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NTRabbit posted:This is true (though most people say 10mm rather than 15mm), which is why we pushed hard to ensure Warpath: Firefight existed, a skirmish game of a similar size to Bolt Action, and that it received enough attention to be good - we knew better than Mantic that Firefight would be the vastly more played and popular game going forward, so it needed to not be treated like a red headed step child next to the management favourite of "mass battles". Unfortunately, from what i've read of the rules it feels like a very slapdash adaptation of Warpath. We'll see if it improves. Deadzone is actually a really solid game for what it is and had a lot more care put into it than either Warpath or Firefight.
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# ? Dec 27, 2016 15:20 |
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# ? May 11, 2024 15:01 |
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On the topic of non-GW scifi games, I just got done watching a Rogue Stars Let's Play, and I'm torn between thinking its so random its endearing and is low-cost/fast enough that it might be fun as an experience generator, and that it's so random it would absolute dreadful to play as a game. I really do think the Malifaux card resolution has broken me and I just don't like dice anymore. Looks like the PDF is only available through Osprey at the moment though, so I haven't had a chance to read the full rules yet. https://www.youtube.com/watch?v=P71OHehKktk
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# ? Dec 27, 2016 15:54 |
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Cinnamon Bear posted:On the topic of non-GW scifi games, I just got done watching a Rogue Stars Let's Play, and I'm torn between thinking its so random its endearing and is low-cost/fast enough that it might be fun as an experience generator, and that it's so random it would absolute dreadful to play as a game. I really do think the Malifaux card resolution has broken me and I just don't like dice anymore. Looks like the PDF is only available through Osprey at the moment though, so I haven't had a chance to read the full rules yet. Yeah, a lot of the Osprey games have a very "experience generator" type design philosophy, where you roll on a lot of tables and see what you get.
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# ? Dec 27, 2016 15:59 |
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I do want to say how thankful I am for GMG though, as it helps me see what games I'm actually interested in before I spend money. On the topic of Mantic, watching him play Kings of War basically convinced me that while it's undoubtedly better than AOS/Warhammer, it looked incredibly boring and there didn't seem to be a lot of meaningful decisions and way too many buckets of dice. It may just be that I'm developing a strong aversion to dice, though. Maybe it's PTSD from having played Imperial Guard 10 years ago.
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# ? Dec 27, 2016 16:43 |
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Cinnamon Bear posted:I do want to say how thankful I am for GMG though, as it helps me see what games I'm actually interested in before I spend money. On the topic of Mantic, watching him play Kings of War basically convinced me that while it's undoubtedly better than AOS/Warhammer, it looked incredibly boring and there didn't seem to be a lot of meaningful decisions and way too many buckets of dice. It may just be that I'm developing a strong aversion to dice, though. Maybe it's PTSD from having played Imperial Guard 10 years ago. Kings of War has more to it than it might appear but you tend to be committed to plays due to the lack of maneuverability in the formations(it's why comp lists tend to feature a fuckton of individuals/monsters because they are fairly maneuverable). It also has some balance problems. GMG is kind of bad at games though not as bad as MWG.
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# ? Dec 27, 2016 16:55 |
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Cinnamon Bear posted:I do want to say how thankful I am for GMG though, as it helps me see what games I'm actually interested in before I spend money. On the topic of Mantic, watching him play Kings of War basically convinced me that while it's undoubtedly better than AOS/Warhammer, it looked incredibly boring and there didn't seem to be a lot of meaningful decisions and way too many buckets of dice. It may just be that I'm developing a strong aversion to dice, though. Maybe it's PTSD from having played Imperial Guard 10 years ago. Kings of War has lots of meaningful decisions. Where you place your troops is very important because as you leave your deployment area you need units to support each other without getting in the way of one another. Once your opponent starts moving, how you move your units enters a new stage of decision making. You might need to change where a unit or two were going to respond to a threat, but in doing so you'll block the movement of something else. This might force you to commit to one area and abandon another. If you destroy an enemy unit in melee, if you choose to advance, retreat, hold, or change facing can have huge implications on yours and you opponent's following turns. There are literally too many possibilities to type them all up, but you might have to consider trying to get out of the charge range of an opponent, or angling your facing to prevent a flank charge, or running forward to grab an objective. It goes deeper than that of course. I've had lots of games where the time I spent on my turn wasn't doing things but weighing risk. Should I charge with the cavalry this turn and hope they survive a counter-charge while my support units catch up or do I risk letting my opponent get a better position in the meantime? Where is it best to concentrate my fire? Am I likely to cause anything to waver or break or should I try and spread out damage evenly? Which of my three spells is the best one to cast this turn? Should I heal? Should I increase how hard a unit hits? Or should I go offensive with a lightning bolt? Yes, the resolution mechanic is random, but your skills and position can shift the odds of you being successful on your rolls. It's not perfect, but it works fairly well.
