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RaspberryCommie posted:If people are still planning on setting up a multiplayer TFC server I'd be up for it. I had one set up for a week with no one trying to connect to it 88.111.137.220 I have been fighting to get started and its sooo slow I finally got copper pick and a small underground area but thats it. Soo really slow
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# ? Dec 18, 2016 16:09 |
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# ? May 18, 2024 10:57 |
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Speaking of getting started with TFC, I'm still working on my customized pack for TechNodeFirmaCraft. I'm up to 116 quests and am going through the questline for testing as well as checking all the extant quests for typos, misinformation, etc. It's coming along. Up to 116 quests from the original 45. While I'm making every effort to be succinct, I'm also trying to err on the side of too much detail as opposed to not enough, especially when it comes to major systems. As a result what I have is a pack that should take someone who's never played TFC ever and tune them in to all the systems/basics/mechanics, offer them all the optional and useful tools that come with the pack, and guide them into the new progression systems. Learn the basics, go up the tech tree, check useful items along the way, and eventually rise to greater efficiency and convenience as you ascend. This is also including my changed ore spawning, custom modtweaker changes, and additional mods. I'm trying to get it done quick but I don't want to miss anything, and once it's settled I'll publish it here in the hopes of giving an opportunity to anyone who's never been able to get into TFC.
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# ? Dec 18, 2016 19:44 |
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Edit: For some reason vsync was the culprit, no clue why, turned it off and it was fine.
Knifegrab fucked around with this message at 19:59 on Dec 18, 2016 |
# ? Dec 18, 2016 19:56 |
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Vib Rib posted:Speaking of getting started with TFC, I'm still working on my customized pack for TechNodeFirmaCraft. I'm up to 116 quests and am going through the questline for testing as well as checking all the extant quests for typos, misinformation, etc.
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# ? Dec 18, 2016 19:59 |
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Rocko Bonaparte posted:I know I'm driving you nuts, but take one advice: export that poo poo to JSON and edit it offline. The in-game editor just makes it horrible to look through and tweak things here and there. Well, at least it does in the 1.7.10 HQM revisions.
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# ? Dec 18, 2016 20:04 |
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Kinda stuck in Blood & Iron at the supply depot. Supposed to be finding something but have found nothing yet. There are no chests in the main buildings, there is a chest in the barbed wire place adjacent but it was empty. And the undead guys just respawn over and over. So most of my ammo is now exhausted.
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# ? Dec 18, 2016 21:25 |
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there's one jungle wood plank in a sea of normal oak planks. it should have a table on break it e: also do me a solid and note down the coordinates for the admech bunker when you finally find it please, i've lost it Inexplicable Humblebrag fucked around with this message at 23:23 on Dec 18, 2016 |
# ? Dec 18, 2016 23:16 |
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DOWN JACKET FETISH posted:there's one jungle wood plank in a sea of normal oak planks. it should have a table on Thank you and here is your reward. 202,70,200
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# ? Dec 19, 2016 00:52 |
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Vib Rib posted:How do you do that, exactly? Is there a command to export it? Curseforge posted:/hqm load all - loads all JSON files into the game. I had some freaky poo poo happen the first time I tried the commands, so I recommend you back up everything before importing the data back into the quest book. In particular, I lost some associations between chapters. I had a lot of stuff gate on iron and diamonds, and those all got severed when I first tried to do the imports. I can't even explain why because it looked like it never happened again. TheresaJayne posted:I had one set up for a week with no one trying to connect to it Anyways, I figured out something from last time that makes me feel dumb. In the places where I found some tetrahedrite, I dug down to the rock in a swath around it. I found some veins right there. In my previous game, I was living off of exposed veins in mountainous areas.
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# ? Dec 19, 2016 01:53 |
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So modding 1.11 with spigot is a nightmare because of how deluded the pool of help is with outdated info that simply no longer applies. I have spigot, permissionEx, and chatEx on my server. I just want to be able to make it so only select people can build in the world spawn, without having to give them OP but I cannot figure out how to do it.
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# ? Dec 19, 2016 03:59 |
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Knifegrab posted:So modding 1.11 with spigot is a nightmare because of how deluded the pool of help is with outdated info that simply no longer applies. Why not use forgeEssentials and use their permissions stuff, much better these days.
