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Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I'm not used to playing squishy (to me defined as not-MI/GR) characters, but I finally had a HaBe running really well until I ran into 3 caustic shrikes and a Lich. I went from steamrolling to dead faster than I could say "What the-" One day I will ascend a KoBe and/or HaBe.

I never had issued with caustic shrikes before but now I can see why they're so terrifying. I'm sure I could have played smarter to avoid it but still :stare:

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Internet Kraken
Apr 24, 2010

slightly amused
I'm not really sure why High Elves aren't allowed to exist but Halflings are.

VVV No I mean from an apts perspective, I don't get why Halflings are considered more interesting than High Elves were.

Internet Kraken fucked around with this message at 15:24 on Dec 23, 2016

tweet my meat
Oct 2, 2013

yospos
^^^ well you have to have a couple of boring basic species. I wouldn't be personally surprised if they were on the chopping block eventually, but I think they're quite a bit more distict and interesting than high elves with their slightly more specific aptitudes and small size.

You guys are really blowing the whole Tolkien thing out of proportion. The commit just said they wanted to have less of the straight up Tolkien fantasy stuff, not that they wanted to completely purge all races that could theoretically be linked to Tolkien. It wasn't even the primary reason for the HE cut.

tweet my meat fucked around with this message at 15:33 on Dec 23, 2016

Carcer
Aug 7, 2010
The primary stated reason is that they play the same as tengu, which is crap. This leaves the tolkien explanation, which deserves ridicule.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
Tengu are specialists, High Elves were very much generalists. There are some superficial similarities, but those are absurdly broad(casts spells. hits stuff. Not deep elf levels of frail).

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Cynic Jester posted:

Tengu are specialists, High Elves were very much generalists. There are some superficial similarities, but those are absurdly broad(casts spells. hits stuff. Not deep elf levels of frail).

For general generalists we've still got humans which are pretty much equally mediocre-to-decent at everything, as opposed to High Elves who were specialized generalists since they had melee+magic synergy (compared to tengu who are bad at support magic)


e:

Chakan posted:

I just don't buy any argument that says "humans can do it." I literally only play humans as wanderers because every other race has something interesting. Humans exist to be a boring baseline for new players to quickly realize the strengths and weakenesses other races have. Humans have to exist because the game has to have human as one of the races, but I'd rather lose them than any other race.

That's kinda what I mean, they're boring and generic and Crawl seems to be balanced so you have to specialize in something in order to stay alive, and humans having "the ability to adapt to anything" hardly means anything when there's nothing they're actually good at.

silentsnack fucked around with this message at 16:58 on Dec 23, 2016

Chakan
Mar 30, 2011
I just don't buy any argument that says "humans can do it." I literally only play humans as wanderers because every other race has something interesting. Humans exist to be a boring baseline for new players to quickly realize the strengths and weakenesses other races have. Humans have to exist because the game has to have human as one of the races, but I'd rather lose them than any other race.

Shinino Kage
Sep 5, 2008
So since Wands of Heal Wounds are gone, how about this doesn't happen?

quote:

This trove needs 13 potions of heal wounds to function. Give it the items?

My response: Hahahahaahhahahahellno.

Roctavian
Feb 23, 2011

I still think Halflings should be reflavored as Goblins.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Carcer posted:

The primary stated reason is that they play the same as tengu, which is crap.

Sadly, it's true.

I agree that removing high elves purely for being 'tolkeinesque' would deserve ridicule, so it's a good thing that's not what happened!

Mr. Lobe
Feb 23, 2007

... Dry bones...


Roctavian posted:

I still think Halflings should be reflavored as Goblins.

why would goblins have rMut though?

I like goblins more than halflings though so I wouldn't mind even despite that

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Mr. Lobe posted:

why would goblins have rMut though?

I like goblins more than halflings though so I wouldn't mind even despite that

honestly, why do halflings have rmut?

Smiling Knight
May 31, 2011

PleasingFungus posted:

honestly, why do halflings have rmut?

Lord of the Rings.

Internet Kraken
Apr 24, 2010

slightly amused

PleasingFungus posted:

Sadly, it's true.

I agree that removing high elves purely for being 'tolkeinesque' would deserve ridicule, so it's a good thing that's not what happened!

I've played a lot of games as High Elf and Tengu and never felt they were too similar. Mainly because Tengu are fragile pieces of garbage with really bizarre magic aptitudes that combo poorly with their offensive prowess.

Roctavian
Feb 23, 2011

Mr. Lobe posted:

why would goblins have rMut though?

This was what someone said the first time I suggested the change. Then someone else said that I only came up with the idea because of personal pride and ego. His name was KoboldLord though so it was probably just fantasy racism.

