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CommonShore
Jun 6, 2014

A true renaissance man


Vivian Darkbloom posted:

M26 kept terrorizing even after the province was at Active Opposition? I haven't had that happen but I have heard the bots can get stuck in loops - especially once you catch on and start tayloring your Ops to get the best response from the bots. Note that M26 can't kidnap in LV if there's no open casino present.

No it kept getting flipped back and forth between Active and Passive opposition. Basically there was a stretch in which M26 kept getting game modifier events, and the DR had chances to do other actions, so whenever M26 was given an opportunity to act, it was set in passive opposition again, and there was literally nowhere else that M26 could terrorize because all of its guerillas elsewhere were already active due to my sweeps or events.

I may have been doing kidnapping wrong. I'll reread that presently. That's one thing that bugs me about these games - the unique circumstances. The one that was driving me crazy is how rally works -slightly- differently for M26 and DR.

e. yep, right on the menu. Well I basically jsut hosed myself more by misreading that anyway.

CommonShore fucked around with this message at 05:21 on Dec 28, 2016

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fozzy fosbourne
Apr 21, 2010

fozzy fosbourne
Apr 21, 2010

I finally got to play a bunch more Pictomania and it's a lot of fun. It's cool to play games that test different skills but still have robust scoring and an elegant framework typical of more mathy games. The mostly simultaneous action, short play time, and low rules overhead makes it pretty fun to play with normies. Honestly, I'm looking forward to the next family game by Dad Vlaada even more than the next hard core game.

Anyways, the people I play with now want some more Ameritrash/thematic games so I guess I'm going to dig through the thread and see if any of the recent stuff isn't horribly flawed. I haven't been paying very close attention recently. I'll probably get Fury of Dracula. If the Arkham Horror card game isn't bad I'll probably get that. I'm also curious if the new app things for Descent and Mansions of Madness are cool.

Also curious what the hivemind thinks about the Exotica expansion for Eminent Domain. I think I will play that for the first time this weekend.

E: oh yeah, how did the Kemet expansion end up?

fozzy fosbourne fucked around with this message at 07:09 on Dec 28, 2016

Hauki
May 11, 2010


fozzy fosbourne posted:

I finally got to play a bunch more Pictomania and it's a lot of fun. It's cool to play games that test different skills but still have robust scoring and an elegant framework typical of more mathy games. The mostly simultaneous action, short play time, and low rules overhead makes it pretty fun to play with normies. Honestly, I'm looking forward to the next family game by Dad Vlaada even more than the next hard core game.

Anyways, the people I play with now want some more Ameritrash/thematic games so I guess I'm going to dig through the thread and see if any of the recent stuff isn't horribly flawed. I haven't been paying very close attention recently. I'll probably get Fury of Dracula. If the Arkham Horror card game isn't bad I'll probably get that. I'm also curious if the new app things for Descent and Mansions of Madness are cool.

Also curious what the hivemind thinks about the Exotica expansion for Eminent Domain. I think I will play that for the first time this weekend.

E: oh yeah, how did the Kemet expansion end up?

Yeah, pictomania and codenames both have gotten more playtime than any other vlaada besides mage knight for the obvious reason, simply because they're accessible & easily taught to anyone. These days, the first two plus Mysterium are probably are most played just because we can set them in front of any audience without trouble. I'd really like to introduce some of our less-boardgamey friends to like, dungeon lords, but I think it'll take a long time to work up to that.

Vivian Darkbloom
Jul 14, 2004


CommonShore posted:

No it kept getting flipped back and forth between Active and Passive opposition. Basically there was a stretch in which M26 kept getting game modifier events, and the DR had chances to do other actions, so whenever M26 was given an opportunity to act, it was set in passive opposition again, and there was literally nowhere else that M26 could terrorize because all of its guerillas elsewhere were already active due to my sweeps or events.

I may have been doing kidnapping wrong. I'll reread that presently. That's one thing that bugs me about these games - the unique circumstances. The one that was driving me crazy is how rally works -slightly- differently for M26 and DR.

e. yep, right on the menu. Well I basically jsut hosed myself more by misreading that anyway.

The solitaire rule I can never remember is the one about how your "partner" bot (either Syndicate or DR) won't take events for you if they're second eligible. Still confuses me.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
I play many more games around Christmas than I do the rest of the year.

Sushi Go Party is so good. I like it a lot.