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# ? Dec 19, 2016 10:23 |
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Rocko Bonaparte posted:I had some freaky poo poo happen the first time I tried the commands, so I recommend you back up everything before importing the data back into the quest book. In particular, I lost some associations between chapters. I had a lot of stuff gate on iron and diamonds, and those all got severed when I first tried to do the imports. I can't even explain why because it looked like it never happened again. Well if Vib Rib wants to give me a server jar I can upgrade my server to that version.
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# ? Dec 19, 2016 11:33 |
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TheresaJayne posted:Why not use forgeEssentials and use their permissions stuff, much better these days. Because the server supports vive craft which is a spigot plugin.
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# ? Dec 19, 2016 19:02 |
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How do you use the prospector's pick in TFC? Every block around me is reading "Very large traces of Malachite" but I'm going around in circles trying to find it and just getting more rock.
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# ? Dec 19, 2016 20:09 |
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RaspberryCommie posted:How do you use the prospector's pick in TFC? The prospector's pick is a tool to tell you where ore isn't. It scans in a 25x25x25 area from the block you clicked, and reports a vague amount (such as "very large") of an ore inside that cube. It also generates false negatives very frequently. (Supposedly training prospecting skill reduces the false negative rate, but it barely matters, given that you can just query other rocks nearby until you either get enough negatives or you roll a positive.) The way I find ore: 1. Once I've located a rough square area of nuggets on the surface, I try to find where the "center" of the area is. This isn't strictly necessary, but it can save you some digging. 2. From the "center," I dig straight down, while testing the walls with the propick. 3. Once I get my first "very large" result, I continue to test up and down, vertically, until I find the point where the readings go from "large" to "very large." (If the most you can get is "large" or less, wherever this transition is.) 4. From that point, dig 13 blocks down. 5. Dig out a 3x3 area to set up the first support beams. 6. Pick a direction and start mining, setting down support beams every 4 blocks. (This is twice as often as you need, you can go back and pick up every other set of support beams later.) Every time you hit a four block boundary, take a propick reading. 7. Once you identify the transition point from Very Large and Large, turn around, and count out 13 blocks from this point. (Dig more if needed.) 8. Turn 90 degrees from this 13 block center and repeat 6 and 7, until you get the 13 block point in that direction. This is the "center point." 9. It's very likely that you've found the vein already by this point, but if you haven't, dig a pit around this central point. 10. If you haven't found it after about six blocks down, go back to your ladder, climb up about 5 blocks, and dig towards the center point. e: fixed bit about false negatives, the propick will never generate a different result for the same block Gwyneth Palpate fucked around with this message at 20:43 on Dec 19, 2016 |
# ? Dec 19, 2016 20:34 |
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I had to dig down to the second layer of stone to reach the malachite, so I can't quite do all of that, but I'll give it a shot at least. I found a few chunks of ore so I can replace my picks as needed at least.
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# ? Dec 19, 2016 20:49 |
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RaspberryCommie posted:I had to dig down to the second layer of stone to reach the malachite, so I can't quite do all of that, but I'll give it a shot at least. Yeah, you can adapt it to second-layer ore just fine. It'll just take a bit longer. With enough exploration you should be able to make the Big Four Tools (pick, propick, saw, chisel) before you ever start mining. Casting bronze makes this much easier.
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# ? Dec 19, 2016 20:50 |
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I'm working on the pack! I promise I will get it out as soon as I can but as RaspberryCommie's post proved some of the core mechanics aren't easy to grasp so I'm overloading quests with too much info and now the text quest is becoming long and I'm second-guessing myself and it's all going to hell, this on top of actual quests. I'm trying to pack in information about how climate and latitude work alongside quests explaining how to find and harvest wild crops and this all not even counting the tech quests and it's really getting away from me.RaspberryCommie posted:How do you use the prospector's pick in TFC? On that note, I've massively bumped up ore in my pack, which I'm tentatively dubbing "TechNodeFirmaCraft: EZ". I'm tempted to have all ores spawn in all rock layers just so you don't have to go sailing 20 minutes out to another continent to find tin or whatever, but then I'm worried that would take away from the reasons to go exploring. Incidentally, normal ore is also now worth 50 units, so 2 is enough for a full ingot. Poor is 25, rich is 75. Vib Rib fucked around with this message at 21:27 on Dec 19, 2016 |
# ? Dec 19, 2016 20:59 |
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I found the malachite vein, but is it just me or is Kaolinite impossible to find? My base is on chalk, which is a sedimentary rock. Kaolinite spawns in all sedimentary rocks, but I've been up and down the island smacking the ground with my propick and not one reading. Got tons of coal though.
