Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
kater
Nov 16, 2010

I just did Shen's Last Gift for the first time. As soon as it popped, right after the first retaliation mission. I feel traumatized. Like there's just so much sneaky bullshit. First I assumed mech suicide was stuck in place. So lots of fire all around and Shen is burning and I've blown my Gremlin heals because I don't know maybe the thing ends soon as I send Shen up the elevator. Who is the first person I send up and that's just :v:. Then I get three guys poisoned because what the gently caress. Then the loving roofffffffffffff.

I don't know. I had it on Ironman but it seemed to allow me to restore a save so I guess that is nice. Think I'm gonna just start campaign over though instead of burning another three hours, went in with zero hackers and zero shredders.

Adbot
ADBOT LOVES YOU

monster on a stick
Apr 29, 2013
How did you get poisoned during Shen's Last Gift? It's all robots.

VVV - but the game shows it's poisoned outside the room and all but tells you to go use your robot to make a beeline to shut off the valve and to have the hoomans sit inside the safe room.

monster on a stick fucked around with this message at 16:14 on Dec 24, 2016

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

monster on a stick posted:

How did you get poisoned during Shen's Last Gift? It's all robots.

There's poison gas traps after you get Spark-001 so it can go aroubd shutting them off while your dudes are holed up

There is zero reason to have fleshies run around in it though :psyduck:

kater
Nov 16, 2010

I had three guys out of range when activating the robot and surprise one turn to get to safe room. I assumed there was bullshit to come but I thought it'd be in the room you start in.

Hunt11
Jul 24, 2013

Grimey Drawer

HOOLY BOOLY posted:

Just finished the game and wow, Jake must have been offended that nobody like the Uber Ethereal as a boss fight so instead he made something so, so much worse. I don't normally save scum to much but i think i'm justified when it comes to this "boss fight" because i don't see how you could ever walk into that and have a vague idea of what you're getting yourself into.


Why yes Jake you certainly fixed the problem of sitting a sniper in the back and critting the Ethereal before he's a chance to do anything. But you also Made 3 seperate bosses who teleport to wherever the gently caress they want,regen health,have psy powers so they mind control your dudes and generally gently caress your day up with Rift. Have constant reinforcements that you need to deal with because the Avatars come in with them AND having terrible site lines in a room that's way to big and open for you to do anything but sit by the entrances and hold up until you get a shot at the Avatars


Really the ending wasen't as good as the first game either.It was much more fitting that The Volunteer sacrifices themselves to save their buddies and the whole drat world. Plus the most psychic intensive thing they do is force push everybody of the room and bring the Temple Ship down. Was the psychic laser beam struggle really nessecery :psyduck: plus the Commander is a-okay in the end so meh? You're faceless and voiceless anyway so it's not like they coulden't just have another Commander and have it be exactly the same for the sequel they are obvoiusly doing.



I suppose overall though the game was good,the last level was terrible so pretty much like last time :v:

The worst part is that they teleport your squad into the room without resetting any skill timers. In my first attempt I had managed to mind control a Gate Keeper and was looking forward to wrecking poo poo with it, but not only did it not teleport with me, mind domination did not reset. Also gently caress the lines of sight and the enemy waves. It is fine if they send in the mid tier stuff as that can be dealt with in a relatively effective manner, but stuff like Sectopods is just too much. Also, while codexes are not powerful, they just add more teleportation shenanigans to the mix.

Annointed
Mar 2, 2013

Hunt11 posted:

The worst part is that they teleport your squad into the room without resetting any skill timers. In my first attempt I had managed to mind control a Gate Keeper and was looking forward to wrecking poo poo with it, but not only did it not teleport with me, mind domination did not reset. Also gently caress the lines of sight and the enemy waves. It is fine if they send in the mid tier stuff as that can be dealt with in a relatively effective manner, but stuff like Sectopods is just too much. Also, while codexes are not powerful, they just add more teleportation shenanigans to the mix.

This is why I don't feel bad for buffing the hell out of psionics/spam mimic beacons. That and making sure I have all abilities off cool down before heading into the main building.

fritz
Jul 26, 2003

Hunt11 posted:

The worst part is that they teleport your squad into the room

This has not happened to me in any of my playthroughs?

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum

Hunt11 posted:

The worst part is that they teleport your squad into the room without resetting any skill timers. In my first attempt I had managed to mind control a Gate Keeper and was looking forward to wrecking poo poo with it, but not only did it not teleport with me, mind domination did not reset. Also gently caress the lines of sight and the enemy waves. It is fine if they send in the mid tier stuff as that can be dealt with in a relatively effective manner, but stuff like Sectopods is just too much. Also, while codexes are not powerful, they just add more teleportation shenanigans to the mix.


