|
Chomp8645 posted:It is my estimation that 100% of people who love Souls games started off by hating their first one so I think he'll be ok. I love demon's souls e: the game too
|
# ? Dec 28, 2016 17:42 |
|
|
# ? May 30, 2024 10:58 |
|
Demon's Souls was the only From RPG that I really enjoyed.
|
# ? Dec 28, 2016 17:43 |
|
Chomp8645 posted:It is my estimation that 100% of people who love Souls games started off by hating their first one so I think he'll be ok. I was intimidated by Dark Souls before I played it but once I started it I loved it.
|
# ? Dec 28, 2016 17:44 |
|
I loved all of them. The funny thing? I started Demon Souls but quit halfway. Then I did Dark Souls 1, didn't beat that. It's only til I tested Dark Souls 2 (hur yup, I was QA on that as well) that I went back and beat both of those. What amazes me is how all three of them felt different even if they sorta had the same..mechanics/hud. Granted I liked Demon Souls the most because goddamn did it felt good when I got past that loving goddamn Dragon. I still to this day think False King Allant is the best fake final boss. I mean the fucker has the ability to steal your goddamn level.
|
# ? Dec 28, 2016 17:54 |
|
from what i played of dark souls and bloodborne i probably likes dark souls more. but i didn't get far in either
|
# ? Dec 28, 2016 17:55 |
|
Bicyclops posted:I dunno, I don't think it's totally unreasonable to expect a game to teach the basics of combat in a day and age when it isn't just pressing one of the buttons, but holding buttons, holding buttons and pressing other ones, and a whole lot of combo stuff are basically embedded into every game. Vague clues as to the story are fine, but I don't feel like I started with vague clues. I'm not going to give up on it, but I don't think this is a case of the game "not talking down"- it's not talking at all yet. The gun button is L2. Pressing that shoots the gun.
|
# ? Dec 28, 2016 18:02 |
|
Bicyclops posted:It's just atmosphere with a whole lot of confusion The confusion is part of the atmosphere That sounds pithy or whatever but it's actually true. It's also why people who want an "easy mode" in Dark Souls are being silly, it isn't just that they made a game about things and then made the game hard, the game is actually about the feelings you experience playing it. This is weird to get used to with games sometimes because few are designed that way and those that are aren't always good (because a game has extra barriers beyond that to cross to being good, unlike a movie). Baku fucked around with this message at 18:06 on Dec 28, 2016 |
# ? Dec 28, 2016 18:04 |
|
I think the wheelchair guy is even like "oh don't think about it too hard, just get out there and kill a few beasts" regarding the plot of the game solid advice
|
# ? Dec 28, 2016 18:07 |
|
oddium posted:from what i played of dark souls and bloodborne i probably likes dark souls more. but i didn't get far in either Bloodborne is a top 3 game all time to me. I've been playing on and off since release basically, even after playing DSIII and dropping it after finishing it
|
# ? Dec 28, 2016 18:13 |
|
Monkey Fracas posted:I think the wheelchair guy is even like "oh don't think about it too hard, just get out there and kill a few beasts" regarding the plot of the game I mean pretty much. Even the DLC has me going wait what, even though it sorta tells how poo poo went down. Granted I loved Bloodborne the most because it felt the MOST Castlevania-ish out of all of them. You best believe I was smiling when I found Cainhurst castle and was like this is totally Castlevania.
