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Mustached5thGrader posted:What is the limit of unplayed games you've set for yourself before you're not allowed to buy more? StashAugustine posted:remember that goons get more victory points the more things they buy
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# ? Dec 27, 2016 16:19 |
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# ? Jun 4, 2024 01:11 |
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The number of games available on the market is not a designed component limitation, and so players are allowed to manufacture additional VP tokens from cereal boxes and inkjet clip art.
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# ? Dec 27, 2016 16:24 |
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snuff posted:What's the threads opinion on Great Western Trail? Seems to be popping up a lot on best of '16 lists but not much discussion about it here. I can't speak for the thread but I will quote my previously posted opinion at least. theroachman posted:Just finished a 4 hour game of Great Western Trail, 2 newbies and 2 players with some experience. I had fun but it was kind of long.
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# ? Dec 27, 2016 16:36 |
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I'm playing Cuba Libre against NPC factions. I'm gov. Just finished 2nd propaganda round. I'm getting loving smaaaaaaashed.
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# ? Dec 27, 2016 16:56 |
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My cousin gave me galaxy trucker. It's by the codenames guy so I have high hopes.
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# ? Dec 27, 2016 17:03 |
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attackmole posted:The insert isn't great though. I have no idea what any of the compartments are for. There's not enough to separate all the hexes by colour (which would make life a lot easier), but if you cram all the hexes in the same into the same one it feels like there's too many spots for the rest of the pieces. Throw the insert away and get colored bags cloth bags to hold the tiles.
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# ? Dec 27, 2016 17:07 |
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Turtlicious posted:Just watched a game of Red Dragon Inn. I love Cave Evil which is player elimination, but you need to have the right group for it. Red Dragon Inn just sucks as a game though.
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# ? Dec 27, 2016 17:10 |
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CommaToes posted:My cousin gave me galaxy trucker. It's by the codenames guy so I have high hopes. Galaxy Truckers is amazing, stupid fun.
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# ? Dec 27, 2016 17:22 |
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CommaToes posted:My cousin gave me galaxy trucker. It's by the codenames guy so I have high hopes. Galaxy Trucker was my first Vlaada and informed my approach for the rest of his games. It's probably why I love his colorful video-gamey stuff over his heavier Mage Knight or Through the Ages. Codenames is probably his #1 game as far as sales go so I'm curious how these newcomers approach his catalog.
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# ? Dec 27, 2016 17:26 |
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The following were added to the game collection this Christmas: Cry Havoc - I saw some negative comments here in the past, but I really enjoyed the game the one time I got to play (a 2 player game with my 14 year old). What surprised me the most is how quick the game takes to play. Look forward to playing again. Bohnanza - A favorite of mine for a while, finally got a copy. Introduced it to my wife and my 10 year old who loved it (he's very particular about games he likes). Patchwork - My wife's new favorite game. Really enjoyable 6 Nimmt - Another favorite that I finally picked up 7 Wonders - Have wanted to own this one, so finally picked it up Ticket to Ride: First Journey- Got this for my 6 year old. We played it three times in a row (each time with her decreasing in her asking for my help). Overall a hit. Ghost Fightin' Treasure Hunters - Bought for family, didn't get a chance to play it yet zandert33 fucked around with this message at 18:00 on Dec 27, 2016 |
# ? Dec 27, 2016 17:58 |
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CommaToes posted:My cousin gave me galaxy trucker. It's by the codenames guy so I have high hopes. That game loving owns hard and is also the best
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# ? Dec 27, 2016 18:08 |
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CommaToes posted:My cousin gave me galaxy trucker. It's by the codenames guy so I have high hopes. It's funny how this is the reverse stance to that of many people in this thread when Codenames was announced, namely "What the hell, Vlaada is doing a party game?"
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# ? Dec 27, 2016 18:10 |
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theroachman posted:It's funny how this is the reverse stance to that of many people in this thread when Codenames was announced, namely "What the hell, Vlaada is doing a party game?" Did people have a similar reaction when the thread found out about Pictomania?