What? Did they change it recently? I mind controlled a gatekeeper at the start of the final level and it was extremely useful for surviving the final area in which tons of enemies... appear.

fritz posted:

This has not happened to me in any of my playthroughs?

Same. One playthrough though.

Hunt11
Jul 24, 2013

Grimey Drawer
The incident happened on the console after it had been out for a week or so.

BlazetheInferno
Jun 6, 2015
Yeah, I've never had my squad get teleported into the final room...

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Hunt11 posted:

The incident happened on the console after it had been out for a week or so.

I got teleported into the final room playing on console just last night. Was a bit confused when i killed the last alien in a pod then suddenly fade to black,loading screen to cutscene then suddenly we're in the final room like uh okay what.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
The map size must've been killing the consoles. Given the issues people were having on low spec machines for the final map I guess they decided to break up the map like the Shens Last gift missions, but didn't take the time to have like an exit zone or something and just kludged it together based on killing pods.

Synthbuttrange
May 6, 2007

lol consoles

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
Say, any whispering about an expansion like in the first XCom?

Jetamo
Nov 8, 2012

alright.

alright, mate.

Tarquinn posted:

Say, any whispering about an expansion like in the first XCom?

Leaked files from between Alien Rulers and Shen's Last Gift say it's pretty likely.

Thread title should probably be "EXPANSION WHEN" at this point.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Jetamo posted:

Leaked files from between Alien Rulers and Shen's Last Gift say it's pretty likely.

Thread title should probably be "DOORN WHEN AGAIN" at this point.

FTFY

Coolguye
Jul 6, 2011

Required by his programming!

Jetamo posted:

Thread title should probably be "EXPANSION WHEN" at this point.
good idea

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

Jetamo posted:

Leaked files from between Alien Rulers and Shen's Last Gift say it's pretty likely.

Thread title should probably be "EXPANSION WHEN" at this point.

Cool, thanks!

ThermosAquaticus
Nov 9, 2013
Speaking of DLC, is it any good? Was thinking of picking up the game + DLC in the Steam sale.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



ThermosAquaticus posted:

Speaking of DLC, is it any good? Was thinking of picking up the game + DLC in the Steam sale.


monster on a stick posted:

Anarchy's Children - purely cosmetic, you can pretty safely ignore this one (though some of the cosmetic DLCs may rely on this one.)
Shen's Last Gift - robots that level up so a mix between MECs and SHIVs. The mission is kind of fun. Robots can kind of get underpowered in the end game though unless you spend a ton of resources to upgrade them.
Alien Hunters - alien bosses with lots of HP + armor, and also they take a turn after each of your soldier's actions (not the squad, each soldier) so they can quickly wreck your poo poo. The included mission is kind of meh. You do get cool unique weapons out of it.

Really get what appeals to you. Shen's Last Gift is probably the best one.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Yeah that's probably an honest representation of the DLCs.

I feel Sparks kinda got shafted because they get compared to Mecs in terms of power, but Mecs had foundry projects to buff them. Give Shen Sr. money, get bigger robo-soldiers, and Sparks don't exactly have that to give them a boost.

At least, not without this mod. Congratulations, you can now upgrade your Sparks to be your squad's big, punchy flagship meatshield of death like Mecs were.

monster on a stick
Apr 29, 2013
The other problem with Sparks is that only one can be repaired at a time, and (IIRC) they always go in for repair if they get damaged, and it can take a while for them to get fixed. This makes fielding a squad of Sparks problematic, unlike EW or even LW where you could have a bunch out on a mission. But then again they aren't great in the endgame when you could have the resources to field a small squadron of them. The mod Alkydere linked to helps but it's even more of a resource sink.

I'm not even sure I will enable the DLC next time I do a playthrough.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Honestly there are two or three small tweaks that would make SPARKs really great and worthwhile


The real issue is they have a jack of all trades thing going on. They can remotely hack like a specialist, but their hack stat is crappy. They get a free explosive like a Grenadier, but only one. They have a melee attack on a cool down. They have the best burst damage potential in the game in Overdrive on a really long cooldown.

Give them some upgrades and retool them to be more tanky and they'd be a flexible bulwark to complement the rest of your squad and always be worth taking. As it is they're not even really bad so much as spread thin.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I keep wanting to play this game again but the thing is, I'm just not good enough to hack the feast-or-famine nature of the design. I'm not even sure you can get around it, but it felt like in XCOM2, even moreso than in XCOM1, there's really no way to recover from a fuckup, and so I fall on the impulsive save-scumming that results in an end-game with 2 untouchable commando squads and like 4 total deaths across the campaign. The game's too quick to allow more than one team to keep up with the power level of the enemies.