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# ? Dec 19, 2016 23:19 |
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RaspberryCommie posted:I found the malachite vein, but is it just me or is Kaolinite impossible to find? It is quite rare, yes. Graphite and kaolinite are easily the most difficult things to find. What may help is paying attention to mountains, cliff walls, and along beaches, where lots of stone is exposed.
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# ? Dec 19, 2016 23:35 |
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Vib Rib posted:I'm working on the pack! I promise I will get it out as soon as I can but as RaspberryCommie's post proved some of the core mechanics aren't easy to grasp so I'm overloading quests with too much info and now the text quest is becoming long and I'm second-guessing myself and it's all going to hell, this on top of actual quests. I'm trying to pack in information about how climate and latitude work alongside quests explaining how to find and harvest wild crops and this all not even counting the tech quests and it's really getting away from me.
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# ? Dec 20, 2016 00:07 |
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Rocko Bonaparte posted:Use Enchiridion books for that. The HQM book is a bad place to put such detailed information since it's hard manage the text and you can't put pictures. You should be able to set it up so the players have access to all the books from the beginning too.
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# ? Dec 20, 2016 04:04 |
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Vib Rib posted:I'm working on the pack! I promise I will get it out as soon as I can but as RaspberryCommie's post proved some of the core mechanics aren't easy to grasp so I'm overloading quests with too much info and now the text quest is becoming long and I'm second-guessing myself and it's all going to hell, this on top of actual quests. I'm trying to pack in information about how climate and latitude work alongside quests explaining how to find and harvest wild crops and this all not even counting the tech quests and it's really getting away from me. Vib Rib when you are ready drop me a server pack and I will put it up for us to use.
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# ? Dec 20, 2016 06:36 |
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My friends and I have gotten a server together a few times over the years but only vanilla. Are there any really awesome mods you can rec for us this time? I've got one shot at getting these old guys to try something besides the basic game
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# ? Dec 20, 2016 23:02 |
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Harry Potter on Ice posted:My friends and I have gotten a server together a few times over the years but only vanilla. Are there any really awesome mods you can rec for us this time? I've got one shot at getting these old guys to try something besides the basic game Quark is a good mod to start out with. It has a very light touch to the existing game of Minecraft. Also recommend quality of life stuff like Inventory Tweaks and JEI.
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# ? Dec 20, 2016 23:34 |
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Thanks I'll check it out! I think the biggest thing we're looking for is pretty or cool looking biomes, we like to explore
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# ? Dec 20, 2016 23:37 |
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Harry Potter on Ice posted:Thanks I'll check it out! I think the biggest thing we're looking for is pretty or cool looking biomes, we like to explore Then add Biomes O' Plenty to this list. You'll need to edit the server.properties to enable worldgen for it in your server world, so look out for how to do that. (not sure off hand but i'm sure they have a bit for it)
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# ? Dec 20, 2016 23:40 |
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I know people mean well but I hate that question. Like, you don't ask a group of people, 'What's the best brand of wine, I wanna wow my friends who've never tried wine before and I only have once chance.' There's thooooousands of mods. Do they like making awesome looking buildings? Give them Chisel. Might they wanna get into mechanising their material production and constructing gadgets? Then Thermal Expansion, EnderIO, Mekanism. Do they want to try mods with unique mechanics? Botania, Thaumcraft, Ars Magica 2. Do you want a unique looking world? Biomes o' Plenty and Realistic Terrain Generation. If you're playing with 1.10 though, the answer is: get a pack of every 1.10 mod. Edit: also I missed Harry Potter's second post about what they wanted. Black Pants fucked around with this message at 00:15 on Dec 21, 2016 |
# ? Dec 21, 2016 00:10 |
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I've fallen down the gregtech new horizons rabbit hole. After about an hour of painful exploration I found a nice river valley to settle in. I think I'm about to exit the stone age but I'm curious when exactly I can start reliably crafting torches to go spelunking. I don't have to get all the way to the steam age do i? If so. Ungh. That's going to require a whole lot of bronze that I can't reliably find the copper and tin to make. Thoughts? Suggestions? Calls to just end my misery now?