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# ? Dec 27, 2016 18:13 |
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Selecta84 posted:https://twitter.com/UpliftAndrew/status/813519150601605121
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# ? Dec 27, 2016 18:14 |
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the panacea posted:You guys were not kidding about the production value of Mechs vs Minions. Yeah, the pieces are pretty nice. We're up to mission 8? 9? now and honestly enjoying it more than I'd hoped. We've come across a few little mission-specific situations where we weren't sure how to proceed/had to assume a ruling as far as the enemy movement and actions but I expect that to get ironed out fairly quickly. There may already be answers on their FAQ, we just didn't take the time to look mid-game. I'm a little worried about its longevity but even if we just get the 11 games or whatever out of it, it'll frankly see more playtime than a lot of things we own. We've also just been playing the same two chars in pretty much every mission, so I wouldn't mind a new run with different chars and ideally more people. I'm curious to see what they do as far as expansion content, etc. down the road now.
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# ? Dec 27, 2016 18:23 |
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Board game people, give me wisdom! My collection has a lot of heavy games, and I'm looking for something lighter, specifically of the worker placement variety. At the same time, I would like it to not be *too* simple. Prime example of something I consider too simple is Stone Age. Half the actions on the board are different shades of "collect X resource", and certain fields are just no-brainers, if you're early enough in the turn order that they're still open. Also the fact that dice are involved isn't encouraging. Lord of Waterdeep is considered "classical" by so many people, but it also has so many flaws people name whenever they talk about it. What other options do I have?
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# ? Dec 27, 2016 19:10 |
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Viticulture may be up your alley, as it is on the light-to-medium side with a good theme.
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# ? Dec 27, 2016 19:17 |
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Dancer posted:Board game people, give me wisdom! My collection has a lot of heavy games, and I'm looking for something lighter, specifically of the worker placement variety. At the same time, I would like it to not be *too* simple. Prime example of something I consider too simple is Stone Age. Half the actions on the board are different shades of "collect X resource", and certain fields are just no-brainers, if you're early enough in the turn order that they're still open. Also the fact that dice are involved isn't encouraging. Lord of Waterdeep is considered "classical" by so many people, but it also has so many flaws people name whenever they talk about it. What other options do I have? Agricola (especially family mode?) sounds like it hits the right mark. It's practically the step up from Stone Age. If you're willing to go "euro" and less worker placement, Castles of Burgundy is a pretty solid choice.
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# ? Dec 27, 2016 19:28 |
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the panacea posted:You guys were not kidding about the production value of Mechs vs Minions. Yes, I found out they partnered with GameTrayz who designed the inserts, so it's no wonder why it's so good. I think the most impressive part was the slightly deeper recession in 1/3 of the slot for the pieces that bulge out of the legacy envelopes. It's such a small and meticulous thing you can't help but be impressed.
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# ? Dec 27, 2016 19:30 |
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Dancer posted:Board game people, give me wisdom! My collection has a lot of heavy games, and I'm looking for something lighter, specifically of the worker placement variety. At the same time, I would like it to not be *too* simple. Prime example of something I consider too simple is Stone Age. Half the actions on the board are different shades of "collect X resource", and certain fields are just no-brainers, if you're early enough in the turn order that they're still open. Also the fact that dice are involved isn't encouraging. Lord of Waterdeep is considered "classical" by so many people, but it also has so many flaws people name whenever they talk about it. What other options do I have? Keyflower is a great medium-weight worker placement game with more interactivity than your typical Euro. Every round you can use and bid on tiles using workers in one of three colors, but doing so locks that tile to that specific color for the round. You're also not restricted to only using tiles from your own village, you can use tiles belonging to any player.
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# ? Dec 27, 2016 19:37 |
unpronounceable posted:Did people have a similar reaction when the thread found out about Pictomania? Pretty much. Also, gonna plug VlaadaCon yet again because who wouldn't want to play Vlaada games for an entire day con? And yeah there's a Feast expansion coming supposedly this coming fall, Norway, with horses, more islands, more buildings, more actions (butchering?), there will NOT be new cards since "The base game came with plenty of cards for variety". I'm excited. Gotta play more though.
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# ? Dec 27, 2016 19:55 |
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Dancer posted:Lord of Waterdeep is considered "classical" by so many people, but it also has so many flaws people name whenever they talk about it. What other options do I have? Curious what the usual flaws are considered to be? I've only played it once and liked it decently, but I have limited experience with worker placement games in particular.
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# ? Dec 27, 2016 20:42 |
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Japanese Dating Sim posted:Curious what the usual flaws are considered to be? I've only played it once and liked it decently, but I have limited experience with worker placement games in particular. - Mandatory Quests. 'Take That!' mechanics are bad for a few reasons. The main reason it's bad here is that it requires to you take an action, which doesn't really help you catch up to the person you're tagging with the quest. You could use that Intrigue space to get resources for yourself instead of remaining stagnant. - Hidden information. Hiding the Lords doesn't really do anything for the game. In fact, it's a real Feels Bad moment when you discover that you and another player are competing for the same quests while a third player gets his quests without competition. Guess who is winning that game with all other things equal? I enjoy Lords, but it's not nearly as tight as it could be. Awesome insert though. IF it fit sleeved cards it'd be the best I've ever seen.
