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Has anyone deciphered all the instances angelic alphabet shows up in the demo? I only know the first saw arm encounter is "Mars" If not I might do it myself
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# ? Dec 27, 2016 08:41 |
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# ? May 13, 2024 07:12 |
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Had a friend over and introduced her to the demo and she found a secret area on her playthrough! This game is the gift that keeps on giving. She's never played a Taro Yoko game before (and is unlikely to go back and check out any of his older work), so we had a fun conversation afterward where I shared with her some of what transpired pre-Automata.
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# ? Dec 27, 2016 08:49 |
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The name of the demo boss seems to be "Engels" or at least that's what I get from the text under its warning sign. Or it's an universal boss sign and they're just straight up called angels. Is it Watchers time? Maybe it's Watchers time E: Holy poo poo I got it. There's no X in celestial alphabet so "MARs" is probably meant to be "Marx". The bosses are Marx and Engels, both socialist philosophers Nina fucked around with this message at 11:04 on Dec 27, 2016 |
# ? Dec 27, 2016 10:53 |
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We already knew the Watchers were gonna be involved somehow. Eve's got that tattoo in the teasers.
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# ? Dec 27, 2016 11:04 |
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I'm starting to think the plot is quite literally about the proletarian revolution of robots.
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# ? Dec 27, 2016 11:13 |
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For those wishing for Witch Time the new stream basically confirms it's a thing. Seems like an equippable chip https://www.youtube.com/watch?v=-ZMOSkdjYnQ&t=2662s
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# ? Dec 27, 2016 15:46 |
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Nina posted:For those wishing for Witch Time the new stream basically confirms it's a thing. Seems like an equippable chip NICE. That's exactly how I like it. Hopefully that chip won't be too far into the game.
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# ? Dec 27, 2016 15:53 |
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On a wildly different tangent, Yoko Taro decided to give some words of support for the new Atlus Fantasy RPG. Of course he did it in his incredibly Yoko Taro-ish way. I think I love this man.
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# ? Dec 27, 2016 16:45 |
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On top of the characters Yoko Taro even kills off his own games.
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# ? Dec 27, 2016 16:47 |
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Woke up this morning and felt a strange desire to browse the demos in the psn store. Boy am I glad I decided to do that! Nier is my favourite game of all time and Platinum games are 100% my poo poo so this demo fills me with so much joy. So glad to hear the music is going to be more of the same high quality ear-candy.
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# ? Dec 27, 2016 23:24 |
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Finally managed to beat very hard. Not as bad as you'd think, since you can just skip past most of the enemies, but still thrilling (and heartbreaking to lose near the end). Unless I missed this earlier, I think it unlocked The first level of the weapon stories for the two swords you start with. If I was crazier I'd try beating it again to see if I can unlock the higher levels.
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# ? Dec 28, 2016 00:03 |
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100% of the trending screenshots on PS4 are rear end/upskirt shots of 2B.
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# ? Dec 28, 2016 00:05 |
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Wendell posted:100% of the trending screenshots on PS4 are rear end/upskirt shots of 2B. It's very upsetting. Where are my upskirt shots of Wesker sentry?
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# ? Dec 28, 2016 00:14 |
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I loving loved Nier. The story was amazing, the locations and cutscenes and clothing design was superb. It made me feel weird and kind of sad, the world was so desolate. Remember that desert town where everyone wore pyramid head hats and spoke an unknown language? Remember those kids at the scrapyard and one of them only had one arm? And the stuff with Emil, he was my favourite character. And then the midpoint of the game hits and you revisit all the previous areas but you're given a lot more tragic backstory about everyone and it's heartbreaking!! And the game did so much weird poo poo, like the text adventure part. If Automata lives up to that legacy..... The only thing lacking in Nier was the combat. Automata having Platinum Games style combat is going to be amazing. I never expected Nier to get a sequel. I can't wait to play the demo later. Sorry for the wall of text, just some thoughts.
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# ? Dec 28, 2016 05:32 |
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No one ever expects Taro Yoko games to get sequels, but somehow, it just keeps happening. How much dirt does he have on the SE higher-ups, do you think?