I don't imagine there's some mod or combination of mods that allows a parabolic curve to the game, is there? I feel like if you could make it so that power requirement delineation between mission types were cleaner, such that fielding mostly rookies on common mission types could allow you to build up new guys as the higher-level missions ate up your vets, that could work at my level of skill.

It's sort of funny, XCOM2 seems less susceptible to XCOM1's tendency to gently caress you over on less-than-optimal base management, but the time limits and exponentially more powerful enemy types make the tactical considerations on the ground more punishing.

Basic Chunnel fucked around with this message at 20:53 on Dec 25, 2016

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.
So like, I'm having a weird bug.

Everyone in my group has become a mute. Shen, Tygan, and even the random chatter during missions during actions is complete silent. I've checked all the options, verified the cache, and it's still happening. I don't understand what's causing the issue.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
I got XCOM 2 and the expansions for Christmas. Should I enable the expansion stories on my first playthrough, or should I get practice in the base game first?

Bogart
Apr 12, 2010

by VideoGames
Play vanilla once, and then go hog wild with the DLCs and mods.

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

FredMSloniker posted:

I got XCOM 2 and the expansions for Christmas. Should I enable the expansion stories on my first playthrough, or should I get practice in the base game first?

It sort of depends what you're looking for. Do you enjoy trial by fire? Then turn them both on. If you want to dip your feet in and get used to the normal game mechanics, then enable the Alien Hunters mission but don't ever do it. (You'll be able to pick up a set of special weapons, and then an optional mission will appear, and you can just ignore that.) The Shen's Last Gift mission is probably fine for a first play through if you just get your squad the first weapon and armor upgrades.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
I played the poo poo out of XCOM 2 but I find myself wanting to go back to it a lot less.

I think it's partly because the drat game runs like poo poo and will probably always run like poo poo until some really badass CPU upgrades hit the market - it's definitely CPU bottlenecked and I get gnarly frame drops on a really top of the line rig.

But also because the setting of the first game was just more interesting to me - I loved the enemies a lot more in EU and while there are some oldschool neighborhood levels and stuff, it's just not the same.

I hope they do a Civ model where they just iterate on the game but stick with the modern day earth UFO invasion thing. Frankly I don't think we need to bother with any significant story.

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki

FredMSloniker posted:

I got XCOM 2 and the expansions for Christmas. Should I enable the expansion stories on my first playthrough, or should I get practice in the base game first?

You can enable Anarchy's Children without fear, it's just a collection of weird costumes.

Alien Hunters is probably best to leave off first time through. Shen's Last Gift is 50/50 depending on how much you liked SHIVs in XCOM, but leaving it off won't hurt you.

oswald ownenstein posted:

I played the poo poo out of XCOM 2 but I find myself wanting to go back to it a lot less.

I think it's partly because the drat game runs like poo poo and will probably always run like poo poo until some really badass CPU upgrades hit the market - it's definitely CPU bottlenecked and I get gnarly frame drops on a really top of the line rig.

But also because the setting of the first game was just more interesting to me - I loved the enemies a lot more in EU and while there are some oldschool neighborhood levels and stuff, it's just not the same.

I hope they do a Civ model where they just iterate on the game but stick with the modern day earth UFO invasion thing. Frankly I don't think we need to bother with any significant story.

I haven't played XCOM 2 nearly as much as EW, but I also only got into EW after it had been all expaced out. I'm thinking the inevitable X2 expansion will pull me back despite my other obligations of having a job and needing to play more Civ6.

Qtotonibudinibudet fucked around with this message at 03:56 on Dec 26, 2016

rally
Nov 19, 2002

yospos
Are cutscenes locked at 30fps? I just built a 6600k gtx1070 system and some parts of this game run at 28 fps.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

rally posted:

Are cutscenes locked at 30fps? I just built a 6600k gtx1070 system and some parts of this game run at 28 fps.

You're gonna have some lovely FPS on a lot of maps and in certain situations too - high tech city maps with a lot of stuff going on, expect 40-50 fps. Retaliation missions you'll dip into the 30s.

That's with medium settings.

It sucks.

