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Snorting through the blow His hair is a toupee Concept art we show, Laughing all the way Folds on Ben's arms swing, Such a ghastly sight What fun it is the truth to hide Development starts tonight Oh, jingle bells, Ben's folds smell Ortwin ran away The backers are blind never mind They're still gonna pay *begins intense festive break dance routine*
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# ? Dec 24, 2016 17:44 |
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# ? May 15, 2024 04:35 |
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What the gently caress. Lol im glad im out
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# ? Dec 24, 2016 17:44 |
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Salt n Reba McEntire posted:T'was the day before Christmas, when all through the 'verse, This was good and funny! Merry Christmas, friend!
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# ? Dec 24, 2016 17:45 |
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MedicineHut posted:Egg threads, very popular in both Spain/Portugal: https://easyportugueserecipes.com/fios-de-ovos/ quote:Ingredients: Woooo Sounds indulgent. I'll never make it myself, but I hope I have the opportunity to try them sometime.
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# ? Dec 24, 2016 17:46 |
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Propagandist posted:'Twas the night before Paarpmas, and all through the 'Verse, Holy cow this made me ! You're good with these!!!
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# ? Dec 24, 2016 17:48 |
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Propagandist posted:'Twas the night before Paarpmas, and all through the 'Verse, Beautiful
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# ? Dec 24, 2016 17:49 |
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This explains why SM is semi functional
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# ? Dec 24, 2016 17:53 |
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XK posted:They've taken inspiration from CIG's version numbering? It seems 4 was almost completely skipped, like with MS and Windows 8 -> 10. Did they have a 4 release? Not quiiite, I was even wrong about that bit. 3.8 is like in limbo. "Cryengine 4" is the 3.6.x line (Crytek did decide to change their branding back in 2013, decoupling the internal version numbers from what they called the engine- 3.6.x is called "Cryengine 4", for example), and then 3.8 was released as a major update at the same time as the 5.0 line, but never given it's own public name. But both of them have many overlapping features (OpenGL support, VR support), and there were 3.8.x updates released after the first 5.0/"Cryengine 5" release. I guess the most important feature to be in 5.0 that is not in earlier lines is Direct X 12 support.
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# ? Dec 24, 2016 17:57 |
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hanales posted:I'll be making these today as per Christmas tradition. Good god, how many cookies does that make, like a hundred and fifty?
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# ? Dec 24, 2016 18:02 |
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Gwaihir posted:Not quiiite, I was even wrong about that bit. 3.8 is like in limbo. "Cryengine 4" is the 3.6.x line (Crytek did decide to change their branding back in 2013, decoupling the internal version numbers from what they called the engine- 3.6.x is called "Cryengine 4", for example), and then 3.8 was released as a major update at the same time as the 5.0 line, but never given it's own public name. But both of them have many overlapping features (OpenGL support, VR support), and there were 3.8.x updates released after the first 5.0/"Cryengine 5" release. 3.8.1 is 5.0 then? Or, 5.0 has DirectX 12, but the others don't? So confusing.
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# ? Dec 24, 2016 18:05 |
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Did they seriously push out a big new patch on Christmas Eve Sure is a nice working environment at CIG
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# ? Dec 24, 2016 18:06 |
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5.0 is definitely the line where DX12 went in, but 3.8.1-3.8.6 were developed and released at the same time/after 5.0 as part of Crytek's ongoing "Engine as a service" releases on Steam. So I guess I'd say they're (3.8.x) definitely not part of what crytek formally advertises as "Cryengine 5" but they're also the release immediately after "Cryengine 4." So They are actually the 5th iteration of cryengine. Just not what is advertised as "Cryengine 5."
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# ? Dec 24, 2016 18:07 |
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Also I'm pretty sure I'm now dumber and need to drink more eggnog.
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# ? Dec 24, 2016 18:09 |
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Gwaihir posted:
This kind of confusion sounds like it's right up crobblers alley. Perfect for SC. Pureauthor posted:Did they seriously push out a big new patch on Christmas Eve New engine. lol
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# ? Dec 24, 2016 18:12 |
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ripptide posted:Well, y'know that real history has never been the most favoured subject of Shitizens. If they can re-write it, they'll try. Star Citizen: No matter if history or engines or TOS or release dates, everything can be rewritten+refactored
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# ? Dec 24, 2016 18:12 |
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It's like they were made for each other, really.