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# ? Dec 28, 2016 06:12 |
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I did my first Very Hard run after realizing I could just kinda... ignore most of the enemies. I'm sure it'd be more impressive if I killed everything but I'm happy enough to to make it that far so whatever. That being said I'm debating if I want to play Normal or Hard for my first full game playthrough. Normal because I want to see the story as fast as I can because I'm actually excited for it, or Hard because I enjoy giving myself a challenge in Platinum games. I'm so excited
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# ? Dec 28, 2016 06:41 |
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Maxy Boy posted:And the game did so much weird poo poo, like the text adventure part. If Automata lives up to that legacy..... Obviously the next step is having a visual novel segment. Kaboom Dragoon posted:No one ever expects Taro Yoko games to get sequels, but somehow, it just keeps happening. I'm pretty sure even Taro Yoko has no idea how or why he keeps getting to make games. Here's hoping he wakes up one morning and discovers he's in charge of Final Fantasy XVI.
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# ? Dec 28, 2016 06:53 |
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It's literally because he has buds in high places, including the former CEO.
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# ? Dec 28, 2016 07:03 |
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I like in all the interviews where the platinum games people claim they loved nier and always wanted to work on a nier sequel. It's either an absurd laughable baldfaced lie or yet another example of Yoko Taro's un loving real luck, and I'll never know which
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# ? Dec 28, 2016 07:49 |
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SatansBestBuddy posted:Here's hoping he wakes up one morning and discovers he's in charge of Final Fantasy XVI. We joke, but Tetsuya Nomura as I recall discovered he was attached to Final Fantasy XV in this way. Tetsuya Nomura also apparently is basically drunk all the time.
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# ? Dec 28, 2016 08:02 |
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From an EDGE article on the game: e: re: platinum Motto fucked around with this message at 08:13 on Dec 28, 2016 |
# ? Dec 28, 2016 08:08 |
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Yoko is the Mads Mikkelsen of videogames. He just kinda wakes up at the studio one day not knowing what's up but oh his friends are there and so is PlatinumGames so he just starts making something and then a game comes outSatansBestBuddy posted:Obviously the next step is having a visual novel segment. Mark my words. The final boss will be a MOBA
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# ? Dec 28, 2016 08:56 |
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Motto posted:From an EDGE article on the game: This is great, thanks. *edit - went out and got that issue of Edge. The article on Nier is worth a read. isk fucked around with this message at 09:32 on Dec 28, 2016 |
# ? Dec 28, 2016 09:00 |
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No Mods No Masters posted:I like in all the interviews where the platinum games people claim they loved nier and always wanted to work on a nier sequel. It's either an absurd laughable baldfaced lie or yet another example of Yoko Taro's un loving real luck, and I'll never know which I wouldn't be entirely surprised if they did love it. It'd be like how Murata decided on what could have been his deathbed, that he was going to quit his job to draw One Punch Man if he survived. Platinum's full of people who are really good at game design, which means they notice talent in weird areas where people less equipped to examine these things just see the clunk.
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# ? Dec 28, 2016 09:59 |
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All instances of celestial alphabet I could find in the demo "MARs" or maybe rather "MARX" considering the distinction between the lowercase s and the name of the other boss. All three arms share the name. "ENGELS" either "angels" in german but very likely to refer to Friedrich Engels considering the name of the saw arm boss. The DOD/Nier staple human DNA "GACT" sequence appears in the explosion when Pod laser hits before dissolving into pretty particle effects. Unfortunately that's all I could spot. I kept zooming into stuff like the communication screen but that only has plain english on it.
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# ? Dec 28, 2016 13:21 |
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Nina posted:"ENGELS" either "angels" in german but very likely to refer to Friedrich Engels considering the name of the saw arm boss. Probably the philosopher, yea, because Engels isn't actually a word (the plural of Engel (-> angel) is still Engel).
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# ? Dec 28, 2016 14:24 |
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The construction equipment robots are named after Marxist philosophers, huh. I guess the machines really did reclaim the means of production.
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# ? Dec 28, 2016 14:30 |
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Are there other secrets in the demo than the Dark Souls-y shortcut over the cranes with the two big chests?HenryEx posted:Probably the philosopher, yea, because Engels isn't actually a word (the plural of Engel (-> angel) is still Engel). Bluh thanks for the correction. I know exactly nil german and misread wiktionary.