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# ? Dec 21, 2016 19:48 |
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It's been a while but couldn't you use wood -> charcoal and use the results to make torches instead of trying to dig out coal et al?
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# ? Dec 21, 2016 20:10 |
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IIRC you can make torches from beeswax, which is easily gained from Pam's Harvestcraft bees. Also maybe sticky resin? I've been playing InfiTech 2 instead of New Horizons, so I can't remember.
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# ? Dec 21, 2016 21:44 |
In Blood and Iron, I didn't have the quest for the Machinist's Workbench detect the one I'd looted. Also, is it intentional that you can't put them inside either of the satchels you get from Strength 2/4? E: I also can't play on anything above peaceful, as I too have mobs just lagging the hell out of being able to kill them reasonably.
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# ? Dec 21, 2016 22:15 |
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Black Pants posted:If you're playing with 1.10 though, the answer is: get a pack of every 1.10 mod. I've been playing the new progress with a few friends after being out of modded minecraft for so long.
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# ? Dec 21, 2016 23:03 |
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I'm starting Tekkit Legends back up with only my hazy 4-year old Tekkit memories to go on. I thought that I could just hook a wooden pipe up to a chest and connect that to a macerator with cobblestone pipes, but that makes ores go flying all over the place. I need a solution to this problem, but more importantly, I was wondering if there was a good set of first-time guides with the various core mods. Buildcraft, Industrialcraft, Equivalent Exchange, etc.
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# ? Dec 22, 2016 03:38 |
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Ariong posted:I'm starting Tekkit Legends back up with only my hazy 4-year old Tekkit memories to go on. I thought that I could just hook a wooden pipe up to a chest and connect that to a macerator with cobblestone pipes, but that makes ores go flying all over the place. I need a solution to this problem, but more importantly, I was wondering if there was a good set of first-time guides with the various core mods. Buildcraft, Industrialcraft, Equivalent Exchange, etc. Wooden pipes from buildcraft need an engine to pump em. A redstone engine works.
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# ? Dec 22, 2016 04:01 |
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One of the "features" of Buildcraft Pipes is that when an item comes to a junction it will travel down a random branch whether there is a valid input at the destination or not. (and if there isn't a valid input it just spits it out into the world as an added gently caress you.) You can either make it so there is a just a single path between Chest and Macerator or use an iron pipe at junction which forces any items that go through it down a single path.
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# ? Dec 22, 2016 04:03 |
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Seriously though, gently caress Buildcraft.
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# ? Dec 22, 2016 05:24 |
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Ariong posted:I'm starting Tekkit Legends back up with only my hazy 4-year old Tekkit memories to go on. I thought that I could just hook a wooden pipe up to a chest and connect that to a macerator with cobblestone pipes, but that makes ores go flying all over the place. I need a solution to this problem, but more importantly, I was wondering if there was a good set of first-time guides with the various core mods. Buildcraft, Industrialcraft, Equivalent Exchange, etc. code:
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# ? Dec 22, 2016 05:42 |
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Nevermind I'm a dipshit
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# ? Dec 22, 2016 06:32 |
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# ? May 18, 2024 10:57 |
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taiyoko posted:In Blood and Iron, I didn't have the quest for the Machinist's Workbench detect the one I'd looted. Also, is it intentional that you can't put them inside either of the satchels you get from Strength 2/4? i think there's a load of item ID or item damage-level issues in blood and iron; there's such a huge amount of custom recipes and locations that it's sort of inevitable for example, you can't actually submit a graphite electrode to the arc furnace quest because you need one that doesn't have any damage level at all, and they all start at 100%
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# ? Dec 22, 2016 12:09 |