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Is that the extent of the joke? I guess I already get this long running joke.
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# ? Dec 22, 2016 16:07 |
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# ? May 30, 2024 16:30 |
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IIRC that mod was going to add Sunset-style invasions from every direction. Skeletons were one of them, along with Atlantis and some sort of massive African tribal army.
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# ? Dec 22, 2016 16:30 |
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Autonomous Monster posted:I'll be honest, the silly stuff does get a bit exhausting at times. How comprehensive is the fantasy events toggle? But like, just don't join the Satanists then. Fantasy events turns off everything, and Satanists will probably get their own rule since they are pretty pointless with fantasy off (Ideally I wanted to write special texts where their "magic" kept failing and they got more and more annoyed at each other, but time...)
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# ? Dec 22, 2016 16:38 |
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Darkrenown posted:(Ideally I wanted to write special texts where their "magic" kept failing and they got more and more annoyed at each other, but time...)
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# ? Dec 22, 2016 16:41 |
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Darkrenown posted:But like, just don't join the Satanists then. Fantasy events turns off everything, and Satanists will probably get their own rule since they are pretty pointless with fantasy off (Ideally I wanted to write special texts where their "magic" kept failing and they got more and more annoyed at each other, but time...)
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# ? Dec 22, 2016 16:44 |
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So a one-province Suomenusko count was able to magic up over 9000 troops in the late 8th century, more than the entirety of the Kingdom of Sweden+a few extra counties. No allies, no nothing. Just boom, 9000 I'm assuming event troops out of loving nowhere. That's cool.
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# ? Dec 22, 2016 17:05 |
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Personally I like the fantasy events that are in the realm of plausibility. Praying/magic can actually make things happen, but really the effects are just a coincidence. Failure of course means that you didn't believe in God/Satan hard enough. Also that werewolf guy is just a little bit crazy and has a taste for cannibalism, but he truly believes he has wolf blood in his veins.
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# ? Dec 22, 2016 17:19 |
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I'm a bit in the middle. Seeing "Odin" while out on a hike is ambiguous, and fighting C'thulu is the ravings of a madman. Weird but plausible events that everyone considers religious, like the hellhole opening up that you can fill with cattle or whatever too. I like all these. Immortals and Stan giving your balls back are a bit far in the other direction for most of my games though. Is there a list of events somewhere I can see that show me what's considered supernatural or not? 1stGear posted:So a one-province Suomenusko count was able to magic up over 9000 troops in the late 8th century, more than the entirety of the Kingdom of Sweden+a few extra counties. No allies, no nothing. Just boom, 9000 I'm assuming event troops out of loving nowhere. That's cool. I'd guess that's the defensive pagan mechanic to summon defensive zealots with piety.
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# ? Dec 22, 2016 17:37 |
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1stGear posted:So a one-province Suomenusko count was able to magic up over 9000 troops in the late 8th century, more than the entirety of the Kingdom of Sweden+a few extra counties. No allies, no nothing. Just boom, 9000 I'm assuming event troops out of loving nowhere. That's cool. This is the best. With the right religion/piety combo you can muster 2000 troops, and the right culture with 500 prestige you can get another 2500. That's 4500. Plus, lets be generous, 500 or so personal levy. That's 5,000. At that time period the biggest merc companies, assuming he can afford them are around 2250. So now we've got 7250 (realistically he should not be able to afford these, and certainly not for long). He could have raised raiders via a steward or something... or gotten zealots I suppose. I don't know, but the realistic limit should be somewhere between 4000 and 5000 total troops assuming he's got the piety and prestige to pull all his possible troops. Which leaves 5,000 from gods know where. One thing I hate about this game that could be better... when I'm going to declare war, give me an estimate of the total possible troops my enemy can raise and from where they could come from. It would make poo poo like this a lot less frustrating--especially for those of us who just run ironman.