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# ? Dec 28, 2016 14:43 |
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In one of the top down rooms you can go under the stairs to find a lvl 5 robot and a switch that lowers a bridge leading back to earlier in the stage
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# ? Dec 28, 2016 14:54 |
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Lynkericious posted:On a wildly different tangent, Yoko Taro decided to give some words of support for the new Atlus Fantasy RPG. This is great.
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# ? Dec 28, 2016 15:35 |
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Lynkericious posted:On a wildly different tangent, Yoko Taro decided to give some words of support for the new Atlus Fantasy RPG. This is the proest of clicks right here holy poo poo.
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# ? Dec 28, 2016 17:04 |
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He could probably make a pretty great Shin Megami Tensei game. A very hosed up one, but still.
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# ? Dec 28, 2016 17:31 |
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What resource are y'all using to translate the little text things? Oxxidation posted:The construction equipment robots are named after Marxist philosophers, huh. This made me laugh much more than I should have.
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# ? Dec 28, 2016 21:16 |
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Brainamp posted:What resource are y'all using to translate the little text things? Quick googling for "celestial alphabet" gives you a bunch of resources. But I'm using the one from http://rologeass.tumblr.com/post/73676488142/in-depth-with-drakengards-world-language-and with a bit of cross-reference to confirm the X
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# ? Dec 28, 2016 21:31 |
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Mr. Fortitude posted:He could probably make a pretty great Shin Megami Tensei game. A very hosed up one, but still. I would not be surprised to find out that was an influence on him along the line. I remember reading his thoughts on Caim and how any RPG hero would be neck deep in corpses by the end of the game. You have to murder tons of people on any given playthrough, but in a Neutral run, everyone has to die. And even then, the world is more than likely, irredeemably hosed anyway.
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# ? Dec 28, 2016 23:37 |
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it's finally really hitting me that a Nier sequel is real and it's coming out in just a bit over two months. It's so unreal and I'm so giddy about it my god
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# ? Dec 29, 2016 16:42 |
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Please explain to me this Yoko Taro character without using the phrases 'sock puppet' or 'gleeful demonspawn.'
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# ? Dec 29, 2016 20:57 |
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Bogart posted:Please explain to me this Yoko Taro character without using the phrases 'sock puppet' or 'gleeful demonspawn.' Actually a clever and well-read storywriter and director with a penchant for very grim but interestingly executed stories and very unorthodox gameplay design choices. Ended up working at a kind of a sweatshop studio mainly specializing in licensed titles and working with what he had spearheaded the notorious Drakengard series that later ended up spawning the semi-spinoff Nier that despite the technical difficulties was actually a total high point for the studio which even then died after it was released. So despite his skills he's been a bit unlucky in the past. Seems to have friends in high places who recognize his talents and keep enabling his game development despite repeated commercial failures.
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# ? Dec 29, 2016 21:05 |
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Bogart posted:Please explain to me this Yoko Taro character without using the phrases 'sock puppet' or 'gleeful demonspawn.' Taro Yoko is a Japanese game designer who's mostly known for directing action RPGs like Drakengard and Nier. His most notable feature is how flat out weird the worlds of the video games he directs are, with unique character/monster designs, unexpected revelations, and multiple endings that repeatedly change how one views the story of the game. He's admitted that a lot of this is just a marketing gimmick: he's not a big name working on a hot IP like Dragon Quest or Final Fantasy, so the only way he can make his games stand out and have some kind of market traction is if they're memorably bizarre enough. To his credit, he manages to handle it with a kind of Lynchian touch that makes a lot of the stuff that would normally seem like hamhanded showboating (one of the party members of Drakengard 1 is an out-and-out pedophile; another is a woman who eats babies due to her own infertility) feel quirky and unique rather than it feeling like a college freshman's first "extreme" screenplay. Vermain fucked around with this message at 21:10 on Dec 29, 2016 |
# ? Dec 29, 2016 21:08 |
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# ? May 13, 2024 07:12 |
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Nina posted:Seems to have friends in high places who recognize his talents and keep enabling his game development despite repeated commercial failures. Speaking of friends in high places: "Drakenhard 3 Interview posted:To sort of change the topic a little, I remember back in the day when I used to hang out with some friends at an arcade in a local shopping street. There was this really long roof that some of us liked to climb up and walk up and down the thing for awhile. One time, though, one of my friends slipped and died from the fall. All his interviews are great and should be read.
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# ? Dec 29, 2016 22:08 |