Uncle Jam
Aug 20, 2005

Perfect

Basic Chunnel posted:

I keep wanting to play this game again but the thing is, I'm just not good enough to hack the feast-or-famine nature of the design. I'm not even sure you can get around it, but it felt like in XCOM2, even moreso than in XCOM1, there's really no way to recover from a fuckup, and so I fall on the impulsive save-scumming that results in an end-game with 2 untouchable commando squads and like 4 total deaths across the campaign. The game's too quick to allow more than one team to keep up with the power level of the enemies.

I don't imagine there's some mod or combination of mods that allows a parabolic curve to the game, is there? I feel like if you could make it so that power requirement delineation between mission types were cleaner, such that fielding mostly rookies on common mission types could allow you to build up new guys as the higher-level missions ate up your vets, that could work at my level of skill.

It's sort of funny, XCOM2 seems less susceptible to XCOM1's tendency to gently caress you over on less-than-optimal base management, but the time limits and exponentially more powerful enemy types make the tactical considerations on the ground more punishing.

I wiped a whole squad once on commander in XCOM2 and still had a pretty big buffer so I dunno. I find that the boost from equipment is bigger in 2 than 1 so if you lose skills it doesn't hurt as much. Also you get a lot more 'find soldier' things light up when your guys dies, it seems but that might be bias.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Uh, new people should leave the alien hunters dlc ON

If you keep it off you still get alien rulers but they're loving you up from mission 1

SettingSun
Aug 10, 2013

I'm terrible at this game so even on Veteran I get a couple troops injured every excursion. As a result I rotate tons of units. It still hurt a lot when I mistimed the clock on a VIP extraction and got 4 of my best units captured. Then a retaliation popped and I struggled hard. Too hard.

This is probably the most stressful game I have ever played.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

moist turtleneck posted:

Uh, new people should leave the alien hunters dlc ON

If you keep it off you still get alien rulers but they're loving you up from mission 1

This is totally true, in addition if you leave the DLC on, the only difference is that you'll get the alien hunter intro mission and weapons after doing some scanning, but the rulers won't appear until you start doing the missions. So if you don't want to deal with that DLC on your first run see above.

Fister Roboto
Feb 21, 2008

Please avoid Anarchy's Children unless you like all of your new recruits looking like clowns.

Fister Roboto
Feb 21, 2008

moist turtleneck posted:

Uh, new people should leave the alien hunters dlc ON

If you keep it off you still get alien rulers but they're loving you up from mission 1

Turning off the DLC from Steam means that it's not even installed, so you get nothing from it no matter what. If you turn it on then you get the option to enable to story missions or not from within the game, which is what you're thinking of.

Canuck-Errant
Oct 28, 2003

MOOD: BURNING - MUSIC: DISCO INFERNO BY THE TRAMMPS
Grimey Drawer

Stallion Cabana posted:

So like, I'm having a weird bug.

Everyone in my group has become a mute. Shen, Tygan, and even the random chatter during missions during actions is complete silent. I've checked all the options, verified the cache, and it's still happening. I don't understand what's causing the issue.

Change VO language, exit, change VO language back. I think that bug dates back to the original XCOM and still crops up every so often.

Adbot
ADBOT LOVES YOU

monster on a stick
Apr 29, 2013

oswald ownenstein posted:

I played the poo poo out of XCOM 2 but I find myself wanting to go back to it a lot less.

I think it's partly because the drat game runs like poo poo and will probably always run like poo poo until some really badass CPU upgrades hit the market - it's definitely CPU bottlenecked and I get gnarly frame drops on a really top of the line rig.

But also because the setting of the first game was just more interesting to me - I loved the enemies a lot more in EU and while there are some oldschool neighborhood levels and stuff, it's just not the same.

I hope they do a Civ model where they just iterate on the game but stick with the modern day earth UFO invasion thing. Frankly I don't think we need to bother with any significant story.

The game is optimized like poo poo because Firaxis doesn't care (also because it's unlikely that they have any optimization gurus working there who can fix it up.) They bit off a bit more than they could chew when it came to that part of the game. I know EW is an older game but I managed to get that running on a Surface Pro (the original with 4000 HD graphics) and it was playable.

I think I miss aliens. EU kept things fresh because you kept getting new aliens pretty frequently, LW mixed it up by beefing up entry aliens so thin men were always a threat. X2 has you fighting Advent troops most of the time, and so all you get is a lot of MOAR BALATEN from whatever grunt you are facing down. That's fitting in with the setting of the game where the citizens think that Advent officers are human helped by the occasional robot, but it gets a bit old. I remember playing against Berserkers enough to figure out how to play pinball with them, sometimes in X2 I don't even get enough corpses to do the workshop projects (and I've definitely had runs where I didn't get the Andromedon autopsy until really late.)

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply