|
Slumpy posted:That's not so much the argument I'm making, just that I don't see the point of it being added. What does it bring to the game? I won't be upset if it's added, I just don't see the point. I rather see improvements to the end game than worry about making showers and toilets. But imagine the mood benefits for having a Golden Throne for your colonists?
|
# ? Dec 27, 2016 20:30 |
|
|
# ? May 22, 2024 07:55 |
|
Volmarias posted:But imagine the mood benefits for having a Golden Throne for your colonists? I guess that's neat, yeah. I just don't want my colonists to get tied up making GBS threads when there is a raid going on or having someone fly into a rage cuz they pissed themselves. Guess it'd be funny for the first few times, I dunno about afterwards.
|
# ? Dec 27, 2016 20:33 |
|
Slumpy posted:That's not so much the argument I'm making, just that I don't see the point of it being added. What does it bring to the game? I won't be upset if it's added, I just don't see the point. I rather see improvements to the end game than worry about making showers and toilets. I mean, conceivably: It could add interesting management challenges in terms of disease control and disease effects. Piping and "clean water/dirty water" management could add some interesting infrastructure challenges to making more efficient bases. And you could add showers to every doorway to keep your colonists from tracking dirt everywhere.
|
# ? Dec 27, 2016 20:34 |
|
Decontamination sequences for every room
|
# ? Dec 27, 2016 20:34 |
|
"Now entering the [HOSPITAL/FOOD PREP] wing. Please stand by during decontamination... *tsssssh* you may proceed, colonist."
|
# ? Dec 27, 2016 20:38 |
GlyphGryph posted:"Now entering the [HOSPITAL/FOOD PREP] wing. Please stand by during decontamination... *tsssssh* you may proceed, colonist." Even without pooping people do that in dwarf fortress. I remember rigging waterfalls over my fort entrance to give everyone showers consistently.
|
|
# ? Dec 27, 2016 20:55 |
|
Behold my spergfort I'm thinking of changing one of the cellars to put a breaking room where I can surround prisoners with dozens on corpses to make them insane so I can harvest their organs for medical practice
|
# ? Dec 27, 2016 21:05 |
|
Teikanmi posted:Behold my spergfort Why would they need to be insane for that? I ask purely from a position of practicality, I fully understand the aesthetic appeal.
|
# ? Dec 27, 2016 21:09 |
|
I have one of the mods where it's okay to execute/cut up prisoners who are guilty or attacking colonists or going berserk at least I think it's a mod
|
# ? Dec 27, 2016 21:13 |
|
Teikanmi posted:I have one of the mods where it's okay to execute/cut up prisoners who are guilty or attacking colonists or going berserk A16 added the ability to gently caress prisoners up if they're viewed as "guilty" by the colony without affecting anyone's mood. So if the prisoners go berserk then that will probably give them guilty status and nobody will get a mood penalty for harvesting from an "innocent" prisoner
|
# ? Dec 27, 2016 21:17 |
|
OR you could create a gladiator pit by pumping all your prisoners with luciferium and when they all go into berserk withdrawal it'll start a massive cage brawl. Losers get organs harvested, winner gets enough drugs to survive until the next gladiator match.
|
# ? Dec 27, 2016 21:36 |
|
Class Warcraft posted:OR you could create a gladiator pit by pumping all your prisoners with luciferium and when they all go into berserk withdrawal it'll start a massive cage brawl. Losers get organs harvested, winner gets enough drugs to survive until the next gladiator match. Do this But he did say prolonged drug use will damage organs so your mileage may vary. Lunethex fucked around with this message at 22:11 on Dec 27, 2016 |
# ? Dec 27, 2016 22:06 |
|
Do different operations have different chances and severity of failure or does tynan really think that sticking a peg leg on a stump is just as difficult as giving someone a brain implant?
|
# ? Dec 27, 2016 23:23 |
|
considering how janky medical treatment is as a whole i doubt he's thought of very much at all there.
|
# ? Dec 27, 2016 23:49 |
Elth posted:Do different operations have different chances and severity of failure or does tynan really think that sticking a peg leg on a stump is just as difficult as giving someone a brain implant? Unless something has changed, all operations have the same base chance of 1 except for remove carcinoma which is harder at .6
|
|
# ? Dec 27, 2016 23:53 |
|
Hieronymous Alloy posted:Unless something has changed, all operations have the same base chance of 1 except for remove carcinoma which is harder at .6 Didn't even know Carcinoma was in the game
|
# ? Dec 28, 2016 00:01 |
|
Lunethex posted:Didn't even know Carcinoma was in the game It is and I had a character with it once. You had to treat it every several days or they'd be in pain, iirc.
|
# ? Dec 28, 2016 00:12 |
|
Lunethex posted:Didn't even know Carcinoma was in the game I had my hens evacuated inside during a pack of manhunting rhinos, and failed to prohibit two tiles of my beer stockpile. One night later, half of the chickens get so hammered they go down and need rescue. Like a loving dozen of them got cirrhosis, and most of those developed carcinomas as a result. Over the next year two of them got so painful that the hens couldn't stand anymore and I had to put them out of their misery. I imagine human pawns being treated with medicine instead of with massage and prayer (or whatever medical treatment with no medicine is supposed to represent) would live longer.
|
# ? Dec 28, 2016 00:13 |
|
why do animals keep getting into the liquor and how
|
# ? Dec 28, 2016 00:20 |
|
Alpha 17 update notes: - Medical care with no medicine results in clothing damage, as scraps of cloth are used as improvised bandages -- Base chance of success is capped at 25% -- Failure may result in accidental death by strangulation - New disease: Spontaneous Combustion
|
# ? Dec 28, 2016 00:22 |
|
Seems like a joke, but isn't
|
# ? Dec 28, 2016 01:24 |
|
Slumpy posted:That's not so much the argument I'm making, just that I don't see the point of it being added. What does it bring to the game? I won't be upset if it's added, I just don't see the point. I rather see improvements to the end game than worry about making showers and toilets. As in, they don't need to ingame, and I wasn't aware that they were going to start?
|
# ? Dec 28, 2016 01:24 |
|
Flesh Forge posted:Seems like a joke, but isn't i was just about to ask
|
# ? Dec 28, 2016 01:32 |
|
I think the main problem with adding things like water and sanitation is that it just creates a burden at the beginning but becomes irrelevant in the mid-game. The only thing I can see that would cause an interesting challenge for water is on hot climates since there may not be a lot of rain or groundwaters, but those climates already have their own challenges (wide open, its very hot, fires start easily). The way to go I think is to have problems that scale with the status of your colony, like how raids scale. Some dudes with charge rifles and grenades won't care about a tribal colony that doesn't have power, but once you get to the point of glitterworld medicine and growing drugs then they'll take notice. Stuff along that line of mid/end-game scaling challenges would be like having a stable colony that has grown to be more than a handful of people now having internal factions that vie for control (religions, politics, etc.).
|
# ? Dec 28, 2016 01:51 |
Lunethex posted:why do animals keep getting into the liquor You basically have to zone restrict them from your beer and drugs stockpiles.
|
|
# ? Dec 28, 2016 02:53 |
|
I always make too much beer so pets stealing drinks isn't a issue when you are the planet's beer Baron.
|
# ? Dec 28, 2016 02:58 |
|
IcePhoenix posted:A16 added the ability to gently caress prisoners up if they're viewed as "guilty" by the colony without affecting anyone's mood. So if the prisoners go berserk then that will probably give them guilty status and nobody will get a mood penalty for harvesting from an "innocent" prisoner Incorrect. Only execution has a "guilty" modifier. Organ harvesting is organ harvesting regardless of guilt.