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# ? Dec 22, 2016 17:39 |
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Darkrenown posted:But like, just don't join the Satanists then. Fantasy events turns off everything, and Satanists will probably get their own rule since they are pretty pointless with fantasy off (Ideally I wanted to write special texts where their "magic" kept failing and they got more and more annoyed at each other, but time...) That would be unbelievably awesome if you could do that, especially if you didn't document it in the patch notes.
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# ? Dec 22, 2016 17:40 |
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Vengarr posted:IIRC that mod was going to add Sunset-style invasions from every direction. Skeletons were one of them, along with Atlantis and some sort of massive African tribal army. I'm pretty sure the skeletons were intended to work like summonable mercenaries, just with an unanticipated tendency to enter the mercenary failure state of "all of this is ours now."
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# ? Dec 22, 2016 17:58 |
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ZombieLenin posted:One thing I hate about this game that could be better... when I'm going to declare war, give me an estimate of the total possible troops my enemy can raise and from where they could come from. It would make poo poo like this a lot less frustrating--especially for those of us who just run ironman. If you select the leader the right part of the window gives a troop count and hovering over that should give a breakdown of what troops are there. It loving sucks seeing 5K event troops that basically tell you to go gently caress yourself.
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# ? Dec 22, 2016 18:46 |
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Wonderslug posted:I'm pretty sure the skeletons were intended to work like summonable mercenaries, just with an unanticipated tendency to enter the mercenary failure state of "all of this is ours now." No it was a horde with kingdom level CBs which is why Bohemia is a bulwark against the Skeleton Menace.
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# ? Dec 22, 2016 19:17 |
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ZombieLenin posted:This is the best. With the right religion/piety combo you can muster 2000 troops, and the right culture with 500 prestige you can get another 2500. That's 4500. Plus, lets be generous, 500 or so personal levy. That's 5,000. You can see the max number of troops a ruler can raise at that time on their portrait screen. Off to the right, close to prestige and such. It's not perfect, though. Civil wars and other things thaf can cause event spawned troops will mess things up but that's war.
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# ? Dec 22, 2016 19:34 |
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Chakan posted:You can see the max number of troops a ruler can raise at that time on their portrait screen. Off to the right, close to prestige and such. It's not perfect, though. Civil wars and other things thaf can cause event spawned troops will mess things up but that's war. 3500 hours of play and I had no idea.
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# ? Dec 22, 2016 19:39 |
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You can't snoop on pagan armies because they all live in a decision or councilor event until they suddenly exist. They all show up as event troops in the realm troop count and only after the fact. That's the center of the discussion about pagans being wacky when trying to decide what to do. You can do some event snooping and memorize all the troop sources but that's not the funnest way to learn how to play the game. Its neat pagans can hold their own with unpredictable event troops until the feudals get a measurable amount of HI but it could use some in universe warning like your marshal warning you "we don't know who the gently caress lives in these woods and could be facing 10k lunatics with axes if we're unlucky"
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# ? Dec 22, 2016 19:43 |
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ZombieLenin posted:3500 hours of play and I had no idea. That's kinda new
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# ? Dec 22, 2016 19:43 |
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Rumda posted:No it was a horde with kingdom level CBs which is why Bohemia is a bulwark against the Skeleton Menace. Was a bulwark. It's a proper kingdom now.
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# ? Dec 22, 2016 20:14 |
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zedprime posted:Empowered council is the best way to glue large realms together without rushing viceroys. Why would you glue large realms together? Doesn't that make everything sticky?
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# ? Dec 22, 2016 20:18 |
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zedprime posted:Empowered council is the best way to glue large realms together without rushing viceroys. No, that's blood.
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# ? Dec 22, 2016 20:22 |
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cock hero flux posted:It's a gameplay thing, if you actually play CK2 long enough for the Mongols to show up(which no one does anymore because you start in like loving 769 now holy poo poo) they completely skullfuck everyone on the Eastern side of the map, which makes playing over there interesting because your big fatty empire actually might have to deal with a threat. Meanwhile anyone on the Western edge gets to sit around jerking off about Jesus until 1450 basically unmolested. The Mongols aren't that tough. If you aren't a sizeable Empire already you'll probably have to spend like a generation or so as their vassal while they waste their armies against the Byzantines and maybe Rus if it's formed properly, then once the event troops run out you rebel and all they have left is lovely steppe provinces and they never matter again.