|
# ? Dec 28, 2016 18:15 |
|
Bicyclops posted:I dunno, I don't think it's totally unreasonable to expect a game to teach the basics of combat in a day and age when it isn't just pressing one of the buttons, but holding buttons, holding buttons and pressing other ones, and a whole lot of combo stuff are basically embedded into every game. Vague clues as to the story are fine, but I don't feel like I started with vague clues. I'm not going to give up on it, but I don't think this is a case of the game "not talking down"- it's not talking at all yet. the game tells you what all the controls are in game, you skipped over everything apparently
|
# ? Dec 28, 2016 18:17 |
|
also outside of the few NPCs, basically all of the story is in the world, item descriptions and/or what u project/read into it sorry
|
# ? Dec 28, 2016 18:18 |
|
For the really generic basics though, just so you know what you are actually doing in Yharnam: Your guy came to town on a rumor that Yharnam has magical healing blood, to cure an unnamed disease that they have. In order to gain entrance into the town you had to be infused with some Yharnam citizen blood and become a hunter of beasts. So, y'know, that's what you're doing now, is seeking said magical healing blood. In case you haven't realized, you can talk to people at windows/doors, look for glowing windows and doors and the burning lamps in front of them. There's one near the start of the game that helps a lot with the initial plot direction.
|
# ? Dec 28, 2016 18:24 |
|
CJacobs posted:For the really generic basics though, just so you know what you are actually doing in Yharnam: Your guy came to town on a rumor that Yharnam has magical healing blood, to cure an unnamed disease that they have. In order to gain entrance into the town you had to be infused with some Yharnam citizen blood and become a hunter of beasts. So, y'know, that's what you're doing now, is seeking said magical healing blood. But why are other people attacking me?
|
# ? Dec 28, 2016 18:26 |
|
Knowing that probably won't change how you feel about it, and the game eventually does tell you why (pretty early on) but if you wanna know right now: The blood in Yharnam that is shared by everyone is infected with a plague that turns humans into insane people, then into beasts. They're attacking you because you're an outsider and they think you're the infected one, when it's actually they themselves. edit: And I mean, the alternative answer is 'because it's a videogame', so that works too if you want. CJacobs fucked around with this message at 18:32 on Dec 28, 2016 |
# ? Dec 28, 2016 18:29 |
|
I was gonna go with because they are racists rear end bastards to foreigners.
|
# ? Dec 28, 2016 18:30 |
|
Well that make sense. I'm still awful at the game. I just tried to play the intro level again and have died over. Maybe i'll play Witcher 3 for the first time instead.
|
# ? Dec 28, 2016 18:33 |
|
wizard on a water slide posted:The confusion is part of the atmosphere Yeah, this is the true strength of games as a storytelling medium I think- it's something movies or books can't do. The atmosphere of the game, what you feel while you're playing it are the story and it seems like few developers really understand that and most try to convey their stories as if they're making a movie or something. Granted it's really difficult to do and gameplay is still king in my mind anyways It's just really cool to see someone pull it off like FromSoftware
|
# ? Dec 28, 2016 18:35 |
|
My advice: just run in and hit the bastards. Every hit you do on the generic Yharnam townies will stun them (unless you picked the cane which does not do that at all in its sword form), it's mostly to show you that being aggressive and focusing on one guy while still hitting multiples with your swings is basically how the whole game works.
|
# ? Dec 28, 2016 18:36 |
|
Bicyclops posted:It's not even that it's hard, honestly, it's that I don't have any clue what's going on. Hard is fine. I don't mind that I'm getting brutalized by dogs and losing my points and starting over, I knew the game would be challenging. And I don't mind an RPG asking me to determine stats and pick weapons without information because lots of them do that. Here's my Bloodborne spiel: The story is vague on purpose, and it's not going to explain itself. If that's a huge turn-off for you, well, I'm sorry to say that it's not going to get better. Your character is a blank slate but your character is really nothing more than your viewpoint into the world. And the story is more about what went wrong in Yharnam, rather than about what you do in Yharnam. You won't see many cutscenes, you won't have much in the way of story-related dialog, it's mostly about uncovering what happened there in bits and pieces. I ended up finding it extremely compelling, but I'd also