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I haven't seen all of them but I got the impression that half genie hero's Bosses don't change their patterns all too much, which made them look a bit boring to fight. Maybe it gets better later. Cool boss fights are my favorite part of platformer games, with the 3ds Kirby games having the best ones in the last years.
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# ? Dec 27, 2016 03:46 |
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# ? Jun 9, 2024 13:21 |
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Blackheart posted:I haven't seen all of them but I got the impression that half genie hero's Bosses don't change their patterns all too much, which made them look a bit boring to fight. Maybe it gets better later. I don't want to bust your bubble or anything but honestly the boss fights were the biggest let down to me, though there are a couple of pretty fun ones near the end of the game.
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# ? Dec 27, 2016 04:29 |
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Swilo posted:edit: Buy Environmental Station Alpha too. Environmental Station Alpha also has a lot of sequence breaks if you like doing self imposed challenge runs.
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# ? Dec 27, 2016 19:47 |
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PaletteSwappedNinja posted:There are people out there that simply aren't interested in or impressed by pixel art, no matter how good it is. lmao well gently caress those guys how can people be weird graphics snob in an age where Minecraft is one of the hottest titles
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# ? Dec 27, 2016 19:58 |
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PaletteSwappedNinja posted:There are people out there that simply aren't interested in or impressed by pixel art, no matter how good it is. Which game? Pixel art ranges from trash to good like basically everything else but I can't imagine it looking different enough to piss everyone off.
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# ? Dec 27, 2016 19:59 |
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I'm assuming that the game is #IDARB because yeeesh.
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# ? Dec 27, 2016 20:33 |
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PaletteSwappedNinja posted:There are people out there that simply aren't interested in or impressed by pixel art, no matter how good it is. Honestly I've noticed a bizzare hatred of 2D games in general on newer consoles, I looked up a trailer for this sort of low rent Vanillaware looking game on PS4 and it had a ton of dislikes and the comments were flooded with people enraged with"I DONT BUY PS4 FOR 2D GAME!!! THIS BELONG ON PS1!!!" style comments.
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# ? Dec 27, 2016 20:40 |
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Depends what you mean by 'pixel art', done well it's great but '8-bit retro art' is a bullet point of like 90% of indie trash and the biggest thing likely to turn me away from something. The second biggest thing is self describing it as a 'metroidvania'.
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# ? Dec 27, 2016 20:42 |
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Sakurazuka posted:Depends what you mean by 'pixel art', done well it's great but '8-bit retro art' is a bullet point of like 90% of indie trash and the biggest thing likely to turn me away from something. The second biggest thing is self describing it as a 'metroidvania'. The only thing that really scratched the metroidvania itch for me recently was the metroid 2 remake
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# ? Dec 28, 2016 12:26 |
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Uncle Wemus posted:The only thing that really scratched the metroidvania itch for me recently was the metroid 2 remake Rabi-Ribi is also pretty great, going as far as having two alternate gameplay modes (Bosses scale with story progression/bosses scale with item collection) and having constant content updates which might end up making the postgame larger than the main game, which is already huge. Never mind having more intentional sequence breaks than Zero Mission.
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# ? Dec 28, 2016 17:24 |
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Sakurazuka posted:Depends what you mean by 'pixel art', done well it's great but '8-bit retro art' is a bullet point of like 90% of indie trash and the biggest thing likely to turn me away from something. The second biggest thing is self describing it as a 'metroidvania'. Metroidvania is to the indie scene what open world is to AAA titles, for me.
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# ? Dec 28, 2016 17:57 |
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Retro City Rampage is the best of both worlds, indie version of an open world GTA game. I've been digging Portrait of Ruin by the way, that first boss took me a bunch of tries. Cool music too.
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# ? Dec 28, 2016 18:10 |
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Stink Terios posted:Rabi-Ribi is also pretty great, going as far as having two alternate gameplay modes (Bosses scale with story progression/bosses scale with item collection) and having constant content updates which might end up making the postgame larger than the main game, which is already huge. Is it as good as Bunny Must Die? Might grab it during the steam sale if so.
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# ? Dec 28, 2016 18:16 |
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Heavy Metal posted:Retro City Rampage is the best of both worlds, indie version of an open world GTA game. It's definitely not what I'd consider the best but I think PoR might be my favorite SoTN-style Castlevania just for what it tries to do. The two-character play is a lot of fun, even if they don't execute it the best, and I love how they went whole hog with the anime in a lot of places (also going for a less incredibly generic anime art style than DoS did).
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# ? Dec 28, 2016 18:17 |
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Stink Terios posted:Rabi-Ribi is also pretty great, going as far as having two alternate gameplay modes (Bosses scale with story progression/bosses scale with item collection) and having constant content updates which might end up making the postgame larger than the main game, which is already huge. Y-you're gonna have to sell this a little harder...
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# ? Dec 28, 2016 18:18 |
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Stink Terios posted:Rabi-Ribi is also pretty great, going as far as having two alternate gameplay modes (Bosses scale with story progression/bosses scale with item collection) and having constant content updates which might end up making the postgame larger than the main game, which is already huge. It's my favorite metroidvania this year and I liked am2r a lot. Playing on higher difficulties has given me a real appreciation for how well it's designed.
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# ? Dec 28, 2016 18:19 |
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Looper posted:Y-you're gonna have to sell this a little harder... It has cute anime girls.