LazyMaybe
Aug 18, 2013

oouagh

Serephina posted:

I love halflings. Or loved, past tense. I see utterly no point to the race since they murdered their hybrid stats.
Speaking for myself I can safely say I've played quite a bit more of both halfling and kobold since the two were differentiated.

tweet my meat
Oct 2, 2013

yospos
Halflings are my main race right now. I'm pretty much doing nothing but HaSk until I'm decent enough to clear lair and orc pretty consistently.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
If the Orcish Mines spawn with more than one food shop, they have a chance of being replaced with the halfling warrens, a more range oriented variant, with halfling assassins that can shadow step next to you if you stand still for two turns. Their warpers are low level, however, with blink (cool down) and portal projectile on a tomahawk variant or lesser beckoning and shroud on the sword and board variant. There are, unfortunately slinger variants, but fortunately a lot of corridors. The final vault is a bit nasty, opening up into a dining hall with shrub-rating tables that only block movement but not lines of fire.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
Get shafted from D2 to D5 on my DrFE, fully expecting to die. Pick up a staff and a ring and find stairs up. Decide to put them on. Ring of Wizardry and Staff of Fire. Hit 7, Red Draconian. Best shaft ever.

MShadowy
Sep 30, 2013

dammit eyes don't work that way!



Fun Shoe
Picked this back up again to give my self some variation in play between all the session with CoQ. And man, I kinda wish Monstrous DS happened more often; even though I should really just be focusing on mastering the game, I had a particular idea I wanted to try out once I read about Uskayaw (basically an insane notion about a maximum offense unarmed set up that probably would end up working out kinda badly.)

tweet my meat
Oct 2, 2013

yospos
What are some good general tips for getting a skald going?

Carcer
Aug 7, 2010
Play High elf.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

tweet my meat posted:

What are some good general tips for getting a skald going?

Don't worry about being awesome with Charms in the early game, mostly focus on your weapon skills so you can kill dudes without taking a lot of time. After all if they are at range you have a couple turns to cast and hopefully get through high failure rates. Train Spellcasting only if you're needing spell slots, you have enough MP through gaining levels to cast your buffs. Once you're in midgame you're basically free to hybridize however you'd like.

Darox
Nov 10, 2012


PleasingFungus posted:

Sadly, it's true.

I agree that removing high elves purely for being 'tolkeinesque' would deserve ridicule, so it's a good thing that's not what happened!

The only things HE and Te have in common is air magic skill and a preference for dodging though? Demonspawn and mummies have more similarities.

Does every race need innate mutations to avoid getting cut?

tweet my meat
Oct 2, 2013

yospos
That may be my mistake. I usually focus on getting spectral weapon castable ASAP, but I'll try focusing on weapon skills first and see how that treats me. I can probably still cast my basic buffs pretty consistently without sinking a bunch of xp into them early on. I was playing high elves regularly, but I switched to halfling to prepare for the high elf cut.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

LordSloth posted:

If the Orcish Mines spawn with more than one food shop, they have a chance of being replaced with the halfling warrens, a more range oriented variant, with halfling assassins that can shadow step next to you if you stand still for two turns. Their warpers are low level, however, with blink (cool down) and portal projectile on a tomahawk variant or lesser beckoning and shroud on the sword and board variant. There are, unfortunately slinger variants, but fortunately a lot of corridors. The final vault is a bit nasty, opening up into a dining hall with shrub-rating tables that only block movement but not lines of fire.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

tweet my meat posted:

That may be my mistake. I usually focus on getting spectral weapon castable ASAP, but I'll try focusing on weapon skills first and see how that treats me.
Think of it this way: If a pure melee start found a Book of Battle early, it wouldn't make sense to dump all your xp into spec weap - you'd want your basic "kill dudes/don't die" skills up to snuff first.

Goffer
Apr 4, 2007
"..."
Good idea - since the range of playable characters clearly represents both sides of the good/evil divide, there should probably be more 'good' themed branches - elves and angels seem to be about it right now.

I think they could have made resist mutation still in if they added a negative to it, like harm draining you or distortion banishing you - make it tied to statis, make it stat drain or deteriorate on hit or something to trade it off.

cheetah7071
Oct 20, 2010

honk honk
College Slice
Add branches and cut races until every race has a branch

Smiling Knight
May 31, 2011

Goffer posted:

Good idea - since the range of playable characters clearly represents both sides of the good/evil divide, there should probably be more 'good' themed branches - elves and angels seem to be about it right now.

RIP that one ice wizard deep elf unique's paragraph long flavor text about the corruption of the elven race by demon worshippers.

Internet Kraken
Apr 24, 2010

slightly amused
Lets actually compare the apts of the two races in question.



So right off the bat its pretty clear that tengu are better at traditional combat. They have neutral or positive apts across the board. A tengu is very free in what they choose to use as their melee or missile weapon. High elves don't have bad combat apts if they stick to bows and blades, but have little reason to use anything else other than a lajatang. But where these species really differ is magic.