played Demon's Souls and both Dark Souls games first and knew what I was in for. (Incidentally, I like Bloodborne more than any of the other games.) Gameplay stuff: Be extremely aggressive. This isn't true of all of the other Souls games, but it's very true of Bloodborne. You'll find that things are actually easier if you stay close to enemies and slash the poo poo out of them, and try to dodge through attacks. (Your dodge move has i-frames and it's often easier to dodge through attacks than to dodge away from them.) The game wants you to learn by doing and Central Yharnam is pretty good at forcing you into "learn or die" situations. Not perfect, but pretty good. Level up Vitality and Endurance first. Get Endurance to about 15 and Vitality to about 20. Weapons don't gain a lot of damage from Strength or Skill until you upgrade them a bit, so leveling those early isn't super worth it, so you might as well get more HP and Stamina while you wait to figure out what kind of weapon you prefer. Ignore Bloodtinge and Arcane at first--they're niche stats. Both are powerful, but both require lots of investment and their good weapons don't show up until fairly late. For now, just level Strength or Skill, depending on which weapons you end up liking most (big, hard-hitting weapons or fast weapons, respectively). Parry with your gun. You can parry drat near anything. Try to make sure that your bullet hits the enemy when they're mid-swing--not wind-up, mid-swing--then rush in and hit R1 if you stagger them for a huge damage attack. Visceral attacks are very satisfying and a key mechanic. Here's the big secret to every Souls game (not a story spoiler): you can run right past most enemies. Seriously. Like that huge group of enemies around the bonfire in Central Yharnam? You can run past them all. You don't need to fight them. I put that in spoilers because it's going to make a lot of things much easier.
|
# ? Dec 28, 2016 18:55 |
|
I didn't put much time in the original Binding of Isaac because it's a twin stick shooter that doesn't actually support controllers, but I got Rebirth + Afterbirth and I can finally see why so many people have triple-digit hours in this game because it is gooood.
|
# ? Dec 28, 2016 18:57 |
|
The question about Bloodborne's backstory reminds me of a moment in Danny O'Dwyer's documentary on Doom (2016): A focus tester was confused, apparently, by just being dropped into the game and expected to fight demons. He said, "Why do I want to kill these demons? You have to give me a reason why." Also in Bloodborne I think I went a couple hours before someone on these forums helped me realize you have two different melee attack buttons
|
# ? Dec 28, 2016 19:08 |
|
Guy Mann posted:I didn't put much time in the original Binding of Isaac because it's a twin stick shooter that doesn't actually support controllers, but I got Rebirth + Afterbirth and I can finally see why so many people have triple-digit hours in this game because it is gooood. I never really thought of it as a twin stick shooter since you can only shoot in 4 directions I got the platinum on Vita and just always used the face buttons to shoot
|
# ? Dec 28, 2016 19:10 |
|
Bloodborne's backstory is definitely open to interpretation a bit, though I think the DLC clarifies some really important things. And I think the Dark Souls games are significantly more vague than Bloodborne or Demon's Souls are. Both are fairly clear once you have all of the information, while the Dark Souls games are still pretty muddy even with every clue the game gives you.
|
# ? Dec 28, 2016 19:11 |
|
Harrow posted:Bloodborne's backstory is definitely open to interpretation a bit, though I think the DLC clarifies some really important things. And I think the Dark Souls games are significantly more vague than Bloodborne or Demon's Souls are. Both are fairly clear once you have all of the information, while the Dark Souls games are still pretty muddy even with every clue the game gives you. What no that's like the opposite. All the Dark Souls games are pretty obvious about what's going on, Demon's and BB are way more vague.
|
# ? Dec 28, 2016 19:14 |
|
I thought demon's story was pretty open-and-shut
|
# ? Dec 28, 2016 19:17 |
|
Sakurazuka posted:What no that's like the opposite. All the Dark Souls games are pretty obvious about what's going on, Demon's and BB are way more vague. What the... Demon's is easily the most straight forward. Bloodborne not so much, but it at least has the advantage of events taking place as the player sees them. Dark souls is a history lesson while you do some poo poo that mostly doesn't matter.
|
# ? Dec 28, 2016 19:18 |
|
idg why people need a motivation to play the fun video game
|
# ? Dec 28, 2016 19:19 |
|
lets hang out posted:idg why people need a motivation to play the fun video game I skip cutscenes.