|
# ? Dec 28, 2016 03:22 |
|
Teikanmi posted:Holy gently caress Ludeon seriously needs to fix operations, it's a total crapshoot This is probably my biggest frustration with the game right now, it's so ridiculous. C'mon Tynan, even people in the 19th century managed to install peg legs and eye patches without dying horribly, and everything in the 19th century made you die horribly! If there was a mod that differentiated "simple" prostheses as far as success rate I'd download it in a heartbeat. Edit: or even adjust surgical failures to be a ridiculously high infection rate, that would at least make sense. tudabee fucked around with this message at 03:39 on Dec 28, 2016 |
# ? Dec 28, 2016 03:25 |
And amputations. Like, I'm confident anyone in this thread could figure out how to amputate a limb without missing and cutting up a guy's liver.
|
|
# ? Dec 28, 2016 03:30 |
|
tuyop posted:And amputations. Like, I'm confident anyone in this thread could figure out how to amputate a limb without missing and cutting up a guy's liver. Yeah, but we'd have the benefit of sharpies to write "This One" on the offending extremity before getting krunk.
|
# ? Dec 28, 2016 03:34 |
|
Cup Runneth Over posted:Incorrect. Only execution has a "guilty" modifier. Organ harvesting is organ harvesting regardless of guilt. Aw, that's unfortunate. Ah well.
|
# ? Dec 28, 2016 03:35 |
|
tuyop posted:And amputations. Like, I'm confident anyone in this thread could figure out how to amputate a limb without missing and cutting up a guy's liver. Literally every colonist is a very drunk Robert Liston.
|
# ? Dec 28, 2016 03:37 |
|
endolithic posted:This is probably my biggest frustration with the game right now, it's so ridiculous. C'mon Tynan, even people in the 19th century managed to install peg legs and eye patches without dying horribly, and everything in the 19th century made you die horribly! The good news is that mod is so easy to make you could do it yourself! You need only edit some recipe XML.
|
# ? Dec 28, 2016 04:31 |
|
So just did my first game, hunted a boomrat beside my base and burnt it down in the first couple days. 10/10, would recommend. Decided to start over lol
|
# ? Dec 28, 2016 05:20 |
|
I learned two things today: one is that pyromaniacs are scum and shall be purged, and two, there is no mood penalty for having a drafted colonist force attack an prisoner to death (like the aforementioned pyromaniac) as opposed to actually ordering an proper execution.
|
# ? Dec 28, 2016 05:35 |
Anyone have a mod for more easily breedable thrumbos?
|
|
# ? Dec 28, 2016 05:38 |
|
Happy to report the game works fine on my mid-2012 retina macbook. Tutorial was a good introduction to the game. An unexpected heatwave before I'd realized I could set up power and air conditioning, caused severe heatstroke that killed off three of my four colonists. Remaining one was so distraught over losing her lover and her friend that she kept almost having a mental break. Then a pod crashed and had a bunch of yayo on it. Started having her do yayo every time she got depressed. Now she's addicted to yayo. Now researching yayo production to keep her high on yayo forever instead of dealing with withdrawal symptoms. Why not... first time playing... Anyway, seems cool. Scratches that Crusader Kings 2 itch where the story you tell after the game is over is the big payoff.
|
# ? Dec 28, 2016 05:40 |
|
Cup Runneth Over posted:The good news is that mod is so easy to make you could do it yourself! You need only edit some recipe XML. Oh! Well, maybe I'll try doing that, then. Thanks!
|
# ? Dec 28, 2016 05:56 |
|
and my yayo addict was just instantly crushed to death in a mining accident. problem solved. there isn't even a body...
|
# ? Dec 28, 2016 05:59 |
|
|
# ? May 22, 2024 07:55 |
|
Elth posted:Do different operations have different chances and severity of failure or does tynan really think that sticking a peg leg on a stump is just as difficult as giving someone a brain implant? I wasn't kidding when I said Tynan left in failures like that because it happened in medieval times. He legit thinks that since some hicks who thought attaching leeches to your cock made you more virile would do things like that during 1100 AD that a space faring civilization should have the same medical understanding.
|
# ? Dec 28, 2016 06:05 |