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# ? Dec 27, 2016 17:03 |
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Sorry, I didn't mean to imply that there weren't any, just that from watching the game played there didn't see to be a lot (from my uninformed perspective). But that might also be because GMG is definitely very bad at games. Entertaining to watch at least and get kind of a feel.
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# ? Dec 27, 2016 17:15 |
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princess Leia died
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# ? Dec 27, 2016 19:40 |
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rip princess leia, gently caress 2016
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# ? Dec 27, 2016 19:45 |
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Moola posted:princess Leia died I was fine up until I saw Mark Hamill's twitter
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# ? Dec 27, 2016 19:59 |
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Slimnoid posted:I was fine up until I saw Mark Hamill's twitter Link? I'm not on Twitter
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# ? Dec 27, 2016 20:22 |
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Not a viking posted:Link? I'm not on Twitter https://twitter.com/HamillHimself/status/813816434073579521
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# ? Dec 27, 2016 20:23 |
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When can 2016 be over yet, gently caress gently caress gently caress. Fisher was a genuinely amazing person and she has died way too young. Thanks for making a new thread. A fresh start for a new year might be for the best anyway. I still didn't get to see star wars yet, nearly went yesterday but the showtimes we wanted were sold out.
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# ? Dec 27, 2016 21:43 |
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Atlas Hugged posted:Kings of War has lots of meaningful decisions. Where you place your troops is very important because as you leave your deployment area you need units to support each other without getting in the way of one another. Once your opponent starts moving, how you move your units enters a new stage of decision making. You might need to change where a unit or two were going to respond to a threat, but in doing so you'll block the movement of something else. This might force you to commit to one area and abandon another. If you destroy an enemy unit in melee, if you choose to advance, retreat, hold, or change facing can have huge implications on yours and you opponent's following turns. There are literally too many possibilities to type them all up, but you might have to consider trying to get out of the charge range of an opponent, or angling your facing to prevent a flank charge, or running forward to grab an objective. Every time I watch a KoW battle report that skips the deployment phase I get unreasonably angry. Talking through your deployment decisions is at least as interesting as talking through your movement decisions!
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# ? Dec 27, 2016 23:43 |
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I feel like GW going from bad to less bad has something to do with Trump, Brexit, and tons of famous people worth a drat dying off, like a weird monkey's paw causality
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# ? Dec 27, 2016 23:50 |
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Leperflesh posted:Thanks for making a new thread. A fresh start for a new year might be for the best anyway. I was hoping you wouldn't mind.
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# ? Dec 27, 2016 23:58 |
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Autism Sneaks posted:I feel like GW going from bad to less bad has something to do with Trump, Brexit, and tons of famous people worth a drat dying off, like a weird monkey's paw causality e: I mean, they've gotten better if you are comparing their recent decisions to the age of sigmar decision, but obviously any organisation will look like they're improving if you compare them to their most recent low point Jeb Bush 2012 fucked around with this message at 00:37 on Dec 28, 2016 |
# ? Dec 28, 2016 00:34 |
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Leperflesh posted:When can 2016 be over yet, gently caress gently caress gently caress. Fisher was a genuinely amazing person and she has died way too young. spoiler; it's not that great :/
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# ? Dec 28, 2016 01:59 |
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I really enjoyed rogue one, much more than TFA. But then I like anime so
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# ? Dec 28, 2016 02:01 |
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star wars movies go tfa > rogue one > christmas special > star trek > ???
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# ? Dec 28, 2016 02:18 |
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Chill la Chill posted:I really enjoyed rogue one, much more than TFA. But then I like anime so to me, watching Rogue One really showed me just how mediocre Awakens was.
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# ? Dec 28, 2016 02:25 |
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Interesting. Watching Awakens was what showed me just how mediocre Awakens was.
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# ? Dec 28, 2016 02:30 |
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See, another benefit of this being someone else's thread is I can just leave and not read it and not feel like I'm neglecting something I'm responsible for.