|
# ? Dec 28, 2016 19:20 |
|
In Training posted:I skip cutscenes. wegotabadassoverhere.jpg
|
# ? Dec 28, 2016 19:21 |
|
More like cut scenes!
|
# ? Dec 28, 2016 19:23 |
|
Sakurazuka posted:What no that's like the opposite. All the Dark Souls games are pretty obvious about what's going on, Demon's and BB are way more vague. Demon's isn't particularly vague at all, and neither is Bloodborne (at least with the DLC involved). There are definitely open questions about why the Great Ones need humans, but beyond that, the history of Yharnam and why it got hosed up is really clear. I might be overstating the vagueness of Dark Souls, but Bloodborne and Demon's Souls are both really clear, and Demon's is especially straightforward.
|
# ? Dec 28, 2016 19:27 |
|
Guy Mann posted:I didn't put much time in the original Binding of Isaac because it's a twin stick shooter that doesn't actually support controllers, but I got Rebirth + Afterbirth and I can finally see why so many people have triple-digit hours in this game because it is gooood. Afterlife just released, it's a fanmade mod, i don't know the difference between any of the versions, but it's the first one i've played. I keep sitting down to play one or two tries and then it's 5 hours later.
|
# ? Dec 28, 2016 19:33 |
|
Harrow posted:Demon's isn't particularly vague at all, and neither is Bloodborne (at least with the DLC involved). There are definitely open questions about why the Great Ones need humans, but beyond that, the history of Yharnam and why it got hosed up is really clear. While i agree with you, in the other persons defense, i believe Demon's is much more vague about the player character than Dark Souls. Who they are and why they're alive, why they're tiny but important.
|
# ? Dec 28, 2016 19:39 |
|
lets hang out posted:idg why people need a motivation to play the fun video game Some people just can't get into stuff unless they feel there is a reason to. It kind of varies from person to person but some people really need a reason to do stuff even if they enjoy it. (It's the old "why is there a plot in porn" thing. For some people they need the plot.)
|
# ? Dec 28, 2016 19:42 |
|
Nasgate posted:While i agree with you, in the other persons defense, i believe Demon's is much more vague about the player character than Dark Souls. Who they are and why they're alive, why they're tiny but important. That could be. I'm not really thinking about the player character, I guess--in all of the games, the story isn't about the player character as much as it's about the place you're in, what happened there, and who was part of that history (with some NPC sidequests in the present as well). You never get much in the way of player character backstory or motivation in any of them beyond the "you're Undead, go do what Undead do" in Dark Souls.
|
# ? Dec 28, 2016 19:49 |
|
If giving the elevator pitch for the game's opening story bit wasn't enough, I am positive that they told the guy who asked why he was killing the demons, "they're demons and they want to kill you so you shoot them" and that was enough for him. Everyone always quotes that like the guy expected a nuanced elaborate story before shooting the demons, but when you are a QA/playtester you often have little to no context as to what's going on outside of the parts of the game you're playing (because, obviously, it's not out yet). Yes, you do need motivation to shoot the demons even if it's as simple as "they're demons and they want to kill you so you shoot them".
|
# ? Dec 28, 2016 19:49 |
|
ImpAtom posted:Some people just can't get into stuff unless they feel there is a reason to. It kind of varies from person to person but some people really need a reason to do stuff even if they enjoy it. As a victim of this sort of thing* the psychology is kind of fascinating, even if I can't understand it. Happened recently with HITMAN, though watching the Shenanigans some folks on youtube get up to with that game got me more willing to gently caress around and have fun with it *the games thing, not the porn part
|
# ? Dec 28, 2016 19:52 |
|
That "no john you are the demons" joke fanfic is the best backstory Doom has ever had.
|
# ? Dec 28, 2016 19:52 |
|
|
# ? May 30, 2024 10:58 |
|
haveblue posted:That "no john you are the demons" joke fanfic is the best backstory Doom has ever had. The way that thing is written--grammatically I mean--makes me laugh every time
|
# ? Dec 28, 2016 19:54 |