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Tippis posted:So, doors are controlled client-side and the animations are culled in such a way that they don't run through their movements properly, apparently… Schrodinger's door
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# ? Dec 21, 2016 16:00 |
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# ? May 31, 2024 01:55 |
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http://i.imgur.com/tHXwN63.gifv
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# ? Dec 21, 2016 16:02 |
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Half of 2.6's features aren't even in the build and people are condescendingly telling people to check their internal schedule when they ask if its actually gonna go live tomorrow. What a bunch of tools.
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# ? Dec 21, 2016 16:02 |
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To be clear, the doors in an MMO that supports piracy as a mechanic are client side and are affected by whether or not you're looking at them when they open and close. To say that this game has not been thought through is an understatement. It's like someone's gone through the project and intentionally made the wrong decision at every turn.
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# ? Dec 21, 2016 16:02 |
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2.6.0lis out All this for 12 GBs lol Fixed a number of issues with ship loadout management in the new frontend UI, including crashes. •Fixed a number of minor graphical issues in and around the Caterpillar. •Fixed a number of issues with the new frontend UI. •These include a number of lobby crashes and numerous graphical issues. •Fixed a number of client and server crashes in Star Marine, Crusader and Arena Commander. [Update]: We are aware that a large number of players are experiencing code 30000 and 10002 errors. While this new instability is unfortunate please try and play as much as you can so we can gather as much data on these issues as possible! Thanks! •Be advised that, in order to receive new lobby invites, you will need to restart the client after every match. •New! Spamming “apply to ship” in ship customization will strip all items off the ship. •Star Marine Leaderboards are not in-game this build. •Our planned Electronic Access improvements for sequential map loading (“mega map”) are not in this build. •Scan is not complete, please refrain from using it (“Tab” key on default keybindings). •Missile rebalance is ongoing. •Flight Balance Changes to include Acceleration, Afterburner, Boost, Fuel Rates, and Jerk are ongoing. •Workaround for Front End UI Issues: Either use the old UI (ui_frontend.startup_mode = 0) OR on the main menu hit the “Escape” key and then “Go To Hangar”. Once loaded into the Hangar, you can use the Elevator to connect to Crusader or ArcCorp Also "a number". One, maybe zero as that's technically a number. They also introduced some new ones.
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# ? Dec 21, 2016 16:04 |
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Tippis posted:So, doors are controlled client-side and the animations are culled in such a way that they don't run through their movements properly, apparently… I just.. what, how?
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# ? Dec 21, 2016 16:04 |
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TheLightPurges posted:2.6.0lis out *a number of loving lol.
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# ? Dec 21, 2016 16:05 |
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Crazy_BlackParrot posted:I just.. what, how? That video is what happens when people try to touch the smoke and mirrors
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# ? Dec 21, 2016 16:05 |
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Tippis posted:So, doors are controlled client-side and the animations are culled in such a way that they don't run through their movements properly, apparently… LOL! physicalized physics immersive fidelity.
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# ? Dec 21, 2016 16:05 |
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TheLightPurges posted:Half of 2.6's features aren't even in the build and people are condescendingly telling people to check their internal schedule when they ask if its actually gonna go live tomorrow. What a bunch of tools.
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# ? Dec 21, 2016 16:06 |
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XK posted:At least that gets you high. Intoxicating saffron would be a must buy. I love Matcha Green Tea ice cream
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# ? Dec 21, 2016 16:07 |
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It's not like it really matters, no pirate worth their salt will wait for a door to open when they can just clip into your autism chariot and
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# ? Dec 21, 2016 16:07 |
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Honestly If I were Chris I'd shut the PU and SM down. Maybe keep AC up to "test the flight model". Relaunch it next year with 3.0 or something. Its just makes them look like piles of poo poo and shines too much light on the dreams.
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# ? Dec 21, 2016 16:09 |
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TheLightPurges posted:Honestly If I were Chris I'd shut the PU and SM down. Maybe keep AC up to "test the flight model". hehe 3.0 good one
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# ? Dec 21, 2016 16:10 |
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Tijuana Bibliophile posted:I've heard that Spain exports like 10x the saffron they produce Yeah. There is also about 100x more liters of "Extra virgin olive oil" produced in a year than all the olive press in the world can account for. I get my unusual or rare spices like saffron from this place : http://spicetrekkers.com/ And having spoken with the owners, they probably made the trip to talk with the famrhands in Kashmir gathering the stems for the saffron they sold me. aleksendr fucked around with this message at 16:15 on Dec 21, 2016 |
# ? Dec 21, 2016 16:12 |
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Crazy_BlackParrot posted:I just.. what, how? This is what spaghetti code looks like when you try to change anything.