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# ? Dec 22, 2016 20:23 |
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zedprime posted:You can't snoop on pagan armies because they all live in a decision or councilor event until they suddenly exist. They all show up as event troops in the realm troop count and only after the fact. That's the center of the discussion about pagans being wacky when trying to decide what to do. You can do some event snooping and memorize all the troop sources but that's not the funnest way to learn how to play the game. If you can't remember to check your target for 500 prestige or 200 piety, I don't know what to say. I assume you click on rulers to see how much gold and how many levies they have? On the character screen where you see that number, you look down a handful of pixels and see how much prestige and piety they have. If the prestige is near or above 500, assume they'll get 2.5k extra guys for every multiple of 500 prestige they have. If their piety is near or above 200, assume they'll get an extra 2k guys for every multiple of 200 piety. It takes all of half a second to look at, and is just as important at looking at how much gold they have to hire mercs, and how many raw levies they can raise.
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# ? Dec 22, 2016 20:35 |
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binge crotching posted:
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# ? Dec 22, 2016 20:42 |
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binge crotching posted:
It's a pretty new change, and not something you'd even be aware of until the first time you run into it. Plus, 5000 troops in 769 is more troops than basically anybody than Charley, the Abbassids, the Ummayads and the Byzantines can field. That's a little ridiculous. Add in that 500 prestige/200 Piety guys for some reason are a dime a dozen in Finland. In my current game there's some Finnish Duke who controls 3 counties blocking my expansion into Finland who's in his mid 40s with 750 Prestige and 1000 Piety. That guy can raise 12.5k troops without even touching his levy. They aren't a horde of poo poo light infantry either.
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# ? Dec 22, 2016 22:06 |
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I guess I haven't messed much with defensive pagans outside countering them with the ridiculous horde troops you get as a nomad so I never noticed they got actual bite. The good news is the east baltic is kind of for chumps so if you want a viking empire title you should probably prepared invade somewhere more interesting that has feudal holdings for you to move into and the sun shines for more than 4 hours a day during the winter.
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# ? Dec 22, 2016 22:15 |
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I think it's a good thing because it's another roadblock to ludicrous player blobbing in the early game and it means the AI pagans don't get kerbstomped out of relevance nearly as quickly. The frontiers of christian europe at the time were frontiers for a reason.
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# ? Dec 22, 2016 22:19 |
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I like defensive pagans being really good at defense, but it kind of strands the recommended Old Gods reform the norse games at the kingdom level because Scandinavia is full of defensive pagans defending provinces that are dirt anyway. Which is maybe a good thing for stopping the norse juggernaut games of the past but also leads to the slightly backwards recommendation that you reform norse and then prepared invade somewhere you can pick up an empire.
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# ? Dec 22, 2016 22:24 |
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It's a shame there's no Jewish mysticism component to the DLC. It'd be cool to try out crafting a golem, getting possessed by a dead relative and becoming a dybbuk, summoning a giant lion whose roar causes walls to tumble down, or all the stuff involving the Evil Eye.