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# ? Dec 28, 2016 18:21 |
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Dj Meow Mix posted:Is it as good as Bunny Must Die? Might grab it during the steam sale if so. I'd say better, if you don't hate bullet hell bosses.
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# ? Dec 28, 2016 18:25 |
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Are the controls OK because the ones in bunny must die kind of almost ruin the game
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# ? Dec 28, 2016 18:27 |
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The developer has done a ton of work on it since it came out. I think he's supposed to be porting it to ps4 and vita but instead he seems bent on adding new features and bosses to a game that was good and complete when it came out and already has boss rushes that clock in at well over an hour. He put up a beta patch with local coop just yesterday, and he's teasing more additions for next year.
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# ? Dec 28, 2016 18:28 |
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Lemon-Lime posted:I'd say better, if you don't hate bullet hell bosses. They weren't my favorite part of BMD but what the heck, 12 bucks.
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# ? Dec 28, 2016 18:51 |
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Genocyber posted:It's definitely not what I'd consider the best but I think PoR might be my favorite SoTN-style Castlevania just for what it tries to do. The two-character play is a lot of fun, even if they don't execute it the best, and I love how they went whole hog with the anime in a lot of places (also going for a less incredibly generic anime art style than DoS did). I was thrilled with the game right after beating it, but in retrospect I think it's one of my least favorites. It's no Harmony of Dissonance, and I liked it more than Dawn of Sorrows back in the day, but man. Stiff competition between Aria, Ecclesia, and CotM.
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# ? Dec 28, 2016 18:53 |
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I didn't like PoR when it first came out, but I think I was just a little burned out on CV at that point. I went back to it last year, and really enjoyed it for what it was. The two-character gimmick is fun, and there are some neat maps in there. Really needed another six months or so of dev time, though.
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# ? Dec 28, 2016 18:55 |
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MarsDragon posted:Really needed another six months or so of dev time, though. This applies to pretty much every Castlevania.
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# ? Dec 28, 2016 19:05 |
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I don't know, the old-school Castlevanias are pretty much perfect for what they are. Every game after CotM definitely could have used some more polish, though.
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# ? Dec 28, 2016 19:20 |
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Sea Sponge Run posted:Are the controls OK because the ones in bunny must die kind of almost ruin the game The controls are very normal compared to BMD. Also seconding this being way better than AM2R.
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# ? Dec 28, 2016 20:02 |
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It controls in a normal way but I think it's a good idea to rebind the shoot button to somewhere that's easy to hold, like a gamepad's shoulder button, so that you can charge shots while you're hitting things with your hammer.
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# ? Dec 28, 2016 20:23 |
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Hopefully Ghost Song will be good if it ever comes out
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# ? Dec 28, 2016 20:57 |
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lets hang out posted:It controls in a normal way but I think it's a good idea to rebind the shoot button to somewhere that's easy to hold, like a gamepad's shoulder button, so that you can charge shots while you're hitting things with your hammer. But those are already the default controls In addition to the face buttons, LT is shoot and RT is hammer.
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# ? Dec 28, 2016 20:58 |
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SatansBestBuddy posted:This applies to pretty much every Castlevania. Symphony of the Night is really the only one that got its full development time, because IGA was given more-or-less free reign for that game after how much money Tokimeki Memorial made Konami. It was something like 3 years of development time, most of which was by only 10 or so people - it still needed crunch time and brought on something like 50 other people to finish it in its last few months.
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# ? Dec 29, 2016 08:27 |
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I'm still impressed by the sheer amount of weird, secret, and completely unnecessary stuff that made its way into Symphony of the Night. All of the spells and familiars, secret attacks with certain weapons (some of which are the basis for an entire playstyle), a hilariously large number of food items, the confession booth... I never even held the clunkiness of some of the inverted castle against the game as the whole thing felt like a huge bonus area after the game should have ended.
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# ? Dec 29, 2016 09:12 |
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It's just a drat shame that the game is so easy.
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# ? Dec 29, 2016 09:23 |
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Yeah, that's my only major criticism of the game and the main reason I don't regard it as the pinnacle of the series. Castlevania IV is a perfect game, and I will silently frown at you if you disagree.
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# ? Dec 29, 2016 09:53 |
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Tallgeese posted:It's just a drat shame that the game is so easy. Not really. The game was meant to be enjoyable to play for everyone. Not all games are made to be hard.
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# ? Dec 29, 2016 09:54 |
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I liked Super Castlevania IV but I kind of agree with that one obnoxious guy's video that the multi-directional whipping made the game feel a little too easy.
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# ? Dec 29, 2016 11:25 |
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As someone who considers other traditional style Castlevania games a bit too hard 4 was perfect for me.
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# ? Dec 29, 2016 11:28 |
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Dracula X Chronicles is the best game in Castlevania history.
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# ? Dec 29, 2016 11:28 |
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alcharagia posted:Dracula X Chronicles is the best game in Castlevania history. Both are worth playing at any rate.
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# ? Dec 29, 2016 11:30 |
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Raxivace posted:It's a shame that game never left the PSP because it was really loving good IMO. I go back and forth on whether or not I prefer it to Rondo of Blood. You can get it on Vita via PSN, too.
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# ? Dec 29, 2016 11:38 |
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# ? Jun 9, 2024 13:21 |
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Lemon-Lime posted:You can get it on Vita via PSN, too. Don't trigger US peeps by telling them that, only the EU version works on Vita for some reason.
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# ? Dec 29, 2016 11:40 |