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# ? Dec 21, 2016 16:12 |
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Tippis posted:So, doors are controlled client-side and the animations are culled in such a way that they don't run through their movements properly, apparently… Not taking any shortcuts here guys
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# ? Dec 21, 2016 16:14 |
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Cao Ni Ma posted:Not taking any shortcuts here guys well not through that door you aren't
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# ? Dec 21, 2016 16:17 |
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Crazy_BlackParrot posted:I just.. what, how? As far as anyone can tell, you trigger the door, and it starts to animate. You look away, and the object is aggressively culled from rendering — possibly even from memory altogether — meaning it no longer animates through the full motion. When it comes back into view, it is restored in its last know state, which is half-opened. So at very least, the client-side door state is fully client controlled, with no server authority message saying “no, this door has bene triggered open” (much less “…and it's in this state”). If and how this might affect other players interacting with the same door can't be inferred from the video, but I'd love to see two players messing around with it. How this affects the physics of trying to get through the door is also anyone's guess. …but it's not like we haven't seen plenty videos of people phasing through doors already, so that might just explain that.
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# ? Dec 21, 2016 16:19 |
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Tippis posted:So, doors are controlled client-side and the animations are culled in such a way that they don't run through their movements properly, apparently…
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# ? Dec 21, 2016 16:20 |
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https://www.reddit.com/r/starcitizen/comments/5jds7b/its_time_for_the_25_million_stretch_goal/quote:Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience! All CIG would need to do to fulfill this obligation (yes citizens, this is an explicit obligation) is update their cloud server contract to include servers in those places. As right now only NA servers are used no matter what. Its literally a flip of the switch lol. They raised money from people in Europe and Australia on the basis of that promise. They are thieves.
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# ? Dec 21, 2016 16:22 |
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Sabreseven posted:Helion is coming along nicely https://www.youtube.com/watch?v=2qZoA3byeoI This is amazing. Depending on how it looks once EA hits I may buy in.
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# ? Dec 21, 2016 16:22 |
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Just saying the jesus patch was everything I hoped it would be. Resurrection of old assets breaking the game is never, not funny. Hey intern, not paid now probably, reading this, tell crobbers GOOD JOB, THUMBS UP!!!111!!!
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# ? Dec 21, 2016 16:22 |
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Tippis posted:So, doors are controlled client-side and the animations are culled in such a way that they don't run through their movements properly, apparently…
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# ? Dec 21, 2016 16:25 |
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TheLightPurges posted:2.6.0lis out All this for 12 GBs lol Can somebody with access to this incredible new build please confirm if "multiplayer" is spelled correctly in the main menu or if this had to be pushed back to later patch?
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# ? Dec 21, 2016 16:27 |
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Tippis posted:So, doors are controlled client-side and the animations are culled in such a way that they don't run through their movements properly, apparently… HOW. What the ever living gently caress. HOW.
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# ? Dec 21, 2016 16:28 |
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aleksendr posted:Yeah. There is also about 100x more liters of "Extra virgin olive oil" produced in a year than all the olive press in the world can account for. $9 for 0.5 grams lol I mean I'm sure it's great saffron and all but drat, it better be
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# ? Dec 21, 2016 16:28 |
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This may be an overly philosophical or semantic argument to make, but I hold to the opinion that there are no bugs in Star Citizen at this stage, and that renders the concept of a "test universe" entirely moot. If you have a functioning game in proper alpha, or even pre-alpha, you have enough game systems in place to begin proper bug-hunting. If you're making a fantasy game and your job is to make a wizard shoot fireballs at an orc, you have the groundwork to test for bugs assuming the basic game elements are functioning. The bug reports might look like this: - Wizard falls through world at map location -64.3, 12.9 - If fireballs are cast too quickly damage doesn't register on second cast - Orc clips through tree and no longer registers damage from attacks - If you jump in the middle of a cast you can no longer cast fireballs until you relog Those are bugs - concrete examples of items not functioning as expected. (Note here that you need to know what is expected to know something is not right. Another way CIG fails - testing against an unknown constant.) If you're CIG and you've made the same game, the bug reports might look like this: - Game will not load - takes upwards of 5 attempts before it loads without crashing - Wizard does not appear - nothing to control - Camera floats away into the clouds randomly - Orcs are not spawning, there is nothing to attack - Fireball button does not work The difference is clear. In the second example, the entire set of basic expectations for a functioning game and game engine are simply not in place. The code is incomplete and nonfunctional, so the bug reports themselves are actually of very little value, if any. If, like in the first example, jumping while casting locks out your ability to cast, that's an obvious coding oversight that can be corrected. In contrast, in the second example, none of those things are "bugs" - they're the natural state of any project that doesn't exist yet. I haven't even coded a fantasy game, and "Wizard does not appear" is happening to me as well every time I launch notepad. That doesn't make it a "bug" - it means I haven't made a loving game. Just like CIG. The entire concept of the "PTU" and the "bug reports" is just one more extension of CIG's constant reliance on appearance and cargo-cult programming. There is nothing to "test" - this is still just a trial-and-error proof-of-concept series of pretty pictures stitched together in the hopes that something will eventually come out of it. Scruffpuff fucked around with this message at 16:35 on Dec 21, 2016 |
# ? Dec 21, 2016 16:30 |
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TheLightPurges posted:https://www.reddit.com/r/starcitizen/comments/5jds7b/its_time_for_the_25_million_stretch_goal/ To be clear on this: Amazon is currently cloud hosting CIG's servers. To have international servers, all they have to do is arrange for Amazon to also spin up servers in other regions. All the technical effort would be on Amazon's end, which they could certainly pull off without a thought beyond updating account settings. If they were doing the whole deal with hosting their own servers, or contracting COLO space in datacenters, it would be a bigger deal. With Amazon cloud services, it should be a matter of a phone call.