Found out that my sister's family had been introduced to Dominion during the year, and they were very excited to play it. My 13 year old nephew boasted that he has a win rate of about 95%, so I was expecting a good challenge. I clobbered them.
First board had Chapel and Festival on it, and I was the only one who ever bought Chapel and big moneyed my way to a comfortable victory margin with a lean deck. Other nephew (10 year old) ended the game with probably 20 action cards in his deck. He'd play out like 7 cards and then "Hmm, now after all that I have $4 to spend so I'll buy another Ironworks"
I taught them the power of trashing to thin decks and how big money is the benchmark for every Dominion strategy.
Next board had Swindler, Chapel, and Mint on it and we hit a 3 pile ending with probably 80 cards in the trash pile. It was a brutal slog and a great time.
I'm teaching them important life lessons, like the Dominion strategy pillars so nobody else wants to play with them because they win every time
Contrast that to my father in law who is a natural talent at that game. He's played probably 8 times, and I've never beat him despite having played 100x more games

Star Wars Destiny comes in the mail tomorrow and I'm pretty sure they're going to love that too

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

fozzy fosbourne posted:

E: oh yeah, how did the Kemet expansion end up?

Pretty decent. I like the black tiles, the Dawn phase adds complication to the mechanics but helps with battle card cycling so you can be more aggressive, and the new end game trigger is almost mandatory. However, the thing the expansion is named for and which takes up the most space - the Path to Ta-Seti - is completely needless and slows the game down badly.

CaptainRightful
Jan 11, 2005

CommonShore posted:

That's one thing that bugs me about these games - the unique circumstances. The one that was driving me crazy is how rally works -slightly- differently for M26 and DR.

The asymmetry is part of what makes the game so interesting! Just keep a player guide handy until the operational differences become second nature.


Vivian Darkbloom posted:

The solitaire rule I can never remember is the one about how your "partner" bot (either Syndicate or DR) won't take events for you if they're second eligible. Still confuses me.

COIN bots can get complicated, but they improve with each new game. Falling Sky integrates the event choosing into the flowchart, so you're less likely to miss the exceptions.

CommonShore
Jun 6, 2014

A true renaissance man


CaptainRightful posted:

The asymmetry is part of what makes the game so interesting! Just keep a player guide handy until the operational differences become second nature.


COIN bots can get complicated, but they improve with each new game. Falling Sky integrates the event choosing into the flowchart, so you're less likely to miss the exceptions.

Yeah but the problem with that asymmetry is that it makes it a slog to teach the game to my friends, and I essentially have a solitaire game about Cuba, since it's hard to convince anyone to play twice. I wonder if there's a way to better communicate asymmetries. I'm thinking about Terra Mystica, for example, which builds the player boards around making those asymmetries the "Features" of each faction instead of as "Exceptions" to the "normal."

Really though, next time I get it to the table (mgiht be a while as I have a backlog of new games), I'm going to hand everyone the bot sheets in addition to the menus.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Jedit posted:

Pretty decent. I like the black tiles, the Dawn phase adds complication to the mechanics but helps with battle card cycling so you can be more aggressive, and the new end game trigger is almost mandatory. However, the thing the expansion is named for and which takes up the most space - the Path to Ta-Seti - is completely needless and slows the game down badly.

I'll disagree about the path being needless. Kemet eventually becomes a predictable waiting game where people try not to leave their city until the last moment.

Tying limited availability upgrades to the move action gives incentive to moving before your opponents, which is a huge shakeup in strategy. People move out of their cities earlier, which means more targets for attacks and quicker games.

Don’t play it with new players, obviously, but once people are experienced with the system it doesn't add too much time to a player's turn and it is hard to see how access to 2 free victory points every 3 turns isn't going to speed things to 8.

CaptainRightful
Jan 11, 2005

CommonShore posted:

Really though, next time I get it to the table (mgiht be a while as I have a backlog of new games), I'm going to hand everyone the bot sheets in addition to the menus.

People all learn different ways, but that seems like it would just be more confusing. I just tell new players to be sure to look at the other factions' ops/actions as well as their own. And we play a few practice cards then 1 practice Propaganda round before starting the actual game.

Meme Poker Party
Sep 1, 2006

by Azathoth

KPC_Mammon posted:

I'll disagree about the path being needless. Kemet eventually becomes a predictable waiting game where people try not to leave their city until the last moment.

Tying limited availability upgrades to the move action gives incentive to moving before your opponents, which is a huge shakeup in strategy. People move out of their cities earlier, which means more targets for attacks and quicker games.