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# ? Dec 24, 2016 18:12 |
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I'm now even more confused about CryEngine versions than I was before.
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# ? Dec 24, 2016 18:16 |
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XK posted:I'm now even more confused about CryEngine versions than I was before. All you need to know is that it's good for Star Citizen
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# ? Dec 24, 2016 18:20 |
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Apparently Lumberyard also derives from Cryengine 3: https://en.wikipedia.org/wiki/CryEngine
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# ? Dec 24, 2016 18:22 |
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this is where backers should be unable to reconcile the cognitive dissonance "CryEngine wasn't a bad choice because they hired a bunch of Crytek developers and have spent four years developing their own engine which is no longer as obviously bad as CryEngine was so they are switching to a different version of CryEngine at year 5 of development" "Star Citizen has the most open development of any game ever. Period. No game has ever been more open. You should be thanking god that CIG chooses to be the worlds most open game development studio with you. Which is why we still haven't seen Squadron 42, have no idea why we haven't seen it and found out 11 months after a decision to switch engines and now don't even know the full implications of that." Apparently they are using Schrodinger's Engine that both is and is not CryEngine depending on if the person talking about it needs it to be to support their faith based reasoning. This is pretty hilarious since I expected them to have to switch to an actual engine that might actually deliver on some of their promises, instead of choosing a different form of the worst possible engine. "Lumberyard is CryEngine!!!! just copy and paste!!!! You don't understand Game Development!" is a pretty neat new talking point for the pamphlet though. We should make a collage of all of the uses of it so far.
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# ? Dec 24, 2016 18:23 |
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Beexoffel posted:Apparently Lumberyard also derives from Cryengine 3: This only made it worse. What the gently caress CryTech? The chart is baffling enough, but reading the wiki page is just nonsense with version numbers. quote:and announced that their next CryEngine would not be advertised with a version number. It seems they were also confused. XK fucked around with this message at 18:33 on Dec 24, 2016 |
# ? Dec 24, 2016 18:31 |
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CryEngine, where the version numbers are made up and the games using it don't matter.
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# ? Dec 24, 2016 18:40 |
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Wasn't there a Sean Tracy interview earlier in the year where he said Star Engine is like 50% new code or something to that effect? Granted he's 100% full of poo poo and the cultists have repeatedly established that they're too dim to be bothered by blatant contradictions coming from the mouths of their prophets.
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# ? Dec 24, 2016 18:41 |
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This project is way beyond hosed. Lol at a engine switch which is applauded as something well thought after 4 years of development It just keeps delivering, doesn't it?
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# ? Dec 24, 2016 18:42 |
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Chin posted:Wasn't there a Sean Tracy interview earlier in the year where he said Star Engine is like 50% new code or something to that effect? i think the path of least resistance for the delusion in this case is to just ignore that it has a different name and pretend all of the work / code changes aren't affected by the move at all, since they are both based on CryEngine. You just open up Lumberyard.dat and copy in your StarEngine.dat and bam, instant changeover. Do you not understand game development?
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# ? Dec 24, 2016 18:44 |
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Crazy_BlackParrot posted:
Holy poo poo that moderation, incredible
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# ? Dec 24, 2016 18:46 |
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Persistence is in! Grenade carries over from pre-match, causing a suicide once the match starts. https://www.reddit.com/r/starcitizen/comments/5k3o7r/grenade_carries_over_from_prematch_causing_a/
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# ? Dec 24, 2016 18:47 |
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Someone else said it but it actually is making sense now , all those things we laughed at Working on 2.6 and 3.0 at the same time ? Sure they were simply on two different engines The pipelines will save us! Yep now they can import 100s of artist creations not lumber yard and look like heroes, the 'pipeline' was using a new engine Sandi's big plans to 'go wider' in 2017 ? With Amazon you sure will If anything I think this will sink cig faster than they could have done on their own , they have actual oversight now
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# ? Dec 24, 2016 18:49 |
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Lime Tonics posted:Persistence is in! I read a post on another forum where they said the grenades were "physicalized" so you can shoot them to move them around. And whoever brought up Factorio, thanks. Enjoying the game.
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# ? Dec 24, 2016 18:53 |
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This was just the perfect present. There really is a Santa Crobbler and he read my letter.