Look at those Tengu apts. Notice how awful they are? Those happen to be the schools used most often by hybrid characters. Tengus really struggle with most forms of support magic. Necromancy is the only major support school they are good with. High elves have a lot more freedom when it comes to magic.The low necromancy apt is their biggest problem, but overcoming that is a lot easier with the high elves stat gains. You don't even have to use necromancy, but pretty much every hybrid character is going to be investing in charms and translocations because the spells there are so useful for them.

When it comes to magic Tengu are really good at conjurations because their whole gimmick is that they excel with many forms of combat, both physical and magical. Conjurations isn't that good for a hybrid character though. You want utility more than offense when it comes to magic. The end result of this is that when playing to their strengths, high elves and tengu feel very different. Now they are clearly similar in some ways; it makes sense for tengu to favor air magic over earth, but I'm not sure why high elves do. Those similarities could easily be removed though and the species wouldn't have much in common anymore. They can both be hybrids, but the types of casting they prefer to do are very different.

tldr; I am upset about elves being cut in favor of dumb birds with dumb apts

LazyMaybe
Aug 18, 2013

oouagh

Internet Kraken posted:

Look at those Tengu apts. Notice how awful they are? Those happen to be the schools used most often by hybrid characters.
I would call necromancy the most common hybrid school, followed by hexes/summoning, then translocations, then charms(which doesn't have many strong spells anymore and usually people just get a few levels alongside another more trained school-eg, a bit of charms alongside more necromancy for regen).

If I had to pick one I would always want necro(or summoning) over charms and translocations. But especially necro.

LazyMaybe fucked around with this message at 00:43 on Dec 24, 2016

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Goffer posted:

Good idea - since the range of playable characters clearly represents both sides of the good/evil divide, there should probably be more 'good' themed branches - elves and angels seem to be about it right now.

crawl elves aren't good. but more importantly, what's mechanically interesting about 'good'? what does a 'good' monster do? right now the following are 'holy mechanics':
  • halos
  • smiting (non-exclusively)
  • death curses (before holy death curses were removed)
  • extra damage to demonspawn and undead players
these aren't enough to carry a branch. they're not even really enough to carry a single pan level!

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Smiling Knight posted:

RIP that one ice wizard deep elf unique's paragraph long flavor text about the corruption of the elven race by demon worshippers.

paragraph, singular?

Internet Kraken
Apr 24, 2010

slightly amused

IronicDongz posted:

I would call necromancy the most common hybrid school, followed by hexes/summoning, then translocations, then charms(which doesn't have many strong spells anymore and usually people just get a few levels alongside another more trained school-eg, a bit of charms alongside more necromancy for regen).

If I had to pick one I would always want necro(or summoning) over charms and translocations. But especially necro.

Necro has great support spells but the only one basically every character wants is regen which isn't hard to cast no matter how bad your apts. Necro can easily be ignored by tons of characters until extended where you might start investing in it just for its endgame potential. Meanwhile pretty much everyone wants blink to be reliably castable, especially early on when resources are limited. Lesser beckoning is also one of the most useful spells in the game for a melee character, and ranged characters will want portal projectile. Spectral weapon will increase the damage output of any melee character by a ton, and song of slaying is free damage if you don't care about stealth.

Charms and translocations are way more useful for the majority of characters than necromancy is. I'd much rather have HE apts than TE apts early on since getting something like blink castable can easily be the difference between life and death.

Also how is summoning any good as a support school? The only support spell it has is aura of abujuration. Everything else is minion summoning, which is just another form of offense. You can use it on a hybrid character but not in the same way as those other schools.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
I dunno, from my (limited) experience with stealthy stabbers summons can be as much a support as invisibility, and better than Shroud of Golubria at preserving your health.

LazyMaybe
Aug 18, 2013

oouagh

Internet Kraken posted:

Also how is summoning any good as a support school? The only support spell it has is aura of abujuration. Everything else is minion summoning, which is just another form of offense. You can use it on a hybrid character but not in the same way as those other schools.
???

every hybrid character should be getting allies from either summoning or necro, if they want to win anyways. this is a really weird definition of "support"/"hybrid" which I don't think anyone but you shares where allies don't count as support for some reason/characters who use allies don't count as hybrids, the best hybrid start is IE and the best spell IE has is summon ice beasts. when someone talks about skilling into melee alongside summoning/necro to fight alongside their allies, that is a hybrid build.

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...
"Guy who buffs himself" is a pretty different fantasy/D&D archetype than "guy who summons minions to fight for/with him".

LazyMaybe
Aug 18, 2013

oouagh
yes, but both are hybrids

you can play and win as 'pure' summoner/necro(or summoner/neco+conj), or you can go a bit heavier armor+more melee skill and fight alongside your allies more. this is a hybrid build in any definition that isn't unreasonably narrow, hybrid means "you invest a significant amount in both magic and non-magic to kill things"

LazyMaybe fucked around with this message at 01:58 on Dec 24, 2016

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Darox
Nov 10, 2012


A three point apt difference for both necromancy and summoning makes the two species distinct regardless of which type of hybrid is better.

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