This is such bizarre commentary to me. I've never played a game of Kemet where anyone displayed a tendency to turtle without losing badly. Normally all the temples are occupied by the end of the first day and people are fighting by that time.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Chomp8645 posted:

This is such bizarre commentary to me. I've never played a game of Kemet where anyone displayed a tendency to turtle without losing badly. Normally all the temples are occupied by the end of the first day and people are fighting by that time.

Really? People don't wait on moving until their last 2 actions?

Why would people move to temples before buying new powers?

Edit:

The path means you aren't always rushing powers before everyone else takes what you want because priest powers are not only really good but cheap, too.

If one player moves out earlier to pick up something on the path, that means everyone else has incentive to move out earlier too, in order to get victory points from attacking the first player before someone else.

It is a huge change to the game's dynamic.

KPC_Mammon fucked around with this message at 17:42 on Dec 28, 2016

SettingSun
Aug 10, 2013

From my experience people are really gunshy when first learning to play Kemet. The immediate thought is that being the aggressor in battle earns you points but defending (initially) doesn't, so making the first move seems like a bad move since all you're doing it making yourself a target. So they turtle until the last second.

This should last for maybe a game though, once everyone "gets" it.

Meme Poker Party
Sep 1, 2006

by Azathoth

KPC_Mammon posted:

Really? People don't wait on moving until their last 2 actions?

Why would people move to temples before buying new powers?

1st move - Occupy empty Temple
2nd move - Buy +1 defense tile
3rd move - Occupy empty Temple (if still available)
4th/5th move - upgrades or whatever

Switch 1st and 2nd move if anyone buys a +1 defense before you on move 1.

After 3rd move everyone else now has the option of either assaulting your +1 defense (where you win on ties) or taking the easy road and grabbing an empty temple. Even once temples are full you are still not an appealing target and can often score a Day 1 VP for having two temples if everyone else waits until move 4/5 to attack anywhere.

The main driving force to get people moving is that everyone knows you do not want to be left with no temples at the end of the day phase, and the "defender wins on ties" makes it unappealing to have to chance the possession of a temple on a battle. And in the very beginning it's more important to kickstart your economy than (possibly) score that singular VP imo.

I'm sure a lot of it group meta but that is how it works for us. It probably helps that my group seems to big fans of the "lighting strike" thing where you warp in, beat up some army for a point, and then just recall instead of hold the field.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

SettingSun posted:

From my experience people are really gunshy when first learning to play Kemet. The immediate thought is that being the aggressor in battle earns you points but defending (initially) doesn't, so making the first move seems like a bad move since all you're doing it making yourself a target. So they turtle until the last second.

This should last for maybe a game though, once everyone "gets" it.

My experience is the opposite.

Only one player can get points for defending, so (initially) lasts the entire game for most players.

Temples don't give you anything unless you can hold them until night.

Once you've been attacked once, even if you win, you'll likely lose the next assault.

Giving up picking a power to move to a temple is a huge waste of time.

Black power helps with a lot, but with the base 3 powers I've never seen a strategy based on holding temples do better than aggressively attacking whoever is vulnerable.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Chomp8645 posted:

1st move - Occupy empty Temple
2nd move - Buy +1 defense tile
3rd move - Occupy empty Temple (if still available)
4th/5th move - upgrades or whatever

Are you playing low player count games?

With 5 players there is no way you can justify waiting on buying powers in order to take a temple you have no way of holding earlier in the turn.

Moving earlier also means you give up your ability to react when necessary.

Meme Poker Party
Sep 1, 2006

by Azathoth

KPC_Mammon posted:

Are you playing low player count games?

With 5 players there is no way you can justify waiting on buying powers in order to take a temple you have no way of holding earlier in the turn.

Moving earlier also means you give up your ability to react when necessary.

Always 4-5 players.

Just different strategies mang!

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Chomp8645 posted:

Always 4-5 players.

Just different strategies mang!

I like the path because it transformed my group's meta to be more like yours!

SettingSun
Aug 10, 2013

I get it. A lot of groups play in a turtling style. I promote a hyper-aggressive playstyle for this game because playing any other way isn't fun for me. So even if it's disadvantageous, I put my troops out there on the second or third turn to open the game up a little bit and promote aggression. Generally, it works. People get their troops out and we slug it out and suddenly when the game ends the guy who turtled the whole time finally figures out what he missed out on.

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.

ZenVulgarity posted:

Tokaido is insanely good

I mostly agree. There probably isn't anything I would rather be playing when I want to play a game to just chill out with.

Meme Poker Party
Sep 1, 2006

by Azathoth

KPC_Mammon posted:

I like the path because it transformed my group's meta to be more like yours!