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# ? Dec 27, 2016 20:50 |
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So, uh... 167 blind, with the weekly challenge. It turns out you maybe don't need a whole lot of blue when you've got all that gray. I aggressively drew occupation cards because I figured the deck would be somehow helpful, but I think the real hero here was turn 1 Iceland, with a surprise assist from Bear Island, which I grabbed mostly for the ore bonus but figured I'd see what I could cram on there before Newfoundland flipped. Raider tossed me a couple of runestones here and there when I was gunning for specific pieces, and provided a place to dump all the stone I got from Miner on the last round. Glazius fucked around with this message at 20:57 on Dec 27, 2016 |
# ? Dec 27, 2016 20:53 |
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How is the Automata(?) solo play mode in Scythe? me and some friends are gonna be playing it in a week or two and I was thinking of playing it solo to learn the rules before taking it down.
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# ? Dec 27, 2016 21:30 |
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Flipswitch posted:How is the Automata(?) solo play mode in Scythe? me and some friends are gonna be playing it in a week or two and I was thinking of playing it solo to learn the rules before taking it down. A little different to playing against real people, but it creates pressure and forces you to optimise like you would in a live game.
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# ? Dec 27, 2016 21:33 |
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Japanese Dating Sim posted:Viticulture is consensus A Good Game, right? I'm looking for a worker placement game that's kinda middle-of-the-road in terms of weight that will work OK with 2 players. Not getting Lords of Waterdeep (I like it but a friend owns it, and I have it on iOS), and Agricola and Caverna are probably too long/heavy for now (definitely want at least one of them eventually, not now). I like Viticulture a lot, but if playing more with 2 I'd port over a rule from the solo mode to use the bonus spaces a little. That's just preference, it works fine as written. I think 4 is its best count, 3 is good but a bit too loose (every odd player adds spaces to the board).
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# ? Dec 27, 2016 21:36 |
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The End posted:A little different to playing against real people, but it creates pressure and forces you to optimise like you would in a live game.
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# ? Dec 27, 2016 21:45 |
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Played my first game of A Feast for Odin today, we played 2 player. I got 88 points and my friend got 49
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# ? Dec 27, 2016 21:55 |
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CommonShore posted:I'm playing Cuba Libre against NPC factions. I'm gov. Just finished 2nd propaganda round. I'm getting loving smaaaaaaashed. I can win maybe 60% of the time as Govt, only 30% as M26. My strategy as Govt is to gently caress over the syndies as much as possible, since the M26/DR bots usually won't take any action against them. I also like to hold Las Villas and La Habana while surgically striking insurgent havens in other provinces. Getting the events that boost the US Alliance is very important too. Easy, right?
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# ? Dec 27, 2016 22:57 |
Rumda posted:Played my first game of A Feast for Odin today, we played 2 player. I suspect the barrel and runestone were both placed on the last round, but remember the greens can't touch, top left of your home board.
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# ? Dec 27, 2016 23:06 |
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Tekopo posted:So if you get CNA like planned you will never buy another game again? My friend has talked about splitting the cost and purchasing it. We're thinking the more expensive first edition because it has the huge map. He has a condo and is currently single with no plans on doing anything but moving up the ladder. So, we could get a couple hours of this thing going every Saturday and I will probably blog about it. Will likely only get 6 players to commit: our closest friends.
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# ? Dec 27, 2016 23:08 |
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silvergoose posted:I suspect the barrel and runestone were both placed on the last round, but remember the greens can't touch, top left of your home board. Greens can't touch orthogonally, to be precise. They can touch diagonally, however.
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# ? Dec 27, 2016 23:52 |
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Are there any games that are both good and have a cheese theme? Edit: Viticulture, but Basque cheese would probably be perfect, if something like that existed. KPC_Mammon fucked around with this message at 01:33 on Dec 28, 2016 |
# ? Dec 28, 2016 01:27 |
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Flipswitch posted:Sweet, I don't play that many board games to be honest and I've been getting into this area of the gaming/trad games hobby for the past year so I was just hoping it wouldn't be overwhelming to learn, ya know? Scythe hits a good level of complexity for the newer gamer. It's got some complexity and mechanisms that you might see in other games, but doesn't do anything to overwhelming.
