|
Araganzar posted:It's also a huge nerf to necromutation, since now you can't heal or haste at all. Guess a lot more people will be taking revivification or ddoor.... That didn't even occur to me, since I can count the number of times I have had access to and the ability to cast necromutation on the fingers of one foot. Maybe it's time to let mummies and liches drink. They have mouths! edit: now with quote so this makes sense on the new page Prism fucked around with this message at 07:16 on Dec 21, 2016 |
# ? Dec 21, 2016 07:13 |
|
|
# ? May 14, 2024 19:19 |
|
Can't wait to get hosed on by silent spectres now there's no way to teleport without reading :o
|
# ? Dec 21, 2016 07:45 |
|
Oh yeah now silence is super lethal. Better hope Mennas doesn't spawn early!
|
# ? Dec 21, 2016 08:03 |
|
Zot 5 is pretty rough when both lung entrances have permanent teleport traps huh.
|
# ? Dec 21, 2016 10:17 |
|
Bring back shadow traps and only allow them to appear in lung entrances.
|
# ? Dec 21, 2016 10:37 |
|
Shatter is the best spell.
|
# ? Dec 21, 2016 10:40 |
|
E Equals MC Hammer posted:Shatter is the best spell. weird way to spell summon forest
|
# ? Dec 21, 2016 10:57 |
|
quote:The new Sandblast works like Sticks to Snakes: consumes a missile in TrEE could probably survive by using claws but at that point why not TrNe? (Because gimmick word combos are great)
|
# ? Dec 21, 2016 12:16 |
|
I asked here why sandblast didn't autouse stones from your inventory. I should have expected that some sort of potentially crippling disadvantage be added as well.
|
# ? Dec 21, 2016 12:55 |
|
tote up a bags posted:weird way to spell summon forest I was about to say "you can't break through walls with summon forest" but if you have enough time and a fire spell I guess you can.
|
# ? Dec 21, 2016 12:56 |
|
It never occurred to me that I could just shatter the slime walls away and not get burnt.
|
# ? Dec 21, 2016 13:43 |
|
And as a side effect of Lichform getting nerfed, we're pretty much down another effective way to deal with Malmutate and Torment. Never do extended ever.
|
# ? Dec 21, 2016 13:53 |
|
I just did hells of extended including pan scumming for 60 floors, I didn't get as mutated as I expected. Granted, thanks to ashe, I can fling out all 4 of the good AOE murder spells. That +12 artefact dragon armour I ran into on D:5 really made this run great. Also the +5 artefact elec demon blade was hecka good.
|
# ? Dec 21, 2016 13:56 |
|
code:
code:
code:
Elusif fucked around with this message at 14:43 on Dec 21, 2016 |
# ? Dec 21, 2016 14:40 |
|
I like how removing the good wands, a very major change, wasn't mentioned or alluded to in the Dev Wiki's 0.20 planning page. Nor was there any discussion on the Tavern. Just dpeg coming to SA to troll us for a week before committing it.
|
# ? Dec 21, 2016 15:09 |
|
Maybe a goon ran over his dog or something? We can always just run our own copies with whatever changes removed.
|
# ? Dec 21, 2016 15:13 |
|
E Equals MC Hammer posted:I was about to say "you can't break through walls with summon forest" but if you have enough time and a fire spell I guess you can. Speleothing posted:I like how removing the good wands, a very major change, wasn't mentioned or alluded to in the Dev Wiki's 0.20 planning page. Nor was there any discussion on the Tavern. Just dpeg coming to SA to troll us for a week before committing it.
|
# ? Dec 21, 2016 15:36 |
|
I'm fine with the changes personally, even being a beginner I've seen how wildy powerful those effects can be when attatched to a wand rather than a consumable. It would be nice to see more of their long term replacement plans though. With healing wands gone, mummies especially are gonna suck for a while, though I like how they handled the DD with a racial ability.
|
# ? Dec 21, 2016 15:43 |
|
I just do not give a gently caress about mummies.
|
# ? Dec 21, 2016 15:44 |
|
Please remove mummies and make vampires good, tia
|
# ? Dec 21, 2016 15:50 |
|
I like Mummies They were my first ever 15-rune. Speaking of, I lose another gently caress-off good Ant-man to a Crypt ending that was filled to the brim with monsters from the Tomb. That was fun! Nothing like getting death cursed to hell and back and then having a Greater Mummy summon all his buds around me. I did play poorly because I was in a tab-fugue and wasn't expecting a Greater Mummy to be at the Crypt end but goddam was I frustrated because I hate doing Tomb and what the hell was Tomb doing in my Crypt?
|
# ? Dec 21, 2016 15:59 |
|
In that super 15 rune run I just had my greatest fears were greater mummies and hell sentinels. gently caress those guys!
|
# ? Dec 21, 2016 16:00 |
|
Ugly John posted:From a technical perspective, yes. Not everything has been great. Race removals and the wand swap (not the upcoming removal) are two that stick out off the top of my head. You can run a local webtiles server real easy if you are able to build from source.
|
# ? Dec 21, 2016 16:07 |
|
This is once again a change I am happy with, but frustrated that all the cascading consequences for doing so haven't been corrected before committing. Hopefully they get fixed faster than removing rMut has fixed mutations!Internet Kraken posted:Oh yeah now silence is super lethal. Time to HOM by carrying a ring of teleportation and avoiding clearing the entire level in order to have a chance to escape Mennas/Ereshkigal! Also mummy and lichform are hosed, just let them drink potions at this point because lich form still can't use the better high level necro spells and mummies will still be hot garbage.
|
# ? Dec 21, 2016 16:15 |
|
Yeah they should probably be able to drink potions now. Lich form was already not that great, and mummies have always been garbage.
|
# ? Dec 21, 2016 16:19 |
|
Speleothing posted:I like how removing the good wands, a very major change, wasn't mentioned or alluded to in the Dev Wiki's 0.20 planning page. Nor was there any discussion on the Tavern. Just dpeg coming to SA to troll us for a week before committing it. Careful, dpeg might take his ball and go home if we keep on criticizing him here.
|
# ? Dec 21, 2016 16:21 |
|
Floodkiller posted:This is once again a change I am happy with, but frustrated that all the cascading consequences for doing so haven't been corrected before committing. Hopefully they get fixed faster than removing rMut has fixed mutations! If you can code, you could work up some fixes to whatever you think has been left unbalanced. I'm sure they will give your ideas a fair shake, the devs are incredibly responsive and accommodating of beginners. Crawl has been the nicest pull-request experiences I've had.
|
# ? Dec 21, 2016 16:21 |
|
Is it possible to play this without a num pad? What's the best setup for movement?
|
# ? Dec 21, 2016 16:23 |
|
This really was a buff to wands of random effects.
|
# ? Dec 21, 2016 16:24 |
|
MOVIE MAJICK posted:Is it possible to play this without a num pad? What's the best setup for movement? Click the tile you want to move to.
|
# ? Dec 21, 2016 16:24 |
|
MOVIE MAJICK posted:Is it possible to play this without a num pad? What's the best setup for movement? I use arrow keys plus home/end/pgup/pgdn for diagonals. Before I realized that was possible, I used the non-numpad numbers for diagonals (1 = downleft, etc), which isn't too bad once you get some muscle memory going for it, but the home/end keys are arranged in the right shape so they are much better. There are also letter diagonals (and orthogonal moves that I think match vi), but I can never remember those. e: related to keys, is there a way to allow ctrl-q work in firefox without being intercepted by the browser?
|
# ? Dec 21, 2016 16:26 |
|
MOVIE MAJICK posted:Is it possible to play this without a num pad? What's the best setup for movement? Someone will inevitably come in and tell you to use the hijuybmn keys. These people are madmen and not to be trusted. taqueso posted:You can run a local webtiles server real easy if you are able to build from source. Sure, but I'm actually a weirdo who plays from multiple different locations, so I'd need to have it hosted somewhere. I know this isn't some insurmountable task, but it's just enough of an irritation to deter me.
|
# ? Dec 21, 2016 16:31 |
|
taqueso posted:I use arrow keys plus home/end/pgup/pgdn for diagonals. Before I realized that was possible, I used the non-numpad numbers for diagonals (1 = downleft, etc), which isn't too bad once you get some muscle memory going for it, but the home/end keys are arranged in the right shape so they are much better. There are also letter diagonals (and orthogonal moves that I think match vi), but I can never remember those. If you use * then q you should get the same effect, I use *w a lot.
|
# ? Dec 21, 2016 16:32 |
|
code:
|
# ? Dec 21, 2016 16:34 |
|
Speleothing posted:I like how removing the good wands, a very major change, wasn't mentioned or alluded to in the Dev Wiki's 0.20 planning page. Nor was there any discussion on the Tavern. Just dpeg coming to SA to troll us for a week before committing it. The planning pages have never had much correspondence with what people actually decide to work on, at least not in the period i've been watching crawl development. We didn't bother having a planning page at all for 0.19, which might have been a stronger move in terms of player expectations! Carcer posted:I asked here why sandblast didn't autouse stones from your inventory. I should have expected that some sort of potentially crippling disadvantage be added as well. The commit message isn't completely clear about the reasoning here. Here's the problem: if Sandblast autoused stones from your inventory but still worked without any stones, you'd be encouraged to drop your stones whenever you wanted to use the weak version. That's not really a net improvement in UI!
|
# ? Dec 21, 2016 16:36 |
|
Add dual wielding please so shortblades can be usable end game
|
# ? Dec 21, 2016 16:49 |
|
Speleothing posted:I like how removing the good wands, a very major change, wasn't mentioned or alluded to in the Dev Wiki's 0.20 planning page. Nor was there any discussion on the Tavern. Just dpeg coming to SA to troll us for a week before committing it. dpeg fucked around with this message at 17:02 on Dec 21, 2016 |
# ? Dec 21, 2016 16:59 |
|
people talked about wand removal on tavern for weeks and were mostly in favor of it(not once it actually went through, of course...)MOVIE MAJICK posted:Is it possible to play this without a num pad? What's the best setup for movement? QWE ASD ZXC and things on those keys moved elsewhere(ex: t is spell instead of z, y is eat). whenever I mention this there are people who tell me I'm crazy but I still hold the fastest realtime speedrun so fight me tbh
|
# ? Dec 21, 2016 17:00 |
|
dpeg posted:I was about to say that SA coped with the removal way better than the tavern: the first posting about linked the commits, and comments have been sane. But thankfully Spidiothing comes to the rescue! Have you thought about maybe drinking a cure mut to get rid of your abnormally thin skin?
|
# ? Dec 21, 2016 17:02 |
|
|
# ? May 14, 2024 19:19 |
|
Ugly John posted:Have you thought about maybe drinking a cure mut to get rid of your abnormally thin skin? Happy now?
|
# ? Dec 21, 2016 17:03 |