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# ? Dec 28, 2016 02:31 |
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lol if u feel any responsibility for the death thread
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# ? Dec 28, 2016 02:44 |
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Chill la Chill posted:I really enjoyed rogue one, much more than TFA. But then I like anime so I don't like anime and I thought rogue one was a bit better than TFA Also no-ones started doing spoilers yet but let's not do that it's really lovely
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# ? Dec 28, 2016 02:55 |
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Snape kills Darth Vader
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# ? Dec 28, 2016 03:25 |
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Cat Face Joe posted:lol if u feel any responsibility for the death thread I feel deeply responsible... ...for giving GW money. As for less bad GW I think they have improved but AoS is such a low point how could they be any worse?
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# ? Dec 28, 2016 03:30 |
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TKIY posted:As for less bad GW I think they have improved but AoS is such a low point how could they be any worse? We asked the same thing after the Chapterhouse debacle with the subsequent renaming of imperial guard, then came AOS.
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# ? Dec 28, 2016 03:36 |
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Chill la Chill posted:We asked the same thing after the Chapterhouse debacle with the subsequent renaming of imperial guard, then came AOS. Point taken.
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# ? Dec 28, 2016 03:43 |
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The RedLetterMedia piece on Rogue One where they re-edit A New Hope to be like Rogue One is pretty funny. I rewatched TFA last night and it was pretty good.
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# ? Dec 28, 2016 04:19 |
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Autism Sneaks posted:I feel like GW going from bad to less bad has something to do with Trump, Brexit, and tons of famous people worth a drat dying off, like a weird monkey's paw causality Wake me when they start selling bitz by piece again.
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# ? Dec 28, 2016 05:58 |
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Eifert Posting posted:Wake me when they start selling bitz by piece again. We'll all be dead or trying to survive the nuclear winter by then.
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# ? Dec 28, 2016 06:26 |
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The Good News: GW has outlived its competitors The Bad News: GW has outlived its customers
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# ? Dec 28, 2016 06:37 |
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Cinnamon Bear posted:The Good News: GW has outlived its competitors "time enough at last", except instead of reading the guy wants to finish painting all his models and he finds out his GW paint pots have all dried up
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# ? Dec 28, 2016 06:42 |
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I cannot decide if this is still GW being bad, or good, or just not understanding how hu-mon jokes work https://www.youtube.com/watch?v=ep5H_Plsm2A
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# ? Dec 28, 2016 07:08 |
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Jeb Bush 2012 posted:"time enough at last", except instead of reading the guy wants to finish painting all his models and he finds out his GW paint pots have all dried up Literally me when I picked up The Hobby again.
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# ? Dec 28, 2016 07:13 |
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http://wargamedork.blogspot.com/2016/12/the-dougram-boardgames-part-2.html I did another thing on the old Dougram boardgames, aka BATTLETECH ZERO EDITION. I should do some cool poo poo with this game and FORGE MY NARRATIVE. Like add in rules for the terrain types on Squad Leader maps n poo poo so we can have Robit Stalingrad n stuff.
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# ? Dec 28, 2016 08:52 |
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Panzeh posted:Unfortunately, from what i've read of the rules it feels like a very slapdash adaptation of Warpath. We'll see if it improves. Deadzone is actually a really solid game for what it is and had a lot more care put into it than either Warpath or Firefight. So they have a beta list up for the GCPS in Deadzone, to the assured delight of anyone who has or likes Imperial Guard or just the common human soldier, and they're going to release GCPS starters/bosters for Deadzone in the northern summer, but now on top of that "For Star Saga we’ll be producing a number of new Nameless minions, alongside some big bosses. Just like we’ve recently done with the GCPS beta lists, we’ll be working with the Deadzone Rules Committee to produce a list for a Nameless Deadzone faction. The exact date is TBA but we’ll keep you updated throughout 2017." Nameless are the squid crab nightmares from under da sea. NTRabbit fucked around with this message at 14:13 on Dec 28, 2016 |
# ? Dec 28, 2016 14:03 |
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Cat Face Joe posted:lol if u feel any responsibility for the death thread
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# ? Dec 28, 2016 14:09 |
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# ? May 11, 2024 15:01 |
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Cat Face Joe posted:lol if u feel any responsibility for the death thread Neither snow nor rain nor heat nor gloom of night stays these goons from the swift completion of their appointed posts.
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# ? Dec 28, 2016 15:02 |