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# ? Dec 28, 2016 01:47 |
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# ? Dec 28, 2016 02:11 |
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Vivian Darkbloom posted:I can win maybe 60% of the time as Govt, only 30% as M26. My strategy as Govt is to gently caress over the syndies as much as possible, since the M26/DR bots usually won't take any action against them. I also like to hold Las Villas and La Habana while surgically striking insurgent havens in other provinces. Getting the events that boost the US Alliance is very important too. Easy, right? I don't know what my strategy was. It was to not lose. Then I lost. Basically the bots just smashed the ever loving gently caress out of Havana + kidnappings on turn 1, and then I hit a turn 3 propaganda card, so I immediately got my aid and resources hosed up hard before I got a chance at cheap actions. Late game I spent quite a lot of time sitting out actions just to get enough resource to do something. DR ended up taking a margin victory because M26 got caught in a quite strange logic loop that left it terrorizing Las Villas and sucking my resources via kidnapping for quite a bit longer than it should have. M26 had shitloads of resources but did very little to spend it while DR just kept rallying.
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# ? Dec 28, 2016 02:12 |
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CommonShore posted:I don't know what my strategy was. It was to not lose. Then I lost. M26 kept terrorizing even after the province was at Active Opposition? I haven't had that happen but I have heard the bots can get stuck in loops - especially once you catch on and start tayloring your Ops to get the best response from the bots. Note that M26 can't kidnap in LV if there's no open casino present.
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# ? Dec 28, 2016 03:00 |
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New Angeles Trip Report: It's pretty good! The federalist (traitor) ended up winning the game due to the rest of us not taking care of disease sweeping the city, and at the end of the final turn a chain of them increased the threat enough that it tipped over 25. It was our own fault for not taking care of it earlier, though. The objective cards worked really well in a semi-co-op context. Having a single opponent to beat meant that if you were ahead of them, you could focus on making sure demands were fulfilled and problems in the city were taken care of, and if you were behind them, you could focus on improving your own standing. It's a simple and effective way to ensure a level of shifting cooperation and competitiveness that's vastly better than any I've seen before, such as those seen in games like Dead of Winter or Archipelago, and allows you to feel completely fine about giving advantages to every other player around the table except for the one who is your opponent. The investment cards, that give players money based on the board state, ended up being fairly swingy, but I think that this is actually completely fine in the context of the game - you know what your investment card will do at the end of the round, and can hazard a guess at how much money you will make from it; sometimes this will mean that you will make tons of money for doing nothing, but that means you can focus your attention on making sure the city isn't going under. There is a cap of 6 or 7 points that a player can make from any investment card, so you can account for the most money your opponent can make too. Sometimes the investment cards mean that you want to tank any attempts to clear obvious threats to the board, which made for some highly entertaining plays as an assumed safe play in the interest of the city is swung at the last moment. The game gets very bogged down in negotiations and speculating, unfortunately. This will probably speed up in future plays but I think there needs to be a timer for each player - maybe 30 seconds for each player that isn't the active player to make decisions - as our game just ended up going for hours on end. We had a lot of amazing revelatory moments, but once we knew who the federalist was, they were more or less out of the game and could only really try to throw a spanner in the works using edge-case game mechanisms. This only happened in the final round (out of six) but to have to spend a good chunk of the game unable to influence much is draining to that player. All traitor games suffer a degree of this however, but as the players, we really should have sped it along but instead were locked in discussion on how to optimise each of our offers and counter-offers and lock out the federalist while making the city as secure as possible. More experience in playing will probably speed up this process though, and the federalist won in the end anyway. We enjoyed it a lot and I think all of us are really keen to play it again - I know I am.
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# ? Dec 28, 2016 03:51 |
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# ? Jun 4, 2024 01:11 |
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Johnny Truant posted:Merry krimbus thread! Here's the first Weekly AFfO Solo Challenge! I'm still phone posting, so apologies if this is stupidly formatted. Also I'm just winging the little backstory, so, yeah 137 blind I don't think I was as efficient as possible early on, and I have a feeling that it might be possible to explore 3 islands with this setup. Edit: Just saw Glazius a few posts up absolutely demolishing this. I shall go now to drink ale in shame. Big McHuge fucked around with this message at 04:57 on Dec 28, 2016 |
# ? Dec 28, 2016 04:48 |