get less leeway as a result of that.
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# ? Dec 21, 2016 06:32 |
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Oh good, we're back to the Bethesda Fallout v. Purestrain Fallout debate.
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# ? Dec 21, 2016 06:34 |
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Bicyclops posted:Oh good, we're back to the Bethesda Fallout v. Purestrain Fallout debate. War. War Never Changes.
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# ? Dec 21, 2016 06:37 |
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Bilal posted:Half of those encounters are Wild Wasteland type encounters that are so rare you'll probably never see them (I did so many playthroughs of FO2 I lost count and I never got those random encounters.) Of what you listed, I only ever got the ghost quest, and saw the talking deathclaws since that was a part of the main quest. The idiotic stuff Fallout 2 did with Scientologists and the modern day space shuttle and talking deathclaws is indeed stupid, no argument there, but the difference is that while those were parts in Fallout 2 that were dumb as poo poo, the rest of the story wasn't dumb and lovely to help alleviate it. The "dumb" stuff in Fallout 2 was humorous. They were put in the game by a team of developers and writers who didn't take themselves too seriously and clearly understood that games are supposed to be fun. In contrast, the dumb stuff in Fallout 4 is just plain dumb.
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# ? Dec 21, 2016 07:07 |
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Bicyclops posted:Oh good, we're back to the Bethesda Fallout v. Purestrain Fallout debate. I'm gonna assume said debate was also happening back when Fallout 2 came out about how those idiots ruined the perfection of Fallout with their idiot references. Anyway, I still contest that Fallout 4 is just a much better Fallout 3, so if Bethesda raped your childhood they already did it several years ago with even shittier combat, a dumber main plot featuring a worse Brotherhood of Steel, and a DLC where you take over a spaceship with the help of a little girl
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# ? Dec 21, 2016 07:30 |
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Fallout 4 was decent
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# ? Dec 21, 2016 07:40 |
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frajaq posted:Fallout 4 was decent This guy gets it
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# ? Dec 21, 2016 08:11 |
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# ? May 19, 2024 18:40 |
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Wolfsheim posted:Anyway, I still contest that Fallout 4 is just a much better Fallout 3, so if Bethesda raped your childhood they already did it several years ago with even shittier combat, a dumber main plot featuring a worse Brotherhood of Steel, and a DLC where you take over a spaceship with the help of a little girl I would go even further to say if Bethesda, a video games company, raped your childhood that your childhood was pretty poo poo and not worth remembering to begin with. e: Like, if how you measure the joy of childhood is video games you're pretty hosed and nothing will ever bring you joy ever again. Sorus fucked around with this message at 08:16 on Dec 21, 2016 |
# ? Dec 21, 2016 08:14 |