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# ? Dec 24, 2016 18:54 |
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RattiRatto posted:This project is way beyond hosed. not just an engine switch, a switch from basically a custom engine conversion that they've been working on for four years, to SOMEONE ELSE'S CONVERSION OF THE SAME ENGINE that has not been custom designed for what CIG needs it to do but is still apparently still better at it than their four year multi million dollar project to create something perfect for their unique needs Jesus wept
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# ? Dec 24, 2016 18:54 |
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Beexoffel posted:Apparently Lumberyard also derives from Cryengine 3: That chart's lumping the "Cryengine 4" (3.6) and "Well this is a major post cryengine 4 update but we're a company in chaos and don't know what to call it" (3.8) in to the "Cryengine 3" category, which isn't really true if you go by feature level or by branding choice, but is true if you go only by the internal version numbers.
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# ? Dec 24, 2016 18:56 |
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Fat Shat Sings posted:"CryEngine wasn't a bad choice because they hired a bunch of Crytek developers and have spent four years developing their own engine which is no longer as obviously bad as CryEngine was so they are switching to a different version of CryEngine at year 5 of development" CryEngine was the best choice they had at the time. There were lots of problems with it, but they've extensively modified everything. Ohhhh. Lumberyard, yeah, there we go. Perfectly reasonable. This is a win for CIG. quote:"Star Citizen has the most open development of any game ever. Period. No game has ever been more open. You should be thanking god that CIG chooses to be the worlds most open game development studio with you. Which is why we still haven't seen Squadron 42, have no idea why we haven't seen it and found out 11 months after a decision to switch engines and now don't even know the full implications of that." Evening of Friday December 23, lol. Such openess, great development. quote:"Lumberyard is CryEngine!!!! just copy and paste!!!! You don't understand Game Development!" is a pretty neat new talking point for the pamphlet though. We should make a collage of all of the uses of it so far. Uhh, CryEngine 5.0/3.8.1 whatever is almost the same as their heavily modified custom engine. Stop spreading FUD. Prove that they can't just copy their extensive modifications over. Prove it, Goonie!
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# ? Dec 24, 2016 18:57 |
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moveable shape posted:Holy poo poo that moderation, incredible They obviously couldn't be hosed dealing with that bullshit right at Xmas time. First they merged all the 'Lumberyard' threads into that one making it virtually impossible to read, then they close the thread because 'already happened'. Yeah, god-forbid anyone talk about things that have already happened, the RSI forums are a place for ~~DREAMS~~. Wrecked Angle fucked around with this message at 19:01 on Dec 24, 2016 |
# ? Dec 24, 2016 18:59 |
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They want $70 for a pair of missiles. lol Check out that animation of a bunch of missiles being loaded. [Someone will have to post that image of the missile loading bay for me] How much does that cost? Who cares? What are you, poor?
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# ? Dec 24, 2016 19:02 |
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Gwaihir posted:Also I'm pretty sure I'm now dumber and need to drink more eggnog. Did anyone say Dumberyard yet?
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# ? Dec 24, 2016 19:02 |
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Star Citizen: True Death Throws PS: Star Citizen hit HackerNews and is trending:
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# ? Dec 24, 2016 19:02 |
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So how long until they announce the console versions? And that press release is marketing 101. Talking about the switch, but in broad strokes and vaguely enough so that either their whales will fill in the blanks with a narrative of their own (which currently is "look we have two forks of the same engine, forks work like this: they took their custom stuff and pasted in the other fork and all worked fine") or there will be a major negative backlash during the holidays and they will deal with it when they get back (with more, but still measured, information). But bottom line seems to be, their previous custom engine was a loving mess and they couldn't go on seriously considering integration and viable product with that. So they switched to a less hosed fork with Amazon actively supporting it hoping for better results (which they will get, but definitely not the "dream"-level features)
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# ? Dec 24, 2016 19:03 |
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Just remember, the HELP/SERVICE desk sandi has been running since she has been the best little girl ever, is CLOSED until the 3rd of January. Maybe they went on another trip to ITALY after amazon paid um for all those whales details.
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# ? Dec 24, 2016 19:03 |
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# ? May 15, 2024 04:35 |
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I really want someone to repost that animation of their dumb rear end missile loading thing, because it's now relevant. Each of those things cost $35.
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# ? Dec 24, 2016 19:07 |