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# ? Dec 21, 2016 16:32 |
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Beer4TheBeerGod posted:https://www.youtube.com/watch?v=2qZoA3byeoI Same here, it ticks all the right boxes for me with the slow scavenge, survive and build gameplay, kinda like a serious Subnautica in space.
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# ? Dec 21, 2016 16:32 |
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Tijuana Bibliophile posted:$9 for 0.5 grams lol Its bullshit when you can get a gallon of ketchup, that has a poo poo ton of herbs and spices for less than that. ITs better tasting and creates a better flavor profile too.
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# ? Dec 21, 2016 16:33 |
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Scruffpuff posted:"Wizard does not appear" is happening to me as well every time I launch notepad. That doesn't make it a "bug" - it means I haven't made a loving game. Just like CIG.
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# ? Dec 21, 2016 16:36 |
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Tippis posted:So, doors are controlled client-side and the animations are culled in such a way that they don't run through their movements properly, apparently… This is a feature because not only does Chris not want people to skip cutscenes, but animations as well. Invalid Report- is a feature.
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# ? Dec 21, 2016 16:36 |
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this build wasn't ready and should not have been deployed in october and november I mentioned there was a huge debate between chris and the lower employees about not releasing 2.6 this year and just wrapping up a bunch of features into 3.0 2.5.x or whatever would have made some changes to AC, flight model, and FPS but kept core functionality the same I was sure that he'd take the advice of people who actually knew what the state of the game was, but no, he went and did dumb chris roberts poo poo like release a broken, unstable build close to xmas people will be working through the weekend and next week and the week after to get this poo poo running the thing is, they can't. everything, everything about this patch is a broken mess. I hope they take it one step further and slam it into the PU as is I'd say an honest actual release of this, going at current rates, was prob march or later in 2017 how players who paid for this poo poo aren't up in arms about the state of their space game, I dunno
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# ? Dec 21, 2016 16:37 |
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TheLightPurges posted:Its bullshit when you can get a gallon of ketchup, that has a poo poo ton of herbs and spices for less than that. ITs better tasting and creates a better flavor profile too. Yeah, it contains both "SPICE" and "NATURAL FLAVORINGS" XK posted:To be clear on this: Amazon is currently cloud hosting CIG's servers. To have international servers, all they have to do is arrange for Amazon to also spin up servers in other regions. All the technical effort would be on Amazon's end, which they could certainly pull off without a thought beyond updating account settings. The thing is, with Star Marine they run a legit risk of having a non-negligible portion of their backers logged in (because it's more lethal than COD d'oh). Since they need to spin up another server for every, like, 12 Citizens, they better make the experience as unbearable as possible. I wouldn't be at all surprised to see them disable Star Marine after a few more weeks of "successful testing"
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# ? Dec 21, 2016 16:38 |
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Beer4TheBeerGod posted:https://www.youtube.com/watch?v=2qZoA3byeoI This is legit cool.
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# ? Dec 21, 2016 16:38 |
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CIG employee actually appears on reddit to answer a bug question. Tells citizen to reboot his computer.
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# ? Dec 21, 2016 16:38 |
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moma, get a refund
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# ? Dec 21, 2016 16:38 |
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TheLightPurges posted:CIG employee actually appears on reddit to answer a bug question. Tells citizen to reboot his computer.
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# ? Dec 21, 2016 16:39 |
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# ? May 31, 2024 01:55 |
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TheLightPurges posted:CIG employee actually appears on reddit to answer a bug question. Tells citizen to reboot his computer. They've contracted CS to one of those countries ArfJason seems to really dislike
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# ? Dec 21, 2016 16:40 |