Awesome! :cheerdoge:

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Well, yesterday I played Captain Sonar for the first time ever, with the full 8 people and had so much fun playing!

Today I wandered into a comic shop just to have a look, even though they don't usually have anything, and they had a copy of Captain Sonar reduced to £25. :toot:

We also played Ghost Stories and ONU Vampire yesterday. Ghost Stories was my first time, and I felt it was slightly complicated, but I'm sure I'd get it easily enough over time. ONU Vampire seems to have some rather pointless add-ons to the Werewolf theme. 4 rounds in and people are still having to ask 'wait what does this mark mean?'.

The_Doctor fucked around with this message at 18:27 on Dec 28, 2016

Big Ol Marsh Pussy
Jan 7, 2007

I've seen a turtling player win exactly once in Kemet - he stacked extra DI cards with the red level 3 that lets you discard them combined with defensive victory. But even with this he only won because of other players who could have won attacking each other into a position where none of them could, and obviously it's our fault for letting him set up but at least it taught us the power of things like open walls. I just got the expansion and havent played with it yet but it seems like it makes the turtling strategy slightly stronger with some of the black tiles, is this the case?

Recently I've found that (again, without the expansion) I don't like doing anything turn 1 other than opening with a level 4 pyramid into an extra action token. I imagine this could change in the expansion with the new win con and some powerful combos added in black like legion + mercs but idk it's really powerful to take an extra action every single round.

Shadow225
Jan 2, 2007




This just really makes me want to play Kemet again. An area control game that is easy to teach without player elimination :allears:

Flipswitch
Mar 30, 2010


My store still has a few copies of Junk Art left so I might pick one up for a New Years party. Looks hilarious while drunk, approachable for my non gaming relatives and younger ones and I don't own any type of game like this. Seems like a win?

EBag
May 18, 2006

Definitely, it's a lot of fun and the different game modes keep it fresh.

stev
Jan 22, 2013

Please be excited.



If Junk Art cost £35 I'd jump on it. I've only seen it going for twice that though.

homullus
Mar 27, 2009

Failboattootoot posted:

I mostly agree. There probably isn't anything I would rather be playing when I want to play a game to just chill out with.

I would rather play Yahtzee than Tokaido.

Flipswitch
Mar 30, 2010


Steve2911 posted:

If Junk Art cost £35 I'd jump on it. I've only seen it going for twice that though.
It costs me £38 thanks to staff discount! I'll snag it. :)

Caedar
Dec 28, 2004

Will do there, buddy.
+1 that Junk Art is tons of fun.

signalnoise
Mar 7, 2008

i was told my old av was distracting
Is the board game market wild enough to actually buy my sealed tokaido collector's edition for like 200-300 dollars or is ebay trolling me

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




homullus posted:

I would rather play Yahtzee than Tokaido.

Yatzee is less bad than it seems; there's actually a modicum of strategy involved, a few actual interesting decisions.

Japanese Dating Sim
Nov 12, 2003

hehe
Lipstick Apathy
Set up the board of Viticulture and read over the rules to get a feel for them for when I actually get some people around to play it. Looks like it has a really nice flow. More complicated than Lords of Waterdeep, but not by much. Really looking forward to it.

Also, get to play Mansions of Madness 2nd ed tomorrow for the first time. :toot:

al-azad
May 28, 2009



signalnoise posted:

Is the board game market wild enough to actually buy my sealed tokaido collector's edition for like 200-300 dollars or is ebay trolling me

Checkmark the "sold" box to see what completed auctions are actually selling for. But yes, a few sold for $250-ish this month so if you have the Kickstarter edition with painted minis sealed you're probably okay for the same price.

CommonShore
Jun 6, 2014

A true renaissance man


CaptainRightful posted:

People all learn different ways, but that seems like it would just be more confusing. I just tell new players to be sure to look at the other factions' ops/actions as well as their own. And we play a few practice cards then 1 practice Propaganda round before starting the actual game.

When I first played it everyone was like "I'm not sure which of these things is more important" - showing the sheet would give an idea of the basic overall pattern of the game's moves, I'd think.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


From the BG discord: Search "If you don't like <GAME>" in Amazon for endless possibilities of being shunned by everyone around you.

Trynant
Oct 7, 2010

The final spice...your tears <3

You could make a drinking game out of this.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Some great font choices there.

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Dre2Dee2
Dec 6, 2006

Just a striding through Kamen Rider...

They have one for "A Distant Plain" so I know what I'm getting you :shobon:

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