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# ? Dec 22, 2016 22:49 |
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Trogdos! posted:Way of Life, Conclave, Reaper's Due and the upcoming Monk DLC are just so much better than what came before. More events and depth for everyone, yeah +1 to this Sunset invasion rules tho
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# ? Dec 22, 2016 22:53 |
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Got back in to my Ireland game last night, which is the first one I stuck with. I had managed to unite Ireland and start making inroads into Scotland, as well as have almost all of Wales. I kind of had my head down messing about with heirs and such and missed that England's mad king ("the Bewitched") switched to some Catholic herasy, and before I knew it the Knights Templar had overrun basically all of England. Am I right that I pretty much need to wait for people to revolt against them to try and take more territory, or risk bringing down a Christian hammer on myself? Also, there is one county that is de jure Wales that I cannot offer vassalisation to (no option). I don't understand: I'm king of Wales, they're a piddly count, but still nothing. I parked two successive chancellors there to fabricate a claim and ~50 years of scheming got me nothing. It's now Templar-town anyways so I suppose it's academic for the time being. Last bit: I kept getting pop ups to educate pointless offshoots of my family tree, so I ignored them, and didn't notice my two heirs piled up under them. I was able to correct my mistake at age 12 (first son) but he came out with awful stats. Second son is a bit better... can I get away with a switch to Ultimogeniture then back to Primo next generation, or should I just ride out the mediocre guy? Or do something like make his 3-martial-having-self a commander and let the Templars sort him out? Sky Shadowing posted:Nobody really asked for it, but the tears of the pubbies were so legendary (and I like crazy ideas like that, shake up the world) that it was very much worth it to me. Never gets old.
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# ? Dec 22, 2016 23:48 |
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I think everyone can agree the best CK2 dlc was "The Republic" though right Also I ended up hosting another game with my friend today, so here's the text: Kick: The problem with the World Wide Web is that some people are just not mature enough to deal with it. However, this does not have to ne your problem, by pressing this button you can remove the offending individual from your game and give them time to think about their behavior. Ban: No human being is perfect and we here at paradox interactive understand this. With this handy button you can remove those imperfect individuals from your game permanently and have a better gaming experience overall.
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# ? Dec 23, 2016 00:58 |
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Necroskowitz posted:It's a shame there's no Jewish mysticism component to the DLC. It'd be cool to try out crafting a golem, getting possessed by a dead relative and becoming a dybbuk, summoning a giant lion whose roar causes walls to tumble down, or all the stuff involving the Evil Eye. I'm hoping that there will be some kind of decision to found monastic orders - it seems like it would make sense especially for reformed pagans to be able to create new sects when a religion becomes a lot stronger than it was historically.
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# ? Dec 23, 2016 01:22 |
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if there isn't a norse society involving getting incredibly drunk and fighting I will be quite irate
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# ? Dec 23, 2016 02:17 |
I don't have Sunset Invasion, The Republic, Conclave, or the Reaper's Due. Are any of those NOT worth getting?
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# ? Dec 23, 2016 02:21 |
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Sunset Invasion if you don't care about Aztecs. The others are drat near mandatory.
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# ? Dec 23, 2016 02:23 |
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Chancellor with 23 Diplo can't get a claim done in forty years of sitting on a place. New Chancellor under new ruler with all of 11 gets it done in two months. Go figure.
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# ? Dec 23, 2016 03:07 |
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I just hired a Jewish chancellor with like 26 Diplomacy and sent him to fabricate a claim, and he fabricated the claim three days later.
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# ? Dec 23, 2016 03:18 |
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Orv posted:Chancellor with 23 Diplo can't get a claim done in forty years of sitting on a place. New Chancellor under new ruler with all of 11 gets it done in two months. Go figure. The first one was probably bribed.
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# ? Dec 23, 2016 03:18 |
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Orv posted:Chancellor with 23 Diplo can't get a claim done in forty years of sitting on a place. New Chancellor under new ruler with all of 11 gets it done in two months. Go figure. iirc there's an event where the title owner can find out about the fabrication and bribe the chancellor to never come up with one for like, 20 years
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# ? Dec 23, 2016 03:18 |
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# ? May 30, 2024 16:30 |
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Does the Greedy trait affect a Chancellor's likelihood of accepting bribes? I've always avoided having a Greedy chancellor for that reason but I don't know if it actually matters. I also try to get Honest but that's easier since it's a +2 Diplomacy and thus frequently shows up on Chancellor candidates.
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# ? Dec 23, 2016 03:20 |